同步操作将从 Zhaori/NodeGraphProcessor 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
<!DOCTYPE html><!--[if IE]><![endif]--><html><head><meta charset="utf-8"><meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"><title>Class ExposedParameterPropertyView</title><meta name="viewport" content="width=device-width"><meta name="title" content="Class ExposedParameterPropertyView"><meta name="generator" content="docfx 2.48.0.0"><link rel="shortcut icon" href="../favicon.ico"><link rel="stylesheet" href="../styles/docfx.vendor.css"><link rel="stylesheet" href="../styles/docfx.css"><link rel="stylesheet" href="../styles/main.css"><link href="https://fonts.googleapis.com/css?family=Roboto" rel="stylesheet"><meta property="docfx:navrel" content="../toc.html"><meta property="docfx:tocrel" content="toc.html"></head> <body data-spy="scroll" data-target="#affix" data-offset="120"><div id="wrapper"><header><nav id="autocollapse" class="navbar navbar-inverse ng-scope" role="navigation"><div class="container"><div class="navbar-header"><button type="button" class="navbar-toggle" data-toggle="collapse" data-target="#navbar"><span class="sr-only">Toggle navigation</span><span class="icon-bar"></span><span class="icon-bar"></span><span class="icon-bar"></span></button><a class="navbar-brand" href="../index.html"><img id="logo" class="svg" src="../logo.svg" alt=""></a></div><div class="collapse navbar-collapse" id="navbar"><form class="navbar-form navbar-right" role="search" id="search"><div class="form-group"><input type="text" class="form-control" id="search-query" placeholder="Search" autocomplete="off"></div></form></div></div></nav><div class="subnav navbar navbar-default"><div class="container hide-when-search" id="breadcrumb"><ul class="breadcrumb"><li></li></ul></div></div></header><div role="main" class="container body-content hide-when-search"><div class="sidenav hide-when-search"><a class="btn toc-toggle collapse" data-toggle="collapse" href="#sidetoggle" aria-expanded="false" aria-controls="sidetoggle">Show / Hide Table of Contents</a><div class="sidetoggle collapse" id="sidetoggle"><div id="sidetoc"></div></div></div><div class="article row grid-right"><div class="col-md-10"><article class="content wrap" id="_content" data-uid="GraphProcessor.ExposedParameterPropertyView"><h1 id="GraphProcessor_ExposedParameterPropertyView" data-uid="GraphProcessor.ExposedParameterPropertyView" class="text-break">Class ExposedParameterPropertyView</h1><div class="markdown level0 summary"></div><div class="markdown level0 conceptual"></div><div class="inheritance"><h5>Inheritance</h5><div class="level0"><span class="xref">System.Object</span></div><div class="level1"><span class="xref">UnityEngine.UIElements.CallbackEventHandler</span></div><div class="level2"><span class="xref">UnityEngine.UIElements.Focusable</span></div><div class="level3"><span class="xref">UnityEngine.UIElements.VisualElement</span></div><div class="level4"><span class="xref">ExposedParameterPropertyView</span></div></div><div classs="implements"><h5>Implements</h5><div><span class="xref">UnityEngine.UIElements.IEventHandler</span></div><div><span class="xref">UnityEngine.UIElements.ITransform</span></div><div><span class="xref">UnityEngine.UIElements.Experimental.ITransitionAnimations</span></div><div><span class="xref">UnityEngine.UIElements.IExperimentalFeatures</span></div><div><span class="xref">UnityEngine.UIElements.IVisualElementScheduler</span></div><div><span class="xref">UnityEngine.UIElements.IResolvedStyle</span></div></div><div class="inheritedMembers"><h5>Inherited Members</h5><div><span class="xref">UnityEngine.UIElements.VisualElement.disabledUssClassName</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.ExecuteDefaultAction(UnityEngine.UIElements.EventBase)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.Focus()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.SendEvent(UnityEngine.UIElements.EventBase)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.SetEnabledFromHierarchy(System.Boolean)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.SetEnabled(System.Boolean)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.MarkDirtyRepaint()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.ContainsPoint(UnityEngine.Vector2)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.Overlaps(UnityEngine.Rect)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.DoMeasure(System.Single, UnityEngine.UIElements.VisualElement.MeasureMode, System.Single, UnityEngine.UIElements.VisualElement.MeasureMode)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.ToString()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.GetClasses()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.ClearClassList()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.AddToClassList(System.String)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.RemoveFromClassList(System.String)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.ToggleInClassList(System.String)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.EnableInClassList(System.String, System.Boolean)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.ClassListContains(System.String)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.FindAncestorUserData()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Single, System.Single, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, System.Single>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Rect, UnityEngine.Rect, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Color, UnityEngine.Color, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector3, UnityEngine.Vector3, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector2, UnityEngine.Vector2, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Quaternion, UnityEngine.Quaternion, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, UnityEngine.UIElements.Experimental.StyleValues, System.Int32)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, System.Single>, System.Single, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, System.Single>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>, UnityEngine.Rect, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Color>, UnityEngine.Color, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>, UnityEngine.Vector3, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>, UnityEngine.Vector2, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>, UnityEngine.Quaternion, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, System.Int32)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Layout(UnityEngine.Rect, System.Int32)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.TopLeft(UnityEngine.Vector2, System.Int32)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Size(UnityEngine.Vector2, System.Int32)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Scale(System.Single, System.Int32)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Position(UnityEngine.Vector3, System.Int32)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Rotation(UnityEngine.Quaternion, System.Int32)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.Add(UnityEngine.UIElements.VisualElement)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.Insert(System.Int32, UnityEngine.UIElements.VisualElement)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.Remove(UnityEngine.UIElements.VisualElement)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.RemoveAt(System.Int32)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.Clear()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.ElementAt(System.Int32)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.IndexOf(UnityEngine.UIElements.VisualElement)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.Children()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.Sort(System.Comparison<UnityEngine.UIElements.VisualElement>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.BringToFront()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.SendToBack()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.PlaceBehind(UnityEngine.UIElements.VisualElement)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.PlaceInFront(UnityEngine.UIElements.VisualElement)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.RemoveFromHierarchy()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.GetFirstOfType<T>()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.GetFirstAncestorOfType<T>()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.Contains(UnityEngine.UIElements.VisualElement)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.FindCommonAncestor(UnityEngine.UIElements.VisualElement)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action<UnityEngine.UIElements.TimerState>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.viewDataKey</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.userData</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.canGrabFocus</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.focusController</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.usageHints</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.transform</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.position</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.rotation</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.scale</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.matrix</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.layout</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.contentRect</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.paddingRect</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.worldBound</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.localBound</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.worldTransform</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.pickingMode</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.name</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.enabledInHierarchy</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.enabledSelf</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.visible</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.generateVisualContent</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.experimental</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IExperimentalFeatures.animation</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.hierarchy</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.cacheAsBitmap</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.parent</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.panel</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.contentContainer</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.Item[System.Int32]</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.childCount</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.schedule</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.style</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.customStyle</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.resolvedStyle</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.width</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.height</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxWidth</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxHeight</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minWidth</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minHeight</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexBasis</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexGrow</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexShrink</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexDirection</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexWrap</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