开源 企业版 高校版 私有云 模力方舟 AI 队友
代码拉取完成,页面将自动刷新
forked from Stefan/Java8Source
加入 Gitee
与超过 1400万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
已有帐号? 立即登录
文件
master
分支 (2)
master
develop
该仓库未声明开源许可证文件(LICENSE),使用请关注具体项目描述及其代码上游依赖。
项目仓库所选许可证以仓库主分支所使用许可证为准
master
分支 (2)
master
develop
克隆/下载
克隆/下载
提示
下载代码请复制以下命令到终端执行
为确保你提交的代码身份被 Gitee 正确识别,请执行以下命令完成配置
初次使用 SSH 协议进行代码克隆、推送等操作时,需按下述提示完成 SSH 配置
1 生成 RSA 密钥
2 获取 RSA 公钥内容,并配置到 SSH公钥
在 Gitee 上使用 SVN,请访问 使用指南
使用 HTTPS 协议时,命令行会出现如下账号密码验证步骤。基于安全考虑,Gitee 建议 配置并使用私人令牌 替代登录密码进行克隆、推送等操作
Username for 'https://gitee.com': userName
Password for 'https://userName@gitee.com': # 私人令牌
master
分支 (2)
master
develop
Java8Source
/
src
/
java
/
awt
/
Rectangle.java
Java8Source
/
src
/
java
/
awt
/
Rectangle.java
Rectangle.java 43.16 KB
一键复制 编辑 原始数据 按行查看 历史
Stefan 提交于 2020年08月11日 23:17 +08:00 . 初始化
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216
/*
* Copyright (c) 1995, 2013, Oracle and/or its affiliates. All rights reserved.
* ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*/
package java.awt;
import java.awt.geom.Rectangle2D;
import java.beans.Transient;
/**
* A <code>Rectangle</code> specifies an area in a coordinate space that is
* enclosed by the <code>Rectangle</code> object's upper-left point
* {@code (x,y)}
* in the coordinate space, its width, and its height.
* <p>
* A <code>Rectangle</code> object's <code>width</code> and
* <code>height</code> are <code>public</code> fields. The constructors
* that create a <code>Rectangle</code>, and the methods that can modify
* one, do not prevent setting a negative value for width or height.
* <p>
* <a name="Empty">
* A {@code Rectangle} whose width or height is exactly zero has location
* along those axes with zero dimension, but is otherwise considered empty.
* The {@link #isEmpty} method will return true for such a {@code Rectangle}.
* Methods which test if an empty {@code Rectangle} contains or intersects
* a point or rectangle will always return false if either dimension is zero.
* Methods which combine such a {@code Rectangle} with a point or rectangle
* will include the location of the {@code Rectangle} on that axis in the
* result as if the {@link #add(Point)} method were being called.
* </a>
* <p>
* <a name="NonExistant">
* A {@code Rectangle} whose width or height is negative has neither
* location nor dimension along those axes with negative dimensions.
* Such a {@code Rectangle} is treated as non-existant along those axes.
* Such a {@code Rectangle} is also empty with respect to containment
* calculations and methods which test if it contains or intersects a
* point or rectangle will always return false.
* Methods which combine such a {@code Rectangle} with a point or rectangle
* will ignore the {@code Rectangle} entirely in generating the result.
* If two {@code Rectangle} objects are combined and each has a negative
* dimension, the result will have at least one negative dimension.
* </a>
* <p>
* Methods which affect only the location of a {@code Rectangle} will
* operate on its location regardless of whether or not it has a negative
* or zero dimension along either axis.
* <p>
* Note that a {@code Rectangle} constructed with the default no-argument
* constructor will have dimensions of {@code 0x0} and therefore be empty.
* That {@code Rectangle} will still have a location of {@code (0,0)} and
* will contribute that location to the union and add operations.
* Code attempting to accumulate the bounds of a set of points should
* therefore initially construct the {@code Rectangle} with a specifically
* negative width and height or it should use the first point in the set
* to construct the {@code Rectangle}.
* For example:
* <pre>{@code
* Rectangle bounds = new Rectangle(0, 0, -1, -1);
* for (int i = 0; i < points.length; i++) {
* bounds.add(points[i]);
* }
* }</pre>
* or if we know that the points array contains at least one point:
* <pre>{@code
* Rectangle bounds = new Rectangle(points[0]);
* for (int i = 1; i < points.length; i++) {
* bounds.add(points[i]);
* }
* }</pre>
* <p>
* This class uses 32-bit integers to store its location and dimensions.
* Frequently operations may produce a result that exceeds the range of
* a 32-bit integer.
* The methods will calculate their results in a way that avoids any
* 32-bit overflow for intermediate results and then choose the best
* representation to store the final results back into the 32-bit fields
* which hold the location and dimensions.
* The location of the result will be stored into the {@link #x} and
* {@link #y} fields by clipping the true result to the nearest 32-bit value.
* The values stored into the {@link #width} and {@link #height} dimension
* fields will be chosen as the 32-bit values that encompass the largest
* part of the true result as possible.
