/** Copyright (c) 2003, 2017, Oracle and/or its affiliates. All rights reserved.* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.** This code is free software; you can redistribute it and/or modify it* under the terms of the GNU General Public License version 2 only, as* published by the Free Software Foundation. Oracle designates this* particular file as subject to the "Classpath" exception as provided* by Oracle in the LICENSE file that accompanied this code.** This code is distributed in the hope that it will be useful, but WITHOUT* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License* version 2 for more details (a copy is included in the LICENSE file that* accompanied this code).** You should have received a copy of the GNU General Public License version* 2 along with this work; if not, write to the Free Software Foundation,* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.** Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA* or visit www.oracle.com if you need additional information or have any* questions.*//** Portions Copyright IBM Corporation, 2001. All Rights Reserved.*/package java.math;/*** Specifies a <i>rounding behavior</i> for numerical operations* capable of discarding precision. Each rounding mode indicates how* the least significant returned digit of a rounded result is to be* calculated. If fewer digits are returned than the digits needed to* represent the exact numerical result, the discarded digits will be* referred to as the <i>discarded fraction</i> regardless the digits'* contribution to the value of the number. In other words,* considered as a numerical value, the discarded fraction could have* an absolute value greater than one.** <p>Each rounding mode description includes a table listing how* different two-digit decimal values would round to a one digit* decimal value under the rounding mode in question. The result* column in the tables could be gotten by creating a* {@code BigDecimal} number with the specified value, forming a* {@link MathContext} object with the proper settings* ({@code precision} set to {@code 1}, and the* {@code roundingMode} set to the rounding mode in question), and* calling {@link BigDecimal#round round} on this number with the* proper {@code MathContext}. A summary table showing the results* of these rounding operations for all rounding modes appears below.**<table class="striped">* <caption><b>Summary of Rounding Operations Under Different Rounding Modes</b></caption>* <thead>* <tr><th scope="col" rowspan="2">Input Number</th><th scope="col"colspan=8>Result of rounding input to one digit with the given* rounding mode</th>* <tr style="vertical-align:top">* <th>{@code UP}</th>* <th>{@code DOWN}</th>* <th>{@code CEILING}</th>* <th>{@code FLOOR}</th>* <th>{@code HALF_UP}</th>* <th>{@code HALF_DOWN}</th>* <th>{@code HALF_EVEN}</th>* <th>{@code UNNECESSARY}</th>* </thead>* <tbody style="text-align:right">** <tr><th scope="row">5.5</th> <td>6</td> <td>5</td> <td>6</td> <td>5</td> <td>6</td> <td>5</td> <td>6</td> <td>throw {@code ArithmeticException}</td>* <tr><th scope="row">2.5</th> <td>3</td> <td>2</td> <td>3</td> <td>2</td> <td>3</td> <td>2</td> <td>2</td> <td>throw {@code ArithmeticException}</td>* <tr><th scope="row">1.6</th> <td>2</td> <td>1</td> <td>2</td> <td>1</td> <td>2</td> <td>2</td> <td>2</td> <td>throw {@code ArithmeticException}</td>* <tr><th scope="row">1.1</th> <td>2</td> <td>1</td> <td>2</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>throw {@code ArithmeticException}</td>* <tr><th scope="row">1.0</th> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td>* <tr><th