.left</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.top</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.right</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.bottom</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginLeft</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginTop</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginRight</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginBottom</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingLeft</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingTop</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingRight</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingBottom</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.position</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignSelf</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextAlign</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFontStyleAndWeight</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.fontSize</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.whiteSpace</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.color</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.backgroundColor</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderColor</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFont</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundScaleMode</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundImageTintColor</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignItems</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignContent</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.justifyContent</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftColor</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightColor</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopColor</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomColor</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftWidth</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightWidth</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopWidth</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomWidth</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopLeftRadius</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopRightRadius</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomLeftRadius</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomRightRadius</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceLeft</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceTop</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceRight</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceBottom</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.opacity</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.visibility</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.display</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.styleSheets</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.tooltip</span></div><div><span class="xref">UnityEngine.UIElements.Focusable.Blur()</span></div><div><span class="xref">UnityEngine.UIElements.Focusable.focusable</span></div><div><span class="xref">UnityEngine.UIElements.Focusable.tabIndex</span></div><div><span class="xref">UnityEngine.UIElements.Focusable.delegatesFocus</span></div><div><span class="xref">UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)</span></div><div><span class="xref">UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, TUserArgsType, UnityEngine.UIElements.TrickleDown)</span></div><div><span class="xref">UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)</span></div><div><span class="xref">UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, UnityEngine.UIElements.TrickleDown)</span></div><div><span class="xref">UnityEngine.UIElements.CallbackEventHandler.HandleEvent(UnityEngine.UIElements.EventBase)</span></div><div><span class="xref">UnityEngine.UIElements.CallbackEventHandler.HasTrickleDownHandlers()</span></div><div><span class="xref">UnityEngine.UIElements.CallbackEventHandler.HasBubbleUpHandlers()</span></div><div><span class="xref">UnityEngine.UIElements.CallbackEventHandler.ExecuteDefaultActionAtTarget(UnityEngine.UIElements.EventBase)</span></div></div><h6><strong>Namespace</strong>: <a class="xref" href="GraphProcessor.html">GraphProcessor</a></h6><h6><strong>Assembly</strong>: com.alelievr.NodeGraphProcessor.Editor.dll</h6><h5 id="GraphProcessor_ExposedParameterPropertyView_syntax">Syntax</h5><div class="codewrapper"><pre><code class="lang-csharp hljs">public class ExposedParameterPropertyView : VisualElement, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle</code></pre></div><h3 id="constructors">Constructors</h3><span class="small pull-right mobile-hide"><span class="divider">|</span><a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_ExposedParameterPropertyView__ctor_GraphProcessor_BaseGraphView_GraphProcessor_ExposedParameter_.md&value=---%0Auid%3A%20GraphProcessor.ExposedParameterPropertyView.%23ctor(GraphProcessor.BaseGraphView%2CGraphProcessor.ExposedParameter)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a></span><span class="small pull-right mobile-hide"><a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/Views/ExposedParameterPropertyView.cs/#L13">View Source</a></span><a id="GraphProcessor_ExposedParameterPropertyView__ctor_" data-uid="GraphProcessor.ExposedParameterPropertyView.#ctor*"></a><h4 id="GraphProcessor_ExposedParameterPropertyView__ctor_GraphProcessor_BaseGraphView_GraphProcessor_ExposedParameter_" data-uid="GraphProcessor.ExposedParameterPropertyView.