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python3.8.1
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turtle.rst
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turtle.rst
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zhangweibo 提交于 2021年11月16日 09:46 +08:00 . git init

:mod:`turtle` --- Turtle graphics

.. module:: turtle
 :synopsis: An educational framework for simple graphics applications

.. sectionauthor:: Gregor Lingl <gregor.lingl@aon.at>

Source code: :source:`Lib/turtle.py`

.. testsetup:: default

 from turtle import *
 turtle = Turtle()


Introduction

Turtle graphics is a popular way for introducing programming to kids. It was part of the original Logo programming language developed by Wally Feurzeig, Seymour Papert and Cynthia Solomon in 1967.

Imagine a robotic turtle starting at (0, 0) in the x-y plane. After an import turtle, give it the command turtle.forward(15), and it moves (on-screen!) 15 pixels in the direction it is facing, drawing a line as it moves. Give it the command turtle.right(25), and it rotates in-place 25 degrees clockwise.

Turtle star

Turtle can draw intricate shapes using programs that repeat simple moves.

turtle-star.*
.. literalinclude:: ../includes/turtle-star.py

By combining together these and similar commands, intricate shapes and pictures can easily be drawn.

The :mod:`turtle` module is an extended reimplementation of the same-named module from the Python standard distribution up to version Python 2.5.

It tries to keep the merits of the old turtle module and to be (nearly) 100% compatible with it. This means in the first place to enable the learning programmer to use all the commands, classes and methods interactively when using the module from within IDLE run with the -n switch.

The turtle module provides turtle graphics primitives, in both object-oriented and procedure-oriented ways. Because it uses :mod:`tkinter` for the underlying graphics, it needs a version of Python installed with Tk support.

The object-oriented interface uses essentially two+two classes:

  1. The :class:`TurtleScreen` class defines graphics windows as a playground for the drawing turtles. Its constructor needs a :class:`tkinter.Canvas` or a :class:`ScrolledCanvas` as argument. It should be used when :mod:`turtle` is used as part of some application.

    The function :func:`Screen` returns a singleton object of a :class:`TurtleScreen` subclass. This function should be used when :mod:`turtle` is used as a standalone tool for doing graphics. As a singleton object, inheriting from its class is not possible.

    All methods of TurtleScreen/Screen also exist as functions, i.e. as part of the procedure-oriented interface.

  2. :class:`RawTurtle` (alias: :class:`RawPen`) defines Turtle objects which draw on a :class:`TurtleScreen`. Its constructor needs a Canvas, ScrolledCanvas or TurtleScreen as argument, so the RawTurtle objects know where to draw.

    Derived from RawTurtle is the subclass :class:`Turtle` (alias: :class:`Pen`), which draws on "the" :class:`Screen` instance which is automatically created, if not already present.

    All methods of RawTurtle/Turtle also exist as functions, i.e. part of the procedure-oriented interface.

The procedural interface provides functions which are derived from the methods of the classes :class:`Screen` and :class:`Turtle`. They have the same names as the corresponding methods. A screen object is automatically created whenever a function derived from a Screen method is called. An (unnamed) turtle object is automatically created whenever any of the functions derived from a Turtle method is called.

To use multiple turtles on a screen one has to use the object-oriented interface.

Note

In the following documentation the argument list for functions is given. Methods, of course, have the additional first argument self which is omitted here.

Overview of available Turtle and Screen methods

Turtle methods

Turtle motion
Move and draw
Tell Turtle's state
Setting and measurement
Pen control
Drawing state
Color control
Filling
More drawing control
Turtle state
Visibility
Appearance
Using events
Special Turtle methods

Methods of TurtleScreen/Screen

Window control
Animation control
Using screen events
Settings and special methods
Input methods
Methods specific to Screen

Methods of RawTurtle/Turtle and corresponding functions

Most of the examples in this section refer to a Turtle instance called turtle.