* Generally this means that the dimension will be clipped independently
* to the range of 32-bit integers except that if the location had to be
* moved to store it into its pair of 32-bit fields then the dimensions
* will be adjusted relative to the "best representation" of the location.
* If the true result had a negative dimension and was therefore
* non-existant along one or both axes, the stored dimensions will be
* negative numbers in those axes.
* If the true result had a location that could be represented within
* the range of 32-bit integers, but zero dimension along one or both
* axes, then the stored dimensions will be zero in those axes.
*
* @author Sami Shaio
* @since 1.0
*/
public class Rectangle extends Rectangle2D
implements Shape, java.io.Serializable
{
/**
* The X coordinate of the upper-left corner of the <code>Rectangle</code>.
*
* @serial
* @see #setLocation(int, int)
* @see #getLocation()
* @since 1.0
*/
public int x;
/**
* The Y coordinate of the upper-left corner of the <code>Rectangle</code>.
*
* @serial
* @see #setLocation(int, int)
* @see #getLocation()
* @since 1.0
*/
public int y;
/**
* The width of the <code>Rectangle</code>.
* @serial
* @see #setSize(int, int)
* @see #getSize()
* @since 1.0
*/
public int width;
/**
* The height of the <code>Rectangle</code>.
*
* @serial
* @see #setSize(int, int)
* @see #getSize()
* @since 1.0
*/
public int height;
/*
* JDK 1.1 serialVersionUID
*/
private static final long serialVersionUID = -4345857070255674764L;
/**
* Initialize JNI field and method IDs
*/
private static native void initIDs();
static {
/* ensure that the necessary native libraries are loaded */
Toolkit.loadLibraries();
if (!GraphicsEnvironment.isHeadless()) {
initIDs();
}
}
/**
* Constructs a new <code>Rectangle</code> whose upper-left corner
* is at (0,&nbsp;0) in the coordinate space, and whose width and
* height are both zero.
*/
public Rectangle() {
this(0, 0, 0, 0);
}
/**
* Constructs a new <code>Rectangle</code>, initialized to match
* the values of the specified <code>Rectangle</code>.
* @param r the <code>Rectangle</code> from which to copy initial values
* to a newly constructed <code>Rectangle</code>
* @since 1.1
*/
public Rectangle(Rectangle r) {
this(r.x, r.y, r.width, r.height);
}
/**
* Constructs a new <code>Rectangle</code> whose upper-left corner is
* specified as
* {@code (x,y)} and whose width and height
* are specified by the arguments of the same name.
* @param x the specified X coordinate
* @param y the specified Y coordinate
* @param width the width of the <code>Rectangle</code>
* @param height the height of the <code>Rectangle</code>
* @since 1.0
*/
public Rectangle(int x, int y, int width, int height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
/**
* Constructs a new <code>Rectangle</code> whose upper-left corner
* is at (0,&nbsp;0) in the coordinate space, and whose width and
* height are specified by the arguments of the same name.
* @param width the width of the <code>Rectangle</code>
* @param height the height of the <code>Rectangle</code>
*/
public Rectangle(int width, int height) {
this(0, 0, width, height);
}
/**
* Constructs a new <code>Rectangle</code> whose upper-left corner is
* specified by the {@link Point} argument, and
* whose width and height are specified by the
* {@link Dimension} argument.
* @param p a <code>Point</code> that is the upper-left corner of
* the <code>Rectangle</code>
* @param d a <code>Dimension</code>, representing the
* width and height of the <code>Rectangle</code>
*/
public Rectangle(Point p, Dimension d) {
this(p.x, p.y, d.width, d.height);
}
/**
* Constructs a new <code>Rectangle</code> whose upper-left corner is the
* specified <code>Point</code>, and whose width and height are both zero.
* @param p a <code>Point</code> that is the top left corner
* of the <code>Rectangle</code>
*/
public Rectangle(Point p) {
this(p.x, p.y, 0, 0);
}
/**
* Constructs a new <code>Rectangle</code> whose top left corner is
* (0,&nbsp;0) and whose width and height are specified
* by the <code>Dimension</code> argument.
* @param d a <code>Dimension</code>, specifying width and height
*/
public Rectangle(Dimension d) {
this(0, 0, d.width, d.height);
}
/**
* Returns the X coordinate of the bounding <code>Rectangle</code> in
* <code>double</code> precision.
* @return the X coordinate of the bounding <code>Rectangle</code>.
*/
public double getX() {
return x;
}
/**
* Returns the Y coordinate of the bounding <code>Rectangle</code> in
* <code>double</code> precision.
* @return the Y coordinate of the bounding <code>Rectangle</code>.
*/
public double getY() {
return y;
}
/**
* Returns the width of the bounding <code>Rectangle</code> in
* <code>double</code> precision.
* @return the width of the bounding <code>Rectangle</code>.
*/
public double getWidth() {
return width;
}
/**
* Returns the height of the bounding <code>Rectangle</code> in
* <code>double</code> precision.
* @return the height of the bounding <code>Rectangle</code>.
*/
public double getHeight() {
return height;
}
/**
* Gets the bounding <code>Rectangle</code> of this <code>Rectangle</code>.
