This action will force synchronization from Zhaori/NodeGraphProcessor, which will overwrite any changes that you have made since you forked the repository, and can not be recovered!!!
Synchronous operation will process in the background and will refresh the page when finishing processing. Please be patient.
<!DOCTYPE html><!--[if IE]><![endif]--><html><head><meta charset="utf-8"><meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"><title>Class ExposedParameterFieldView</title><meta name="viewport" content="width=device-width"><meta name="title" content="Class ExposedParameterFieldView"><meta name="generator" content="docfx 2.48.0.0"><link rel="shortcut icon" href="../favicon.ico"><link rel="stylesheet" href="../styles/docfx.vendor.css"><link rel="stylesheet" href="../styles/docfx.css"><link rel="stylesheet" href="../styles/main.css"><link href="https://fonts.googleapis.com/css?family=Roboto" rel="stylesheet"><meta property="docfx:navrel" content="../toc.html"><meta property="docfx:tocrel" content="toc.html"></head> <body data-spy="scroll" data-target="#affix" data-offset="120"><div id="wrapper"><header><nav id="autocollapse" class="navbar navbar-inverse ng-scope" role="navigation"><div class="container"><div class="navbar-header"><button type="button" class="navbar-toggle" data-toggle="collapse" data-target="#navbar"><span class="sr-only">Toggle navigation</span><span class="icon-bar"></span><span class="icon-bar"></span><span class="icon-bar"></span></button><a class="navbar-brand" href="../index.html"><img id="logo" class="svg" src="../logo.svg" alt=""></a></div><div class="collapse navbar-collapse" id="navbar"><form class="navbar-form navbar-right" role="search" id="search"><div class="form-group"><input type="text" class="form-control" id="search-query" placeholder="Search" autocomplete="off"></div></form></div></div></nav><div class="subnav navbar navbar-default"><div class="container hide-when-search" id="breadcrumb"><ul class="breadcrumb"><li></li></ul></div></div></header><div role="main" class="container body-content hide-when-search"><div class="sidenav hide-when-search"><a class="btn toc-toggle collapse" data-toggle="collapse" href="#sidetoggle" aria-expanded="false" aria-controls="sidetoggle">Show / Hide Table of Contents</a><div class="sidetoggle collapse" id="sidetoggle"><div id="sidetoc"></div></div></div><div class="article row grid-right"><div class="col-md-10"><article class="content wrap" id="_content" data-uid="GraphProcessor.ExposedParameterFieldView"><h1 id="GraphProcessor_ExposedParameterFieldView" data-uid="GraphProcessor.ExposedParameterFieldView" class="text-break">Class ExposedParameterFieldView</h1><div class="markdown level0 summary"></div><div class="markdown level0 conceptual"></div><div class="inheritance"><h5>Inheritance</h5><div class="level0"><span class="xref">System.Object</span></div><div class="level1"><span class="xref">UnityEngine.UIElements.CallbackEventHandler</span></div><div class="level2"><span class="xref">UnityEngine.UIElements.Focusable</span></div><div class="level3"><span class="xref">UnityEngine.UIElements.VisualElement</span></div><div class="level4"><span class="xref">UnityEditor.Experimental.GraphView.GraphElement</span></div><div class="level5"><span class="xref">UnityEditor.Experimental.GraphView.BlackboardField</span></div><div class="level6"><span class="xref">ExposedParameterFieldView</span></div></div><div classs="implements"><h5>Implements</h5><div><span class="xref">UnityEngine.UIElements.IEventHandler</span></div><div><span class="xref">UnityEngine.UIElements.ITransform</span></div><div><span class="xref">UnityEngine.UIElements.Experimental.ITransitionAnimations</span></div><div><span class="xref">UnityEngine.UIElements.IExperimentalFeatures</span></div><div><span class="xref">UnityEngine.UIElements.IVisualElementScheduler</span></div><div><span class="xref">UnityEngine.UIElements.IResolvedStyle</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.ISelectable</span></div></div><div class="inheritedMembers"><h5>Inherited Members</h5><div><span class="xref">UnityEditor.Experimental.GraphView.BlackboardField.ExecuteDefaultAction(UnityEngine.UIElements.EventBase)</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.BlackboardField.OpenTextEditor()</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.BlackboardField.text</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.BlackboardField.typeText</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.BlackboardField.icon</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.BlackboardField.highlighted</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.BlackboardField.blackboard</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.ResetLayer()</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.OnCustomStyleResolved(UnityEngine.UIElements.ICustomStyle)</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.IsSelectable()</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.IsMovable()</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.IsResizable()</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.IsDroppable()</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.IsAscendable()</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.IsRenamable()</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.GetGlobalCenter()</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.UpdatePresenterPosition()</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.GetPosition()</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.SetPosition(UnityEngine.Rect)</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.OnSelected()</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.OnUnselected()</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.HitTest(UnityEngine.Vector2)</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.Select(UnityEngine.UIElements.VisualElement, System.Boolean)</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.Unselect(UnityEngine.UIElements.VisualElement)</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.IsSelected(UnityEngine.UIElements.VisualElement)</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.elementTypeColor</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.layer</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.title</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