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/** Copyright (c) 1996, 2013, Oracle and/or its affiliates. All rights reserved.* ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.*********************/package java.awt;import java.awt.RenderingHints.Key;import java.awt.geom.AffineTransform;import java.awt.image.ImageObserver;import java.awt.image.BufferedImageOp;import java.awt.image.BufferedImage;import java.awt.image.RenderedImage;import java.awt.image.renderable.RenderableImage;import java.awt.font.GlyphVector;import java.awt.font.FontRenderContext;import java.awt.font.TextAttribute;import java.text.AttributedCharacterIterator;import java.util.Map;/*** This <code>Graphics2D</code> class extends the* {@link Graphics} class to provide more sophisticated* control over geometry, coordinate transformations, color management,* and text layout. This is the fundamental class for rendering* 2-dimensional shapes, text and images on the Java(tm) platform.* <p>* <h2>Coordinate Spaces</h2>* All coordinates passed to a <code>Graphics2D</code> object are specified* in a device-independent coordinate system called User Space, which is* used by applications. The <code>Graphics2D</code> object contains* an {@link AffineTransform} object as part of its rendering state* that defines how to convert coordinates from user space to* device-dependent coordinates in Device Space.* <p>* Coordinates in device space usually refer to individual device pixels* and are aligned on the infinitely thin gaps between these pixels.* Some <code>Graphics2D</code> objects can be used to capture rendering* operations for storage into a graphics metafile for playback on a* concrete device of unknown physical resolution at a later time. Since* the resolution might not be known when the rendering operations are* captured, the <code>Graphics2D</code> <code>Transform</code> is set up* to transform user coordinates to a virtual device space that* approximates the expected resolution of the target device. Further* transformations might need to be applied at playback time if the* estimate is incorrect.* <p>* Some of the operations performed by the rendering attribute objects* occur in the device space, but all <code>Graphics2D</code> methods take* user space coordinates.* <p>* Every <code>Graphics2D</code> object is associated with a target that* defines where rendering takes place. A* {@link GraphicsConfiguration} object defines the characteristics* of the rendering target, such as pixel format and resolution.* The same rendering target is used throughout the life of a* <code>Graphics2D</code> object.* <p>* When creating a <code>Graphics2D</code> object, the* <code>GraphicsConfiguration</code>* specifies the <a name="deftransform">default transform</a> for* the target of the <code>Graphics2D</code> (a* {@link Component} or {@link Image}). This default transform maps the* user space coordinate system to screen and printer device coordinates* such that the origin maps to the upper left hand corner of the* target region of the device with increasing X coordinates extending* to the right and increasing Y coordinates extending downward.* The scaling of the default transform is set to identity for those devices* that are close to 72 dpi, such as screen devices.* The scaling of the default transform is set to approximately 72 user* space coordinates per square inch for high resolution devices, such as* printers. For image buffers, the default transform is the* <code>Identity</code> transform.** <h2>Rendering Process</h2>* The Rendering Process can be broken down into four phases that are* controlled by the <code>Graphics2D</code> rendering attributes.* The renderer can optimize many of these steps, either by caching the* results for future calls, by collapsing multiple virtual steps into* a single operation, or by recognizing various attributes as common* simple cases that can be eliminated by modifying other parts of the* operation.* <p>* The steps in the rendering process are:* <ol>* <li>* Determine what to render.* <li>* Constrain the rendering operation to the current <code>Clip</code>.* The <code>Clip</code> is specified by a {@link Shape} in user* space and is controlled by the program using the various clip* manipulation methods of <code>Graphics</code> and* <code>Graphics2D</code>. This <i>user clip</i>* is transformed into device space by the current* <code>Transform</code> and combined with the* <i>device clip</i>, which is defined by the visibility of windows and* device extents. The combination of the user clip and device clip* defines the <i>composite clip</i>, which determines the final clipping* region. The user clip is not modified by the rendering* system to reflect the resulting composite clip.* <li>* Determine what colors to render.* <li>* Apply the colors to the destination drawing surface using the current* {@link Composite} attribute in the <code>Graphics2D</code> context.* </ol>* <br>* The three types of rendering operations, along with details of each* of their particular rendering processes are:* <ol>* <li>* <b><a name="rendershape"><code>Shape</code> operations</a></b>* <ol>* <li>* If the operation is a <code>draw(Shape)</code> operation, then* the {@link Stroke#createStrokedShape(Shape) createStrokedShape}* method on the current {@link Stroke} attribute in the* <code>Graphics2D</code> context is used to construct a new* <code>Shape</code> object that contains the outline of the specified* <code>Shape</code>.* <li>* The <code>Shape</code> is transformed from user space to device space* using the current <code>Transform</code>* in the <code>Graphics2D</code> context.* <li>* The outline of the <code>Shape</code> is extracted using the* {@link Shape#getPathIterator(AffineTransform) getPathIterator} method of* <code>Shape</code>, which returns a* {@link java.awt.geom.PathIterator PathIterator}* object that iterates along the boundary of the <code>Shape</code>.