* <p>
* This method is included for completeness, to parallel the
* <code>getBounds</code> method of
* {@link Component}.
* @return a new <code>Rectangle</code>, equal to the
* bounding <code>Rectangle</code> for this <code>Rectangle</code>.
* @see java.awt.Component#getBounds
* @see #setBounds(Rectangle)
* @see #setBounds(int, int, int, int)
* @since 1.1
*/
@Transient
public Rectangle getBounds() {
return new Rectangle(x, y, width, height);
}
/**
* {@inheritDoc}
* @since 1.2
*/
public Rectangle2D getBounds2D() {
return new Rectangle(x, y, width, height);
}
/**
* Sets the bounding <code>Rectangle</code> of this <code>Rectangle</code>
* to match the specified <code>Rectangle</code>.
* <p>
* This method is included for completeness, to parallel the
* <code>setBounds</code> method of <code>Component</code>.
* @param r the specified <code>Rectangle</code>
* @see #getBounds
* @see java.awt.Component#setBounds(java.awt.Rectangle)
* @since 1.1
*/
public void setBounds(Rectangle r) {
setBounds(r.x, r.y, r.width, r.height);
}
/**
* Sets the bounding <code>Rectangle</code> of this
* <code>Rectangle</code> to the specified
* <code>x</code>, <code>y</code>, <code>width</code>,
* and <code>height</code>.
* <p>
* This method is included for completeness, to parallel the
* <code>setBounds</code> method of <code>Component</code>.
* @param x the new X coordinate for the upper-left
* corner of this <code>Rectangle</code>
* @param y the new Y coordinate for the upper-left
* corner of this <code>Rectangle</code>
* @param width the new width for this <code>Rectangle</code>
* @param height the new height for this <code>Rectangle</code>
* @see #getBounds
* @see java.awt.Component#setBounds(int, int, int, int)
* @since 1.1
*/
public void setBounds(int x, int y, int width, int height) {
reshape(x, y, width, height);
}
/**
* Sets the bounds of this {@code Rectangle} to the integer bounds
* which encompass the specified {@code x}, {@code y}, {@code width},
* and {@code height}.
* If the parameters specify a {@code Rectangle} that exceeds the
* maximum range of integers, the result will be the best
* representation of the specified {@code Rectangle} intersected
* with the maximum integer bounds.
* @param x the X coordinate of the upper-left corner of
* the specified rectangle
* @param y the Y coordinate of the upper-left corner of
* the specified rectangle
* @param width the width of the specified rectangle
* @param height the new height of the specified rectangle
*/
public void setRect(double x, double y, double width, double height) {
int newx, newy, neww, newh;
if (x > 2.0 * Integer.MAX_VALUE) {
// Too far in positive X direction to represent...
// We cannot even reach the left side of the specified
// rectangle even with both x & width set to MAX_VALUE.
// The intersection with the "maximal integer rectangle"
// is non-existant so we should use a width < 0.
// REMIND: Should we try to determine a more "meaningful"
// adjusted value for neww than just "-1"?
newx = Integer.MAX_VALUE;
neww = -1;
} else {
newx = clip(x, false);
if (width >= 0) width += x-newx;
neww = clip(width, width >= 0);
}
if (y > 2.0 * Integer.MAX_VALUE) {
// Too far in positive Y direction to represent...
newy = Integer.MAX_VALUE;
newh = -1;
} else {
newy = clip(y, false);
if (height >= 0) height += y-newy;
newh = clip(height, height >= 0);
}
reshape(newx, newy, neww, newh);
}
// Return best integer representation for v, clipped to integer
// range and floor-ed or ceiling-ed, depending on the boolean.
private static int clip(double v, boolean doceil) {
if (v <= Integer.MIN_VALUE) {
return Integer.MIN_VALUE;
}
if (v >= Integer.MAX_VALUE) {
return Integer.MAX_VALUE;
}
return (int) (doceil ? Math.ceil(v) : Math.floor(v));
}
/**
* Sets the bounding <code>Rectangle</code> of this
* <code>Rectangle</code> to the specified
* <code>x</code>, <code>y</code>, <code>width</code>,
* and <code>height</code>.
* <p>
* @param x the new X coordinate for the upper-left
* corner of this <code>Rectangle</code>
* @param y the new Y coordinate for the upper-left
* corner of this <code>Rectangle</code>
* @param width the new width for this <code>Rectangle</code>
* @param height the new height for this <code>Rectangle</code>
* @deprecated As of JDK version 1.1,
* replaced by <code>setBounds(int, int, int, int)</code>.
*/
@Deprecated
public void reshape(int x, int y, int width, int height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
/**
* Returns the location of this <code>Rectangle</code>.
* <p>
* This method is included for completeness, to parallel the
* <code>getLocation</code> method of <code>Component</code>.
* @return the <code>Point</code> that is the upper-left corner of
* this <code>Rectangle</code>.
* @see java.awt.Component#getLocation
* @see #setLocation(Point)
* @see #setLocation(int, int)
* @since 1.1
*/
public Point getLocation() {
return new Point(x, y);
}
/**
* Moves this <code>Rectangle</code> to the specified location.
