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shane/LuaScriptCore

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2.3.2
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LuaScriptCore
/
LuaScriptCore.podspec
LuaScriptCore
/
LuaScriptCore.podspec
LuaScriptCore.podspec 6.36 KB
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#
# Be sure to run `pod spec lint LuaScriptCore.podspec' to ensure this is a
# valid spec and to remove all comments including this before submitting the spec.
#
# To learn more about Podspec attributes see http://docs.cocoapods.org/specification.html
# To see working Podspecs in the CocoaPods repo see https://github.com/CocoaPods/Specs/
#
Pod::Spec.new do |s|
# ――― Spec Metadata ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# These will help people to find your library, and whilst it
# can feel like a chore to fill in it's definitely to your advantage. The
# summary should be tweet-length, and the description more in depth.
#
s.name = "LuaScriptCore"
s.version = "2.4.0"
s.summary = "An easy-to-use OC-Lua bridge"
# This description is used to generate tags and improve search results.
# * Think: What does it do? Why did you write it? What is the focus?
# * Try to keep it short, snappy and to the point.
# * Write the description between the DESC delimiters below.
# * Finally, don't worry about the indent, CocoaPods strips it!
s.description = <<-DESC
An easy-to-use OC-Lua bridge
DESC
s.homepage = "https://vimfung.github.io/LuaScriptCore"
# s.screenshots = "www.example.com/screenshots_1.gif", "www.example.com/screenshots_2.gif"
# ――― Spec License ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Licensing your code is important. See http://choosealicense.com for more info.
# CocoaPods will detect a license file if there is a named LICENSE*
# Popular ones are 'MIT', 'BSD' and 'Apache License, Version 2.0'.
#
s.license = "Apache License, Version 2.0"
# s.license = { :type => "MIT", :file => "FILE_LICENSE" }
# ――― Author Metadata ――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Specify the authors of the library, with email addresses. Email addresses
# of the authors are extracted from the SCM log. E.g. $ git log. CocoaPods also
# accepts just a name if you'd rather not provide an email address.
#
# Specify a social_media_url where others can refer to, for example a twitter
# profile URL.
#
s.author = { "vimfung" => "vimfung@qq.com" }
# Or just: s.author = "vimfung"
# s.authors = { "vimfung" => "vimfung@qq.com" }
# s.social_media_url = "http://twitter.com/vimfung"
# ――― Platform Specifics ――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# If this Pod runs only on iOS or OS X, then specify the platform and
# the deployment target. You can optionally include the target after the platform.
#
# s.platform = :ios
# s.platform = :ios, "6.0"
# When using multiple platforms
s.ios.deployment_target = "8.0"
s.osx.deployment_target = "10.7"
# s.watchos.deployment_target = "2.0"
# s.tvos.deployment_target = "9.0"
# ――― Source Location ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Specify the location from where the source should be retrieved.
# Supports git, hg, bzr, svn and HTTP.
#
s.source = { :git => "https://github.com/vimfung/LuaScriptCore.git", :tag => "#{s.version}" }
# ――― Source Code ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# CocoaPods is smart about how it includes source code. For source files
# giving a folder will include any swift, h, m, mm, c & cpp files.
# For header files it will include any header in the folder.
# Not including the public_header_files will make all headers public.
#
#s.source_files = "Classes", "Classes/**/*.{h,m}"
#s.exclude_files = "Classes/Exclude"
# s.public_header_files = "Classes/**/*.h"
s.subspec 'Core' do |core|
core.source_files = 'Source/lua-core/src/*.{h,c}'
core.requires_arc = true
end
s.subspec 'OCLua' do |oclua|
oclua.source_files = 'Source/iOS_OSX/Code/**/*', "Source/iOS_OSX/*.{h,m}"
oclua.dependency 'LuaScriptCore/Core'
oclua.requires_arc = true
end
# ――― Resources ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# A list of resources included with the Pod. These are copied into the
# target bundle with a build phase script. Anything else will be cleaned.
# You can preserve files from being cleaned, please don't preserve
# non-essential files like tests, examples and documentation.
#
# s.resource = "icon.png"
# s.resources = "Resources/*.png"
# s.preserve_paths = "FilesToSave", "MoreFilesToSave"
# ――― Project Linking ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Link your library with frameworks, or libraries. Libraries do not include
# the lib prefix of their name.
#
# s.framework = "SomeFramework"
# s.frameworks = "SomeFramework", "AnotherFramework"
# s.library = "iconv"
# s.libraries = "iconv", "xml2"
# ――― Project Settings ――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# If your library depends on compiler flags you can set them in the xcconfig hash
# where they will only apply to your library. If you depend on other Podspecs
# you can include multiple dependencies to ensure it works.
s.requires_arc = true
s.xcconfig = { "OTHER_CFLAGS" => "-DTARGET_OS_IPHONE" }
# s.dependency "JSONKit", "~> 1.4"
end
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一款简单易用的多平台Lua桥接器,目前支持在iOS、Mac OS X、Android以及Unity3D中使用,让原生环境与Lua无障碍沟通。
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