* <li>* If the <code>Graphics2D</code> object cannot handle the curved segments* that the <code>PathIterator</code> object returns then it can call the* alternate* {@link Shape#getPathIterator(AffineTransform, double) getPathIterator}* method of <code>Shape</code>, which flattens the <code>Shape</code>.* <li>* The current {@link Paint} in the <code>Graphics2D</code> context* is queried for a {@link PaintContext}, which specifies the* colors to render in device space.* </ol>* <li>* <b><a name=rendertext>Text operations</a></b>* <ol>* <li>* The following steps are used to determine the set of glyphs required* to render the indicated <code>String</code>:* <ol>* <li>* If the argument is a <code>String</code>, then the current* <code>Font</code> in the <code>Graphics2D</code> context is asked to* convert the Unicode characters in the <code>String</code> into a set of* glyphs for presentation with whatever basic layout and shaping* algorithms the font implements.* <li>* If the argument is an* {@link AttributedCharacterIterator},* the iterator is asked to convert itself to a* {@link java.awt.font.TextLayout TextLayout}* using its embedded font attributes. The <code>TextLayout</code>* implements more sophisticated glyph layout algorithms that* perform Unicode bi-directional layout adjustments automatically* for multiple fonts of differing writing directions.* <li>* If the argument is a* {@link GlyphVector}, then the* <code>GlyphVector</code> object already contains the appropriate* font-specific glyph codes with explicit coordinates for the position of* each glyph.* </ol>* <li>* The current <code>Font</code> is queried to obtain outlines for the* indicated glyphs. These outlines are treated as shapes in user space* relative to the position of each glyph that was determined in step 1.* <li>* The character outlines are filled as indicated above* under <a href="#rendershape"><code>Shape</code> operations</a>.* <li>* The current <code>Paint</code> is queried for a* <code>PaintContext</code>, which specifies* the colors to render in device space.* </ol>* <li>* <b><a name= renderingimage><code>Image</code> Operations</a></b>* <ol>* <li>* The region of interest is defined by the bounding box of the source* <code>Image</code>.* This bounding box is specified in Image Space, which is the* <code>Image</code> object's local coordinate system.* <li>* If an <code>AffineTransform</code> is passed to* {@link #drawImage(java.awt.Image, java.awt.geom.AffineTransform, java.awt.image.ImageObserver) drawImage(Image, AffineTransform, ImageObserver)},* the <code>AffineTransform</code> is used to transform the bounding* box from image space to user space. If no <code>AffineTransform</code>* is supplied, the bounding box is treated as if it is already in user space.* <li>* The bounding box of the source <code>Image</code> is transformed from user* space into device space using the current <code>Transform</code>.* Note that the result of transforming the bounding box does not* necessarily result in a rectangular region in device space.* <li>* The <code>Image</code> object determines what colors to render,* sampled according to the source to destination* coordinate mapping specified by the current <code>Transform</code> and the* optional image transform.* </ol>* </ol>** <h2>Default Rendering Attributes</h2>* The default values for the <code>Graphics2D</code> rendering attributes are:* <dl compact>* <dt><i><code>Paint</code></i>* <dd>The color of the <code>Component</code>.* <dt><i><code>Font</code></i>* <dd>The <code>Font</code> of the <code>Component</code>.* <dt><i><code>Stroke</code></i>* <dd>A square pen with a linewidth of 1, no dashing, miter segment joins* and square end caps.* <dt><i><code>Transform</code></i>* <dd>The* {@link GraphicsConfiguration#getDefaultTransform() getDefaultTransform}* for the <code>GraphicsConfiguration</code> of the <code>Component</code>.* <dt><i><code>Composite</code></i>* <dd>The {@link AlphaComposite#SRC_OVER} rule.* <dt><i><code>Clip</code></i>* <dd>No rendering <code>Clip</code>, the output is clipped to the* <code>Component</code>.* </dl>** <h2>Rendering Compatibility Issues</h2>* The JDK(tm) 1.1 rendering model is based on a pixelization model* that specifies that coordinates* are infinitely thin, lying between the pixels. Drawing operations are* performed using a one-pixel wide pen that fills the* pixel below and to the right of the anchor point on the path.* The JDK 1.1 rendering model is consistent with the* capabilities of most of the existing class of platform* renderers that need to resolve integer coordinates to a* discrete pen that must fall completely on a specified number of pixels.* <p>* The Java 2D(tm) (Java(tm) 2 platform) API supports antialiasing renderers.* A pen with a width of one pixel does not need to fall* completely on pixel N as opposed to pixel N+1. The pen can fall* partially on both pixels. It is not necessary to choose a bias* direction for a wide pen since the blending that occurs along the* pen traversal edges makes the sub-pixel position of the pen* visible to the user. On the other hand, when antialiasing is* turned off by setting the* {@link RenderingHints#KEY_ANTIALIASING KEY_ANTIALIASING} hint key* to the* {@link RenderingHints#VALUE_ANTIALIAS_OFF VALUE_ANTIALIAS_OFF}* hint value, the renderer might need* to apply a bias to determine which pixel to modify when the pen* is straddling a pixel boundary, such as when it is drawn* along an integer coordinate in device space. While the capabilities* of an antialiasing renderer make it no longer necessary for the* rendering model to specify a bias for the pen, it is desirable for the* antialiasing and non-antialiasing renderers to perform similarly for* the common cases of drawing one-pixel wide horizontal and vertical* lines on the screen. To ensure that turning on antialiasing by* setting the* {@link RenderingHints#KEY_ANTIALIASING KEY_ANTIALIASING} hint* key to* {@link RenderingHints#VALUE_ANTIALIAS_ON VALUE_ANTIALIAS_ON}* does not cause such lines to suddenly become twice as wide and half* as opaque, it is desirable to have the model specify a path for such* lines so that they completely cover a particular set of pixels to help* increase their crispness.