* <p>
* This method is included for completeness, to parallel the
* <code>setLocation</code> method of <code>Component</code>.
* @param p the <code>Point</code> specifying the new location
* for this <code>Rectangle</code>
* @see java.awt.Component#setLocation(java.awt.Point)
* @see #getLocation
* @since 1.1
*/
public void setLocation(Point p) {
setLocation(p.x, p.y);
}
/**
* Moves this <code>Rectangle</code> to the specified location.
* <p>
* This method is included for completeness, to parallel the
* <code>setLocation</code> method of <code>Component</code>.
* @param x the X coordinate of the new location
* @param y the Y coordinate of the new location
* @see #getLocation
* @see java.awt.Component#setLocation(int, int)
* @since 1.1
*/
public void setLocation(int x, int y) {
move(x, y);
}
/**
* Moves this <code>Rectangle</code> to the specified location.
* <p>
* @param x the X coordinate of the new location
* @param y the Y coordinate of the new location
* @deprecated As of JDK version 1.1,
* replaced by <code>setLocation(int, int)</code>.
*/
@Deprecated
public void move(int x, int y) {
this.x = x;
this.y = y;
}
/**
* Translates this <code>Rectangle</code> the indicated distance,
* to the right along the X coordinate axis, and
* downward along the Y coordinate axis.
* @param dx the distance to move this <code>Rectangle</code>
* along the X axis
* @param dy the distance to move this <code>Rectangle</code>
* along the Y axis
* @see java.awt.Rectangle#setLocation(int, int)
* @see java.awt.Rectangle#setLocation(java.awt.Point)
*/
public void translate(int dx, int dy) {
int oldv = this.x;
int newv = oldv + dx;
if (dx < 0) {
// moving leftward
if (newv > oldv) {
// negative overflow
// Only adjust width if it was valid (>= 0).
if (width >= 0) {
// The right edge is now conceptually at
// newv+width, but we may move newv to prevent
// overflow. But we want the right edge to
// remain at its new location in spite of the
// clipping. Think of the following adjustment
// conceptually the same as:
// width += newv; newv = MIN_VALUE; width -= newv;
width += newv - Integer.MIN_VALUE;
// width may go negative if the right edge went past
// MIN_VALUE, but it cannot overflow since it cannot
// have moved more than MIN_VALUE and any non-negative
// number + MIN_VALUE does not overflow.
}
newv = Integer.MIN_VALUE;
}
} else {
// moving rightward (or staying still)
if (newv < oldv) {
// positive overflow
if (width >= 0) {
// Conceptually the same as:
// width += newv; newv = MAX_VALUE; width -= newv;
width += newv - Integer.MAX_VALUE;
// With large widths and large displacements
// we may overflow so we need to check it.
if (width < 0) width = Integer.MAX_VALUE;
}
newv = Integer.MAX_VALUE;
}
}
this.x = newv;
oldv = this.y;
newv = oldv + dy;
if (dy < 0) {
// moving upward
if (newv > oldv) {
// negative overflow
if (height >= 0) {
height += newv - Integer.MIN_VALUE;
// See above comment about no overflow in this case
}
newv = Integer.MIN_VALUE;
}
} else {
// moving downward (or staying still)
if (newv < oldv) {
// positive overflow
if (height >= 0) {
height += newv - Integer.MAX_VALUE;
if (height < 0) height = Integer.MAX_VALUE;
}
newv = Integer.MAX_VALUE;
}
}
this.y = newv;
}
/**
* Gets the size of this <code>Rectangle</code>, represented by
* the returned <code>Dimension</code>.
* <p>
* This method is included for completeness, to parallel the
* <code>getSize</code> method of <code>Component</code>.
* @return a <code>Dimension</code>, representing the size of
* this <code>Rectangle</code>.
* @see java.awt.Component#getSize
* @see #setSize(Dimension)
* @see #setSize(int, int)
* @since 1.1
*/
public Dimension getSize() {
return new Dimension(width, height);
}
/**
* Sets the size of this <code>Rectangle</code> to match the
* specified <code>Dimension</code>.
* <p>
* This method is included for completeness, to parallel the
* <code>setSize</code> method of <code>Component</code>.
* @param d the new size for the <code>Dimension</code> object
* @see java.awt.Component#setSize(java.awt.Dimension)
* @see #getSize
* @since 1.1
*/
public void setSize(Dimension d) {
setSize(d.width, d.height);
}
/**
* Sets the size of this <code>Rectangle</code> to the specified
* width and height.
* <p>
* This method is included for completeness, to parallel the
* <code>setSize</code> method of <code>Component</code>.
* @param width the new width for this <code>Rectangle</code>
* @param height the new height for this <code>Rectangle</code>
* @see java.awt.Component#setSize(int, int)
* @see #getSize
* @since 1.1
*/
public void setSize(int width, int height) {
resize(width, height);
}
/**
* Sets the size of this <code>Rectangle</code> to the specified
* width and height.
* <p>
* @param width the new width for this <code>Rectangle</code>
* @param height the new height for this <code>Rectangle</code>
* @deprecated As of JDK version 1.1,
* replaced by <code>setSize(int, int)</code>.
