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codeblocks
/
src
/
include
/
cbthreadpool.h
codeblocks
/
src
/
include
/
cbthreadpool.h
cbthreadpool.h 12.54 KB
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/*
* This file is part of the Code::Blocks IDE and licensed under the GNU Lesser General Public License, version 3
* http://www.gnu.org/licenses/lgpl-3.0.html
*/
#ifndef CBTHREADPOOL_H
#define CBTHREADPOOL_H
#include <wx/thread.h>
#include <wx/event.h>
#include <vector>
#include <list>
#include "cbthreadedtask.h"
#include "settings.h"
#include "prep.h"
/// A Thread Pool implementation
class DLLIMPORT cbThreadPool
{
public:
/** cbThreadPool ctor
*
* @param owner Event handler to receive cbEVT_THREADTASK_ENDED and cbEVT_THREADTASK_ALLDONE events
* @param id Used with the events
* @param concurrentThreads Number of threads in the pool. -1 means current CPU count
*/
cbThreadPool(wxEvtHandler *owner, int id = -1, int concurrentThreads = -1, unsigned int stackSize = 0);
/// cbThreadPool dtor
~cbThreadPool();
/** Changes the number of threads in the pool
*
* @param concurrentThreads New number of threads. -1 or 0 means current CPU count
* @note If tasks are running, it'll delay it until they're all done.
*/
void SetConcurrentThreads(int concurrentThreads);
/** Gets the current number of threads in the pool
*
* @return Number of threads in the pool
* @note If a call to SetConcurrentThreads hasn't been applied, it'll return the
* number of threads that will be set by it when all tasks be done.
*/
int GetConcurrentThreads() const;
/** return the pool ID */
int GetId() const { return m_ID; }
/** Adds a new task to the pool
*
* @param task The task to execute
* @param autodelete If true, the task will be deleted when it finishes or be aborted
*/
void AddTask(cbThreadedTask *task, bool autodelete = true);
/** Aborts all running and pending tasks
*
* @note Calls cbThreadedTask::Abort for all running tasks and just removes the pending ones.
*/
void AbortAllTasks();
/** Tells if the pool has finished its job
*
* @return true if it has nothing to do, false if it's executing tasks
*/
bool Done() const;
/** Begin a batch process
*
* @note EVIL: Call it if you want to add all tasks first and get none executed yet.
* If you DON'T call it, tasks will be executed as you add them (in fact it's what
* one would expect).
* @note If when calling the BatchBegin(), the pool is ready running tasks, then the added
* task still has chance to run, so be best time to call this function is Done() returns true
*/
void BatchBegin();
/** End a batch process
*
* @note EVIL: Call it when you have finished adding tasks and want them to execute.
* BEWARE: if you call BatchBegin but DON'T call BatchEnd, the tasks WON'T execute.
*/
void BatchEnd();
private:
/// Josuttis' implementation of CountedPtr
/* class for counted reference semantics
* - deletes the object to which it refers when the last CountedPtr
* that refers to it is destroyed
*/
template <typename T>
class CountedPtr
{
private:
T *ptr; // pointer to the value
long *count; // shared number of owners
public:
// initialize pointer with existing pointer
// - requires that the pointer p is a return value of new
explicit CountedPtr(T *p = nullptr) : ptr(p), count(new long(1)) {}
// copy pointer (one more owner)
CountedPtr(const CountedPtr<T> &p) : ptr(p.ptr), count(p.count)
{
++*count;
}
// destructor (delete value if this was the last owner)
~CountedPtr()
{
dispose();
}
/// assignment (unshare old and share new value)
CountedPtr<T> &operator = (const CountedPtr<T> &p)
{
if (this != &p)
{
dispose();
ptr = p.ptr;
count = p.count;
++*count;
}
return *this;
}
/// access the value to which the pointer refers
T &operator * () const
{
return *ptr;
}
T *operator -> () const
{
return ptr;
}
private:
/** decrease the counter, and if it get 0, destroy both counter and value */
void dispose()
{
if (--*count == 0)
{
delete count;
delete ptr;
}
}
};
/** A Worker Thread class.
*
* These are the ones that execute the tasks.
* You shouldn't worry about it since it's for "private" purposes of the Pool.
*/
class cbWorkerThread : public wxThread
{
public:
/** cbWorkerThread ctor
*
* @param pool Thread Pool this Worker Thread belongs to
* @param semaphore Used to synchronize the Worker Threads, it is a reference to the CountedPtr
* object
*/
cbWorkerThread(cbThreadPool *pool, CountedPtr<wxSemaphore> &semaphore);
/// Entry point of this thread. The magic happens here.
ExitCode Entry();
/// Tell the thread to abort. It will also tell the task to abort (if any)
void Abort();
/** Tells whether we should abort or not
*
* @return true if we should abort
*/
bool Aborted() const;
/// Aborts the running task (if any)
void AbortTask();
private:
/** whether is is aborted or not */
bool m_abort;
/** point to the pool which the thread belong to */
cbThreadPool *m_pPool;
/** a pointer to the wxSemaphore
* it is a counted semaphore pointer shared with all the cbWorkerThread
*/
CountedPtr<wxSemaphore> m_semaphore;
/** a pointer to the running task */
cbThreadedTask *m_pTask;
/** to protect the member variable accessing from multiply threads
* lock the access to the m_pTask
* cbWorkerThread::AbortTask() which access to m_pTask may be called from poll when thread
* is running
*/
wxMutex m_taskMutex;
};
typedef std::vector<cbWorkerThread *> WorkerThreadsArray;
/// All tasks are added to one of these. It'll also save the autodelete value
struct cbThreadedTaskElement
{
cbThreadedTaskElement(cbThreadedTask *_task = nullptr, bool _autodelete = false)
: task(_task),
autodelete(_autodelete)
{
// empty
}
/// It'll delete the task only if it was set to
void Delete()
{
if (autodelete)
{
delete task;
task = nullptr; // better safe than sorry
}
}
cbThreadedTask *task;
bool autodelete;
};
typedef std::list<cbThreadedTaskElement> TasksQueue;
wxEvtHandler *m_pOwner; // events notification will send to this guy
int m_ID; // id used to fill the ID field of the event
bool m_batching; // whether in batch mode of adding tasks
// current number of concurrent threads, this is the maximum value of the m_workingThreads
// this variable should always be positive, 0 and -1 is not allowed.