* <p>* Java 2D API maintains compatibility with JDK 1.1 rendering* behavior, such that legacy operations and existing renderer* behavior is unchanged under Java 2D API. Legacy* methods that map onto general <code>draw</code> and* <code>fill</code> methods are defined, which clearly indicates* how <code>Graphics2D</code> extends <code>Graphics</code> based* on settings of <code>Stroke</code> and <code>Transform</code>* attributes and rendering hints. The definition* performs identically under default attribute settings.* For example, the default <code>Stroke</code> is a* <code>BasicStroke</code> with a width of 1 and no dashing and the* default Transform for screen drawing is an Identity transform.* <p>* The following two rules provide predictable rendering behavior whether* aliasing or antialiasing is being used.* <ul>* <li> Device coordinates are defined to be between device pixels which* avoids any inconsistent results between aliased and antialiased* rendering. If coordinates were defined to be at a pixel's center, some* of the pixels covered by a shape, such as a rectangle, would only be* half covered.* With aliased rendering, the half covered pixels would either be* rendered inside the shape or outside the shape. With anti-aliased* rendering, the pixels on the entire edge of the shape would be half* covered. On the other hand, since coordinates are defined to be* between pixels, a shape like a rectangle would have no half covered* pixels, whether or not it is rendered using antialiasing.* <li> Lines and paths stroked using the <code>BasicStroke</code>* object may be "normalized" to provide consistent rendering of the* outlines when positioned at various points on the drawable and* whether drawn with aliased or antialiased rendering. This* normalization process is controlled by the* {@link RenderingHints#KEY_STROKE_CONTROL KEY_STROKE_CONTROL} hint.* The exact normalization algorithm is not specified, but the goals* of this normalization are to ensure that lines are rendered with* consistent visual appearance regardless of how they fall on the* pixel grid and to promote more solid horizontal and vertical* lines in antialiased mode so that they resemble their non-antialiased* counterparts more closely. A typical normalization step might* promote antialiased line endpoints to pixel centers to reduce the* amount of blending or adjust the subpixel positioning of* non-antialiased lines so that the floating point line widths* round to even or odd pixel counts with equal likelihood. This* process can move endpoints by up to half a pixel (usually towards* positive infinity along both axes) to promote these consistent* results.* </ul>* <p>* The following definitions of general legacy methods* perform identically to previously specified behavior under default* attribute settings:* <ul>* <li>* For <code>fill</code> operations, including <code>fillRect</code>,* <code>fillRoundRect</code>, <code>fillOval</code>,* <code>fillArc</code>, <code>fillPolygon</code>, and* <code>clearRect</code>, {@link #fill(Shape) fill} can now be called* with the desired <code>Shape</code>. For example, when filling a* rectangle:* <pre>* fill(new Rectangle(x, y, w, h));* </pre>* is called.* <p>* <li>* Similarly, for draw operations, including <code>drawLine</code>,* <code>drawRect</code>, <code>drawRoundRect</code>,* <code>drawOval</code>, <code>drawArc</code>, <code>drawPolyline</code>,* and <code>drawPolygon</code>, {@link #draw(Shape) draw} can now be* called with the desired <code>Shape</code>. For example, when drawing a* rectangle:* <pre>* draw(new Rectangle(x, y, w, h));* </pre>* is called.* <p>* <li>* The <code>draw3DRect</code> and <code>fill3DRect</code> methods were* implemented in terms of the <code>drawLine</code> and* <code>fillRect</code> methods in the <code>Graphics</code> class which* would predicate their behavior upon the current <code>Stroke</code>* and <code>Paint</code> objects in a <code>Graphics2D</code> context.* This class overrides those implementations with versions that use* the current <code>Color</code> exclusively, overriding the current* <code>Paint</code> and which uses <code>fillRect</code> to describe* the exact same behavior as the preexisting methods regardless of the* setting of the current <code>Stroke</code>.* </ul>* The <code>Graphics</code> class defines only the <code>setColor</code>* method to control the color to be painted. Since the Java 2D API extends* the <code>Color</code> object to implement the new <code>Paint</code>* interface, the existing* <code>setColor</code> method is now a convenience method for setting the* current <code>Paint</code> attribute to a <code>Color</code> object.* <code>setColor(c)</code> is equivalent to <code>setPaint(c)</code>.* <p>* The <code>Graphics</code> class defines two methods for controlling* how colors are applied to the destination.* <ol>* <li>* The <code>setPaintMode</code> method is implemented as a convenience* method to set the default <code>Composite</code>, equivalent to* <code>setComposite(new AlphaComposite.SrcOver)</code>.* <li>* The <code>setXORMode(Color xorcolor)</code> method is implemented* as a convenience method to set a special <code>Composite</code> object that* ignores the <code>Alpha</code> components of source colors and sets the* destination color to the value:* <pre>* dstpixel = (PixelOf(srccolor) ^ PixelOf(xorcolor) ^ dstpixel);* </pre>* </ol>** @author Jim Graham* @see java.awt.RenderingHints*/public abstract class Graphics2D extends Graphics {/*** Constructs a new <code>Graphics2D</code> object. Since* <code>Graphics2D</code> is an abstract class, and since it must be* customized by subclasses for different output devices,* <code>Graphics2D</code> objects cannot be created directly.* Instead, <code>Graphics2D</code> objects must be obtained from another* <code>Graphics2D</code> object, created by a* <code>Component</code>, or obtained from images such as* {@link BufferedImage} objects.