scope="row">-1.0</th> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td>* <tr><th scope="row">-1.1</th> <td>-2</td> <td>-1</td> <td>-1</td> <td>-2</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>throw {@code ArithmeticException}</td>* <tr><th scope="row">-1.6</th> <td>-2</td> <td>-1</td> <td>-1</td> <td>-2</td> <td>-2</td> <td>-2</td> <td>-2</td> <td>throw {@code ArithmeticException}</td>* <tr><th scope="row">-2.5</th> <td>-3</td> <td>-2</td> <td>-2</td> <td>-3</td> <td>-3</td> <td>-2</td> <td>-2</td> <td>throw {@code ArithmeticException}</td>* <tr><th scope="row">-5.5</th> <td>-6</td> <td>-5</td> <td>-5</td> <td>-6</td> <td>-6</td> <td>-5</td> <td>-6</td> <td>throw {@code ArithmeticException}</td>* </tbody>* </table>*** <p>This {@code enum} is intended to replace the integer-based* enumeration of rounding mode constants in {@link BigDecimal}* ({@link BigDecimal#ROUND_UP}, {@link BigDecimal#ROUND_DOWN},* etc. ).** @see BigDecimal* @see MathContext* @author Josh Bloch* @author Mike Cowlishaw* @author Joseph D. Darcy* @since 1.5*/@SuppressWarnings("deprecation") // Legacy rounding mode constants in BigDecimalpublic enum RoundingMode {/*** Rounding mode to round away from zero. Always increments the* digit prior to a non-zero discarded fraction. Note that this* rounding mode never decreases the magnitude of the calculated* value.**<p>Example:*<table class="striped">* <caption>Rounding mode UP Examples</caption>*<thead>*<tr style="vertical-align:top"><th scope="col">Input Number</th>* <th scope="col">Input rounded to one digit<br> with {@code UP} rounding*</thead>*<tbody style="text-align:right">*<tr><th scope="row">5.5</th> <td>6</td>*<tr><th scope="row">2.5</th> <td>3</td>*<tr><th scope="row">1.6</th> <td>2</td>*<tr><th scope="row">1.1</th> <td>2</td>*<tr><th scope="row">1.0</th> <td>1</td>*<tr><th scope="row">-1.0</th> <td>-1</td>*<tr><th scope="row">-1.1</th> <td>-2</td>*<tr><th scope="row">-1.6</th> <td>-2</td>*<tr><th scope="row">-2.5</th> <td>-3</td>*<tr><th scope="row">-5.5</th> <td>-6</td>*</tbody>*</table>*/UP(BigDecimal.ROUND_UP),/*** Rounding mode to round towards zero. Never increments the digit* prior to a discarded fraction (i.e., truncates). Note that this* rounding mode never increases the magnitude of the calculated value.**<p>Example:*<table class="striped">* <caption>Rounding mode DOWN Examples</caption>*<thead>*<tr style="vertical-align:top"><th scope="col">Input Number</th>* <th scope="col">Input rounded to one digit<br> with {@code DOWN} rounding*</thead>*<tbody style="text-align:right">*<tr><th scope="row">5.5</th> <td>5</td>*<tr><th scope="row">2.5</th> <td>2</td>*<tr><th scope="row">1.6</th> <td>1</td>*<tr><th scope="row">1.1</th> <td>1</td>*<tr><th scope="row">1.0</th> <td>1</td>*<tr><th scope="row">-1.0</th> <td>-1</td>*<tr><th scope="row">-1.1</th> <td>-1</td>*<tr><th scope="row">-1.6</th> <td>-1</td>*<tr><th scope="row">-2.5</th> <td>-2</td>*<tr><th scope="row">-5.5</th> <td>-5</td>*</tbody>*</table>*/DOWN(BigDecimal.ROUND_DOWN),/*** Rounding mode to round towards positive infinity. If the* result is positive, behaves as for {@code RoundingMode.UP};* if negative, behaves as for {@code RoundingMode.DOWN}. Note* that this rounding mode never decreases the calculated value.