/** Copyright (C) 2009 The Android Open Source Project** Licensed under the Apache License, Version 2.0 (the "License");* you may not use this file except in compliance with the License.* You may obtain a copy of the License at** http://www.apache.org/licenses/LICENSE-2.0** Unless required by applicable law or agreed to in writing, software* distributed under the License is distributed on an "AS IS" BASIS,* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.* See the License for the specific language governing permissions and* limitations under the License.*/#include "rsDevice.h"#include "rsContext.h"using namespace android;using namespace android::renderscript;Device::Device() {mForceSW = false;}Device::~Device() {}void Device::addContext(Context *rsc) {mContexts.push(rsc);}void Device::removeContext(Context *rsc) {for (size_t idx=0; idx < mContexts.size(); idx++) {if (mContexts[idx] == rsc) {mContexts.removeAt(idx);break;}}}extern "C" RsDevice rsDeviceCreate() {Device * d = new Device();return d;}extern "C" void rsDeviceDestroy(RsDevice dev) {Device * d = static_cast<Device *>(dev);delete d;}extern "C" void rsDeviceSetConfig(RsDevice dev, RsDeviceParam p, int32_t value) {Device * d = static_cast<Device *>(dev);if (p == RS_DEVICE_PARAM_FORCE_SOFTWARE_GL) {d->mForceSW = value != 0;return;}rsAssert(0);}
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