* @see java.awt.Component#getGraphics* @see java.awt.Graphics#create*/protected Graphics2D() {}/*** Draws a 3-D highlighted outline of the specified rectangle.* The edges of the rectangle are highlighted so that they* appear to be beveled and lit from the upper left corner.* <p>* The colors used for the highlighting effect are determined* based on the current color.* The resulting rectangle covers an area that is* <code>width + 1</code> pixels wide* by <code>height + 1</code> pixels tall. This method* uses the current <code>Color</code> exclusively and ignores* the current <code>Paint</code>.* @param x the x coordinate of the rectangle to be drawn.* @param y the y coordinate of the rectangle to be drawn.* @param width the width of the rectangle to be drawn.* @param height the height of the rectangle to be drawn.* @param raised a boolean that determines whether the rectangle* appears to be raised above the surface* or sunk into the surface.* @see java.awt.Graphics#fill3DRect*/public void draw3DRect(int x, int y, int width, int height,boolean raised) {Paint p = getPaint();Color c = getColor();Color brighter = c.brighter();Color darker = c.darker();setColor(raised ? brighter : darker);//drawLine(x, y, x, y + height);fillRect(x, y, 1, height + 1);//drawLine(x + 1, y, x + width - 1, y);fillRect(x + 1, y, width - 1, 1);setColor(raised ? darker : brighter);//drawLine(x + 1, y + height, x + width, y + height);fillRect(x + 1, y + height, width, 1);//drawLine(x + width, y, x + width, y + height - 1);fillRect(x + width, y, 1, height);setPaint(p);}/*** Paints a 3-D highlighted rectangle filled with the current color.* The edges of the rectangle are highlighted so that it appears* as if the edges were beveled and lit from the upper left corner.* The colors used for the highlighting effect and for filling are* determined from the current <code>Color</code>. This method uses* the current <code>Color</code> exclusively and ignores the current* <code>Paint</code>.* @param x the x coordinate of the rectangle to be filled.* @param y the y coordinate of the rectangle to be filled.* @param width the width of the rectangle to be filled.* @param height the height of the rectangle to be filled.* @param raised a boolean value that determines whether the* rectangle appears to be raised above the surface* or etched into the surface.* @see java.awt.Graphics#draw3DRect*/public void fill3DRect(int x, int y, int width, int height,boolean raised) {Paint p = getPaint();Color c = getColor();Color brighter = c.brighter();Color darker = c.darker();if (!raised) {setColor(darker);} else if (p != c) {setColor(c);}fillRect(x+1, y+1, width-2, height-2);setColor(raised ? brighter : darker);//drawLine(x, y, x, y + height - 1);fillRect(x, y, 1, height);//drawLine(x + 1, y, x + width - 2, y);fillRect(x + 1, y, width - 2, 1);setColor(raised ? darker : brighter);//drawLine(x + 1, y + height - 1, x + width - 1, y + height - 1);fillRect(x + 1, y + height - 1, width - 1, 1);//drawLine(x + width - 1, y, x + width - 1, y + height - 2);fillRect(x + width - 1, y, 1, height - 1);setPaint(p);}/*** Strokes the outline of a <code>Shape</code> using the settings of the* current <code>Graphics2D</code> context. The rendering attributes* applied include the <code>Clip</code>, <code>Transform</code>,* <code>Paint</code>, <code>Composite</code> and* <code>Stroke</code> attributes.* @param s the <code>Shape</code> to be rendered* @see #setStroke* @see #setPaint* @see java.awt.Graphics#setColor* @see #transform* @see #setTransform* @see #clip* @see #setClip* @see #setComposite*/public abstract void draw(Shape s);/*** Renders an image, applying a transform from image space into user space* before drawing.* The transformation from user space into device space is done with* the current <code>Transform</code> in the <code>Graphics2D</code>.* The specified transformation is applied to the image before the* transform attribute in the <code>Graphics2D</code> context is applied.* The rendering attributes applied include the <code>Clip</code>,* <code>Transform</code>, and <code>Composite</code> attributes.* Note that no rendering is done if the specified transform is* noninvertible.* @param img the specified image to be rendered.* This method does nothing if <code>img</code> is null.* @param xform the transformation from image space into user space* @param obs the {@link ImageObserver}* to be notified as more of the <code>Image</code>* is converted* @return <code>true</code> if the <code>Image</code> is* fully loaded and completely rendered, or if it's null;* <code>false</code> if the <code>Image</code> is still being loaded.* @see #transform* @see #setTransform* @see #setComposite* @see #clip* @see #setClip*/public abstract boolean drawImage(Image img,AffineTransform xform,ImageObserver obs);/*** Renders a <code>BufferedImage</code> that is* filtered with a* {@link BufferedImageOp}.* The rendering attributes applied include the <code>Clip</code>,* <code>Transform</code>* and <code>Composite</code> attributes. This is equivalent to:* <pre>* img1 = op.filter(img, null);* drawImage(img1, new AffineTransform(1f,0f,0f,1f,x,y), null);* </pre>* @param op the filter to be applied to the image before rendering* @param img the specified <code>BufferedImage</code> to be rendered.* This method does nothing if <code>img</code> is null.* @param x the x coordinate of the location in user space where* the upper left corner of the image is rendered* @param y the y coordinate of the location in user space where* the upper left corner of the image is rendered** @see #transform* @see #setTransform* @see #setComposite* @see #clip* @see #setClip*/public abstract void drawImage(BufferedImage img,BufferedImageOp op,int x,int y);/*** Renders a {@link RenderedImage},* applying a transform from image* space into user space before drawing.* The transformation from user space into device space is done with* the current <code>Transform</code> in the <code>Graphics2D</code>.