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文件
master
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master
release-16.01
release-13.12
release-xx.yy
xml_compiler
release-12.11
codeblocks_console
sqrat
wxpropgrid_debugger
wxsmith_addons
backup_of_trunk_before_switch_to_codecompletion_refactrong
codecompletion_refactoring
scintilla
release-10.05
wxfnb_to_wxaui
sc
release-8.02
rick_s_playground
New_wxSmith
cf
wxpropgrid_debugger_merge_candidate
before_merge_codecompletion_refactoring
10.05
wiley1
8.02
head_merged_to_yt
VERSION_1_0_MERGE_TO_HEAD
SNAPSHOT_AUG_17_2005
SNAPSHOT_AUG_11_2005
SNAPSHOT_UNICODE
SNAPSHOT_AUG_04_2005
CODEBLOCKS_1_0_RC1_1
CODEBLOCKS_1_0_RC1
SNAPSHOT_24_6_05
SNAPSHOT_28052005
CODEBLOCKS_1_0_FINALBETA
SNAPSHOT_5_5_05
CODEBLOCKS_1_0_BETA7
CODEBLOCKS_1_0_BETA6
CODEBLOCKS_1_0_BETA5
master
分支 (31)
标签 (24)
master
release-16.01
release-13.12
release-xx.yy
xml_compiler
release-12.11
codeblocks_console
sqrat
wxpropgrid_debugger
wxsmith_addons
backup_of_trunk_before_switch_to_codecompletion_refactrong
codecompletion_refactoring
scintilla
release-10.05
wxfnb_to_wxaui
sc
release-8.02
rick_s_playground
New_wxSmith
cf
wxpropgrid_debugger_merge_candidate
before_merge_codecompletion_refactoring
10.05
wiley1
8.02
head_merged_to_yt
VERSION_1_0_MERGE_TO_HEAD
SNAPSHOT_AUG_17_2005
SNAPSHOT_AUG_11_2005
SNAPSHOT_UNICODE
SNAPSHOT_AUG_04_2005
CODEBLOCKS_1_0_RC1_1
CODEBLOCKS_1_0_RC1
SNAPSHOT_24_6_05
SNAPSHOT_28052005
CODEBLOCKS_1_0_FINALBETA
SNAPSHOT_5_5_05
CODEBLOCKS_1_0_BETA7
CODEBLOCKS_1_0_BETA6
CODEBLOCKS_1_0_BETA5
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master
分支 (31)
标签 (24)
master
release-16.01
release-13.12
release-xx.yy
xml_compiler
release-12.11
codeblocks_console
sqrat
wxpropgrid_debugger
wxsmith_addons
backup_of_trunk_before_switch_to_codecompletion_refactrong
codecompletion_refactoring
scintilla
release-10.05
wxfnb_to_wxaui
sc
release-8.02
rick_s_playground
New_wxSmith
cf
wxpropgrid_debugger_merge_candidate
before_merge_codecompletion_refactoring
10.05
wiley1
8.02
head_merged_to_yt
VERSION_1_0_MERGE_TO_HEAD
SNAPSHOT_AUG_17_2005
SNAPSHOT_AUG_11_2005
SNAPSHOT_UNICODE
SNAPSHOT_AUG_04_2005
CODEBLOCKS_1_0_RC1_1
CODEBLOCKS_1_0_RC1
SNAPSHOT_24_6_05
SNAPSHOT_28052005
CODEBLOCKS_1_0_FINALBETA
SNAPSHOT_5_5_05
CODEBLOCKS_1_0_BETA7
CODEBLOCKS_1_0_BETA6
CODEBLOCKS_1_0_BETA5
codeblocks
/
src
/
scripts
/
edit_startup_script.script
codeblocks
/
src
/
scripts
/
edit_startup_script.script
edit_startup_script.script 2.56 KB
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/*
* This file is part of the Code::Blocks IDE and licensed under the GNU General Public License, version 3
* http://www.gnu.org/licenses/gpl-3.0.html
*
* $Revision$
* $Id$
* $HeadURL$
*/
//
// Sample script that opens the "startup.script" file for editing
// (check startup.script which registers this script under the menu "Settings->Edit startup script")
//
// In order to open the startup.script file, we first have to locate it.
// Code::Blocks looks for scripts in two places:
// 1) the per-user scripts dir
// 2) the global scripts dir
//
// One way to achieve this is to use the following lines:
//
// // search for "startup.script" in scripts folders (user and global)
// local f = LocateDataFile(_T("startup.script"), sdScriptsUser | sdScriptsGlobal);
//
// LocateDataFile() looks in the specified dirs for the file in question.
// Per-user directories *always* have precedence in this function so if the file
// exists both in the global dirs as well as in the user directory, the file in
// the user directory will be returned.
//
// In this sample script though, we 'll follow a different procedure. We will manually
// ask for the user scripts dir and try to open the file there. If it is not opened
// (which means it doesn't exist), we will copy the script from the global scripts dir
// and then attempt to open it again.
// This will make sure that the startup.script to edit is the one the user used to use
// until the moment this script runs.
// get user scripts dir
local scriptsDir = GetFolder(sdScriptsUser);
// try to open it in the editor
local ed = GetEditorManager().Open(scriptsDir + _T("/startup.script"));
// if it succeeded, we 're done here
if (!IsNull(ed))
return;
// log a message
LogDebug(_T("First time editing startup.script: copying from global to user scripts dir"));
// nope, we must copy the global script
local scriptsGlobalDir = GetFolder(sdScriptsGlobal);
// don't try to copy over itself (in case something's wrong)
if (scriptsGlobalDir == scriptsDir)
return;
IO.CopyFile(scriptsGlobalDir + _T("/startup.script"), // source file
scriptsDir + _T("/startup.script"), // destination file
false); // don't overwrite (well, we know it's not there but better safe than sorry)
// and try again to open it in the editor
ed = GetEditorManager().Open(scriptsDir + _T("/startup.script"));
// we don't check anything more because the user's system is too borked to bother :)
// just display a message if all our efforts have failed
if (IsNull(ed))
ShowError(_T("Could not locate startup.script anywhere on this system..."));
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