I'm someone who sits at the intersection of computer graphics, interaction, and design.
I enjoy exploring how visuals are generated, stylized, and experienced — sometimes through code, sometimes through design tools, and often through interactive systems like games or creative prototypes.
My main area of interest is Computer Graphics.
I'm fascinated by graphics not just as images, but as systems: rendering pipelines, shading, real-time constraints, and the expressive possibilities that emerge when visuals meet interaction.
- Computer Graphics fundamentals
- Stylized Rendering (cartoon, artistic, non-photorealistic styles)
- Game development
- Interactive art & creative coding
- UI/UX design informed by technical understanding
I'm gradually exploring paths related to:
- Graphics engineering & real-time rendering
- Technical art and graphics-oriented tooling
- Research directions in stylized and expressive graphics
- Applying graphics concepts to games and interactive systems
I don't see these as separate roles, but as connected ways of working with computer graphics from different perspectives.
Languages
- C / C++
- Python
- JavaScript
- Rust
- Java (basic)
Graphics & Creative Tools
- OpenGL (learning)
- p5.js
- Blender
Design Tools
- Figma
- Adobe Illustrator
- Adobe Photoshop
- Adobe Indesign
- Adobe Premiere Pro
- Adobe After Effects
I also work extensively with Figma, especially for:
- UI/UX systems
- Interactive prototypes
- Design–engineering hybrid projects