/** Copyright (c) 2015-2017 The Khronos Group Inc.* Copyright (c) 2015-2017 Valve Corporation* Copyright (c) 2015-2017 LunarG, Inc.* Copyright (c) 2015-2017 Google, Inc.** Licensed under the Apache License, Version 2.0 (the "License");* you may not use this file except in compliance with the License.* You may obtain a copy of the License at** http://www.apache.org/licenses/LICENSE-2.0** Unless required by applicable law or agreed to in writing, software* distributed under the License is distributed on an "AS IS" BASIS,* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.* See the License for the specific language governing permissions and* limitations under the License.** Author: Courtney Goeltzenleuchter <courtney@LunarG.com>* Author: Tony Barbour <tony@LunarG.com>* Author: Dave Houlton <daveh@lunarg.com>*/#include "vkrenderframework.h"#include "vk_format_utils.h"#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))#define GET_DEVICE_PROC_ADDR(dev, entrypoint) \{ \fp##entrypoint = (PFN_vk##entrypoint)vkGetDeviceProcAddr(dev, "vk" #entrypoint); \assert(fp##entrypoint != NULL); \}VkRenderFramework::VkRenderFramework(): inst(VK_NULL_HANDLE),m_device(NULL),m_commandPool(VK_NULL_HANDLE),m_commandBuffer(NULL),m_renderPass(VK_NULL_HANDLE),m_framebuffer(VK_NULL_HANDLE),m_width(256.0), // default window widthm_height(256.0), // default window heightm_render_target_fmt(VK_FORMAT_R8G8B8A8_UNORM),m_depth_stencil_fmt(VK_FORMAT_UNDEFINED),m_clear_via_load_op(true),m_depth_clear_color(1.0),m_stencil_clear_color(0),m_depthStencil(NULL),m_CreateDebugReportCallback(VK_NULL_HANDLE),m_DestroyDebugReportCallback(VK_NULL_HANDLE),m_globalMsgCallback(VK_NULL_HANDLE),m_devMsgCallback(VK_NULL_HANDLE) {memset(&m_renderPassBeginInfo, 0, sizeof(m_renderPassBeginInfo));m_renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;// clear the back buffer to dark greym_clear_color.float32[0] = 0.25f;m_clear_color.float32[1] = 0.25f;m_clear_color.float32[2] = 0.25f;m_clear_color.float32[3] = 0.0f;}VkRenderFramework::~VkRenderFramework() {}VkPhysicalDevice VkRenderFramework::gpu() {EXPECT_NE((VkInstance)0, inst); // Invalid to request gpu before instance existsreturn objs[0];}// Return true if layer name is found and spec+implementation values are >= requested valuesbool VkRenderFramework::InstanceLayerSupported(const char *name, uint32_t spec, uint32_t implementation) {uint32_t layer_count = 0;std::vector<VkLayerProperties> layer_props;VkResult res = vkEnumerateInstanceLayerProperties(&layer_count, NULL);if (VK_SUCCESS != res) return false;if (0 == layer_count) return false;layer_props.resize(layer_count);res = vkEnumerateInstanceLayerProperties(&layer_count, layer_props.data());if (VK_SUCCESS != res) return false;for (auto &it : layer_props) {if (0 == strncmp(name, it.layerName, VK_MAX_EXTENSION_NAME_SIZE)) {return ((it.specVersion >= spec) && (it.implementationVersion >= implementation));}}return false;};// Return true if extension name is found and spec value is >= requested spec valuebool VkRenderFramework::InstanceExtensionSupported(const char *ext_name, uint32_t spec) {uint32_t ext_count = 0;std::vector<VkExtensionProperties> ext_props;VkResult res = vkEnumerateInstanceExtensionProperties(nullptr, &ext_count, nullptr);if (VK_SUCCESS != res) return false;if (0 == ext_count) return false;ext_props.resize(ext_count);res = vkEnumerateInstanceExtensionProperties(nullptr, &ext_count, ext_props.data());if (VK_SUCCESS != res) return false;for (auto &it : ext_props) {if (0 == strncmp(ext_name, it.extensionName, VK_MAX_EXTENSION_NAME_SIZE)) {return (it.specVersion >= spec);}}return false;};// Return true if extension name is found and spec value is >= requested spec valuebool VkRenderFramework::DeviceExtensionSupported(VkPhysicalDevice dev, const char *layer, const char *ext_name, uint32_t spec) {if (!inst) {EXPECT_NE((VkInstance)0, inst); // Complain, not cool without an instancereturn false;}uint32_t ext_count = 0;std::vector<VkExtensionProperties> ext_props;VkResult res = vkEnumerateDeviceExtensionProperties(dev, layer, &ext_count, nullptr);if (VK_SUCCESS != res) return false;if (0 == ext_count) return false;ext_props.resize(ext_count);res = vkEnumerateDeviceExtensionProperties(dev, layer, &ext_count, ext_props.data());if (VK_SUCCESS != res) return false;for (auto &it : ext_props) {if (0 == strncmp(ext_name, it.extensionName, VK_MAX_EXTENSION_NAME_SIZE)) {return (it.specVersion >= spec);}}return false;};void VkRenderFramework::InitFramework(PFN_vkDebugReportCallbackEXT dbgFunction, void *userData) {// Assert not already initializedASSERT_EQ((VkInstance)0, inst);// Remove any unsupported layer names from listfor (auto layer = m_instance_layer_names.begin(); layer != m_instance_layer_names.end();) {if (!InstanceLayerSupported(*layer)) {ADD_FAILURE() << "InitFramework(): Requested layer " << *layer << " was not found. Disabled.";layer = m_instance_extension_names.erase(layer);} else {++layer;}}// Remove any unsupported instance extension names from listfor (auto ext = m_instance_extension_names.begin(); ext != m_instance_extension_names.end();) {if (!InstanceExtensionSupported(*ext)) {ADD_FAILURE() << "InitFramework(): Requested extension " << *ext << " was not found. Disabled.";ext = m_instance_extension_names.erase(ext);} else {++ext;}}VkInstanceCreateInfo instInfo = {};VkResult U_ASSERT_ONLY err;instInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;instInfo.pNext = NULL;instInfo.pApplicationInfo = &app_info;instInfo.enabledLayerCount = m_instance_layer_names.size();instInfo.ppEnabledLayerNames = m_instance_layer_names.data();instInfo.enabledExtensionCount = m_instance_extension_names.size();instInfo.ppEnabledExtensionNames = m_instance_extension_names.data();err = vkCreateInstance(&instInfo, NULL, &this->inst);ASSERT_VK_SUCCESS(err);err = vkEnumeratePhysicalDevices(inst, &this->gpu_count, NULL);ASSERT_LE(this->gpu_count, ARRAY_SIZE(objs)) << "Too many gpus";ASSERT_VK_SUCCESS(err);err = vkEnumeratePhysicalDevices(inst, &this->gpu_count, objs);ASSERT_VK_SUCCESS(err);ASSERT_GE(this->gpu_count, (uint32_t)1) << "No GPU available";if (dbgFunction) {m_CreateDebugReportCallback =(PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(this->inst, "vkCreateDebugReportCallbackEXT");ASSERT_NE(m_CreateDebugReportCallback, (PFN_vkCreateDebugReportCallbackEXT)NULL)<< "Did not get function pointer for CreateDebugReportCallback";if (m_CreateDebugReportCallback) {VkDebugReportCallbackCreateInfoEXT