同步操作将从 Tencent/UnLua 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
#include "TutorialBlueprintFunctionLibrary.h"#include "Kismet/KismetSystemLibrary.h"#include "UnLua.h"static void PrintScreen(const FString& Msg){UKismetSystemLibrary::PrintString(nullptr, Msg, true, false, FLinearColor(0, 0.66, 1), 100);}void UTutorialBlueprintFunctionLibrary::CallLuaByGlobalTable(){PrintScreen(TEXT("[C++]CallLuaByGlobalTable 开始"));UnLua::FLuaEnv Env;const auto bSuccess = Env.DoString("G_08_CppCallLua = require 'Tutorials.08_CppCallLua'");check(bSuccess);const auto RetValues = UnLua::CallTableFunc(Env.GetMainState(), "G_08_CppCallLua", "CallMe", 1.1f, 2.2f);check(RetValues.Num() == 1);const auto Msg = FString::Printf(TEXT("[C++]收到来自Lua的返回,结果=%f"), RetValues[0].Value<float>());PrintScreen(Msg);PrintScreen(TEXT("[C++]CallLuaByGlobalTable 结束"));}void UTutorialBlueprintFunctionLibrary::CallLuaByFLuaTable(){PrintScreen(TEXT("[C++]CallLuaByFLuaTable 开始"));UnLua::FLuaEnv Env;const auto Require = UnLua::FLuaFunction(&Env, "_G", "require");const auto RetValues1 = Require.Call("Tutorials.08_CppCallLua");check(RetValues1.Num() == 1);const auto RetValue = RetValues1[0];const auto LuaTable = UnLua::FLuaTable(&Env, RetValue);const auto RetValues2 = LuaTable.Call("CallMe", 3.3f, 4.4f);check(RetValues2.Num() == 1);const auto Msg = FString::Printf(TEXT("[C++]收到来自Lua的返回,结果=%f"), RetValues2[0].Value<float>());PrintScreen(Msg);PrintScreen(TEXT("[C++]CallLuaByFLuaTable 结束"));}bool CustomLoader1(const FString& RelativePath, TArray<uint8>& Data, FString& FullPath){const auto SlashedRelativePath = RelativePath.Replace(TEXT("."), TEXT("/"));FullPath = FString::Printf(TEXT("%s%s.lua"), *GLuaSrcFullPath, *SlashedRelativePath);if (FFileHelper::LoadFileToArray(Data, *FullPath, FILEREAD_Silent))return true;FullPath.ReplaceInline(TEXT(".lua"), TEXT("/Index.lua"));if (FFileHelper::LoadFileToArray(Data, *FullPath, FILEREAD_Silent))return true;return false;}bool CustomLoader2(const FString& RelativePath, TArray<uint8>& Data, FString& FullPath){const auto SlashedRelativePath = RelativePath.Replace(TEXT("."), TEXT("/"));const auto L = UnLua::GetState();lua_getglobal(L, "package");lua_getfield(L, -1, "path");const char* Path = lua_tostring(L, -1);lua_pop(L, 2);if (!Path)return false;TArray<FString> Parts;FString(Path).ParseIntoArray(Parts, TEXT(";"), false);for (auto& Part : Parts){Part.ReplaceInline(TEXT("?"), *SlashedRelativePath);FPaths::CollapseRelativeDirectories(Part);if (FPaths::IsRelative(Part))FullPath = FPaths::ConvertRelativePathToFull(GLuaSrcFullPath, Part);elseFullPath = Part;if (FFileHelper::LoadFileToArray(Data, *FullPath, FILEREAD_Silent))return true;}return false;}void UTutorialBlueprintFunctionLibrary::SetupCustomLoader(int Index){switch (Index){case 1:FUnLuaDelegates::CustomLoadLuaFile.BindStatic(CustomLoader1);break;case 2:FUnLuaDelegates::CustomLoadLuaFile.BindStatic(CustomLoader2);break;}}
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