/** Copyright (c) 1994, 2018, Oracle and/or its affiliates. All rights reserved.* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.** This code is free software; you can redistribute it and/or modify it* under the terms of the GNU General Public License version 2 only, as* published by the Free Software Foundation. Oracle designates this* particular file as subject to the "Classpath" exception as provided* by Oracle in the LICENSE file that accompanied this code.** This code is distributed in the hope that it will be useful, but WITHOUT* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License* version 2 for more details (a copy is included in the LICENSE file that* accompanied this code).** You should have received a copy of the GNU General Public License version* 2 along with this work; if not, write to the Free Software Foundation,* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.** Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA* or visit www.oracle.com if you need additional information or have any* questions.*/package java.lang;import jdk.internal.HotSpotIntrinsicCandidate;/*** Class {@code Object} is the root of the class hierarchy.* Every class has {@code Object} as a superclass. All objects,* including arrays, implement the methods of this class.** @author unascribed* @see java.lang.Class* @since 1.0*/public class Object {private static native void registerNatives();static {registerNatives();}/*** Constructs a new object.*/@HotSpotIntrinsicCandidatepublic Object() {}/*** Returns the runtime class of this {@code Object}. The returned* {@code Class} object is the object that is locked by {@code* static synchronized} methods of the represented class.** <p><b>The actual result type is {@code Class<? extends |X|>}* where {@code |X|} is the erasure of the static type of the* expression on which {@code getClass} is called.</b> For* example, no cast is required in this code fragment:</p>** <p>* {@code Number n = 0; }<br>* {@code Class<? extends Number> c = n.getClass(); }* </p>** @return The {@code Class} object that represents the runtime* class of this object.* @jls 15.8.2 Class Literals*/@HotSpotIntrinsicCandidatepublic final native Class<?> getClass();/*** Returns a hash code value for the object. This method is* supported for the benefit of hash tables such as those provided by* {@link java.util.HashMap}.* <p>* The general contract of {@code hashCode} is:* <ul>* <li>Whenever it is invoked on the same object more than once during* an execution of a Java application, the {@code hashCode} method* must consistently return the same integer, provided no information* used in {@code equals} comparisons on the object is modified.* This integer need not remain consistent from one execution of an* application to another execution of the same application.* <li>If two objects are equal according to the {@code equals(Object)}* method, then calling the {@code hashCode} method on each of* the two objects must produce the same integer result.* <li>It is <em>not</em> required that if two objects are unequal* according to the {@link java.lang.Object#equals(java.lang.Object)}* method, then calling the {@code hashCode} method on each of the* two objects must produce distinct integer results. However, the* programmer should be aware that producing distinct integer results* for unequal objects may improve the performance of hash tables.* </ul>** @implSpec* As far as is reasonably practical, the {@code hashCode} method defined* by class {@code Object} returns distinct integers for distinct objects.** @return a hash code value for this object.* @see java.lang.Object#equals(java.lang.Object)* @see java.lang.System#identityHashCode*/@HotSpotIntrinsicCandidatepublic native int hashCode();/*** Indicates whether some other object is "equal to" this one.* <p>* The {@code equals} method implements an equivalence relation* on non-null object references:* <ul>* <li>It is <i>reflexive</i>: for any non-null reference value* {@code x}, {@code x.equals(x)} should return* {@code true}.* <li>It is <i>symmetric</i>: for any non-null reference values* {@code x} and {@code y}, {@code x.equals(y)}* should return {@code true} if and only if* {@code y.equals(x)} returns {@code true}.* <li>It is <i>transitive</i>: for any non-null reference values* {@code x}, {@code y}, and {@code z}, if* {@code x.equals(y)} returns {@code true} and* {@code y.equals(z)} returns {@code true}, then* {@code x.equals(z)} should return {@code true}.