dbgCreateInfo;memset(&dbgCreateInfo, 0, sizeof(dbgCreateInfo));dbgCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;dbgCreateInfo.flags =VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;dbgCreateInfo.pfnCallback = dbgFunction;dbgCreateInfo.pUserData = userData;err = m_CreateDebugReportCallback(this->inst, &dbgCreateInfo, NULL, &m_globalMsgCallback);ASSERT_VK_SUCCESS(err);m_DestroyDebugReportCallback =(PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(this->inst, "vkDestroyDebugReportCallbackEXT");ASSERT_NE(m_DestroyDebugReportCallback, (PFN_vkDestroyDebugReportCallbackEXT)NULL)<< "Did not get function pointer for ""DestroyDebugReportCallback";m_DebugReportMessage = (PFN_vkDebugReportMessageEXT)vkGetInstanceProcAddr(this->inst, "vkDebugReportMessageEXT");ASSERT_NE(m_DebugReportMessage, (PFN_vkDebugReportMessageEXT)NULL)<< "Did not get function pointer for DebugReportMessage";}}}void VkRenderFramework::ShutdownFramework() {// Nothing to shut down without a VkInstanceif (!this->inst) return;delete m_commandBuffer;delete m_commandPool;if (m_framebuffer) vkDestroyFramebuffer(device(), m_framebuffer, NULL);if (m_renderPass) vkDestroyRenderPass(device(), m_renderPass, NULL);if (m_globalMsgCallback) m_DestroyDebugReportCallback(this->inst, m_globalMsgCallback, NULL);if (m_devMsgCallback) m_DestroyDebugReportCallback(this->inst, m_devMsgCallback, NULL);while (!m_renderTargets.empty()) {vkDestroyImageView(device(), m_renderTargets.back()->targetView(m_render_target_fmt), NULL);vkDestroyImage(device(), m_renderTargets.back()->image(), NULL);vkFreeMemory(device(), m_renderTargets.back()->memory(), NULL);m_renderTargets.pop_back();}delete m_depthStencil;// reset the driverdelete m_device;if (this->inst) vkDestroyInstance(this->inst, NULL);this->inst = (VkInstance)0; // In case we want to re-initialize}void VkRenderFramework::GetPhysicalDeviceFeatures(VkPhysicalDeviceFeatures *features) {if (NULL == m_device) {VkDeviceObj *temp_device = new VkDeviceObj(0, objs[0], m_device_extension_names);*features = temp_device->phy().features();delete (temp_device);} else {*features = m_device->phy().features();}}void VkRenderFramework::InitState(VkPhysicalDeviceFeatures *features, const VkCommandPoolCreateFlags flags) {// Remove any unsupported device extension names from listfor (auto ext = m_device_extension_names.begin(); ext != m_device_extension_names.end();) {if (!DeviceExtensionSupported(objs[0], nullptr, *ext)) {bool found = false;for (auto layer = m_instance_layer_names.begin(); layer != m_instance_layer_names.end();) {if (!DeviceExtensionSupported(objs[0], *layer, *ext)) {found = true;break;}}if (!found) {ADD_FAILURE() << "InitState(): The requested device extension " << *ext << " was not found. Disabled.";ext = m_device_extension_names.erase(ext);} else {++ext;}} else {++ext;}}m_device = new VkDeviceObj(0, objs[0], m_device_extension_names, features);m_device->get_device_queue();m_depthStencil = new VkDepthStencilObj(m_device);m_render_target_fmt = VkTestFramework::GetFormat(inst, m_device);m_lineWidth = 1.0f;m_depthBiasConstantFactor = 0.0f;m_depthBiasClamp = 0.0f;m_depthBiasSlopeFactor = 0.0f;m_blendConstants[0] = 1.0f;m_blendConstants[1] = 1.0f;m_blendConstants[2] = 1.0f;m_blendConstants[3] = 1.0f;m_minDepthBounds = 0.f;m_maxDepthBounds = 1.f;m_compareMask = 0xff;m_writeMask = 0xff;m_reference = 0;m_commandPool = new VkCommandPoolObj(m_device, m_device->graphics_queue_node_index_, flags);m_commandBuffer = new VkCommandBufferObj(m_device, m_commandPool);}void VkRenderFramework::InitViewport(float width, float height) {VkViewport viewport;VkRect2D scissor;viewport.x = 0;viewport.y = 0;viewport.width = 1.f * width;viewport.height = 1.f * height;viewport.minDepth = 0.f;viewport.maxDepth = 1.f;m_viewports.push_back(viewport);scissor.extent.width = (int32_t)width;scissor.extent.height = (int32_t)height;scissor.offset.x = 0;scissor.offset.y = 0;m_scissors.push_back(scissor);m_width = width;m_height = height;}void VkRenderFramework::InitViewport() { InitViewport(m_width, m_height); }void VkRenderFramework::InitRenderTarget() { InitRenderTarget(1); }void VkRenderFramework::InitRenderTarget(uint32_t targets) { InitRenderTarget(targets, NULL); }void VkRenderFramework::InitRenderTarget(VkImageView *dsBinding) { InitRenderTarget(1, dsBinding); }void VkRenderFramework::InitRenderTarget(uint32_t targets, VkImageView *dsBinding) {std::vector<VkAttachmentDescription> attachments;std::vector<VkAttachmentReference> color_references;std::vector<VkImageView> bindings;attachments.reserve(targets + 1); // +1 for dsBindingcolor_references.reserve(targets);bindings.reserve(targets + 1); // +1 for dsBindingVkAttachmentDescription att = {};att.format = m_render_target_fmt;att.samples = VK_SAMPLE_COUNT_1_BIT;att.loadOp = (m_clear_via_load_op) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD;att.storeOp = VK_ATTACHMENT_STORE_OP_STORE;att.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;att.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;att.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;att.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;VkAttachmentReference ref = {};ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;m_renderPassClearValues.clear();VkClearValue clear = {};clear.color = m_clear_color;for (uint32_t i = 0; i < targets; i++) {attachments.push_back(att);ref.attachment = i;color_references.push_back(ref);m_renderPassClearValues.push_back(clear);VkImageObj *img = new VkImageObj(m_device);VkFormatProperties props;vkGetPhysicalDeviceFormatProperties(m_device->phy().handle(), m_render_target_fmt, &props);if (props.linearTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) {img->Init((uint32_t)m_width, (uint32_t)m_height, 1, m_render_target_fmt,VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT, VK_IMAGE_TILING_LINEAR);} else if (props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) {img->Init((uint32_t)m_width, (uint32_t)m_height, 1, m_render_target_fmt,VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT, VK_IMAGE_TILING_OPTIMAL);} else {FAIL() << "Neither Linear nor Optimal allowed for render target";}m_renderTargets.push_back(img);bindings.push_back(img->targetView(m_render_target_fmt));}VkSubpassDescription subpass = {};subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;subpass.flags = 0;subpass.inputAttachmentCount = 0;subpass.pInputAttachments = NULL;subpass.colorAttachmentCount = targets;subpass.pColorAttachments = color_references.data();subpass.pResolveAttachments = NULL;VkAttachmentReference ds_reference;if (dsBinding) {att.format = m_depth_stencil_fmt;att.loadOp = (m_clear_via_load_op) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD;;att.storeOp = VK_ATTACHMENT_STORE_OP_STORE;att.