* The specified transformation is applied to the image before the* transform attribute in the <code>Graphics2D</code> context is applied.* The rendering attributes applied include the <code>Clip</code>,* <code>Transform</code>, and <code>Composite</code> attributes. Note* that no rendering is done if the specified transform is* noninvertible.* @param img the image to be rendered. This method does* nothing if <code>img</code> is null.* @param xform the transformation from image space into user space* @see #transform* @see #setTransform* @see #setComposite* @see #clip* @see #setClip*/public abstract void drawRenderedImage(RenderedImage img,AffineTransform xform);/*** Renders a* {@link RenderableImage},* applying a transform from image space into user space before drawing.* The transformation from user space into device space is done with* the current <code>Transform</code> in the <code>Graphics2D</code>.* The specified transformation is applied to the image before the* transform attribute in the <code>Graphics2D</code> context is applied.* The rendering attributes applied include the <code>Clip</code>,* <code>Transform</code>, and <code>Composite</code> attributes. Note* that no rendering is done if the specified transform is* noninvertible.*<p>* Rendering hints set on the <code>Graphics2D</code> object might* be used in rendering the <code>RenderableImage</code>.* If explicit control is required over specific hints recognized by a* specific <code>RenderableImage</code>, or if knowledge of which hints* are used is required, then a <code>RenderedImage</code> should be* obtained directly from the <code>RenderableImage</code>* and rendered using*{@link #drawRenderedImage(RenderedImage, AffineTransform) drawRenderedImage}.* @param img the image to be rendered. This method does* nothing if <code>img</code> is null.* @param xform the transformation from image space into user space* @see #transform* @see #setTransform* @see #setComposite* @see #clip* @see #setClip* @see #drawRenderedImage*/public abstract void drawRenderableImage(RenderableImage img,AffineTransform xform);/*** Renders the text of the specified <code>String</code>, using the* current text attribute state in the <code>Graphics2D</code> context.* The baseline of the* first character is at position (<i>x</i>, <i>y</i>) in* the User Space.* The rendering attributes applied include the <code>Clip</code>,* <code>Transform</code>, <code>Paint</code>, <code>Font</code> and* <code>Composite</code> attributes. For characters in script* systems such as Hebrew and Arabic, the glyphs can be rendered from* right to left, in which case the coordinate supplied is the* location of the leftmost character on the baseline.* @param str the string to be rendered* @param x the x coordinate of the location where the* <code>String</code> should be rendered* @param y the y coordinate of the location where the* <code>String</code> should be rendered* @throws NullPointerException if <code>str</code> is* <code>null</code>* @see java.awt.Graphics#drawBytes* @see java.awt.Graphics#drawChars* @since JDK1.0*/public abstract void drawString(String str, int x, int y);/*** Renders the text specified by the specified <code>String</code>,* using the current text attribute state in the <code>Graphics2D</code> context.* The baseline of the first character is at position* (<i>x</i>, <i>y</i>) in the User Space.* The rendering attributes applied include the <code>Clip</code>,* <code>Transform</code>, <code>Paint</code>, <code>Font</code> and* <code>Composite</code> attributes. For characters in script systems* such as Hebrew and Arabic, the glyphs can be rendered from right to* left, in which case the coordinate supplied is the location of the* leftmost character on the baseline.* @param str the <code>String</code> to be rendered* @param x the x coordinate of the location where the* <code>String</code> should be rendered* @param y the y coordinate of the location where the* <code>String</code> should be rendered* @throws NullPointerException if <code>str</code> is* <code>null</code>* @see #setPaint* @see java.awt.Graphics#setColor* @see java.awt.Graphics#setFont* @see #setTransform* @see #setComposite* @see #setClip*/public abstract void drawString(String str, float x, float y);/*** Renders the text of the specified iterator applying its attributes* in accordance with the specification of the {@link TextAttribute} class.* <p>* The baseline of the first character is at position* (<i>x</i>, <i>y</i>) in User Space.* For characters in script systems such as Hebrew and Arabic,* the glyphs can be rendered from right to left, in which case the* coordinate supplied is the location of the leftmost character* on the baseline.* @param iterator the iterator whose text is to be rendered* @param x the x coordinate where the iterator's text is to be* rendered* @param y the y coordinate where the iterator's text is to be* rendered* @throws NullPointerException if <code>iterator</code> is* <code>null</code>* @see #setPaint* @see java.awt.Graphics#setColor* @see #setTransform* @see #setComposite* @see #setClip*/public abstract void drawString(AttributedCharacterIterator iterator,int x, int y);/*** Renders the text of the specified iterator applying its attributes* in accordance with the specification of the {@link TextAttribute} class.* <p>* The baseline of the first character is at position* (<i>x</i>, <i>y</i>) in User Space.* For characters in script systems such as Hebrew and Arabic,* the glyphs can be rendered from right to left, in which case the* coordinate supplied is the location of the leftmost character* on the baseline.* @param iterator the iterator whose text is to be rendered* @param x the x coordinate where the iterator's text is to be* rendered* @param y the y coordinate where the iterator's text is to be* rendered* @throws NullPointerException if <code>iterator</code> is* <code>null</code>* @see #setPaint* @see java.awt.Graphics#setColor* @see #setTransform* @see #setComposite* @see #setClip*/public abstract void drawString(AttributedCharacterIterator iterator,float x, float y);/*** Renders the text of the specified* {@link GlyphVector} using* the <code>Graphics2D</code> context's rendering attributes.