# Setup file from the pygame project#--StartConfigSDL = -I/usr/include/SDL -D_REENTRANT -lSDLFONT = -lSDL_ttfIMAGE = -lSDL_imageMIXER = -lSDL_mixerSMPEG = -lsmpegPNG = -lpngJPEG = -ljpegSCRAP = -lX11PORTMIDI = -lportmidiPORTTIME = -lporttime#--EndConfig#DEBUG = -C-W -C-WallDEBUG =#the following modules are optional. you will want to compile#everything you can, but you can ignore ones you don't have#dependencies for, just comment them outimageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG)font src/font.c $(SDL) $(FONT) $(DEBUG)mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG)mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG)_numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG)_numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG)movie src/movie.c $(SDL) $(SMPEG) $(DEBUG)scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG)_camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG)pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG)GFX = src/SDL_gfx/SDL_gfxPrimitives.c#GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.cgfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG)#these modules are required for pygame to run. they only require#SDL as a dependency. these should not be alteredbase src/base.c $(SDL) $(DEBUG)cdrom src/cdrom.c $(SDL) $(DEBUG)color src/color.c $(SDL) $(DEBUG)constants src/constants.c $(SDL) $(DEBUG)display src/display.c $(SDL) $(DEBUG)event src/event.c $(SDL) $(DEBUG)fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG)key src/key.c $(SDL) $(DEBUG)mouse src/mouse.c $(SDL) $(DEBUG)rect src/rect.c $(SDL) $(DEBUG)rwobject src/rwobject.c $(SDL) $(DEBUG)surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG)surflock src/surflock.c $(SDL) $(DEBUG)time src/time.c $(SDL) $(DEBUG)joystick src/joystick.c $(SDL) $(DEBUG)draw src/draw.c $(SDL) $(DEBUG)image src/image.c $(SDL) $(DEBUG)overlay src/overlay.c $(SDL) $(DEBUG)transform src/transform.c src/rotozoom.c src/scale2x.c src/scale_mmx.c $(SDL) $(DEBUG)mask src/mask.c src/bitmask.c $(SDL) $(DEBUG)bufferproxy src/bufferproxy.c $(SDL) $(DEBUG)pixelarray src/pixelarray.c $(SDL) $(DEBUG)_arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG)
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