Turtle motion

.. function:: forward(distance)
 fd(distance)

 :param distance: a number (integer or float)

 Move the turtle forward by the specified *distance*, in the direction the
 turtle is headed.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.position()
 (0.00,0.00)
 >>> turtle.forward(25)
 >>> turtle.position()
 (25.00,0.00)
 >>> turtle.forward(-75)
 >>> turtle.position()
 (-50.00,0.00)


.. function:: back(distance)
 bk(distance)
 backward(distance)

 :param distance: a number

 Move the turtle backward by *distance*, opposite to the direction the
 turtle is headed. Do not change the turtle's heading.

 .. doctest::
 :hide:

 >>> turtle.goto(0, 0)

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.position()
 (0.00,0.00)
 >>> turtle.backward(30)
 >>> turtle.position()
 (-30.00,0.00)


.. function:: right(angle)
 rt(angle)

 :param angle: a number (integer or float)

 Turn turtle right by *angle* units. (Units are by default degrees, but
 can be set via the :func:`degrees` and :func:`radians` functions.) Angle
 orientation depends on the turtle mode, see :func:`mode`.

 .. doctest::
 :skipif: _tkinter is None
 :hide:

 >>> turtle.setheading(22)

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.heading()
 22.0
 >>> turtle.right(45)
 >>> turtle.heading()
 337.0


.. function:: left(angle)
 lt(angle)

 :param angle: a number (integer or float)

 Turn turtle left by *angle* units. (Units are by default degrees, but
 can be set via the :func:`degrees` and :func:`radians` functions.) Angle
 orientation depends on the turtle mode, see :func:`mode`.

 .. doctest::
 :skipif: _tkinter is None
 :hide:

 >>> turtle.setheading(22)

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.heading()
 22.0
 >>> turtle.left(45)
 >>> turtle.heading()
 67.0


.. function:: goto(x, y=None)
 setpos(x, y=None)
 setposition(x, y=None)

 :param x: a number or a pair/vector of numbers
 :param y: a number or ``None``

 If *y* is ``None``, *x* must be a pair of coordinates or a :class:`Vec2D`
 (e.g. as returned by :func:`pos`).

 Move turtle to an absolute position. If the pen is down, draw line. Do
 not change the turtle's orientation.

 .. doctest::
 :skipif: _tkinter is None
 :hide:

 >>> turtle.goto(0, 0)

 .. doctest::
 :skipif: _tkinter is None

 >>> tp = turtle.pos()
 >>> tp
 (0.00,0.00)
 >>> turtle.setpos(60,30)
 >>> turtle.pos()
 (60.00,30.00)
 >>> turtle.setpos((20,80))
 >>> turtle.pos()
 (20.00,80.00)
 >>> turtle.setpos(tp)
 >>> turtle.pos()
 (0.00,0.00)


.. function:: setx(x)

 :param x: a number (integer or float)

 Set the turtle's first coordinate to *x*, leave second coordinate
 unchanged.

 .. doctest::
 :skipif: _tkinter is None
 :hide:

 >>> turtle.goto(0, 240)

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.position()
 (0.00,240.00)
 >>> turtle.setx(10)
 >>> turtle.position()
 (10.00,240.00)


.. function:: sety(y)

 :param y: a number (integer or float)

 Set the turtle's second coordinate to *y*, leave first coordinate unchanged.

 .. doctest::
 :skipif: _tkinter is None
 :hide:

 >>> turtle.goto(0, 40)

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.position()
 (0.00,40.00)
 >>> turtle.sety(-10)
 >>> turtle.position()
 (0.00,-10.00)


.. function:: setheading(to_angle)
 seth(to_angle)

 :param to_angle: a number (integer or float)

 Set the orientation of the turtle to *to_angle*. Here are some common
 directions in degrees:

 =================== ====================
 standard mode logo mode
 =================== ====================
 0 - east 0 - north
 90 - north 90 - east
 180 - west 180 - south
 270 - south 270 - west
 =================== ====================

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.setheading(90)
 >>> turtle.heading()
 90.0


.. function:: home()

 Move turtle to the origin -- coordinates (0,0) -- and set its heading to
 its start-orientation (which depends on the mode, see :func:`mode`).