.capabilities</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.GraphElement.selected</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.disabledUssClassName</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.Focus()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.SendEvent(UnityEngine.UIElements.EventBase)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.SetEnabledFromHierarchy(System.Boolean)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.SetEnabled(System.Boolean)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.MarkDirtyRepaint()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.ContainsPoint(UnityEngine.Vector2)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.Overlaps(UnityEngine.Rect)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.DoMeasure(System.Single, UnityEngine.UIElements.VisualElement.MeasureMode, System.Single, UnityEngine.UIElements.VisualElement.MeasureMode)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.ToString()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.GetClasses()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.ClearClassList()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.AddToClassList(System.String)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.RemoveFromClassList(System.String)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.ToggleInClassList(System.String)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.EnableInClassList(System.String, System.Boolean)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.ClassListContains(System.String)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.FindAncestorUserData()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Single, System.Single, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, System.Single>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Rect, UnityEngine.Rect, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Color, UnityEngine.Color, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector3, UnityEngine.Vector3, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector2, UnityEngine.Vector2, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Quaternion, UnityEngine.Quaternion, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, UnityEngine.UIElements.Experimental.StyleValues, System.Int32)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, System.Single>, System.Single, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, System.Single>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>, UnityEngine.Rect, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Color>, UnityEngine.Color, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>, UnityEngine.Vector3, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>, UnityEngine.Vector2, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>, UnityEngine.Quaternion, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, System.Int32)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Layout(UnityEngine.Rect, System.Int32)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.TopLeft(UnityEngine.Vector2, System.Int32)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Size(UnityEngine.Vector2, System.Int32)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Scale(System.Single, System.Int32)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Position(UnityEngine.Vector3, System.Int32)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Rotation(UnityEngine.Quaternion, System.Int32)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.Add(UnityEngine.UIElements.VisualElement)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.Insert(System.Int32, UnityEngine.UIElements.VisualElement)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.Remove(UnityEngine.UIElements.VisualElement)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.RemoveAt(System.Int32)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.Clear()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.ElementAt(System.Int32)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.IndexOf(UnityEngine.UIElements.VisualElement)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.Children()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.Sort(System.Comparison<UnityEngine.UIElements.VisualElement>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.BringToFront()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.SendToBack()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.PlaceBehind(UnityEngine.UIElements.VisualElement)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.PlaceInFront(UnityEngine.UIElements.VisualElement)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.RemoveFromHierarchy()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.GetFirstOfType<T>()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.GetFirstAncestorOfType<T>()</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.Contains(UnityEngine.UIElements.VisualElement)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.FindCommonAncestor(UnityEngine.UIElements.VisualElement)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action<UnityEngine.UIElements.TimerState>)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action)</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.viewDataKey</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.userData</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.canGrabFocus</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.focusController</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.usageHints</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.transform</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.position</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.rotation</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.scale</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.matrix</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.layout</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.contentRect</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.paddingRect</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.worldBound</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.localBound</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.worldTransform</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.pickingMode</