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;att.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;att.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;att.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;attachments.push_back(att);clear.depthStencil.depth = m_depth_clear_color;clear.depthStencil.stencil = m_stencil_clear_color;m_renderPassClearValues.push_back(clear);bindings.push_back(*dsBinding);ds_reference.attachment = targets;ds_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;subpass.pDepthStencilAttachment = &ds_reference;} else {subpass.pDepthStencilAttachment = NULL;}subpass.preserveAttachmentCount = 0;subpass.pPreserveAttachments = NULL;VkRenderPassCreateInfo rp_info = {};rp_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;rp_info.attachmentCount = attachments.size();rp_info.pAttachments = attachments.data();rp_info.subpassCount = 1;rp_info.pSubpasses = &subpass;vkCreateRenderPass(device(), &rp_info, NULL, &m_renderPass);// Create Framebuffer and RenderPass with color attachments and any// depth/stencil attachmentVkFramebufferCreateInfo fb_info = {};fb_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;fb_info.pNext = NULL;fb_info.renderPass = m_renderPass;fb_info.attachmentCount = bindings.size();fb_info.pAttachments = bindings.data();fb_info.width = (uint32_t)m_width;fb_info.height = (uint32_t)m_height;fb_info.layers = 1;vkCreateFramebuffer(device(), &fb_info, NULL, &m_framebuffer);m_renderPassBeginInfo.renderPass = m_renderPass;m_renderPassBeginInfo.framebuffer = m_framebuffer;m_renderPassBeginInfo.renderArea.extent.width = (int32_t)m_width;m_renderPassBeginInfo.renderArea.extent.height = (int32_t)m_height;m_renderPassBeginInfo.clearValueCount = m_renderPassClearValues.size();m_renderPassBeginInfo.pClearValues = m_renderPassClearValues.data();}VkDeviceObj::VkDeviceObj(uint32_t id, VkPhysicalDevice obj) : vk_testing::Device(obj), id(id) {init();props = phy().properties();queue_props = phy().queue_properties();}VkDeviceObj::VkDeviceObj(uint32_t id, VkPhysicalDevice obj, std::vector<const char *> &extension_names,VkPhysicalDeviceFeatures *features): vk_testing::Device(obj), id(id) {init(extension_names, features);props = phy().properties();queue_props = phy().queue_properties();}uint32_t VkDeviceObj::QueueFamilyWithoutCapabilities(VkQueueFlags capabilities) {// Find a queue family without desired capabilitiesfor (uint32_t i = 0; i < queue_props.size(); i++) {if ((queue_props[i].queueFlags & capabilities) == 0) {return i;}}return UINT32_MAX;}void VkDeviceObj::get_device_queue() {ASSERT_NE(true, graphics_queues().empty());m_queue = graphics_queues()[0]->handle();}VkDescriptorSetObj::VkDescriptorSetObj(VkDeviceObj *device) : m_device(device), m_nextSlot(0) {}VkDescriptorSetObj::~VkDescriptorSetObj() {if (m_set) {delete m_set;}}int VkDescriptorSetObj::AppendDummy() {/* request a descriptor but do not update it */VkDescriptorSetLayoutBinding binding = {};binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;binding.descriptorCount = 1;binding.binding = m_layout_bindings.size();binding.stageFlags = VK_SHADER_STAGE_ALL;binding.pImmutableSamplers = NULL;m_layout_bindings.push_back(binding);m_type_counts[VK_DESCRIPTOR_TYPE_STORAGE_BUFFER] += binding.descriptorCount;return m_nextSlot++;}int VkDescriptorSetObj::AppendBuffer(VkDescriptorType type, VkConstantBufferObj &constantBuffer) {assert(type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER || type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC ||type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER || type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC);VkDescriptorSetLayoutBinding binding = {};binding.descriptorType = type;binding.descriptorCount = 1;binding.binding = m_layout_bindings.size();binding.stageFlags = VK_SHADER_STAGE_ALL;binding.pImmutableSamplers = NULL;m_layout_bindings.push_back(binding);m_type_counts[type] += binding.descriptorCount;m_writes.push_back(vk_testing::Device::write_descriptor_set(vk_testing::DescriptorSet(), m_nextSlot, 0, type, 1,&constantBuffer.m_descriptorBufferInfo));return m_nextSlot++;}int VkDescriptorSetObj::AppendSamplerTexture(VkSamplerObj *sampler, VkTextureObj *texture) {VkDescriptorSetLayoutBinding binding = {};binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;binding.descriptorCount = 1;binding.binding = m_layout_bindings.size();binding.stageFlags = VK_SHADER_STAGE_ALL;binding.pImmutableSamplers = NULL;m_layout_bindings.push_back(binding);m_type_counts[VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER] += binding.descriptorCount;VkDescriptorImageInfo tmp = texture->m_imageInfo;tmp.sampler = sampler->handle();m_imageSamplerDescriptors.push_back(tmp);m_writes.push_back(vk_testing::Device::write_descriptor_set(vk_testing::DescriptorSet(), m_nextSlot, 0,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &tmp));return m_nextSlot++;}VkPipelineLayout VkDescriptorSetObj::GetPipelineLayout() const { return m_pipeline_layout.handle(); }VkDescriptorSet VkDescriptorSetObj::GetDescriptorSetHandle() const { return m_set->handle(); }void VkDescriptorSetObj::CreateVKDescriptorSet(VkCommandBufferObj *commandBuffer) {if (m_type_counts.size()) {// create VkDescriptorPoolVkDescriptorPoolSize poolSize;vector<VkDescriptorPoolSize> sizes;for (auto it = m_type_counts.begin(); it != m_type_counts.end(); ++it) {poolSize.descriptorCount = it->second;poolSize.type = it->first;sizes.push_back(poolSize);}VkDescriptorPoolCreateInfo pool = {};pool.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;pool.poolSizeCount = sizes.size();pool.maxSets = 1;pool.pPoolSizes = sizes.data();init(*m_device, pool);}// create VkDescriptorSetLayoutVkDescriptorSetLayoutCreateInfo layout = {};layout.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;layout.bindingCount = m_layout_bindings.size();layout.pBindings = m_layout_bindings.data();m_layout.init(*m_device, layout);vector<const vk_testing::DescriptorSetLayout *> layouts;layouts.push_back(&m_layout);// create VkPipelineLayoutVkPipelineLayoutCreateInfo pipeline_layout = {};pipeline_layout.