*/
@Deprecated
public void resize(int width, int height) {
this.width = width;
this.height = height;
}
/**
* Checks whether or not this <code>Rectangle</code> contains the
* specified <code>Point</code>.
* @param p the <code>Point</code> to test
* @return <code>true</code> if the specified <code>Point</code>
* is inside this <code>Rectangle</code>;
* <code>false</code> otherwise.
* @since 1.1
*/
public boolean contains(Point p) {
return contains(p.x, p.y);
}
/**
* Checks whether or not this <code>Rectangle</code> contains the
* point at the specified location {@code (x,y)}.
*
* @param x the specified X coordinate
* @param y the specified Y coordinate
* @return <code>true</code> if the point
* {@code (x,y)} is inside this
* <code>Rectangle</code>;
* <code>false</code> otherwise.
* @since 1.1
*/
public boolean contains(int x, int y) {
return inside(x, y);
}
/**
* Checks whether or not this <code>Rectangle</code> entirely contains
* the specified <code>Rectangle</code>.
*
* @param r the specified <code>Rectangle</code>
* @return <code>true</code> if the <code>Rectangle</code>
* is contained entirely inside this <code>Rectangle</code>;
* <code>false</code> otherwise
* @since 1.2
*/
public boolean contains(Rectangle r) {
return contains(r.x, r.y, r.width, r.height);
}
/**
* Checks whether this <code>Rectangle</code> entirely contains
* the <code>Rectangle</code>
* at the specified location {@code (X,Y)} with the
* specified dimensions {@code (W,H)}.
* @param X the specified X coordinate
* @param Y the specified Y coordinate
* @param W the width of the <code>Rectangle</code>
* @param H the height of the <code>Rectangle</code>
* @return <code>true</code> if the <code>Rectangle</code> specified by
* {@code (X, Y, W, H)}
* is entirely enclosed inside this <code>Rectangle</code>;
* <code>false</code> otherwise.
* @since 1.1
*/
public boolean contains(int X, int Y, int W, int H) {
int w = this.width;
int h = this.height;
if ((w | h | W | H) < 0) {
// At least one of the dimensions is negative...
return false;
}
// Note: if any dimension is zero, tests below must return false...
int x = this.x;
int y = this.y;
if (X < x || Y < y) {
return false;
}
w += x;
W += X;
if (W <= X) {
// X+W overflowed or W was zero, return false if...
// either original w or W was zero or
// x+w did not overflow or
// the overflowed x+w is smaller than the overflowed X+W
if (w >= x || W > w) return false;
} else {
// X+W did not overflow and W was not zero, return false if...
// original w was zero or
// x+w did not overflow and x+w is smaller than X+W
if (w >= x && W > w) return false;
}
h += y;
H += Y;
if (H <= Y) {
if (h >= y || H > h) return false;
} else {
if (h >= y && H > h) return false;
}
return true;
}
/**
* Checks whether or not this <code>Rectangle</code> contains the
* point at the specified location {@code (X,Y)}.
*
* @param X the specified X coordinate
* @param Y the specified Y coordinate
* @return <code>true</code> if the point
* {@code (X,Y)} is inside this
* <code>Rectangle</code>;
* <code>false</code> otherwise.
* @deprecated As of JDK version 1.1,
* replaced by <code>contains(int, int)</code>.
*/
@Deprecated
public boolean inside(int X, int Y) {
int w = this.width;
int h = this.height;
if ((w | h) < 0) {
// At least one of the dimensions is negative...
return false;
}
// Note: if either dimension is zero, tests below must return false...
int x = this.x;
int y = this.y;
if (X < x || Y < y) {
return false;
}
w += x;
h += y;
// overflow || intersect
return ((w < x || w > X) &&
(h < y || h > Y));
}
/**
* Determines whether or not this <code>Rectangle</code> and the specified
* <code>Rectangle</code> intersect. Two rectangles intersect if
* their intersection is nonempty.
*
* @param r the specified <code>Rectangle</code>
* @return <code>true</code> if the specified <code>Rectangle</code>
* and this <code>Rectangle</code> intersect;
* <code>false</code> otherwise.
*/
public boolean intersects(Rectangle r) {
int tw = this.width;
int th = this.height;
int rw = r.width;
int rh = r.height;
if (rw <= 0 || rh <= 0 || tw <= 0 || th <= 0) {
return false;
}
int tx = this.x;
int ty = this.y;
int rx = r.x;
int ry = r.y;
rw += rx;
rh += ry;
tw += tx;
th += ty;
// overflow || intersect
return ((rw < rx || rw > tx) &&
(rh < ry || rh > ty) &&
(tw < tx || tw > rx) &&
(th < ty || th > ry));
}
/**
* Computes the intersection of this <code>Rectangle</code> with the
* specified <code>Rectangle</code>. Returns a new <code>Rectangle</code>
* that represents the intersection of the two rectangles.
* If the two rectangles do not intersect, the result will be
* an empty rectangle.
*
* @param r the specified <code>Rectangle</code>
* @return the largest <code>Rectangle</code> contained in both the
* specified <code>Rectangle</code> and in
* this <code>Rectangle</code>; or if the rectangles
* do not intersect, an empty rectangle.