* The rendering attributes applied include the <code>Clip</code>,* <code>Transform</code>, <code>Paint</code>, and* <code>Composite</code> attributes. The <code>GlyphVector</code>* specifies individual glyphs from a {@link Font}.* The <code>GlyphVector</code> can also contain the glyph positions.* This is the fastest way to render a set of characters to the* screen.* @param g the <code>GlyphVector</code> to be rendered* @param x the x position in User Space where the glyphs should* be rendered* @param y the y position in User Space where the glyphs should* be rendered* @throws NullPointerException if <code>g</code> is <code>null</code>.** @see java.awt.Font#createGlyphVector* @see java.awt.font.GlyphVector* @see #setPaint* @see java.awt.Graphics#setColor* @see #setTransform* @see #setComposite* @see #setClip*/public abstract void drawGlyphVector(GlyphVector g, float x, float y);/*** Fills the interior of a <code>Shape</code> using the settings of the* <code>Graphics2D</code> context. The rendering attributes applied* include the <code>Clip</code>, <code>Transform</code>,* <code>Paint</code>, and <code>Composite</code>.* @param s the <code>Shape</code> to be filled* @see #setPaint* @see java.awt.Graphics#setColor* @see #transform* @see #setTransform* @see #setComposite* @see #clip* @see #setClip*/public abstract void fill(Shape s);/*** Checks whether or not the specified <code>Shape</code> intersects* the specified {@link Rectangle}, which is in device* space. If <code>onStroke</code> is false, this method checks* whether or not the interior of the specified <code>Shape</code>* intersects the specified <code>Rectangle</code>. If* <code>onStroke</code> is <code>true</code>, this method checks* whether or not the <code>Stroke</code> of the specified* <code>Shape</code> outline intersects the specified* <code>Rectangle</code>.* The rendering attributes taken into account include the* <code>Clip</code>, <code>Transform</code>, and <code>Stroke</code>* attributes.* @param rect the area in device space to check for a hit* @param s the <code>Shape</code> to check for a hit* @param onStroke flag used to choose between testing the* stroked or the filled shape. If the flag is <code>true</code>, the* <code>Stroke</code> outline is tested. If the flag is* <code>false</code>, the filled <code>Shape</code> is tested.* @return <code>true</code> if there is a hit; <code>false</code>* otherwise.* @see #setStroke* @see #fill* @see #draw* @see #transform* @see #setTransform* @see #clip* @see #setClip*/public abstract boolean hit(Rectangle rect,Shape s,boolean onStroke);/*** Returns the device configuration associated with this* <code>Graphics2D</code>.* @return the device configuration of this <code>Graphics2D</code>.*/public abstract GraphicsConfiguration getDeviceConfiguration();/*** Sets the <code>Composite</code> for the <code>Graphics2D</code> context.* The <code>Composite</code> is used in all drawing methods such as* <code>drawImage</code>, <code>drawString</code>, <code>draw</code>,* and <code>fill</code>. It specifies how new pixels are to be combined* with the existing pixels on the graphics device during the rendering* process.* <p>If this <code>Graphics2D</code> context is drawing to a* <code>Component</code> on the display screen and the* <code>Composite</code> is a custom object rather than an* instance of the <code>AlphaComposite</code> class, and if* there is a security manager, its <code>checkPermission</code>* method is called with an <code>AWTPermission("readDisplayPixels")</code>* permission.* @throws SecurityException* if a custom <code>Composite</code> object is being* used to render to the screen and a security manager* is set and its <code>checkPermission</code> method* does not allow the operation.* @param comp the <code>Composite</code> object to be used for rendering* @see java.awt.Graphics#setXORMode* @see java.awt.Graphics#setPaintMode* @see #getComposite* @see AlphaComposite* @see SecurityManager#checkPermission* @see java.awt.AWTPermission*/public abstract void setComposite(Composite comp);/*** Sets the <code>Paint</code> attribute for the* <code>Graphics2D</code> context. Calling this method* with a <code>null</code> <code>Paint</code> object does* not have any effect on the current <code>Paint</code> attribute* of this <code>Graphics2D</code>.* @param paint the <code>Paint</code> object to be used to generate* color during the rendering process, or <code>null</code>* @see java.awt.Graphics#setColor* @see #getPaint* @see GradientPaint* @see TexturePaint*/public abstract void setPaint( Paint paint );/*** Sets the <code>Stroke</code> for the <code>Graphics2D</code> context.* @param s the <code>Stroke</code> object to be used to stroke a* <code>Shape</code> during the rendering process* @see BasicStroke* @see #getStroke*/public abstract void setStroke(Stroke s);/*** Sets the value of a single preference for the rendering algorithms.* Hint categories include controls for rendering quality and overall* time/quality trade-off in the rendering process. Refer to the* <code>RenderingHints</code> class for definitions of some common* keys and values.* @param hintKey the key of the hint to be set.* @param hintValue the value indicating preferences for the specified* hint category.* @see #getRenderingHint(RenderingHints.Key)* @see RenderingHints*/public abstract void setRenderingHint(Key hintKey, Object hintValue);/*** Returns the value of a single preference for the rendering algorithms.* Hint categories include controls for rendering quality and overall* time/quality trade-off in the rendering process. Refer to the* <code>RenderingHints</code> class for definitions of some common* keys and values.* @param hintKey the key corresponding to the hint to get.* @return an object representing the value for the specified hint key.