 .. doctest::
 :skipif: _tkinter is None
 :hide:

 >>> turtle.setheading(90)
 >>> turtle.goto(0, -10)

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.heading()
 90.0
 >>> turtle.position()
 (0.00,-10.00)
 >>> turtle.home()
 >>> turtle.position()
 (0.00,0.00)
 >>> turtle.heading()
 0.0


.. function:: circle(radius, extent=None, steps=None)

 :param radius: a number
 :param extent: a number (or ``None``)
 :param steps: an integer (or ``None``)

 Draw a circle with given *radius*. The center is *radius* units left of
 the turtle; *extent* -- an angle -- determines which part of the circle
 is drawn. If *extent* is not given, draw the entire circle. If *extent*
 is not a full circle, one endpoint of the arc is the current pen
 position. Draw the arc in counterclockwise direction if *radius* is
 positive, otherwise in clockwise direction. Finally the direction of the
 turtle is changed by the amount of *extent*.

 As the circle is approximated by an inscribed regular polygon, *steps*
 determines the number of steps to use. If not given, it will be
 calculated automatically. May be used to draw regular polygons.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.home()
 >>> turtle.position()
 (0.00,0.00)
 >>> turtle.heading()
 0.0
 >>> turtle.circle(50)
 >>> turtle.position()
 (-0.00,0.00)
 >>> turtle.heading()
 0.0
 >>> turtle.circle(120, 180) # draw a semicircle
 >>> turtle.position()
 (0.00,240.00)
 >>> turtle.heading()
 180.0


.. function:: dot(size=None, *color)

 :param size: an integer >= 1 (if given)
 :param color: a colorstring or a numeric color tuple

 Draw a circular dot with diameter *size*, using *color*. If *size* is
 not given, the maximum of pensize+4 and 2*pensize is used.


 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.home()
 >>> turtle.dot()
 >>> turtle.fd(50); turtle.dot(20, "blue"); turtle.fd(50)
 >>> turtle.position()
 (100.00,-0.00)
 >>> turtle.heading()
 0.0


.. function:: stamp()

 Stamp a copy of the turtle shape onto the canvas at the current turtle
 position. Return a stamp_id for that stamp, which can be used to delete
 it by calling ``clearstamp(stamp_id)``.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.color("blue")
 >>> turtle.stamp()
 11
 >>> turtle.fd(50)


.. function:: clearstamp(stampid)

 :param stampid: an integer, must be return value of previous
 :func:`stamp` call

 Delete stamp with given *stampid*.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.position()
 (150.00,-0.00)
 >>> turtle.color("blue")
 >>> astamp = turtle.stamp()
 >>> turtle.fd(50)
 >>> turtle.position()
 (200.00,-0.00)
 >>> turtle.clearstamp(astamp)
 >>> turtle.position()
 (200.00,-0.00)


.. function:: clearstamps(n=None)

 :param n: an integer (or ``None``)

 Delete all or first/last *n* of turtle's stamps. If *n* is ``None``, delete
 all stamps, if *n* > 0 delete first *n* stamps, else if *n* < 0 delete
 last *n* stamps.

 .. doctest::

 >>> for i in range(8):
 ... turtle.stamp(); turtle.fd(30)
 13
 14
 15
 16
 17
 18
 19
 20
 >>> turtle.clearstamps(2)
 >>> turtle.clearstamps(-2)
 >>> turtle.clearstamps()


.. function:: undo()

 Undo (repeatedly) the last turtle action(s). Number of available
 undo actions is determined by the size of the undobuffer.

