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Classes
Nidin Vinayakan edited this page Mar 15, 2017
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In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods).
Let’s take a look at a simple class-based example:
class Vec3 { x: float32; y: float32; z: float32; constructor(x: float32, y: float32, z: float32): Vec3 { this.x = x; this.y = y; this.z = z; return this; } add(b: Vec3): Vec3 { return new Vec3(this.x + b.x, this.y + b.y, this.z + b.z); } } export function newVec3(x: float32, y: float32, z: float32): Vec3 { return new Vec3(x, y, z); } export function addVec3(a:Vec3, b:Vec3): Vec3 { return a.add(b); } export function destroyVec3(a:Vec3): void { delete a; }