**<p>Example:*<table class="striped">* <caption>Rounding mode CEILING Examples</caption>*<thead>*<tr style="vertical-align:top"><th>Input Number</th>* <th>Input rounded to one digit<br> with {@code CEILING} rounding*</thead>*<tbody style="text-align:right">*<tr><th scope="row">5.5</th> <td>6</td>*<tr><th scope="row">2.5</th> <td>3</td>*<tr><th scope="row">1.6</th> <td>2</td>*<tr><th scope="row">1.1</th> <td>2</td>*<tr><th scope="row">1.0</th> <td>1</td>*<tr><th scope="row">-1.0</th> <td>-1</td>*<tr><th scope="row">-1.1</th> <td>-1</td>*<tr><th scope="row">-1.6</th> <td>-1</td>*<tr><th scope="row">-2.5</th> <td>-2</td>*<tr><th scope="row">-5.5</th> <td>-5</td>*</tbody>*</table>*/CEILING(BigDecimal.ROUND_CEILING),/*** Rounding mode to round towards negative infinity. If the* result is positive, behave as for {@code RoundingMode.DOWN};* if negative, behave as for {@code RoundingMode.UP}. Note that* this rounding mode never increases the calculated value.**<p>Example:*<table class="striped">* <caption>Rounding mode FLOOR Examples</caption>*<thead>*<tr style="vertical-align:top"><th scope="col">Input Number</th>* <th scope="col">Input rounded to one digit<br> with {@code FLOOR} rounding*</thead>*<tbody style="text-align:right">*<tr><th scope="row">5.5</th> <td>5</td>*<tr><th scope="row">2.5</th> <td>2</td>*<tr><th scope="row">1.6</th> <td>1</td>*<tr><th scope="row">1.1</th> <td>1</td>*<tr><th scope="row">1.0</th> <td>1</td>*<tr><th scope="row">-1.0</th> <td>-1</td>*<tr><th scope="row">-1.1</th> <td>-2</td>*<tr><th scope="row">-1.6</th> <td>-2</td>*<tr><th scope="row">-2.5</th> <td>-3</td>*<tr><th scope="row">-5.5</th> <td>-6</td>*</tbody>*</table>*/FLOOR(BigDecimal.ROUND_FLOOR),/*** Rounding mode to round towards {@literal "nearest neighbor"}* unless both neighbors are equidistant, in which case round up.* Behaves as for {@code RoundingMode.UP} if the discarded* fraction is ≥ 0.5; otherwise, behaves as for* {@code RoundingMode.DOWN}. Note that this is the rounding* mode commonly taught at school.**<p>Example:*<table class="striped">* <caption>Rounding mode HALF_UP Examples</caption>*<thead>*<tr style="vertical-align:top"><th scope="col">Input Number</th>* <th scope="col">Input rounded to one digit<br> with {@code HALF_UP} rounding*</thead>*<tbody style="text-align:right">*<tr><th scope="row">5.5</th> <td>6</td>*<tr><th scope="row">2.5</th> <td>3</td>*<tr><th scope="row">1.6</th> <td>2</td>*<tr><th scope="row">1.1</th> <td>1</td>*<tr><th scope="row">1.0</th> <td>1</td>*<tr><th scope="row">-1.0</th> <td>-1</td>*<tr><th scope="row">-1.1</th> <td>-1</td>*<tr><th scope="row">-1.6</th> <td>-2</td>*<tr><th scope="row">-2.5</th> <td>-3</td>*<tr><th scope="row">-5.5</th> <td>-6</td>*</tbody>*</table>*/HALF_UP(BigDecimal.ROUND_HALF_UP),/*** Rounding mode to round towards {@literal "nearest neighbor"}* unless both neighbors are equidistant, in which case round* down. Behaves as for {@code RoundingMode.UP} if the discarded* fraction is > 0.5; otherwise, behaves as for* {@code RoundingMode.DOWN}.**<p>Example:*<table class="striped">* <caption>Rounding mode HALF_DOWN Examples</caption>*<thead>*<tr style="vertical-align:top"><th scope="col">Input Number</th>* <th scope="col">Input rounded to one digit<br> with {@code HALF_DOWN} rounding*</thead>*<tbody style="text-align:right">*<tr><th scope="row">5.5</th> <td>5</td>*<tr><th scope="row">2.5</th> <td>2</td>*<tr><th scope="row">1.6</th> <td>2</td>*<tr><th scope="row">1.1</th> <td>1</td>*<tr><th scope="row">1.0</th> <td>1</td>*<tr><th scope="row">-1.0</th> <td>-1</td>*<tr><th scope="row">-1.1</th> <td>-1</td>*<tr><th scope="row">-1.6</th> <td>-2</td>*<tr><th scope="row">-2.5</th> <td>-2</td>*<tr><th scope="row">-5.5</th> <td>-5</td>*</tbody>*</table>*/HALF_DOWN(BigDecimal.ROUND_HALF_DOWN),/*** Rounding mode to round towards the {@literal "nearest neighbor"}* unless both neighbors are equidistant, in which case, round* towards the even neighbor. Behaves as for* {@code RoundingMode.HALF_UP} if the digit to the left of the* discarded fraction is odd; behaves as for* {@code RoundingMode.HALF_DOWN} if it's even. Note that this* is the rounding mode that statistically minimizes cumulative* error when applied repeatedly over a sequence of calculations.