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.name</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.enabledInHierarchy</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.enabledSelf</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.visible</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.generateVisualContent</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.experimental</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IExperimentalFeatures.animation</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.hierarchy</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.cacheAsBitmap</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.parent</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.panel</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.contentContainer</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.Item[System.Int32]</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.childCount</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.schedule</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.style</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.customStyle</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.resolvedStyle</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.width</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.height</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxWidth</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxHeight</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minWidth</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minHeight</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexBasis</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexGrow</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexShrink</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexDirection</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexWrap</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.left</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.top</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.right</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.bottom</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginLeft</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginTop</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginRight</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginBottom</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingLeft</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingTop</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingRight</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingBottom</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.position</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignSelf</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextAlign</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFontStyleAndWeight</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.fontSize</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.whiteSpace</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.color</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.backgroundColor</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderColor</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFont</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundScaleMode</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundImageTintColor</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignItems</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignContent</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.justifyContent</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftColor</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightColor</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopColor</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomColor</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftWidth</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightWidth</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopWidth</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomWidth</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopLeftRadius</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopRightRadius</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomLeftRadius</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomRightRadius</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceLeft</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceTop</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceRight</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceBottom</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.opacity</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.visibility</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.display</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.styleSheets</span></div><div><span class="xref">UnityEngine.UIElements.VisualElement.tooltip</span></div><div><span class="xref">UnityEngine.UIElements.Focusable.Blur()</span></div><div><span class="xref">UnityEngine.UIElements.Focusable.focusable</span></div><div><span class="xref">UnityEngine.UIElements.Focusable.tabIndex</span></div><div><span class="xref">UnityEngine.UIElements.Focusable.delegatesFocus</span></div><div><span class="xref">UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)</span></div><div><span class="xref">UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, TUserArgsType, UnityEngine.UIElements.TrickleDown)</span></div><div><span class="xref">UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)</span></div><div><span class="xref">UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, UnityEngine.UIElements.TrickleDown)</span></div><div><span class="xref">UnityEngine.UIElements.CallbackEventHandler.HandleEvent(UnityEngine.UIElements.EventBase)</span></div><div><span class="xref">UnityEngine.UIElements.CallbackEventHandler.HasTrickleDownHandlers()</span></div><div><span class="xref">UnityEngine.UIElements.CallbackEventHandler.HasBubbleUpHandlers()</span></div><div><span class="xref">UnityEngine.UIElements.CallbackEventHandler.ExecuteDefaultActionAtTarget(UnityEngine.UIElements.EventBase)</span></div></div><h6><strong>Namespace</strong>: <a class="xref" href="GraphProcessor.html">GraphProcessor</a></h6><h6><strong>Assembly</strong>: com.alelievr.NodeGraphProcessor.Editor.dll</h6><h5 id="GraphProcessor_ExposedParameterFieldView_syntax">Syntax</h5><div class="codewrapper"><pre><code class="lang-csharp hljs">public class ExposedParameterFieldView : BlackboardField, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, ISelectable</code></pre></div><h3 id="constructors">Constructors</h3><span class="small pull-right mobile-hide"><span class="divider">|</span><a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_ExposedParameterFieldView__ctor_GraphProcessor_BaseGraphView_GraphProcessor_ExposedParameter_.md&value=---%0Auid%3A%20GraphProcessor.ExposedParameterFieldView.