 .. doctest::
 :skipif: _tkinter is None

 >>> for i in range(4):
 ... turtle.fd(50); turtle.lt(80)
 ...
 >>> for i in range(8):
 ... turtle.undo()


.. function:: speed(speed=None)

 :param speed: an integer in the range 0..10 or a speedstring (see below)

 Set the turtle's speed to an integer value in the range 0..10. If no
 argument is given, return current speed.

 If input is a number greater than 10 or smaller than 0.5, speed is set
 to 0. Speedstrings are mapped to speedvalues as follows:

 * "fastest": 0
 * "fast": 10
 * "normal": 6
 * "slow": 3
 * "slowest": 1

 Speeds from 1 to 10 enforce increasingly faster animation of line drawing
 and turtle turning.

 Attention: *speed* = 0 means that *no* animation takes
 place. forward/back makes turtle jump and likewise left/right make the
 turtle turn instantly.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.speed()
 3
 >>> turtle.speed('normal')
 >>> turtle.speed()
 6
 >>> turtle.speed(9)
 >>> turtle.speed()
 9


Tell Turtle's state

.. function:: position()
 pos()

 Return the turtle's current location (x,y) (as a :class:`Vec2D` vector).

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.pos()
 (440.00,-0.00)


.. function:: towards(x, y=None)

 :param x: a number or a pair/vector of numbers or a turtle instance
 :param y: a number if *x* is a number, else ``None``

 Return the angle between the line from turtle position to position specified
 by (x,y), the vector or the other turtle. This depends on the turtle's start
 orientation which depends on the mode - "standard"/"world" or "logo").

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.goto(10, 10)
 >>> turtle.towards(0,0)
 225.0


.. function:: xcor()

 Return the turtle's x coordinate.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.home()
 >>> turtle.left(50)
 >>> turtle.forward(100)
 >>> turtle.pos()
 (64.28,76.60)
 >>> print(round(turtle.xcor(), 5))
 64.27876


.. function:: ycor()

 Return the turtle's y coordinate.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.home()
 >>> turtle.left(60)
 >>> turtle.forward(100)
 >>> print(turtle.pos())
 (50.00,86.60)
 >>> print(round(turtle.ycor(), 5))
 86.60254


.. function:: heading()

 Return the turtle's current heading (value depends on the turtle mode, see
 :func:`mode`).

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.home()
 >>> turtle.left(67)
 >>> turtle.heading()
 67.0


.. function:: distance(x, y=None)

 :param x: a number or a pair/vector of numbers or a turtle instance
 :param y: a number if *x* is a number, else ``None``

 Return the distance from the turtle to (x,y), the given vector, or the given
 other turtle, in turtle step units.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.home()
 >>> turtle.distance(30,40)
 50.0
 >>> turtle.distance((30,40))
 50.0
 >>> joe = Turtle()
 >>> joe.forward(77)
 >>> turtle.distance(joe)
 77.0


Settings for measurement

.. function:: degrees(fullcircle=360.0)

 :param fullcircle: a number

 Set angle measurement units, i.e. set number of "degrees" for a full circle.
 Default value is 360 degrees.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.home()
 >>> turtle.left(90)
 >>> turtle.heading()
 90.0

 Change angle measurement unit to grad (also known as gon,
 grade, or gradian and equals 1/100-th of the right angle.)
 >>> turtle.degrees(400.0)
 >>> turtle.heading()
 100.0
 >>> turtle.degrees(360)
 >>> turtle.heading()
 90.0


.. function:: radians()

 Set the angle measurement units to radians. Equivalent to
 ``degrees(2*math.pi)``.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.home()
 >>> turtle.left(90)
 >>> turtle.heading()
 90.0
 >>> turtle.radians()
 >>> turtle.heading()
 1.5707963267948966

 .. doctest::
 :skipif: _tkinter is None
 :hide:

 >>> turtle.degrees(360)


Pen control

Drawing state

.. function:: pendown()
 pd()
 down()

 Pull the pen down -- drawing when moving.


.. function:: penup()
 pu()
 up()

 Pull the pen up -- no drawing when moving.