*/
public Rectangle intersection(Rectangle r) {
int tx1 = this.x;
int ty1 = this.y;
int rx1 = r.x;
int ry1 = r.y;
long tx2 = tx1; tx2 += this.width;
long ty2 = ty1; ty2 += this.height;
long rx2 = rx1; rx2 += r.width;
long ry2 = ry1; ry2 += r.height;
if (tx1 < rx1) tx1 = rx1;
if (ty1 < ry1) ty1 = ry1;
if (tx2 > rx2) tx2 = rx2;
if (ty2 > ry2) ty2 = ry2;
tx2 -= tx1;
ty2 -= ty1;
// tx2,ty2 will never overflow (they will never be
// larger than the smallest of the two source w,h)
// they might underflow, though...
if (tx2 < Integer.MIN_VALUE) tx2 = Integer.MIN_VALUE;
if (ty2 < Integer.MIN_VALUE) ty2 = Integer.MIN_VALUE;
return new Rectangle(tx1, ty1, (int) tx2, (int) ty2);
}
/**
* Computes the union of this <code>Rectangle</code> with the
* specified <code>Rectangle</code>. Returns a new
* <code>Rectangle</code> that
* represents the union of the two rectangles.
* <p>
* If either {@code Rectangle} has any dimension less than zero
* the rules for <a href=#NonExistant>non-existant</a> rectangles
* apply.
* If only one has a dimension less than zero, then the result
* will be a copy of the other {@code Rectangle}.
* If both have dimension less than zero, then the result will
* have at least one dimension less than zero.
* <p>
* If the resulting {@code Rectangle} would have a dimension
* too large to be expressed as an {@code int}, the result
* will have a dimension of {@code Integer.MAX_VALUE} along
* that dimension.
* @param r the specified <code>Rectangle</code>
* @return the smallest <code>Rectangle</code> containing both
* the specified <code>Rectangle</code> and this
* <code>Rectangle</code>.
*/
public Rectangle union(Rectangle r) {
long tx2 = this.width;
long ty2 = this.height;
if ((tx2 | ty2) < 0) {
// This rectangle has negative dimensions...
// If r has non-negative dimensions then it is the answer.
// If r is non-existant (has a negative dimension), then both
// are non-existant and we can return any non-existant rectangle
// as an answer. Thus, returning r meets that criterion.
// Either way, r is our answer.
return new Rectangle(r);
}
long rx2 = r.width;
long ry2 = r.height;
if ((rx2 | ry2) < 0) {
return new Rectangle(this);
}
int tx1 = this.x;
int ty1 = this.y;
tx2 += tx1;
ty2 += ty1;
int rx1 = r.x;
int ry1 = r.y;
rx2 += rx1;
ry2 += ry1;
if (tx1 > rx1) tx1 = rx1;
if (ty1 > ry1) ty1 = ry1;
if (tx2 < rx2) tx2 = rx2;
if (ty2 < ry2) ty2 = ry2;
tx2 -= tx1;
ty2 -= ty1;
// tx2,ty2 will never underflow since both original rectangles
// were already proven to be non-empty
// they might overflow, though...
if (tx2 > Integer.MAX_VALUE) tx2 = Integer.MAX_VALUE;
if (ty2 > Integer.MAX_VALUE) ty2 = Integer.MAX_VALUE;
return new Rectangle(tx1, ty1, (int) tx2, (int) ty2);
}
/**
* Adds a point, specified by the integer arguments {@code newx,newy}
* to the bounds of this {@code Rectangle}.
* <p>
* If this {@code Rectangle} has any dimension less than zero,
* the rules for <a href=#NonExistant>non-existant</a>
* rectangles apply.
* In that case, the new bounds of this {@code Rectangle} will
* have a location equal to the specified coordinates and
* width and height equal to zero.
* <p>
* After adding a point, a call to <code>contains</code> with the
* added point as an argument does not necessarily return
* <code>true</code>. The <code>contains</code> method does not
* return <code>true</code> for points on the right or bottom
* edges of a <code>Rectangle</code>. Therefore, if the added point
* falls on the right or bottom edge of the enlarged
* <code>Rectangle</code>, <code>contains</code> returns
* <code>false</code> for that point.
* If the specified point must be contained within the new
* {@code Rectangle}, a 1x1 rectangle should be added instead:
* <pre>
* r.add(newx, newy, 1, 1);
* </pre>
* @param newx the X coordinate of the new point
* @param newy the Y coordinate of the new point
*/
public void add(int newx, int newy) {
if ((width | height) < 0) {
this.x = newx;
this.y = newy;
this.width = this.height = 0;
return;
}
int x1 = this.x;
int y1 = this.y;
long x2 = this.width;
long y2 = this.height;
x2 += x1;
y2 += y1;
if (x1 > newx) x1 = newx;
if (y1 > newy) y1 = newy;
if (x2 < newx) x2 = newx;
if (y2 < newy) y2 = newy;
x2 -= x1;
y2 -= y1;
if (x2 > Integer.MAX_VALUE) x2 = Integer.MAX_VALUE;
if (y2 > Integer.MAX_VALUE) y2 = Integer.MAX_VALUE;
reshape(x1, y1, (int) x2, (int) y2);
}
/**
* Adds the specified {@code Point} to the bounds of this
* {@code Rectangle}.