%23ctor(GraphProcessor.BaseGraphView%2CGraphProcessor.ExposedParameter)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a></span><span class="small pull-right mobile-hide"><a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/Views/ExposedParameterFieldView.cs/#L18">View Source</a></span><a id="GraphProcessor_ExposedParameterFieldView__ctor_" data-uid="GraphProcessor.ExposedParameterFieldView.#ctor*"></a><h4 id="GraphProcessor_ExposedParameterFieldView__ctor_GraphProcessor_BaseGraphView_GraphProcessor_ExposedParameter_" data-uid="GraphProcessor.ExposedParameterFieldView.#ctor(GraphProcessor.BaseGraphView,GraphProcessor.ExposedParameter)">ExposedParameterFieldView(BaseGraphView, ExposedParameter)</h4><div class="markdown level1 summary"></div><div class="markdown level1 conceptual"></div><h5 class="decalaration">Declaration</h5><div class="codewrapper"><pre><code class="lang-csharp hljs">public ExposedParameterFieldView(BaseGraphView graphView, ExposedParameter param)</code></pre></div><h5 class="parameters">Parameters</h5><table class="table table-bordered table-striped table-condensed"><thead><tr><th>Type</th><th>Name</th><th>Description</th></tr></thead><tbody><tr><td><a class="xref" href="GraphProcessor.BaseGraphView.html">BaseGraphView</a></td><td><span class="parametername">graphView</span></td><td></td></tr><tr><td><a class="xref" href="GraphProcessor.ExposedParameter.html">ExposedParameter</a></td><td><span class="parametername">param</span></td><td></td></tr></tbody></table><h3 id="fields">Fields</h3><span class="small pull-right mobile-hide"><span class="divider">|</span><a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_ExposedParameterFieldView_graphView.md&value=---%0Auid%3A%20GraphProcessor.ExposedParameterFieldView.graphView%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a></span><span class="small pull-right mobile-hide"><a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/Views/ExposedParameterFieldView.cs/#L14">View Source</a></span><h4 id="GraphProcessor_ExposedParameterFieldView_graphView" data-uid="GraphProcessor.ExposedParameterFieldView.graphView">graphView</h4><div class="markdown level1 summary"></div><div class="markdown level1 conceptual"></div><h5 class="decalaration">Declaration</h5><div class="codewrapper"><pre><code class="lang-csharp hljs">protected BaseGraphView graphView</code></pre></div><h5 class="fieldValue">Field Value</h5><table class="table table-bordered table-striped table-condensed"><thead><tr><th>Type</th><th>Description</th></tr></thead><tbody><tr><td><a class="xref" href="GraphProcessor.BaseGraphView.html">BaseGraphView</a></td><td></td></tr></tbody></table><h3 id="properties">Properties</h3><span class="small pull-right mobile-hide"><span class="divider">|</span><a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_ExposedParameterFieldView_parameter.md&value=---%0Auid%3A%20GraphProcessor.ExposedParameterFieldView.parameter%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a></span><span class="small pull-right mobile-hide"><a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/Views/ExposedParameterFieldView.cs/#L16">View Source</a></span><a id="GraphProcessor_ExposedParameterFieldView_parameter_" data-uid="GraphProcessor.ExposedParameterFieldView.parameter*"></a><h4 id="GraphProcessor_ExposedParameterFieldView_parameter" data-uid="GraphProcessor.ExposedParameterFieldView.parameter">parameter</h4><div class="markdown level1 summary"></div><div class="markdown level1 conceptual"></div><h5 class="decalaration">Declaration</h5><div class="codewrapper"><pre><code class="lang-csharp hljs">public ExposedParameter parameter { get; }</code></pre></div><h5 class="propertyValue">Property Value</h5><table class="table table-bordered table-striped table-condensed"><thead><tr><th>Type</th><th>Description</th></tr></thead><tbody><tr><td><a class="xref" href="GraphProcessor.ExposedParameter.html">ExposedParameter</a></td><td></td></tr></tbody></table><h3 id="implements">Implements</h3><div><span class="xref">UnityEngine.UIElements.IEventHandler</span></div><div><span class="xref">UnityEngine.UIElements.ITransform</span></div><div><span class="xref">UnityEngine.UIElements.Experimental.ITransitionAnimations</span></div><div><span class="xref">UnityEngine.UIElements.IExperimentalFeatures</span></div><div><span class="xref">UnityEngine.UIElements.IVisualElementScheduler</span></div><div><span class="xref">UnityEngine.UIElements.IResolvedStyle</span></div><div><span class="xref">UnityEditor.Experimental.GraphView.ISelectable</span></div></article></div><div class="hidden-sm col-md-2" role="complementary"><div class="sideaffix"><div class="contribution"><ul class="nav"><li><a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_ExposedParameterFieldView.md&value=---%0Auid%3A%20GraphProcessor.ExposedParameterFieldView%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a></li><li><a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/Views/ExposedParameterFieldView.cs/#L12" class="contribution-link">View Source</a></li></ul></div><nav class="bs-docs-sidebar hidden-print hidden-xs hidden-sm affix" id="affix"><!-- <p><a class="back-to-top" href="#top">Back to top</a><p> --></nav></div></div></div></div><footer><div class="grad-bottom"></div><div class="footer"><div class="container"><span class="pull-right"><a href="#top">Back to top</a></span><span>Generated by <strong>DocFX</strong></span></div></div></footer></div><script type="text/javascript" src="../styles/docfx.vendor.js"></script><script type="text/javascript" src="../styles/docfx.js"></script><script type="text/javascript" src="../styles/main.js"></script></body></html>
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。