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;pipeline_layout.setLayoutCount = layouts.size();pipeline_layout.pSetLayouts = NULL;m_pipeline_layout.init(*m_device, pipeline_layout, layouts);if (m_type_counts.size()) {// create VkDescriptorSetm_set = alloc_sets(*m_device, m_layout);// build the update arraysize_t imageSamplerCount = 0;for (std::vector<VkWriteDescriptorSet>::iterator it = m_writes.begin(); it != m_writes.end(); it++) {it->dstSet = m_set->handle();if (it->descriptorType == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)it->pImageInfo = &m_imageSamplerDescriptors[imageSamplerCount++];}// do the updatesm_device->update_descriptor_sets(m_writes);}}VkRenderpassObj::VkRenderpassObj(VkDeviceObj *dev) {// Create a renderPass with a single color attachmentVkAttachmentReference attach = {};attach.layout = VK_IMAGE_LAYOUT_GENERAL;VkSubpassDescription subpass = {};subpass.pColorAttachments = &attach;subpass.colorAttachmentCount = 1;VkRenderPassCreateInfo rpci = {};rpci.subpassCount = 1;rpci.pSubpasses = &subpass;rpci.attachmentCount = 1;VkAttachmentDescription attach_desc = {};attach_desc.format = VK_FORMAT_B8G8R8A8_UNORM;attach_desc.samples = VK_SAMPLE_COUNT_1_BIT;attach_desc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;attach_desc.finalLayout = VK_IMAGE_LAYOUT_GENERAL;rpci.pAttachments = &attach_desc;rpci.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;device = dev->device();vkCreateRenderPass(device, &rpci, NULL, &m_renderpass);}VkRenderpassObj::~VkRenderpassObj() { vkDestroyRenderPass(device, m_renderpass, NULL); }VkImageObj::VkImageObj(VkDeviceObj *dev) {m_device = dev;m_descriptorImageInfo.imageView = VK_NULL_HANDLE;m_descriptorImageInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;}void VkImageObj::ImageMemoryBarrier(VkCommandBufferObj *cmd_buf, VkImageAspectFlags aspect, VkFlags output_mask /*=VK_ACCESS_HOST_WRITE_BIT |VK_ACCESS_SHADER_WRITE_BIT |VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |VK_MEMORY_OUTPUT_COPY_BIT*/,VkFlags input_mask /*=VK_ACCESS_HOST_READ_BIT |VK_ACCESS_INDIRECT_COMMAND_READ_BIT |VK_ACCESS_INDEX_READ_BIT |VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |VK_ACCESS_UNIFORM_READ_BIT |VK_ACCESS_SHADER_READ_BIT |VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |VK_MEMORY_INPUT_COPY_BIT*/,VkImageLayout image_layout) {const VkImageSubresourceRange subresourceRange = subresource_range(aspect, 0, 1, 0, 1);VkImageMemoryBarrier barrier;barrier = image_memory_barrier(output_mask, input_mask, Layout(), image_layout, subresourceRange);VkImageMemoryBarrier *pmemory_barrier = &barrier;VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;// write barrier to the command buffervkCmdPipelineBarrier(cmd_buf->handle(), src_stages, dest_stages, 0, 0, NULL, 0, NULL, 1, pmemory_barrier);}void VkImageObj::SetLayout(VkCommandBufferObj *cmd_buf, VkImageAspectFlags aspect, VkImageLayout image_layout) {VkFlags src_mask, dst_mask;const VkFlags all_cache_outputs = VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;const VkFlags all_cache_inputs = VK_ACCESS_HOST_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT | VK_ACCESS_INDEX_READ_BIT |VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT |VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |VK_ACCESS_MEMORY_READ_BIT;if (image_layout == m_descriptorImageInfo.imageLayout) {return;}switch (image_layout) {case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:if (m_descriptorImageInfo.imageLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)src_mask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;elsesrc_mask = VK_ACCESS_TRANSFER_WRITE_BIT;dst_mask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT;break;case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:if (m_descriptorImageInfo.imageLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)src_mask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;else if (m_descriptorImageInfo.imageLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)src_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;elsesrc_mask = VK_ACCESS_TRANSFER_WRITE_BIT;dst_mask = VK_ACCESS_TRANSFER_WRITE_BIT;break;case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:if (m_descriptorImageInfo.imageLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)src_mask = VK_ACCESS_TRANSFER_WRITE_BIT;elsesrc_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;dst_mask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_MEMORY_READ_BIT;break;case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:if (m_descriptorImageInfo.imageLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL)src_mask = VK_ACCESS_TRANSFER_READ_BIT;elsesrc_mask = 0;dst_mask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;break;case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:dst_mask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;src_mask = all_cache_outputs;break;default:src_mask = all_cache_outputs;dst_mask = all_cache_inputs;break;}if (m_descriptorImageInfo.imageLayout == VK_IMAGE_LAYOUT_UNDEFINED) src_mask = 0;ImageMemoryBarrier(cmd_buf, aspect, src_mask, dst_mask, image_layout);m_descriptorImageInfo.imageLayout = image_layout;}void VkImageObj::SetLayout(VkImageAspectFlags aspect, VkImageLayout image_layout) {if (image_layout == m_descriptorImageInfo.imageLayout) {return;}VkCommandPoolObj pool(m_device, m_device->graphics_queue_node_index_);VkCommandBufferObj cmd_buf(m_device, &pool);/* Build command buffer to set image layout in the driver */cmd_buf.begin();SetLayout(&cmd_buf, aspect, image_layout);cmd_buf.end();cmd_buf.QueueCommandBuffer();}bool VkImageObj::IsCompatible(VkFlags const usage, VkFlags const features) {if ((usage & VK_IMAGE_USAGE_SAMPLED_BIT) && !