* <p>
* If this {@code Rectangle} has any dimension less than zero,
* the rules for <a href=#NonExistant>non-existant</a>
* rectangles apply.
* In that case, the new bounds of this {@code Rectangle} will
* have a location equal to the coordinates of the specified
* {@code Point} and width and height equal to zero.
* <p>
* After adding a <code>Point</code>, a call to <code>contains</code>
* with the added <code>Point</code> as an argument does not
* necessarily return <code>true</code>. The <code>contains</code>
* method does not return <code>true</code> for points on the right
* or bottom edges of a <code>Rectangle</code>. Therefore if the added
* <code>Point</code> falls on the right or bottom edge of the
* enlarged <code>Rectangle</code>, <code>contains</code> returns
* <code>false</code> for that <code>Point</code>.
* If the specified point must be contained within the new
* {@code Rectangle}, a 1x1 rectangle should be added instead:
* <pre>
* r.add(pt.x, pt.y, 1, 1);
* </pre>
* @param pt the new <code>Point</code> to add to this
* <code>Rectangle</code>
*/
public void add(Point pt) {
add(pt.x, pt.y);
}
/**
* Adds a <code>Rectangle</code> to this <code>Rectangle</code>.
* The resulting <code>Rectangle</code> is the union of the two
* rectangles.
* <p>
* If either {@code Rectangle} has any dimension less than 0, the
* result will have the dimensions of the other {@code Rectangle}.
* If both {@code Rectangle}s have at least one dimension less
* than 0, the result will have at least one dimension less than 0.
* <p>
* If either {@code Rectangle} has one or both dimensions equal
* to 0, the result along those axes with 0 dimensions will be
* equivalent to the results obtained by adding the corresponding
* origin coordinate to the result rectangle along that axis,
* similar to the operation of the {@link #add(Point)} method,
* but contribute no further dimension beyond that.
* <p>
* If the resulting {@code Rectangle} would have a dimension
* too large to be expressed as an {@code int}, the result
* will have a dimension of {@code Integer.MAX_VALUE} along
* that dimension.
* @param r the specified <code>Rectangle</code>
*/
public void add(Rectangle r) {
long tx2 = this.width;
long ty2 = this.height;
if ((tx2 | ty2) < 0) {
reshape(r.x, r.y, r.width, r.height);
}
long rx2 = r.width;
long ry2 = r.height;
if ((rx2 | ry2) < 0) {
return;
}
int tx1 = this.x;
int ty1 = this.y;
tx2 += tx1;
ty2 += ty1;
int rx1 = r.x;
int ry1 = r.y;
rx2 += rx1;
ry2 += ry1;
if (tx1 > rx1) tx1 = rx1;
if (ty1 > ry1) ty1 = ry1;
if (tx2 < rx2) tx2 = rx2;
if (ty2 < ry2) ty2 = ry2;
tx2 -= tx1;
ty2 -= ty1;
// tx2,ty2 will never underflow since both original
// rectangles were non-empty
// they might overflow, though...
if (tx2 > Integer.MAX_VALUE) tx2 = Integer.MAX_VALUE;
if (ty2 > Integer.MAX_VALUE) ty2 = Integer.MAX_VALUE;
reshape(tx1, ty1, (int) tx2, (int) ty2);
}
/**
* Resizes the <code>Rectangle</code> both horizontally and vertically.
* <p>
* This method modifies the <code>Rectangle</code> so that it is
* <code>h</code> units larger on both the left and right side,
* and <code>v</code> units larger at both the top and bottom.
* <p>
* The new <code>Rectangle</code> has {@code (x - h, y - v)}
* as its upper-left corner,
* width of {@code (width + 2h)},
* and a height of {@code (height + 2v)}.
* <p>
* If negative values are supplied for <code>h</code> and
* <code>v</code>, the size of the <code>Rectangle</code>
* decreases accordingly.
* The {@code grow} method will check for integer overflow
* and underflow, but does not check whether the resulting
* values of {@code width} and {@code height} grow
* from negative to non-negative or shrink from non-negative
* to negative.
* @param h the horizontal expansion
* @param v the vertical expansion
*/
public void grow(int h, int v) {
long x0 = this.x;
long y0 = this.y;
long x1 = this.width;
long y1 = this.height;
x1 += x0;
y1 += y0;
x0 -= h;
y0 -= v;
x1 += h;
y1 += v;
if (x1 < x0) {
// Non-existant in X direction
// Final width must remain negative so subtract x0 before
// it is clipped so that we avoid the risk that the clipping
// of x0 will reverse the ordering of x0 and x1.
x1 -= x0;
if (x1 < Integer.MIN_VALUE) x1 = Integer.MIN_VALUE;
if (x0 < Integer.MIN_VALUE) x0 = Integer.MIN_VALUE;
else if (x0 > Integer.MAX_VALUE) x0 = Integer.MAX_VALUE;
} else { // (x1 >= x0)
// Clip x0 before we subtract it from x1 in case the clipping
// affects the representable area of the rectangle.