#ctor(GraphProcessor.BaseGraphView,GraphProcessor.ExposedParameter)">ExposedParameterPropertyView(BaseGraphView, ExposedParameter)</h4><div class="markdown level1 summary"></div><div class="markdown level1 conceptual"></div><h5 class="decalaration">Declaration</h5><div class="codewrapper"><pre><code class="lang-csharp hljs">public ExposedParameterPropertyView(BaseGraphView graphView, ExposedParameter param)</code></pre></div><h5 class="parameters">Parameters</h5><table class="table table-bordered table-striped table-condensed"><thead><tr><th>Type</th><th>Name</th><th>Description</th></tr></thead><tbody><tr><td><a class="xref" href="GraphProcessor.BaseGraphView.html">BaseGraphView</a></td><td><span class="parametername">graphView</span></td><td></td></tr><tr><td><a class="xref" href="GraphProcessor.ExposedParameter.html">ExposedParameter</a></td><td><span class="parametername">param</span></td><td></td></tr></tbody></table><h3 id="fields">Fields</h3><span class="small pull-right mobile-hide"><span class="divider">|</span><a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_ExposedParameterPropertyView_baseGraphView.md&value=---%0Auid%3A%20GraphProcessor.ExposedParameterPropertyView.baseGraphView%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a></span><span class="small pull-right mobile-hide"><a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/Views/ExposedParameterPropertyView.cs/#L7">View Source</a></span><h4 id="GraphProcessor_ExposedParameterPropertyView_baseGraphView" data-uid="GraphProcessor.ExposedParameterPropertyView.baseGraphView">baseGraphView</h4><div class="markdown level1 summary"></div><div class="markdown level1 conceptual"></div><h5 class="decalaration">Declaration</h5><div class="codewrapper"><pre><code class="lang-csharp hljs">protected BaseGraphView baseGraphView</code></pre></div><h5 class="fieldValue">Field Value</h5><table class="table table-bordered table-striped table-condensed"><thead><tr><th>Type</th><th>Description</th></tr></thead><tbody><tr><td><a class="xref" href="GraphProcessor.BaseGraphView.html">BaseGraphView</a></td><td></td></tr></tbody></table><h3 id="properties">Properties</h3><span class="small pull-right mobile-hide"><span class="divider">|</span><a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_ExposedParameterPropertyView_hideInInspector.md&value=---%0Auid%3A%20GraphProcessor.ExposedParameterPropertyView.hideInInspector%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a></span><span class="small pull-right mobile-hide"><a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/Views/ExposedParameterPropertyView.cs/#L11">View Source</a></span><a id="GraphProcessor_ExposedParameterPropertyView_hideInInspector_" data-uid="GraphProcessor.ExposedParameterPropertyView.hideInInspector*"></a><h4 id="GraphProcessor_ExposedParameterPropertyView_hideInInspector" data-uid="GraphProcessor.ExposedParameterPropertyView.hideInInspector">hideInInspector</h4><div class="markdown level1 summary"></div><div class="markdown level1 conceptual"></div><h5 class="decalaration">Declaration</h5><div class="codewrapper"><pre><code class="lang-csharp hljs">public Toggle hideInInspector { get; }</code></pre></div><h5 class="propertyValue">Property Value</h5><table class="table table-bordered table-striped table-condensed"><thead><tr><th>Type</th><th>Description</th></tr></thead><tbody><tr><td><span class="xref">UnityEngine.UIElements.Toggle</span></td><td></td></tr></tbody></table><span class="small pull-right mobile-hide"><span class="divider">|</span><a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_ExposedParameterPropertyView_parameter.md&value=---%0Auid%3A%20GraphProcessor.ExposedParameterPropertyView.parameter%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a></span><span class="small pull-right mobile-hide"><a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/Views/ExposedParameterPropertyView.cs/#L9">View Source</a></span><a id="GraphProcessor_ExposedParameterPropertyView_parameter_" data-uid="GraphProcessor.ExposedParameterPropertyView.parameter*"></a><h4 id="GraphProcessor_ExposedParameterPropertyView_parameter" data-uid="GraphProcessor.ExposedParameterPropertyView.parameter">parameter</h4><div class="markdown level1 summary"></div><div class="markdown level1 conceptual"></div><h5 class="decalaration">Declaration</h5><div class="codewrapper"><pre><code class="lang-csharp hljs">public ExposedParameter parameter { get; }</code></pre></div><h5 class="propertyValue">Property Value</h5><table class="table table-bordered table-striped table-condensed"><thead><tr><th>Type</th><th>Description</th></tr></thead><tbody><tr><td><a class="xref" href="GraphProcessor.ExposedParameter.html">ExposedParameter</a></td><td></td></tr></tbody></table><h3 id="implements">Implements</h3><div><span class="xref">UnityEngine.UIElements.IEventHandler</span></div><div><span class="xref">UnityEngine.UIElements.ITransform</span></div><div><span class="xref">UnityEngine.UIElements.Experimental.ITransitionAnimations</span></div><div><span class="xref">UnityEngine.UIElements.IExperimentalFeatures</span></div><div><span class="xref">UnityEngine.UIElements.IVisualElementScheduler</span></div><div><span class="xref">UnityEngine.UIElements.IResolvedStyle</span></div></article></div><div class="hidden-sm col-md-2" role="complementary"><div class="sideaffix"><div class="contribution"><ul class="nav"><li><a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_ExposedParameterPropertyView.md&value=---%0Auid%3A%20GraphProcessor.ExposedParameterPropertyView%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a></li><li><a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/Views/ExposedParameterPropertyView.cs/#L5" class="contribution-link">View Source</a></li></ul></div><nav class="bs-docs-sidebar hidden-print hidden-xs hidden-sm affix" id="affix"><!-- <p><a class="back-to-top" href="#top">Back to top</a><p> --></nav></div></div></div></div><footer><div class="grad-bottom"></div><div class="footer"><div class="container"><span class="pull-right"><a href="#top">Back to top</a></span><span>Generated by 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