(features & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) return false;return true;}void VkImageObj::InitNoLayout(uint32_t const width, uint32_t const height, uint32_t const mipLevels, VkFormat const format,VkFlags const usage, VkImageTiling const requested_tiling, VkMemoryPropertyFlags const reqs) {VkFormatProperties image_fmt;VkImageTiling tiling = VK_IMAGE_TILING_OPTIMAL;vkGetPhysicalDeviceFormatProperties(m_device->phy().handle(), format, &image_fmt);if (requested_tiling == VK_IMAGE_TILING_LINEAR) {if (IsCompatible(usage, image_fmt.linearTilingFeatures)) {tiling = VK_IMAGE_TILING_LINEAR;} else if (IsCompatible(usage, image_fmt.optimalTilingFeatures)) {tiling = VK_IMAGE_TILING_OPTIMAL;} else {ASSERT_TRUE(false) << "Error: Cannot find requested tiling configuration";}} else if (IsCompatible(usage, image_fmt.optimalTilingFeatures)) {tiling = VK_IMAGE_TILING_OPTIMAL;} else if (IsCompatible(usage, image_fmt.linearTilingFeatures)) {tiling = VK_IMAGE_TILING_LINEAR;} else {ASSERT_TRUE(false) << "Error: Cannot find requested tiling configuration";}VkImageCreateInfo imageCreateInfo = vk_testing::Image::create_info();imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;imageCreateInfo.format = format;imageCreateInfo.extent.width = width;imageCreateInfo.extent.height = height;imageCreateInfo.mipLevels = mipLevels;imageCreateInfo.tiling = tiling;imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;Layout(imageCreateInfo.initialLayout);imageCreateInfo.usage = usage;vk_testing::Image::init(*m_device, imageCreateInfo, reqs);}void VkImageObj::Init(uint32_t const width, uint32_t const height, uint32_t const mipLevels, VkFormat const format,VkFlags const usage, VkImageTiling const requested_tiling, VkMemoryPropertyFlags const reqs) {InitNoLayout(width, height, mipLevels, format, usage, requested_tiling, reqs);VkImageLayout newLayout;if (usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;else if (usage & VK_IMAGE_USAGE_SAMPLED_BIT)newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;elsenewLayout = m_descriptorImageInfo.imageLayout;VkImageAspectFlags image_aspect = 0;if (FormatIsDepthAndStencil(format)) {image_aspect = VK_IMAGE_ASPECT_STENCIL_BIT | VK_IMAGE_ASPECT_DEPTH_BIT;} else if (FormatIsDepthOnly(format)) {image_aspect = VK_IMAGE_ASPECT_DEPTH_BIT;} else if (FormatIsStencilOnly(format)) {image_aspect = VK_IMAGE_ASPECT_STENCIL_BIT;} else { // colorimage_aspect = VK_IMAGE_ASPECT_COLOR_BIT;}SetLayout(image_aspect, newLayout);}void VkImageObj::init(const VkImageCreateInfo *create_info) {VkFormatProperties image_fmt;vkGetPhysicalDeviceFormatProperties(m_device->phy().handle(), create_info->format, &image_fmt);switch (create_info->tiling) {case VK_IMAGE_TILING_OPTIMAL:if (!IsCompatible(create_info->usage, image_fmt.optimalTilingFeatures)) {ASSERT_TRUE(false) << "VkImageObj::init() error: unsupported tiling configuration";}break;case VK_IMAGE_TILING_LINEAR:if (!IsCompatible(create_info->usage, image_fmt.optimalTilingFeatures)) {ASSERT_TRUE(false) << "VkImageObj::init() error: unsupported tiling configuration";}break;default:break;}Layout(create_info->initialLayout);vk_testing::Image::init(*m_device, *create_info, 0);VkImageAspectFlags image_aspect = 0;if (FormatIsDepthAndStencil(create_info->format)) {image_aspect = VK_IMAGE_ASPECT_STENCIL_BIT | VK_IMAGE_ASPECT_DEPTH_BIT;} else if (FormatIsDepthOnly(create_info->format)) {image_aspect = VK_IMAGE_ASPECT_DEPTH_BIT;} else if (FormatIsStencilOnly(create_info->format)) {image_aspect = VK_IMAGE_ASPECT_STENCIL_BIT;} else { // colorimage_aspect = VK_IMAGE_ASPECT_COLOR_BIT;}SetLayout(image_aspect, VK_IMAGE_LAYOUT_GENERAL);}VkResult VkImageObj::CopyImage(VkImageObj &src_image) {VkImageLayout src_image_layout, dest_image_layout;VkCommandPoolObj pool(m_device, m_device->graphics_queue_node_index_);VkCommandBufferObj cmd_buf(m_device, &pool);/* Build command buffer to copy staging texture to usable texture */cmd_buf.begin();/* TODO: Can we determine image aspect from image object? */src_image_layout = src_image.Layout();src_image.SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);dest_image_layout = (this->Layout() == VK_IMAGE_LAYOUT_UNDEFINED) ? VK_IMAGE_LAYOUT_GENERAL : this->Layout();this->SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);VkImageCopy copy_region = {};copy_region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;copy_region.srcSubresource.baseArrayLayer = 0;copy_region.srcSubresource.mipLevel = 0;copy_region.srcSubresource.layerCount = 1;copy_region.srcOffset.x = 0;copy_region.srcOffset.y = 0;copy_region.srcOffset.z = 0;copy_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;copy_region.dstSubresource.baseArrayLayer = 0;copy_region.dstSubresource.mipLevel = 0;copy_region.dstSubresource.layerCount = 1;copy_region.dstOffset.x = 0;copy_region.dstOffset.y = 0;copy_region.dstOffset.z = 0;copy_region.extent = src_image.extent();vkCmdCopyImage(cmd_buf.handle(), src_image.handle(), src_image.Layout(), handle(), Layout(), 1, ©_region);src_image.SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT, src_image_layout);this->SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT, dest_image_layout);cmd_buf.end();cmd_buf.QueueCommandBuffer();return VK_SUCCESS;}VkTextureObj::VkTextureObj(VkDeviceObj *device, uint32_t *colors) : VkImageObj(device) {m_device = device;const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;uint32_t tex_colors[2] = {0xffff0000, 0xff00ff00};void *data;uint32_t x, y;VkImageObj stagingImage(device);VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;stagingImage.Init(16, 16, 1, tex_format, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT,VK_IMAGE_TILING_LINEAR, reqs);VkSubresourceLayout layout = stagingImage.subresource_layout(subresource(VK_IMAGE_ASPECT_COLOR_BIT, 0, 0));if (colors == NULL) colors = tex_colors;memset(&m_imageInfo, 0, sizeof(m_imageInfo));VkImageViewCreateInfo view = {};view.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;view.pNext = NULL;view.image = VK_NULL_HANDLE;view.viewType = VK_IMAGE_VIEW_TYPE_2D;view.format = tex_format;view.components.r = VK_COMPONENT_SWIZZLE_R;view.components.g = VK_COMPONENT_SWIZZLE_G;view.components.b = VK_COMPONENT_SWIZZLE_B;view.components.a = VK_COMPONENT_SWIZZLE_A;view.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;view.subresourceRange.baseMipLevel = 0;view.subresourceRange.levelCount = 1;view.subresourceRange.baseArrayLayer = 0;view.subresourceRange.layerCount = 1;/* create image */Init(16, 16, 1, tex_format, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT, VK_IMAGE_TILING_OPTIMAL);stagingImage.SetLayout(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_GENERAL);/* create image view */view.image = handle();m_textureView.init(*m_device, view);m_imageInfo.imageView = m_textureView.handle();data = stagingImage.MapMemory();for (y = 0; y < extent().height; y++) {uint32_t *row = (uint32_t *)((char *)data + layout.rowPitch * y);for (x = 0; x < extent().width; x++) row[x] = colors[(x & 1) ^ (y & 1)];}stagingImage.UnmapMemory();stagingImage.SetLayout(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);VkImageObj::CopyImage(stagingImage);}VkSamplerObj::VkSamplerObj(VkDeviceObj *device) {m_device = device;VkSamplerCreateInfo samplerCreateInfo;memset(&samplerCreateInfo, 0, sizeof(samplerCreateInfo));samplerCreateInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;samplerCreateInfo.magFilter = VK_FILTER_NEAREST;samplerCreateInfo.minFilter = VK_FILTER_NEAREST;samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;samplerCreateInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;samplerCreateInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;samplerCreateInfo.mipLodBias = 0.0;samplerCreateInfo.anisotropyEnable = VK_FALSE;samplerCreateInfo.maxAnisotropy = 1;samplerCreateInfo.compareOp = VK_COMPARE_OP_NEVER;samplerCreateInfo.minLod = 0.0;samplerCreateInfo.maxLod = 0.0;samplerCreateInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;samplerCreateInfo.unnormalizedCoordinates = VK_FALSE;init(*m_device, samplerCreateInfo);}/** Basic ConstantBuffer constructor. Then use create methods to fill in the* details.