* <li>It is <i>consistent</i>: for any non-null reference values* {@code x} and {@code y}, multiple invocations of* {@code x.equals(y)} consistently return {@code true}* or consistently return {@code false}, provided no* information used in {@code equals} comparisons on the* objects is modified.* <li>For any non-null reference value {@code x},* {@code x.equals(null)} should return {@code false}.* </ul>* <p>* The {@code equals} method for class {@code Object} implements* the most discriminating possible equivalence relation on objects;* that is, for any non-null reference values {@code x} and* {@code y}, this method returns {@code true} if and only* if {@code x} and {@code y} refer to the same object* ({@code x == y} has the value {@code true}).* <p>* Note that it is generally necessary to override the {@code hashCode}* method whenever this method is overridden, so as to maintain the* general contract for the {@code hashCode} method, which states* that equal objects must have equal hash codes.** @param obj the reference object with which to compare.* @return {@code true} if this object is the same as the obj* argument; {@code false} otherwise.* @see #hashCode()* @see java.util.HashMap*/public boolean equals(Object obj) {return (this == obj);}/*** Creates and returns a copy of this object. The precise meaning* of "copy" may depend on the class of the object. The general* intent is that, for any object {@code x}, the expression:* <blockquote>* <pre>* x.clone() != x</pre></blockquote>* will be true, and that the expression:* <blockquote>* <pre>* x.clone().getClass() == x.getClass()</pre></blockquote>* will be {@code true}, but these are not absolute requirements.* While it is typically the case that:* <blockquote>* <pre>* x.clone().equals(x)</pre></blockquote>* will be {@code true}, this is not an absolute requirement.* <p>* By convention, the returned object should be obtained by calling* {@code super.clone}. If a class and all of its superclasses (except* {@code Object}) obey this convention, it will be the case that* {@code x.clone().getClass() == x.getClass()}.* <p>* By convention, the object returned by this method should be independent* of this object (which is being cloned). To achieve this independence,* it may be necessary to modify one or more fields of the object returned* by {@code super.clone} before returning it. Typically, this means* copying any mutable objects that comprise the internal "deep structure"* of the object being cloned and replacing the references to these* objects with references to the copies. If a class contains only* primitive fields or references to immutable objects, then it is usually* the case that no fields in the object returned by {@code super.clone}* need to be modified.* <p>* The method {@code clone} for class {@code Object} performs a* specific cloning operation. First, if the class of this object does* not implement the interface {@code Cloneable}, then a* {@code CloneNotSupportedException} is thrown. Note that all arrays* are considered to implement the interface {@code Cloneable} and that* the return type of the {@code clone} method of an array type {@code T[]}* is {@code T[]} where T is any reference or primitive type.* Otherwise, this method creates a new instance of the class of this* object and initializes all its fields with exactly the contents of* the corresponding fields of this object, as if by assignment; the* contents of the fields are not themselves cloned. Thus, this method* performs a "shallow copy" of this object, not a "deep copy" operation.* <p>* The class {@code Object} does not itself implement the interface* {@code Cloneable}, so calling the {@code clone} method on an object* whose class is {@code Object} will result in throwing an* exception at run time.** @return a clone of this instance.* @throws CloneNotSupportedException if the object's class does not* support the {@code Cloneable} interface. Subclasses* that override the {@code clone} method can also* throw this exception to indicate that an instance cannot* be cloned.* @see java.lang.Cloneable*/@HotSpotIntrinsicCandidateprotected native Object clone() throws CloneNotSupportedException;/*** Returns a string representation of the object. In general, the* {@code toString} method returns a string that* "textually represents" this object. The result should* be a concise but informative representation that is easy for a* person to read.* It is recommended that all subclasses override this method.* <p>* The {@code toString} method for class {@code Object}* returns a string consisting of the name of the class of which the* object is an instance, the at-sign character `{@code @}', and* the unsigned hexadecimal representation of the hash code of the* object. In other words, this method returns a string equal to the* value of:* <blockquote>* <pre>* getClass().getName() + '@' + Integer.toHexString(hashCode())* </pre></blockquote>** @return a string representation of the object.