.. function:: pensize(width=None)
 width(width=None)

 :param width: a positive number

 Set the line thickness to *width* or return it. If resizemode is set to
 "auto" and turtleshape is a polygon, that polygon is drawn with the same line
 thickness. If no argument is given, the current pensize is returned.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.pensize()
 1
 >>> turtle.pensize(10) # from here on lines of width 10 are drawn


.. function:: pen(pen=None, **pendict)

 :param pen: a dictionary with some or all of the below listed keys
 :param pendict: one or more keyword-arguments with the below listed keys as keywords

 Return or set the pen's attributes in a "pen-dictionary" with the following
 key/value pairs:

 * "shown": True/False
 * "pendown": True/False
 * "pencolor": color-string or color-tuple
 * "fillcolor": color-string or color-tuple
 * "pensize": positive number
 * "speed": number in range 0..10
 * "resizemode": "auto" or "user" or "noresize"
 * "stretchfactor": (positive number, positive number)
 * "outline": positive number
 * "tilt": number

 This dictionary can be used as argument for a subsequent call to :func:`pen`
 to restore the former pen-state. Moreover one or more of these attributes
 can be provided as keyword-arguments. This can be used to set several pen
 attributes in one statement.

 .. doctest::
 :skipif: _tkinter is None
 :options: +NORMALIZE_WHITESPACE

 >>> turtle.pen(fillcolor="black", pencolor="red", pensize=10)
 >>> sorted(turtle.pen().items())
 [('fillcolor', 'black'), ('outline', 1), ('pencolor', 'red'),
 ('pendown', True), ('pensize', 10), ('resizemode', 'noresize'),
 ('shearfactor', 0.0), ('shown', True), ('speed', 9),
 ('stretchfactor', (1.0, 1.0)), ('tilt', 0.0)]
 >>> penstate=turtle.pen()
 >>> turtle.color("yellow", "")
 >>> turtle.penup()
 >>> sorted(turtle.pen().items())[:3]
 [('fillcolor', ''), ('outline', 1), ('pencolor', 'yellow')]
 >>> turtle.pen(penstate, fillcolor="green")
 >>> sorted(turtle.pen().items())[:3]
 [('fillcolor', 'green'), ('outline', 1), ('pencolor', 'red')]

.. function:: isdown()

 Return ``True`` if pen is down, ``False`` if it's up.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.penup()
 >>> turtle.isdown()
 False
 >>> turtle.pendown()
 >>> turtle.isdown()
 True


Color control

.. function:: pencolor(*args)

 Return or set the pencolor.

 Four input formats are allowed:

 ``pencolor()``
 Return the current pencolor as color specification string or
 as a tuple (see example). May be used as input to another
 color/pencolor/fillcolor call.

 ``pencolor(colorstring)``
 Set pencolor to *colorstring*, which is a Tk color specification string,
 such as ``"red"``, ``"yellow"``, or ``"#33cc8c"``.

 ``pencolor((r, g, b))``
 Set pencolor to the RGB color represented by the tuple of *r*, *g*, and
 *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode, where
 colormode is either 1.0 or 255 (see :func:`colormode`).

 ``pencolor(r, g, b)``
 Set pencolor to the RGB color represented by *r*, *g*, and *b*. Each of
 *r*, *g*, and *b* must be in the range 0..colormode.

 If turtleshape is a polygon, the outline of that polygon is drawn with the
 newly set pencolor.

 .. doctest::
 :skipif: _tkinter is None

 >>> colormode()
 1.0
 >>> turtle.pencolor()
 'red'
 >>> turtle.pencolor("brown")
 >>> turtle.pencolor()
 'brown'
 >>> tup = (0.2, 0.8, 0.55)
 >>> turtle.pencolor(tup)
 >>> turtle.pencolor()
 (0.2, 0.8, 0.5490196078431373)
 >>> colormode(255)
 >>> turtle.pencolor()
 (51.0, 204.0, 140.0)
 >>> turtle.pencolor('#32c18f')
 >>> turtle.pencolor()
 (50.0, 193.0, 143.0)


.. function:: fillcolor(*args)

 Return or set the fillcolor.