int m_concurrentThreads;
unsigned int m_stackSize; // stack size for every threads
// if we cannot apply the new value of concurrent threads, keep it here, usually the time to
// apply a scheduled value is when all the tasks is done.
int m_concurrentThreadsSchedule;
// the total threads(cbWorkerThread) are stored here, this contains all the threads either is
// currently running or in idle() mode.
WorkerThreadsArray m_threads;
// the pending tasks (cbThreadedTaskElement), usually we have many tasks to run in the pool, but
// we have limited number of threads to run those tasks, so tasks which don't have the chance to
// run will be put in the queue. Once a thread finishes a task, it will fetch a new task from
// this task queue.
TasksQueue m_tasksQueue;
// true if any task added, reset to false if all the tasks is done
bool m_taskAdded;
/** how many working threads are running tasks
* m_workingThreads + thread in Idle = m_concurrentThreads
*/
int m_workingThreads;
mutable wxMutex m_Mutex; // we better be safe, protect the change of member variables
// used to synchronize the Worker Threads, the counted value is that how many threads are
// sharing this semaphore. The semaphore's initial value is the thread number we can used to
// run the tasks.
// initial counted value = m_concurrentThreads
// the value of semaphore = the number of threads in Idle mode
CountedPtr<wxSemaphore> m_semaphore;
void _SetConcurrentThreads(int concurrentThreads); // like SetConcurrentThreads, but non-thread safe
// awakes all threads, so they will leave from the Idle mode to working mode
// this is used when we are going to abort all the threads, there are two
// cases we need to call Broadcast(), one is the destructor, the other is the user need to
// change the concurrent thread numbers, so we abort all the threads, and re-create them again.
void Broadcast();
// awakes only a few threads, this usually happens when we add some tasks, and there are some
// threads which is currently in idle mode, so we can awake these idle threads to run tasks.
void AwakeNeeded();
protected:
friend class cbWorkerThread;
/** Returns the next task in the queue to run
*
* @return Next task to run, or a NULL task (set in .task) if none
*/
cbThreadedTaskElement GetNextTask();
/// Mechanism for the threads to tell the Pool they're running, a thread is switch from the idle
/// mode to working mode. This is triggered by semaphore released somewhere
/// this function will be called in the worker thread, the thread just say: hey, I'm running now
/// so increase the running thread number by one
void WorkingThread();
/** Mechanism for the threads to tell the Pool they're done and will go to idle, so we can assign
* another task to this thread.
* this function will be called in the worker thread, it just say: hey, I have finished one task
* thus, decrease the running thread number by one, and let me go to idle mode
*
* @return true if everything is OK, false if we should abort, this usually happens we need to
* set a scheduled m_concurrentThreads value.
*/
bool WaitingThread();
/** Called by a Worker Thread to inform a single task has finished, this will send a cbEVT_THREADTASK_ENDED event
*
* @param thread The Worker Thread
*/
void TaskDone(cbWorkerThread *thread);
};
/* ************************************************ */
/* **************** INLINE MEMBERS **************** */
/* ************************************************ */
inline cbThreadPool::cbThreadPool(wxEvtHandler *owner, int id, int concurrentThreads, unsigned int stackSize)
: m_pOwner(owner),
m_ID(id),
m_batching(false),
m_concurrentThreads(-1),
m_stackSize(stackSize),
m_concurrentThreadsSchedule(0),
m_taskAdded(false),
m_workingThreads(0),
m_semaphore(new wxSemaphore)
{
// m_concurrentThreads will be set to a positive integer value.
SetConcurrentThreads(concurrentThreads);
}
inline int cbThreadPool::GetConcurrentThreads() const
{
wxMutexLocker lock(m_Mutex);
return m_concurrentThreadsSchedule ? m_concurrentThreadsSchedule : m_concurrentThreads;
}
inline bool cbThreadPool::Done() const
{
wxMutexLocker lock(m_Mutex);
return m_workingThreads == 0;
}
inline void cbThreadPool::BatchBegin()
{
wxMutexLocker lock(m_Mutex);
m_batching = true;
}
inline void cbThreadPool::Broadcast()
{
// if m_concurrentThreads == -1, which means the pool is not initialized yet
if (m_concurrentThreads == -1)
return;
// let the idle(pending) worker thread to execute tasks, those worker threads are waiting for semaphore
for (std::size_t i = 0; i < static_cast<std::size_t>(m_concurrentThreads - m_workingThreads); ++i)
m_semaphore->Post();
}
inline void cbThreadPool::AwakeNeeded()
{
// if m_concurrentThreads == -1, which means the pool is not initialized yet
if (m_concurrentThreads == -1)
return;
// the thread number to awake should be less than the idle thread number and the tasks queue's size
std::size_t awakeThreadNumber = std::min<std::size_t>(m_tasksQueue.size(),
(m_concurrentThreads - m_workingThreads));
for (std::size_t i = 0; i < awakeThreadNumber; ++i)
m_semaphore->Post();
}
#endif //CBTHREADPOOL_H
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