* It is sometimes known as {@literal "Banker's rounding,"} and is* chiefly used in the USA. This rounding mode is analogous to* the rounding policy used for {@code float} and {@code double}* arithmetic in Java.**<p>Example:*<table class="striped">* <caption>Rounding mode HALF_EVEN Examples</caption>*<thead>*<tr style="vertical-align:top"><th scope="col">Input Number</th>* <th scope="col">Input rounded to one digit<br> with {@code HALF_EVEN} rounding*</thead>*<tbody style="text-align:right">*<tr><th scope="row">5.5</th> <td>6</td>*<tr><th scope="row">2.5</th> <td>2</td>*<tr><th scope="row">1.6</th> <td>2</td>*<tr><th scope="row">1.1</th> <td>1</td>*<tr><th scope="row">1.0</th> <td>1</td>*<tr><th scope="row">-1.0</th> <td>-1</td>*<tr><th scope="row">-1.1</th> <td>-1</td>*<tr><th scope="row">-1.6</th> <td>-2</td>*<tr><th scope="row">-2.5</th> <td>-2</td>*<tr><th scope="row">-5.5</th> <td>-6</td>*</tbody>*</table>*/HALF_EVEN(BigDecimal.ROUND_HALF_EVEN),/*** Rounding mode to assert that the requested operation has an exact* result, hence no rounding is necessary. If this rounding mode is* specified on an operation that yields an inexact result, an* {@code ArithmeticException} is thrown.*<p>Example:*<table class="striped">* <caption>Rounding mode UNNECESSARY Examples</caption>*<thead>*<tr style="vertical-align:top"><th scope="col">Input Number</th>* <th scope="col">Input rounded to one digit<br> with {@code UNNECESSARY} rounding*</thead>*<tbody style="text-align:right">*<tr><th scope="row">5.5</th> <td>throw {@code ArithmeticException}</td>*<tr><th scope="row">2.5</th> <td>throw {@code ArithmeticException}</td>*<tr><th scope="row">1.6</th> <td>throw {@code ArithmeticException}</td>*<tr><th scope="row">1.1</th> <td>throw {@code ArithmeticException}</td>*<tr><th scope="row">1.0</th> <td>1</td>*<tr><th scope="row">-1.0</th> <td>-1</td>*<tr><th scope="row">-1.1</th> <td>throw {@code ArithmeticException}</td>*<tr><th scope="row">-1.6</th> <td>throw {@code ArithmeticException}</td>*<tr><th scope="row">-2.5</th> <td>throw {@code ArithmeticException}</td>*<tr><th scope="row">-5.5</th> <td>throw {@code ArithmeticException}</td>*</tbody>*</table>*/UNNECESSARY(BigDecimal.ROUND_UNNECESSARY);// Corresponding BigDecimal rounding constantfinal int oldMode;/*** Constructor** @param oldMode The {@code BigDecimal} constant corresponding to* this mode*/private RoundingMode(int oldMode) {this.oldMode = oldMode;}/*** Returns the {@code RoundingMode} object corresponding to a* legacy integer rounding mode constant in {@link BigDecimal}.** @param rm legacy integer rounding mode to convert* @return {@code RoundingMode} corresponding to the given integer.* @throws IllegalArgumentException integer is out of range*/public static RoundingMode valueOf(int rm) {switch(rm) {case BigDecimal.ROUND_UP:return UP;case BigDecimal.ROUND_DOWN:return DOWN;case BigDecimal.ROUND_CEILING:return CEILING;case BigDecimal.ROUND_FLOOR:return FLOOR;case BigDecimal.ROUND_HALF_UP:return HALF_UP;case BigDecimal.ROUND_HALF_DOWN:return HALF_DOWN;case BigDecimal.ROUND_HALF_EVEN:return HALF_EVEN;case BigDecimal.ROUND_UNNECESSARY:return UNNECESSARY;default:throw new IllegalArgumentException("argument out of range");}}}
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