*/VkConstantBufferObj::VkConstantBufferObj(VkDeviceObj *device, VkBufferUsageFlags usage) {m_device = device;memset(&m_descriptorBufferInfo, 0, sizeof(m_descriptorBufferInfo));// Special case for usages outside of original limits of frameworkif ((VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT) != usage) {init_no_mem(*m_device, create_info(0, usage));}}VkConstantBufferObj::VkConstantBufferObj(VkDeviceObj *device, VkDeviceSize allocationSize, const void *data,VkBufferUsageFlags usage) {m_device = device;memset(&m_descriptorBufferInfo, 0, sizeof(m_descriptorBufferInfo));VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;if ((VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT) == usage) {init_as_src_and_dst(*m_device, allocationSize, reqs);} else {init(*m_device, create_info(allocationSize, usage), reqs);}void *pData = memory().map();memcpy(pData, data, static_cast<size_t>(allocationSize));memory().unmap();/** Constant buffers are going to be used as vertex input buffers* or as shader uniform buffers. So, we'll create the shaderbuffer* descriptor here so it's ready if needed.*/this->m_descriptorBufferInfo.buffer = handle();this->m_descriptorBufferInfo.offset = 0;this->m_descriptorBufferInfo.range = allocationSize;}VkPipelineShaderStageCreateInfo const &VkShaderObj::GetStageCreateInfo() const { return m_stage_info; }VkShaderObj::VkShaderObj(VkDeviceObj *device, const char *shader_code, VkShaderStageFlagBits stage, VkRenderFramework *framework,char const *name) {VkResult U_ASSERT_ONLY err = VK_SUCCESS;std::vector<unsigned int> spv;VkShaderModuleCreateInfo moduleCreateInfo;m_device = device;m_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;m_stage_info.pNext = nullptr;m_stage_info.flags = 0;m_stage_info.stage = stage;m_stage_info.module = VK_NULL_HANDLE;m_stage_info.pName = name;m_stage_info.pSpecializationInfo = nullptr;moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;moduleCreateInfo.pNext = nullptr;framework->GLSLtoSPV(stage, shader_code, spv);moduleCreateInfo.pCode = spv.data();moduleCreateInfo.codeSize = spv.size() * sizeof(unsigned int);moduleCreateInfo.flags = 0;err = init_try(*m_device, moduleCreateInfo);m_stage_info.module = handle();assert(VK_SUCCESS == err);}VkPipelineObj::VkPipelineObj(VkDeviceObj *device) {m_device = device;m_vi_state.pNext = VK_NULL_HANDLE;m_vi_state.flags = 0;m_vi_state.vertexBindingDescriptionCount = 0;m_vi_state.pVertexBindingDescriptions = VK_NULL_HANDLE;m_vi_state.vertexAttributeDescriptionCount = 0;m_vi_state.pVertexAttributeDescriptions = VK_NULL_HANDLE;m_ia_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;m_ia_state.pNext = VK_NULL_HANDLE;m_ia_state.flags = 0;m_ia_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;m_ia_state.primitiveRestartEnable = VK_FALSE;m_rs_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;m_rs_state.pNext = VK_NULL_HANDLE;m_rs_state.flags = 0;m_rs_state.depthClampEnable = VK_FALSE;m_rs_state.rasterizerDiscardEnable = VK_FALSE;m_rs_state.polygonMode = VK_POLYGON_MODE_FILL;m_rs_state.cullMode = VK_CULL_MODE_BACK_BIT;m_rs_state.frontFace = VK_FRONT_FACE_CLOCKWISE;m_rs_state.depthBiasEnable = VK_FALSE;m_rs_state.lineWidth = 1.0f;m_rs_state.depthBiasConstantFactor = 0.0f;m_rs_state.depthBiasClamp = 0.0f;m_rs_state.depthBiasSlopeFactor = 0.0f;memset(&m_cb_state, 0, sizeof(m_cb_state));m_cb_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;m_cb_state.pNext = VK_NULL_HANDLE;m_cb_state.logicOp = VK_LOGIC_OP_COPY;m_cb_state.blendConstants[0] = 1.0f;m_cb_state.blendConstants[1] = 1.0f;m_cb_state.blendConstants[2] = 1.0f;m_cb_state.blendConstants[3] = 1.0f;m_ms_state.pNext = VK_NULL_HANDLE;m_ms_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;m_ms_state.flags = 0;m_ms_state.pSampleMask = NULL;m_ms_state.alphaToCoverageEnable = VK_FALSE;m_ms_state.alphaToOneEnable = VK_FALSE;m_ms_state.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;m_ms_state.minSampleShading = 0;m_ms_state.sampleShadingEnable = 0;m_vp_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;m_vp_state.pNext = VK_NULL_HANDLE;m_vp_state.flags = 0;m_vp_state.viewportCount = 1;m_vp_state.scissorCount = 1;m_vp_state.pViewports = NULL;m_vp_state.pScissors = NULL;m_ds_state = nullptr;m_te_state = nullptr;memset(&m_pd_state, 0, sizeof(m_pd_state));};void VkPipelineObj::AddShader(VkShaderObj *shader) { m_shaderStages.push_back(shader->GetStageCreateInfo()); }void VkPipelineObj::AddShader(VkPipelineShaderStageCreateInfo const &createInfo) { m_shaderStages.push_back(createInfo); }void VkPipelineObj::AddVertexInputAttribs(VkVertexInputAttributeDescription *vi_attrib, uint32_t count) {m_vi_state.pVertexAttributeDescriptions = vi_attrib;m_vi_state.vertexAttributeDescriptionCount = count;}void VkPipelineObj::AddVertexInputBindings(VkVertexInputBindingDescription *vi_binding, uint32_t count) {m_vi_state.pVertexBindingDescriptions = vi_binding;m_vi_state.vertexBindingDescriptionCount = count;}void VkPipelineObj::AddColorAttachment(uint32_t binding, const VkPipelineColorBlendAttachmentState *att) {if (binding + 1 > m_colorAttachments.size()) {m_colorAttachments.resize(binding + 1);}m_colorAttachments[binding] = *att;}void VkPipelineObj::SetDepthStencil(const VkPipelineDepthStencilStateCreateInfo *ds_state) { m_ds_state = ds_state; }void VkPipelineObj::SetViewport(const vector<VkViewport> viewports) {m_viewports = viewports;// If we explicitly set a null viewport, pass it through to create info// but preserve viewportCount because it musn't changeif (m_viewports.size() == 0) {m_vp_state.pViewports = nullptr;}}void VkPipelineObj::SetScissor(const