 Four input formats are allowed:

 ``fillcolor()``
 Return the current fillcolor as color specification string, possibly
 in tuple format (see example). May be used as input to another
 color/pencolor/fillcolor call.

 ``fillcolor(colorstring)``
 Set fillcolor to *colorstring*, which is a Tk color specification string,
 such as ``"red"``, ``"yellow"``, or ``"#33cc8c"``.

 ``fillcolor((r, g, b))``
 Set fillcolor to the RGB color represented by the tuple of *r*, *g*, and
 *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode, where
 colormode is either 1.0 or 255 (see :func:`colormode`).

 ``fillcolor(r, g, b)``
 Set fillcolor to the RGB color represented by *r*, *g*, and *b*. Each of
 *r*, *g*, and *b* must be in the range 0..colormode.

 If turtleshape is a polygon, the interior of that polygon is drawn
 with the newly set fillcolor.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.fillcolor("violet")
 >>> turtle.fillcolor()
 'violet'
 >>> turtle.pencolor()
 (50.0, 193.0, 143.0)
 >>> turtle.fillcolor((50, 193, 143)) # Integers, not floats
 >>> turtle.fillcolor()
 (50.0, 193.0, 143.0)
 >>> turtle.fillcolor('#ffffff')
 >>> turtle.fillcolor()
 (255.0, 255.0, 255.0)


.. function:: color(*args)

 Return or set pencolor and fillcolor.

 Several input formats are allowed. They use 0 to 3 arguments as
 follows:

 ``color()``
 Return the current pencolor and the current fillcolor as a pair of color
 specification strings or tuples as returned by :func:`pencolor` and
 :func:`fillcolor`.

 ``color(colorstring)``, ``color((r,g,b))``, ``color(r,g,b)``
 Inputs as in :func:`pencolor`, set both, fillcolor and pencolor, to the
 given value.

 ``color(colorstring1, colorstring2)``, ``color((r1,g1,b1), (r2,g2,b2))``
 Equivalent to ``pencolor(colorstring1)`` and ``fillcolor(colorstring2)``
 and analogously if the other input format is used.

 If turtleshape is a polygon, outline and interior of that polygon is drawn
 with the newly set colors.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.color("red", "green")
 >>> turtle.color()
 ('red', 'green')
 >>> color("#285078", "#a0c8f0")
 >>> color()
 ((40.0, 80.0, 120.0), (160.0, 200.0, 240.0))


See also: Screen method :func:`colormode`.

Filling

>>> turtle.home()
.. function:: filling()

 Return fillstate (``True`` if filling, ``False`` else).

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.begin_fill()
 >>> if turtle.filling():
 ... turtle.pensize(5)
 ... else:
 ... turtle.pensize(3)



.. function:: begin_fill()

 To be called just before drawing a shape to be filled.


.. function:: end_fill()

 Fill the shape drawn after the last call to :func:`begin_fill`.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.color("black", "red")
 >>> turtle.begin_fill()
 >>> turtle.circle(80)
 >>> turtle.end_fill()


More drawing control

.. function:: reset()

 Delete the turtle's drawings from the screen, re-center the turtle and set
 variables to the default values.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.goto(0,-22)
 >>> turtle.left(100)
 >>> turtle.position()
 (0.00,-22.00)
 >>> turtle.heading()
 100.0
 >>> turtle.reset()
 >>> turtle.position()
 (0.00,0.00)
 >>> turtle.heading()
 0.0


.. function:: clear()

 Delete the turtle's drawings from the screen. Do not move turtle. State and
 position of the turtle as well as drawings of other turtles are not affected.


