package Others;import java.util.Random;import java.util.Scanner;/*** For detailed info and implementation see: <a* href="http://devmag.org.za/2009/04/25/perlin-noise/">Perlin-Noise</a>*/public class PerlinNoise {/*** @param width width of noise array* @param height height of noise array* @param octaveCount numbers of layers used for blending noise* @param persistence value of impact each layer get while blending* @param seed used for randomizer* @return float array containing calculated "Perlin-Noise" values*/static float[][] generatePerlinNoise(int width, int height, int octaveCount, float persistence, long seed) {final float[][] base = new float[width][height];final float[][] perlinNoise = new float[width][height];final float[][][] noiseLayers = new float[octaveCount][][];Random random = new Random(seed);// fill base array with random values as base for noisefor (int x = 0; x < width; x++) {for (int y = 0; y < height; y++) {base[x][y] = random.nextFloat();}}// calculate octaves with different roughnessfor (int octave = 0; octave < octaveCount; octave++) {noiseLayers[octave] = generatePerlinNoiseLayer(base, width, height, octave);}float amplitude = 1f;float totalAmplitude = 0f;// calculate perlin noise by blending each layer together with specific persistencefor (int octave = octaveCount - 1; octave >= 0; octave--) {amplitude *= persistence;totalAmplitude += amplitude;for (int x = 0; x < width; x++) {for (int y = 0; y < height; y++) {// adding each value of the noise layer to the noise// by increasing amplitude the rougher noises will have more impactperlinNoise[x][y] += noiseLayers[octave][x][y] * amplitude;}}}// normalize values so that they stay between 0..1for (int x = 0; x < width; x++) {for (int y = 0; y < height; y++) {perlinNoise[x][y] /= totalAmplitude;}}return perlinNoise;}/*** @param base base random float array* @param width width of noise array* @param height height of noise array* @param octave current layer* @return float array containing calculated "Perlin-Noise-Layer" values*/static float[][] generatePerlinNoiseLayer(float[][] base, int width, int height, int octave) {float[][] perlinNoiseLayer = new float[width][height];// calculate period (wavelength) for different shapesint period = 1 << octave; // 2^kfloat frequency = 1f / period; // 1/2^kfor (int x = 0; x < width; x++) {// calculates the horizontal sampling indicesint x0 = (x / period) * period;int x1 = (x0 + period) % width;float horizintalBlend = (x - x0) * frequency;for (int y = 0; y < height; y++) {// calculates the vertical sampling indicesint y0 = (y / period) * period;int y1 = (y0 + period) % height;float verticalBlend = (y - y0) * frequency;// blend top cornersfloat top = interpolate(base[x0][y0], base[x1][y0], horizintalBlend);// blend bottom cornersfloat bottom = interpolate(base[x0][y1], base[x1][y1], horizintalBlend);// blend top and bottom interpolation to get the final blend value for this cellperlinNoiseLayer[x][y] = interpolate(top, bottom, verticalBlend);}}return perlinNoiseLayer;}/*** @param a value of point a* @param b value of point b* @param alpha determine which value has more impact (closer to 0 -> a, closer to 1 -> b)* @return interpolated value*/static float interpolate(float a, float b, float alpha) {return a * (1 - alpha) + alpha * b;}public static void main(String[] args) {Scanner in = new Scanner(System.in);final int width;final int height;final int octaveCount;final float persistence;final long seed;final String charset;final float[][] perlinNoise;System.out.println("Width (int): ");width = in.nextInt();System.out.println("Height (int): ");height = in.nextInt();System.out.println("Octave count (int): ");octaveCount = in.nextInt();System.out.println("Persistence (float): ");persistence = in.nextFloat();System.out.println("Seed (long): ");seed = in.nextLong();System.out.println("Charset (String): ");charset = in.next();perlinNoise = generatePerlinNoise(width, height, octaveCount, persistence, seed);final char[] chars = charset.toCharArray();final int length = chars.length;final float step = 1f / length;// output based on charsetfor (int x = 0; x < width; x++) {for (int y = 0; y < height; y++) {float value = step;float noiseValue = perlinNoise[x][y];for (char c : chars) {if (noiseValue <= value) {System.out.print(c);break;}value += step;}}System.out.println();}in.close();}}
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