vector<VkRect2D> scissors) {m_scissors = scissors;// If we explicitly set a null scissors, pass it through to create info// but preserve viewportCount because it musn't changeif (m_scissors.size() == 0) {m_vp_state.pScissors = nullptr;}}void VkPipelineObj::MakeDynamic(VkDynamicState state) {/* Only add a state once */for (auto it = m_dynamic_state_enables.begin(); it != m_dynamic_state_enables.end(); it++) {if ((*it) == state) return;}m_dynamic_state_enables.push_back(state);}void VkPipelineObj::SetMSAA(const VkPipelineMultisampleStateCreateInfo *ms_state) { m_ms_state = *ms_state; }void VkPipelineObj::SetInputAssembly(const VkPipelineInputAssemblyStateCreateInfo *ia_state) { m_ia_state = *ia_state; }void VkPipelineObj::SetRasterization(const VkPipelineRasterizationStateCreateInfo *rs_state) { m_rs_state = *rs_state; }void VkPipelineObj::SetTessellation(const VkPipelineTessellationStateCreateInfo *te_state) { m_te_state = te_state; }void VkPipelineObj::InitGraphicsPipelineCreateInfo(VkGraphicsPipelineCreateInfo *gp_ci) {gp_ci->stageCount = m_shaderStages.size();gp_ci->pStages = m_shaderStages.size() ? m_shaderStages.data() : nullptr;m_vi_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;gp_ci->pVertexInputState = &m_vi_state;m_ia_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;gp_ci->pInputAssemblyState = &m_ia_state;gp_ci->sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;gp_ci->pNext = NULL;gp_ci->flags = 0;m_cb_state.attachmentCount = m_colorAttachments.size();m_cb_state.pAttachments = m_colorAttachments.data();if (m_viewports.size() > 0) {m_vp_state.viewportCount = m_viewports.size();m_vp_state.pViewports = m_viewports.data();} else {MakeDynamic(VK_DYNAMIC_STATE_VIEWPORT);}if (m_scissors.size() > 0) {m_vp_state.scissorCount = m_scissors.size();m_vp_state.pScissors = m_scissors.data();} else {MakeDynamic(VK_DYNAMIC_STATE_SCISSOR);}memset(&m_pd_state, 0, sizeof(m_pd_state));if (m_dynamic_state_enables.size() > 0) {m_pd_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;m_pd_state.dynamicStateCount = m_dynamic_state_enables.size();m_pd_state.pDynamicStates = m_dynamic_state_enables.data();gp_ci->pDynamicState = &m_pd_state;}gp_ci->subpass = 0;gp_ci->pViewportState = &m_vp_state;gp_ci->pRasterizationState = &m_rs_state;gp_ci->pMultisampleState = &m_ms_state;gp_ci->pDepthStencilState = m_ds_state;gp_ci->pColorBlendState = &m_cb_state;gp_ci->pTessellationState = m_te_state;}VkResult VkPipelineObj::CreateVKPipeline(VkPipelineLayout layout, VkRenderPass render_pass, VkGraphicsPipelineCreateInfo *gp_ci) {VkGraphicsPipelineCreateInfo info = {};// if not given a CreateInfo, create and initialize a local one.if (gp_ci == nullptr) {gp_ci = &info;InitGraphicsPipelineCreateInfo(gp_ci);}gp_ci->layout = layout;gp_ci->renderPass = render_pass;return init_try(*m_device, *gp_ci);}VkCommandBufferObj::VkCommandBufferObj(VkDeviceObj *device, VkCommandPoolObj *pool, VkCommandBufferLevel level) {m_device = device;auto create_info = vk_testing::CommandBuffer::create_info(pool->handle());create_info.level = level;init(*device, create_info);}void VkCommandBufferObj::PipelineBarrier(VkPipelineStageFlags src_stages, VkPipelineStageFlags dest_stages,VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount,const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount,const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount,const VkImageMemoryBarrier *pImageMemoryBarriers) {vkCmdPipelineBarrier(handle(), src_stages, dest_stages, dependencyFlags, memoryBarrierCount, pMemoryBarriers,bufferMemoryBarrierCount, pBufferMemoryBarriers, imageMemoryBarrierCount, pImageMemoryBarriers);}void VkCommandBufferObj::ClearAllBuffers(VkClearColorValue clear_color, float depth_clear_color, uint32_t stencil_clear_color,VkDepthStencilObj *depthStencilObj) {uint32_t i;const VkFlags output_mask = VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;const VkFlags input_mask = 0;// whatever we want to do, we do it to the whole bufferVkImageSubresourceRange srRange = {};srRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;srRange.baseMipLevel = 0;srRange.levelCount = VK_REMAINING_MIP_LEVELS;srRange.baseArrayLayer = 0;srRange.layerCount = VK_REMAINING_ARRAY_LAYERS;VkImageMemoryBarrier memory_barrier = {};memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;memory_barrier.srcAccessMask = output_mask;memory_barrier.dstAccessMask = input_mask;memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;memory_barrier.subresourceRange = srRange;VkImageMemoryBarrier *pmemory_barrier = &memory_barrier;VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;for (i = 0; i < m_renderTargets.size(); i++) {memory_barrier.image = m_renderTargets[i]->image();memory_barrier.oldLayout = m_renderTargets[i]->Layout();vkCmdPipelineBarrier(handle(), src_stages, dest_stages, 0, 0, NULL, 0, NULL, 1, pmemory_barrier);m_renderTargets[i]->Layout(memory_barrier.newLayout);vkCmdClearColorImage(handle(), m_renderTargets[i]->image(), VK_IMAGE_LAYOUT_GENERAL, &clear_color, 1, &srRange);}if (depthStencilObj) {VkImageSubresourceRange dsRange = {};dsRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;dsRange.baseMipLevel = 0;dsRange.levelCount = VK_REMAINING_MIP_LEVELS;dsRange.baseArrayLayer = 0;dsRange.layerCount = VK_REMAINING_ARRAY_LAYERS;// prepare the depth buffer for clearmemory_barrier.oldLayout = memory_barrier.newLayout;memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;memory_barrier.image = depthStencilObj->handle();memory_barrier.subresourceRange = dsRange;vkCmdPipelineBarrier(handle(), src_stages, dest_stages, 0, 0, NULL, 0, NULL, 1, pmemory_barrier);VkClearDepthStencilValue clear_value = {depth_clear_color, stencil_clear_color};vkCmdClearDepthStencilImage(handle(), depthStencilObj->handle(), VK_IMAGE_LAYOUT_GENERAL, &clear_value, 1, &dsRange);// prepare depth buffer for renderingmemory_barrier.image = depthStencilObj->handle();memory_barrier.newLayout = memory_barrier.oldLayout;memory_barrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;memory_barrier.subresourceRange = dsRange;vkCmdPipelineBarrier(handle(), src_stages, dest_stages, 0, 0, NULL, 0, NULL, 1, pmemory_barrier);}}void VkCommandBufferObj::FillBuffer(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize fill_size, uint32_t data) {vkCmdFillBuffer(handle(), buffer, offset, fill_size, data);}void VkCommandBufferObj::UpdateBuffer(VkBuffer buffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void *pData) {vkCmdUpdateBuffer(handle(), buffer, dstOffset, dataSize, pData);}void VkCommandBufferObj::CopyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout,uint32_t regionCount, const VkImageCopy *pRegions) {vkCmdCopyImage(handle(), srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions);}void VkCommandBufferObj::ResolveImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage,VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve *pRegions) {vkCmdResolveImage(handle(), srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions);}void VkCommandBufferObj::ClearColorImage(VkImage image, VkImageLayout imageLayout, const VkClearColorValue *pColor,uint32_t rangeCount, const VkImageSubresourceRange *pRanges) {vkCmdClearColorImage(handle(), image, imageLayout, pColor, rangeCount, pRanges);}void VkCommandBufferObj::ClearDepthStencilImage(VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue *pColor,uint32_t rangeCount, const VkImageSubresourceRange *pRanges) {vkCmdClearDepthStencilImage(handle(), image, imageLayout, pColor, rangeCount, pRanges);}void VkCommandBufferObj::PrepareAttachments() {uint32_t i;const VkFlags output_mask = VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;const VkFlags input_mask = VK_ACCESS_HOST_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT | VK_ACCESS_INDEX_READ_BIT |VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT |VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |VK_ACCESS_MEMORY_READ_BIT;VkImageSubresourceRange srRange = {};srRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;srRange.baseMipLevel = 0;srRange.levelCount = VK_REMAINING_MIP_LEVELS;srRange.baseArrayLayer = 0;srRange.layerCount = VK_REMAINING_ARRAY_LAYERS;VkImageMemoryBarrier memory_barrier = {};memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;memory_barrier.srcAccessMask = output_mask;memory_barrier.dstAccessMask = input_mask;memory_barrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;memory_barrier.subresourceRange = srRange;VkImageMemoryBarrier *pmemory_barrier = &memory_barrier;VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;for (i = 0; i < m_renderTargets.size(); i++) {memory_barrier.image = m_renderTargets[i]->image();memory_barrier.oldLayout = m_renderTargets[i]->Layout();vkCmdPipelineBarrier(handle(), src_stages, dest_stages, 0, 0, NULL, 0, NULL, 1, pmemory_barrier);m_renderTargets[i]->Layout(memory_barrier.newLayout);}}void VkCommandBufferObj::BeginRenderPass(const VkRenderPassBeginInfo &info) {vkCmdBeginRenderPass(handle(), &info, VK_SUBPASS_CONTENTS_INLINE);}void VkCommandBufferObj::EndRenderPass() { vkCmdEndRenderPass(handle()); }void VkCommandBufferObj::SetViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport *pViewports) {vkCmdSetViewport(handle(), firstViewport, viewportCount, pViewports);}void VkCommandBufferObj::SetStencilReference(VkStencilFaceFlags faceMask, uint32_t reference) {vkCmdSetStencilReference(handle(), faceMask, reference);}void VkCommandBufferObj::DrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset,uint32_t firstInstance) {vkCmdDrawIndexed(handle(), indexCount, instanceCount, firstIndex, vertexOffset, firstInstance);}void VkCommandBufferObj::Draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) {vkCmdDraw(handle(), vertexCount, instanceCount, firstVertex, firstInstance);}void VkCommandBufferObj::QueueCommandBuffer(bool checkSuccess) {VkFence nullFence = {VK_NULL_HANDLE};QueueCommandBuffer(nullFence, checkSuccess);}void VkCommandBufferObj::QueueCommandBuffer(VkFence fence, bool checkSuccess) {VkResult err = VK_SUCCESS;// submit the command buffer to the universal queueVkSubmitInfo submit_info;submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;submit_info.pNext = NULL;submit_info.waitSemaphoreCount = 0;submit_info.pWaitSemaphores = NULL;submit_info.pWaitDstStageMask = NULL;submit_info.commandBufferCount = 1;submit_info.pCommandBuffers = &handle();submit_info.signalSemaphoreCount = 0;submit_info.pSignalSemaphores = NULL;err = vkQueueSubmit(m_device->m_queue, 1, &submit_info, fence);if (checkSuccess) {ASSERT_VK_SUCCESS(err);}err = vkQueueWaitIdle(m_device->m_queue);if (checkSuccess) {ASSERT_VK_SUCCESS(err);}// Wait for work to finish before cleaning up.vkDeviceWaitIdle(m_device->device());}void VkCommandBufferObj::BindDescriptorSet(VkDescriptorSetObj &descriptorSet) {VkDescriptorSet set_obj = descriptorSet.GetDescriptorSetHandle();// bind pipeline, vertex buffer (descriptor set) and WVP (dynamic buffer// view)vkCmdBindDescriptorSets(handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, descriptorSet.GetPipelineLayout(), 0, 1, &set_obj, 0, NULL);}void VkCommandBufferObj::BindVertexBuffer(VkConstantBufferObj *vertexBuffer, VkDeviceSize offset, uint32_t binding) {vkCmdBindVertexBuffers(handle(), binding, 1, &vertexBuffer->handle(), &offset);}VkCommandPoolObj::VkCommandPoolObj(VkDeviceObj *device, uint32_t queue_family_index, VkCommandPoolCreateFlags flags) {init(*device, vk_testing::CommandPool::create_info(queue_family_index, flags));}bool VkDepthStencilObj::Initialized() { return m_initialized; }VkDepthStencilObj::VkDepthStencilObj(VkDeviceObj *device) : VkImageObj(device) { m_initialized = false; }VkImageView *VkDepthStencilObj::BindInfo() { return &m_attachmentBindInfo; }void VkDepthStencilObj::Init(VkDeviceObj *device, int32_t width, int32_t height, VkFormat format, VkImageUsageFlags usage) {VkImageViewCreateInfo view_info = {};m_device = device;m_initialized = true;m_depth_stencil_fmt = format;/* create image */VkImageObj::Init(width, height, 1, m_depth_stencil_fmt, usage, VK_IMAGE_TILING_OPTIMAL);VkImageAspectFlags aspect = VK_IMAGE_ASPECT_STENCIL_BIT | VK_IMAGE_ASPECT_DEPTH_BIT;if (FormatIsDepthOnly(format))aspect = VK_IMAGE_ASPECT_DEPTH_BIT;else if (FormatIsStencilOnly(format))aspect = VK_IMAGE_ASPECT_STENCIL_BIT;SetLayout(aspect, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;view_info.pNext = NULL;view_info.image = VK_NULL_HANDLE;view_info.subresourceRange.aspectMask = aspect;view_info.subresourceRange.baseMipLevel = 0;view_info.subresourceRange.levelCount = 1;view_info.subresourceRange.baseArrayLayer = 0;view_info.subresourceRange.layerCount = 1;view_info.flags = 0;view_info.format = m_depth_stencil_fmt;view_info.image = handle();view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;m_imageView.init(*m_device, view_info);m_attachmentBindInfo = m_imageView.handle();}
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