* Some of the keys and their associated values are defined in the* <code>RenderingHints</code> class.* @see RenderingHints* @see #setRenderingHint(RenderingHints.Key, Object)*/public abstract Object getRenderingHint(Key hintKey);/*** Replaces the values of all preferences for the rendering* algorithms with the specified <code>hints</code>.* The existing values for all rendering hints are discarded and* the new set of known hints and values are initialized from the* specified {@link Map} object.* Hint categories include controls for rendering quality and* overall time/quality trade-off in the rendering process.* Refer to the <code>RenderingHints</code> class for definitions of* some common keys and values.* @param hints the rendering hints to be set* @see #getRenderingHints* @see RenderingHints*/public abstract void setRenderingHints(Map<?,?> hints);/*** Sets the values of an arbitrary number of preferences for the* rendering algorithms.* Only values for the rendering hints that are present in the* specified <code>Map</code> object are modified.* All other preferences not present in the specified* object are left unmodified.* Hint categories include controls for rendering quality and* overall time/quality trade-off in the rendering process.* Refer to the <code>RenderingHints</code> class for definitions of* some common keys and values.* @param hints the rendering hints to be set* @see RenderingHints*/public abstract void addRenderingHints(Map<?,?> hints);/*** Gets the preferences for the rendering algorithms. Hint categories* include controls for rendering quality and overall time/quality* trade-off in the rendering process.* Returns all of the hint key/value pairs that were ever specified in* one operation. Refer to the* <code>RenderingHints</code> class for definitions of some common* keys and values.* @return a reference to an instance of <code>RenderingHints</code>* that contains the current preferences.* @see RenderingHints* @see #setRenderingHints(Map)*/public abstract RenderingHints getRenderingHints();/*** Translates the origin of the <code>Graphics2D</code> context to the* point (<i>x</i>, <i>y</i>) in the current coordinate system.* Modifies the <code>Graphics2D</code> context so that its new origin* corresponds to the point (<i>x</i>, <i>y</i>) in the* <code>Graphics2D</code> context's former coordinate system. All* coordinates used in subsequent rendering operations on this graphics* context are relative to this new origin.* @param x the specified x coordinate* @param y the specified y coordinate* @since JDK1.0*/public abstract void translate(int x, int y);/*** Concatenates the current* <code>Graphics2D</code> <code>Transform</code>* with a translation transform.* Subsequent rendering is translated by the specified* distance relative to the previous position.* This is equivalent to calling transform(T), where T is an* <code>AffineTransform</code> represented by the following matrix:* <pre>* [ 1 0 tx ]* [ 0 1 ty ]* [ 0 0 1 ]* </pre>* @param tx the distance to translate along the x-axis* @param ty the distance to translate along the y-axis*/public abstract void translate(double tx, double ty);/*** Concatenates the current <code>Graphics2D</code>* <code>Transform</code> with a rotation transform.* Subsequent rendering is rotated by the specified radians relative* to the previous origin.* This is equivalent to calling <code>transform(R)</code>, where R is an* <code>AffineTransform</code> represented by the following matrix:* <pre>* [ cos(theta) -sin(theta) 0 ]* [ sin(theta) cos(theta) 0 ]* [ 0 0 1 ]* </pre>* Rotating with a positive angle theta rotates points on the positive* x axis toward the positive y axis.* @param theta the angle of rotation in radians*/public abstract void rotate(double theta);/*** Concatenates the current <code>Graphics2D</code>* <code>Transform</code> with a translated rotation* transform. Subsequent rendering is transformed by a transform* which is constructed by translating to the specified location,* rotating by the specified radians, and translating back by the same* amount as the original translation. This is equivalent to the* following sequence of calls:* <pre>* translate(x, y);* rotate(theta);* translate(-x, -y);* </pre>* Rotating with a positive angle theta rotates points on the positive* x axis toward the positive y axis.* @param theta the angle of rotation in radians* @param x the x coordinate of the origin of the rotation* @param y the y coordinate of the origin of the rotation*/public abstract void rotate(double theta, double x, double y);/*** Concatenates the current <code>Graphics2D</code>* <code>Transform</code> with a scaling transformation* Subsequent rendering is resized according to the specified scaling* factors relative to the previous scaling.* This is equivalent to calling <code>transform(S)</code>, where S is an* <code>AffineTransform</code> represented by the following matrix:* <pre>* [ sx 0 0 ]* [ 0 sy 0 ]* [ 0 0 1 ]* </pre>* @param sx the amount by which X coordinates in subsequent* rendering operations are multiplied relative to previous* rendering operations.* @param sy the amount by which Y coordinates in subsequent* rendering operations are multiplied relative to previous* rendering operations.*/public abstract void scale(double sx, double sy);/*** Concatenates the current <code>Graphics2D</code>* <code>Transform</code> with a shearing transform.* Subsequent renderings are sheared by the specified* multiplier relative to the previous position.* This is equivalent to calling <code>transform(SH)</code>, where SH* is an <code>AffineTransform</code> represented by the following* matrix:* <pre>* [ 1 shx 0 ]* [ shy 1 0 ]* [ 0 0 1 ]* </pre>* @param shx the multiplier by which coordinates are shifted in* the positive X axis direction as a function of their Y coordinate* @param shy the multiplier by which coordinates are shifted in* the positive Y axis direction as a function of their X coordinate*/public abstract void shear(double shx, double shy);/*** Composes an <code>AffineTransform</code> object with the* <code>Transform</code> in this <code>Graphics2D</code> according* to the rule last-specified-first-applied. If the current* <code>Transform</code> is Cx, the result of composition* with Tx is a new <code>Transform</code> Cx'. Cx' becomes the* current <code>Transform</code> for this <code>Graphics2D</code>.