.. function:: write(arg, move=False, align="left", font=("Arial", 8, "normal"))

 :param arg: object to be written to the TurtleScreen
 :param move: True/False
 :param align: one of the strings "left", "center" or right"
 :param font: a triple (fontname, fontsize, fonttype)

 Write text - the string representation of *arg* - at the current turtle
 position according to *align* ("left", "center" or right") and with the given
 font. If *move* is true, the pen is moved to the bottom-right corner of the
 text. By default, *move* is ``False``.

 >>> turtle.write("Home = ", True, align="center")
 >>> turtle.write((0,0), True)


Turtle state

Visibility

.. function:: hideturtle()
 ht()

 Make the turtle invisible. It's a good idea to do this while you're in the
 middle of doing some complex drawing, because hiding the turtle speeds up the
 drawing observably.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.hideturtle()


.. function:: showturtle()
 st()

 Make the turtle visible.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.showturtle()


.. function:: isvisible()

 Return ``True`` if the Turtle is shown, ``False`` if it's hidden.

 >>> turtle.hideturtle()
 >>> turtle.isvisible()
 False
 >>> turtle.showturtle()
 >>> turtle.isvisible()
 True


Appearance

.. function:: shape(name=None)

 :param name: a string which is a valid shapename

 Set turtle shape to shape with given *name* or, if name is not given, return
 name of current shape. Shape with *name* must exist in the TurtleScreen's
 shape dictionary. Initially there are the following polygon shapes: "arrow",
 "turtle", "circle", "square", "triangle", "classic". To learn about how to
 deal with shapes see Screen method :func:`register_shape`.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.shape()
 'classic'
 >>> turtle.shape("turtle")
 >>> turtle.shape()
 'turtle'


.. function:: resizemode(rmode=None)

 :param rmode: one of the strings "auto", "user", "noresize"

 Set resizemode to one of the values: "auto", "user", "noresize". If *rmode*
 is not given, return current resizemode. Different resizemodes have the
 following effects:

 - "auto": adapts the appearance of the turtle corresponding to the value of pensize.
 - "user": adapts the appearance of the turtle according to the values of
 stretchfactor and outlinewidth (outline), which are set by
 :func:`shapesize`.
 - "noresize": no adaption of the turtle's appearance takes place.

 resizemode("user") is called by :func:`shapesize` when used with arguments.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.resizemode()
 'noresize'
 >>> turtle.resizemode("auto")
 >>> turtle.resizemode()
 'auto'


.. function:: shapesize(stretch_wid=None, stretch_len=None, outline=None)
 turtlesize(stretch_wid=None, stretch_len=None, outline=None)

 :param stretch_wid: positive number
 :param stretch_len: positive number
 :param outline: positive number

 Return or set the pen's attributes x/y-stretchfactors and/or outline. Set
 resizemode to "user". If and only if resizemode is set to "user", the turtle
 will be displayed stretched according to its stretchfactors: *stretch_wid* is
 stretchfactor perpendicular to its orientation, *stretch_len* is
 stretchfactor in direction of its orientation, *outline* determines the width
 of the shapes's outline.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.shapesize()
 (1.0, 1.0, 1)
 >>> turtle.resizemode("user")
 >>> turtle.shapesize(5, 5, 12)
 >>> turtle.shapesize()
 (5, 5, 12)
 >>> turtle.shapesize(outline=8)
 >>> turtle.shapesize()
 (5, 5, 8)


.. function:: shearfactor(shear=None)

 :param shear: number (optional)

 Set or return the current shearfactor. Shear the turtleshape according to
 the given shearfactor shear, which is the tangent of the shear angle.
 Do *not* change the turtle's heading (direction of movement).
 If shear is not given: return the current shearfactor, i. e. the
 tangent of the shear angle, by which lines parallel to the
 heading of the turtle are sheared.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.shape("circle")
 >>> turtle.shapesize(5,2)
 >>> turtle.shearfactor(0.5)
 >>> turtle.shearfactor()
 0.5


.. function:: tilt(angle)

 :param angle: a number

 Rotate the turtleshape by *angle* from its current tilt-angle, but do *not*
 change the turtle's heading (direction of movement).