*/public String toString() {return getClass().getName() + "@" + Integer.toHexString(hashCode());}/*** Wakes up a single thread that is waiting on this object's* monitor. If any threads are waiting on this object, one of them* is chosen to be awakened. The choice is arbitrary and occurs at* the discretion of the implementation. A thread waits on an object's* monitor by calling one of the {@code wait} methods.* <p>* The awakened thread will not be able to proceed until the current* thread relinquishes the lock on this object. The awakened thread will* compete in the usual manner with any other threads that might be* actively competing to synchronize on this object; for example, the* awakened thread enjoys no reliable privilege or disadvantage in being* the next thread to lock this object.* <p>* This method should only be called by a thread that is the owner* of this object's monitor. A thread becomes the owner of the* object's monitor in one of three ways:* <ul>* <li>By executing a synchronized instance method of that object.* <li>By executing the body of a {@code synchronized} statement* that synchronizes on the object.* <li>For objects of type {@code Class,} by executing a* synchronized static method of that class.* </ul>* <p>* Only one thread at a time can own an object's monitor.** @throws IllegalMonitorStateException if the current thread is not* the owner of this object's monitor.* @see java.lang.Object#notifyAll()* @see java.lang.Object#wait()*/@HotSpotIntrinsicCandidatepublic final native void notify();/*** Wakes up all threads that are waiting on this object's monitor. A* thread waits on an object's monitor by calling one of the* {@code wait} methods.* <p>* The awakened threads will not be able to proceed until the current* thread relinquishes the lock on this object. The awakened threads* will compete in the usual manner with any other threads that might* be actively competing to synchronize on this object; for example,* the awakened threads enjoy no reliable privilege or disadvantage in* being the next thread to lock this object.* <p>* This method should only be called by a thread that is the owner* of this object's monitor. See the {@code notify} method for a* description of the ways in which a thread can become the owner of* a monitor.** @throws IllegalMonitorStateException if the current thread is not* the owner of this object's monitor.* @see java.lang.Object#notify()* @see java.lang.Object#wait()*/@HotSpotIntrinsicCandidatepublic final native void notifyAll();/*** Causes the current thread to wait until it is awakened, typically* by being <em>notified</em> or <em>interrupted</em>.* <p>* In all respects, this method behaves as if {@code wait(0L, 0)}* had been called. See the specification of the {@link #wait(long, int)} method* for details.** @throws IllegalMonitorStateException if the current thread is not* the owner of the object's monitor* @throws InterruptedException if any thread interrupted the current thread before or* while the current thread was waiting. The <em>interrupted status</em> of the* current thread is cleared when this exception is thrown.* @see #notify()* @see #notifyAll()* @see #wait(long)* @see #wait(long, int)*/public final void wait() throws InterruptedException {wait(0L);}/*** Causes the current thread to wait until it is awakened, typically* by being <em>notified</em> or <em>interrupted</em>, or until a* certain amount of real time has elapsed.* <p>* In all respects, this method behaves as if {@code wait(timeoutMillis, 0)}* had been called. See the specification of the {@link #wait(long, int)} method* for details.** @param timeoutMillis the maximum time to wait, in milliseconds* @throws IllegalArgumentException if {@code timeoutMillis} is negative* @throws IllegalMonitorStateException if the current thread is not* the owner of the object's monitor* @throws InterruptedException if any thread interrupted the current thread before or* while the current thread was waiting. The <em>interrupted status</em> of the* current thread is cleared when this exception is thrown.* @see #notify()* @see #notifyAll()* @see #wait()* @see #wait(long, int)*/public final native void wait(long timeoutMillis) throws InterruptedException;/*** Causes the current thread to wait until it is awakened, typically* by being <em>notified</em> or <em>interrupted</em>, or until a* certain amount of real time has elapsed.