if (x0 < Integer.MIN_VALUE) x0 = Integer.MIN_VALUE;
else if (x0 > Integer.MAX_VALUE) x0 = Integer.MAX_VALUE;
x1 -= x0;
// The only way x1 can be negative now is if we clipped
// x0 against MIN and x1 is less than MIN - in which case
// we want to leave the width negative since the result
// did not intersect the representable area.
if (x1 < Integer.MIN_VALUE) x1 = Integer.MIN_VALUE;
else if (x1 > Integer.MAX_VALUE) x1 = Integer.MAX_VALUE;
}
if (y1 < y0) {
// Non-existant in Y direction
y1 -= y0;
if (y1 < Integer.MIN_VALUE) y1 = Integer.MIN_VALUE;
if (y0 < Integer.MIN_VALUE) y0 = Integer.MIN_VALUE;
else if (y0 > Integer.MAX_VALUE) y0 = Integer.MAX_VALUE;
} else { // (y1 >= y0)
if (y0 < Integer.MIN_VALUE) y0 = Integer.MIN_VALUE;
else if (y0 > Integer.MAX_VALUE) y0 = Integer.MAX_VALUE;
y1 -= y0;
if (y1 < Integer.MIN_VALUE) y1 = Integer.MIN_VALUE;
else if (y1 > Integer.MAX_VALUE) y1 = Integer.MAX_VALUE;
}
reshape((int) x0, (int) y0, (int) x1, (int) y1);
}
/**
* {@inheritDoc}
* @since 1.2
*/
public boolean isEmpty() {
return (width <= 0) || (height <= 0);
}
/**
* {@inheritDoc}
* @since 1.2
*/
public int outcode(double x, double y) {
/*
* Note on casts to double below. If the arithmetic of
* x+w or y+h is done in int, then we may get integer
* overflow. By converting to double before the addition
* we force the addition to be carried out in double to
* avoid overflow in the comparison.
*
* See bug 4320890 for problems that this can cause.
*/
int out = 0;
if (this.width <= 0) {
out |= OUT_LEFT | OUT_RIGHT;
} else if (x < this.x) {
out |= OUT_LEFT;
} else if (x > this.x + (double) this.width) {
out |= OUT_RIGHT;
}
if (this.height <= 0) {
out |= OUT_TOP | OUT_BOTTOM;
} else if (y < this.y) {
out |= OUT_TOP;
} else if (y > this.y + (double) this.height) {
out |= OUT_BOTTOM;
}
return out;
}
/**
* {@inheritDoc}
* @since 1.2
*/
public Rectangle2D createIntersection(Rectangle2D r) {
if (r instanceof Rectangle) {
return intersection((Rectangle) r);
}
Rectangle2D dest = new Rectangle2D.Double();
Rectangle2D.intersect(this, r, dest);
return dest;
}
/**
* {@inheritDoc}
* @since 1.2
*/
public Rectangle2D createUnion(Rectangle2D r) {
if (r instanceof Rectangle) {
return union((Rectangle) r);
}
Rectangle2D dest = new Rectangle2D.Double();
Rectangle2D.union(this, r, dest);
return dest;
}
/**
* Checks whether two rectangles are equal.
* <p>
* The result is <code>true</code> if and only if the argument is not
* <code>null</code> and is a <code>Rectangle</code> object that has the
* same upper-left corner, width, and height as
* this <code>Rectangle</code>.
* @param obj the <code>Object</code> to compare with
* this <code>Rectangle</code>
* @return <code>true</code> if the objects are equal;
* <code>false</code> otherwise.
*/
public boolean equals(Object obj) {
if (obj instanceof Rectangle) {
Rectangle r = (Rectangle)obj;
return ((x == r.x) &&
(y == r.y) &&
(width == r.width) &&
(height == r.height));
}
return super.equals(obj);
}
/**
* Returns a <code>String</code> representing this
* <code>Rectangle</code> and its values.
* @return a <code>String</code> representing this
* <code>Rectangle</code> object's coordinate and size values.
*/
public String toString() {
return getClass().getName() + "[x=" + x + ",y=" + y + ",width=" + width + ",height=" + height + "]";
}
}
Loading...
举报
举报成功
我们将于2个工作日内通过站内信反馈结果给你!
请认真填写举报原因,尽可能描述详细。
请选择举报类型
取消
发送
误判申诉

此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。

如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。

取消
提交

简介

取消

发行版

暂无发行版

贡献者

全部

近期动态

不能加载更多了
编辑仓库简介
简介内容
主页
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化
Java
1
https://gitee.com/x_bao/Java8Source.git
git@gitee.com:x_bao/Java8Source.git
x_bao
Java8Source
Java8Source
master
点此查找更多帮助

搜索帮助

评论
仓库举报
回到顶部
登录提示
该操作需登录 Gitee 帐号,请先登录后再操作。
立即登录
没有帐号,去注册

AltStyle によって変換されたページ (->オリジナル) /