* Transforming a point p by the updated <code>Transform</code> Cx' is* equivalent to first transforming p by Tx and then transforming* the result by the original <code>Transform</code> Cx. In other* words, Cx'(p) = Cx(Tx(p)). A copy of the Tx is made, if necessary,* so further modifications to Tx do not affect rendering.* @param Tx the <code>AffineTransform</code> object to be composed with* the current <code>Transform</code>* @see #setTransform* @see AffineTransform*/public abstract void transform(AffineTransform Tx);/*** Overwrites the Transform in the <code>Graphics2D</code> context.* WARNING: This method should <b>never</b> be used to apply a new* coordinate transform on top of an existing transform because the* <code>Graphics2D</code> might already have a transform that is* needed for other purposes, such as rendering Swing* components or applying a scaling transformation to adjust for the* resolution of a printer.* <p>To add a coordinate transform, use the* <code>transform</code>, <code>rotate</code>, <code>scale</code>,* or <code>shear</code> methods. The <code>setTransform</code>* method is intended only for restoring the original* <code>Graphics2D</code> transform after rendering, as shown in this* example:* <pre>* // Get the current transform* AffineTransform saveAT = g2.getTransform();* // Perform transformation* g2d.transform(...);* // Render* g2d.draw(...);* // Restore original transform* g2d.setTransform(saveAT);* </pre>** @param Tx the <code>AffineTransform</code> that was retrieved* from the <code>getTransform</code> method* @see #transform* @see #getTransform* @see AffineTransform*/public abstract void setTransform(AffineTransform Tx);/*** Returns a copy of the current <code>Transform</code> in the* <code>Graphics2D</code> context.* @return the current <code>AffineTransform</code> in the* <code>Graphics2D</code> context.* @see #transform* @see #setTransform*/public abstract AffineTransform getTransform();/*** Returns the current <code>Paint</code> of the* <code>Graphics2D</code> context.* @return the current <code>Graphics2D</code> <code>Paint</code>,* which defines a color or pattern.* @see #setPaint* @see java.awt.Graphics#setColor*/public abstract Paint getPaint();/*** Returns the current <code>Composite</code> in the* <code>Graphics2D</code> context.* @return the current <code>Graphics2D</code> <code>Composite</code>,* which defines a compositing style.* @see #setComposite*/public abstract Composite getComposite();/*** Sets the background color for the <code>Graphics2D</code> context.* The background color is used for clearing a region.* When a <code>Graphics2D</code> is constructed for a* <code>Component</code>, the background color is* inherited from the <code>Component</code>. Setting the background color* in the <code>Graphics2D</code> context only affects the subsequent* <code>clearRect</code> calls and not the background color of the* <code>Component</code>. To change the background* of the <code>Component</code>, use appropriate methods of* the <code>Component</code>.* @param color the background color that is used in* subsequent calls to <code>clearRect</code>* @see #getBackground* @see java.awt.Graphics#clearRect*/public abstract void setBackground(Color color);/*** Returns the background color used for clearing a region.* @return the current <code>Graphics2D</code> <code>Color</code>,* which defines the background color.* @see #setBackground*/public abstract Color getBackground();/*** Returns the current <code>Stroke</code> in the* <code>Graphics2D</code> context.* @return the current <code>Graphics2D</code> <code>Stroke</code>,* which defines the line style.* @see #setStroke*/public abstract Stroke getStroke();/*** Intersects the current <code>Clip</code> with the interior of the* specified <code>Shape</code> and sets the <code>Clip</code> to the* resulting intersection. The specified <code>Shape</code> is* transformed with the current <code>Graphics2D</code>* <code>Transform</code> before being intersected with the current* <code>Clip</code>. This method is used to make the current* <code>Clip</code> smaller.* To make the <code>Clip</code> larger, use <code>setClip</code>.* The <i>user clip</i> modified by this method is independent of the* clipping associated with device bounds and visibility. If no clip has* previously been set, or if the clip has been cleared using* {@link Graphics#setClip(Shape) setClip} with a <code>null</code>* argument, the specified <code>Shape</code> becomes the new* user clip.* @param s the <code>Shape</code> to be intersected with the current* <code>Clip</code>. If <code>s</code> is <code>null</code>,* this method clears the current <code>Clip</code>.*/public abstract void clip(Shape s);/*** Get the rendering context of the <code>Font</code> within this* <code>Graphics2D</code> context.* The {@link FontRenderContext}* encapsulates application hints such as anti-aliasing and* fractional metrics, as well as target device specific information* such as dots-per-inch. This information should be provided by the* application when using objects that perform typographical* formatting, such as <code>Font</code> and* <code>TextLayout</code>. This information should also be provided* by applications that perform their own layout and need accurate* measurements of various characteristics of glyphs such as advance* and line height when various rendering hints have been applied to* the text rendering.** @return a reference to an instance of FontRenderContext.* @see java.awt.font.FontRenderContext* @see java.awt.Font#createGlyphVector* @see java.awt.font.TextLayout* @since 1.2*/public abstract FontRenderContext getFontRenderContext();}
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