* <p>* The current thread must own this object's monitor lock. See the* {@link #notify notify} method for a description of the ways in which* a thread can become the owner of a monitor lock.* <p>* This method causes the current thread (referred to here as <var>T</var>) to* place itself in the wait set for this object and then to relinquish any* and all synchronization claims on this object. Note that only the locks* on this object are relinquished; any other objects on which the current* thread may be synchronized remain locked while the thread waits.* <p>* Thread <var>T</var> then becomes disabled for thread scheduling purposes* and lies dormant until one of the following occurs:* <ul>* <li>Some other thread invokes the {@code notify} method for this* object and thread <var>T</var> happens to be arbitrarily chosen as* the thread to be awakened.* <li>Some other thread invokes the {@code notifyAll} method for this* object.* <li>Some other thread {@linkplain Thread#interrupt() interrupts}* thread <var>T</var>.* <li>The specified amount of real time has elapsed, more or less.* The amount of real time, in nanoseconds, is given by the expression* {@code 1000000 * timeoutMillis + nanos}. If {@code timeoutMillis} and {@code nanos}* are both zero, then real time is not taken into consideration and the* thread waits until awakened by one of the other causes.* <li>Thread <var>T</var> is awakened spuriously. (See below.)* </ul>* <p>* The thread <var>T</var> is then removed from the wait set for this* object and re-enabled for thread scheduling. It competes in the* usual manner with other threads for the right to synchronize on the* object; once it has regained control of the object, all its* synchronization claims on the object are restored to the status quo* ante - that is, to the situation as of the time that the {@code wait}* method was invoked. Thread <var>T</var> then returns from the* invocation of the {@code wait} method. Thus, on return from the* {@code wait} method, the synchronization state of the object and of* thread {@code T} is exactly as it was when the {@code wait} method* was invoked.* <p>* A thread can wake up without being notified, interrupted, or timing out, a* so-called <em>spurious wakeup</em>. While this will rarely occur in practice,* applications must guard against it by testing for the condition that should* have caused the thread to be awakened, and continuing to wait if the condition* is not satisfied. See the example below.* <p>* For more information on this topic, see section 14.2,* "Condition Queues," in Brian Goetz and others' <em>Java Concurrency* in Practice</em> (Addison-Wesley, 2006) or Item 69 in Joshua* Bloch's <em>Effective Java, Second Edition</em> (Addison-Wesley,* 2008).* <p>* If the current thread is {@linkplain java.lang.Thread#interrupt() interrupted}* by any thread before or while it is waiting, then an {@code InterruptedException}* is thrown. The <em>interrupted status</em> of the current thread is cleared when* this exception is thrown. This exception is not thrown until the lock status of* this object has been restored as described above.** @apiNote* The recommended approach to waiting is to check the condition being awaited in* a {@code while} loop around the call to {@code wait}, as shown in the example* below. Among other things, this approach avoids problems that can be caused* by spurious wakeups.** <pre>{@code* synchronized (obj) {* while (<condition does not hold> and <timeout not exceeded>) {* long timeoutMillis = ... ; // recompute timeout values* int nanos = ... ;* obj.wait(timeoutMillis, nanos);* }* ... // Perform action appropriate to condition or timeout* }* }</pre>** @param timeoutMillis the maximum time to wait, in milliseconds* @param nanos additional time, in nanoseconds, in the range range 0-999999 inclusive* @throws IllegalArgumentException if {@code timeoutMillis} is negative,* or if the value of {@code nanos} is out of range* @throws IllegalMonitorStateException if the current thread is not* the owner of the object's monitor* @throws InterruptedException if any thread interrupted the current thread before or* while the current thread was waiting. The <em>interrupted status</em> of the* current thread is cleared when this exception is thrown.* @see #notify()* @see #notifyAll()* @see #wait()* @see #wait(long)*/public final void wait(long timeoutMillis, int nanos) throws InterruptedException {if (timeoutMillis < 0) {throw new IllegalArgumentException("timeoutMillis value is negative");}if (nanos < 0 || nanos > 999999) {throw new IllegalArgumentException("nanosecond timeout value out of range");}if (nanos > 0 && timeoutMillis < Long.MAX_VALUE) {timeoutMillis++;}wait(timeoutMillis);}/*** Called by the garbage collector on an object when garbage collection* determines that there are no more references to the object.* A subclass overrides the {@code finalize} method to dispose of* system resources or to perform other cleanup.* <p>* The general contract of {@code finalize} is that it is invoked* if and when the Java™ virtual* machine has determined that there is no longer any* means by which this object can be accessed by any thread that has* not yet died, except as a result of an action taken by the* finalization of some other object or class which is ready to be* finalized. The {@code finalize} method may take any action, including* making this object available again to other threads; the usual purpose* of {@code finalize}, however, is to perform cleanup actions before* the object is irrevocably discarded. For example, the finalize method* for an object that represents an input/output connection might perform* explicit I/O transactions to break the connection before the object is* permanently discarded.* <p>* The {@code finalize} method of class {@code Object} performs no* special action; it simply returns normally. Subclasses of* {@code Object} may override this definition.* <p>* The Java programming language does not guarantee which thread will* invoke the {@code finalize} method for any given object. It is* guaranteed, however, that the thread that invokes finalize will not* be holding any user-visible synchronization locks when finalize is* invoked. If an uncaught exception is thrown by the finalize method,* the exception is ignored and finalization of that object terminates.* <p>* After the {@code finalize} method has been invoked for an object, no* further action is taken until the Java virtual machine has again* determined that there is no longer any means by which this object can* be accessed by any thread that has not yet died, including possible* actions by other objects or classes which are ready to be finalized,* at which point the object may be discarded.* <p>* The {@code finalize} method is never invoked more than once by a Java* virtual machine for any given object.* <p>* Any exception thrown by the {@code finalize} method causes* the finalization of this object to be halted, but is otherwise* ignored.** @apiNote* Classes that embed non-heap resources have many options* for cleanup of those resources. The class must ensure that the* lifetime of each instance is longer than that of any resource it embeds.* {@link java.lang.ref.Reference#reachabilityFence} can be used to ensure that* objects remain reachable while resources embedded in the object are in use.* <p>* A subclass should avoid overriding the {@code finalize} method* unless the subclass embeds non-heap resources that must be cleaned up* before the instance is collected.* Finalizer invocations are not automatically chained, unlike constructors.* If a subclass overrides {@code finalize} it must invoke the superclass* finalizer explicitly.* To guard against exceptions prematurely terminating the finalize chain,* the subclass should use a {@code try-finally} block to ensure* {@code super.finalize()} is always invoked. For example,* <pre>{@code @Override* protected void finalize() throws Throwable {* try {* ... // cleanup subclass state* } finally {* super.finalize();* }* }* }</pre>** @deprecated The finalization mechanism is inherently problematic.* Finalization can lead to performance issues, deadlocks, and hangs.* Errors in finalizers can lead to resource leaks; there is no way to cancel* finalization if it is no longer necessary; and no ordering is specified* among calls to {@code finalize} methods of different objects.* Furthermore, there are no guarantees regarding the timing of finalization.* The {@code finalize} method might be called on a finalizable object* only after an indefinite delay, if at all.** Classes whose instances hold non-heap resources should provide a method* to enable explicit release of those resources, and they should also* implement {@link AutoCloseable} if appropriate.* The {@link java.lang.ref.Cleaner} and {@link java.lang.ref.PhantomReference}* provide more flexible and efficient ways to release resources when an object* becomes unreachable.** @throws Throwable the {@code Exception} raised by this method* @see java.lang.ref.WeakReference* @see java.lang.ref.PhantomReference* @jls 12.6 Finalization of Class Instances*/@Deprecated(since="9")protected void finalize() throws Throwable { }}
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