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.reset()
 >>> turtle.shape("circle")
 >>> turtle.shapesize(5,2)
 >>> turtle.tilt(30)
 >>> turtle.fd(50)
 >>> turtle.tilt(30)
 >>> turtle.fd(50)


.. function:: settiltangle(angle)

 :param angle: a number

 Rotate the turtleshape to point in the direction specified by *angle*,
 regardless of its current tilt-angle. *Do not* change the turtle's heading
 (direction of movement).

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.reset()
 >>> turtle.shape("circle")
 >>> turtle.shapesize(5,2)
 >>> turtle.settiltangle(45)
 >>> turtle.fd(50)
 >>> turtle.settiltangle(-45)
 >>> turtle.fd(50)

 .. deprecated:: 3.1


.. function:: tiltangle(angle=None)

 :param angle: a number (optional)

 Set or return the current tilt-angle. If angle is given, rotate the
 turtleshape to point in the direction specified by angle,
 regardless of its current tilt-angle. Do *not* change the turtle's
 heading (direction of movement).
 If angle is not given: return the current tilt-angle, i. e. the angle
 between the orientation of the turtleshape and the heading of the
 turtle (its direction of movement).

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.reset()
 >>> turtle.shape("circle")
 >>> turtle.shapesize(5,2)
 >>> turtle.tilt(45)
 >>> turtle.tiltangle()
 45.0


.. function:: shapetransform(t11=None, t12=None, t21=None, t22=None)

 :param t11: a number (optional)
 :param t12: a number (optional)
 :param t21: a number (optional)
 :param t12: a number (optional)

 Set or return the current transformation matrix of the turtle shape.

 If none of the matrix elements are given, return the transformation
 matrix as a tuple of 4 elements.
 Otherwise set the given elements and transform the turtleshape
 according to the matrix consisting of first row t11, t12 and
 second row t21, 22. The determinant t11 * t22 - t12 * t21 must not be
 zero, otherwise an error is raised.
 Modify stretchfactor, shearfactor and tiltangle according to the
 given matrix.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle = Turtle()
 >>> turtle.shape("square")
 >>> turtle.shapesize(4,2)
 >>> turtle.shearfactor(-0.5)
 >>> turtle.shapetransform()
 (4.0, -1.0, -0.0, 2.0)


.. function:: get_shapepoly()

 Return the current shape polygon as tuple of coordinate pairs. This
 can be used to define a new shape or components of a compound shape.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.shape("square")
 >>> turtle.shapetransform(4, -1, 0, 2)
 >>> turtle.get_shapepoly()
 ((50, -20), (30, 20), (-50, 20), (-30, -20))


Using events

.. function:: onclick(fun, btn=1, add=None)

 :param fun: a function with two arguments which will be called with the
 coordinates of the clicked point on the canvas
 :param btn: number of the mouse-button, defaults to 1 (left mouse button)
 :param add: ``True`` or ``False`` -- if ``True``, a new binding will be
 added, otherwise it will replace a former binding

 Bind *fun* to mouse-click events on this turtle. If *fun* is ``None``,
 existing bindings are removed. Example for the anonymous turtle, i.e. the
 procedural way:

 .. doctest::
 :skipif: _tkinter is None

 >>> def turn(x, y):
 ... left(180)
 ...
 >>> onclick(turn) # Now clicking into the turtle will turn it.
 >>> onclick(None) # event-binding will be removed


.. function:: onrelease(fun, btn=1, add=None)

 :param fun: a function with two arguments which will be called with the
 coordinates of the clicked point on the canvas
 :param btn: number of the mouse-button, defaults to 1 (left mouse button)
 :param add: ``True`` or ``False`` -- if ``True``, a new binding will be
 added, otherwise it will replace a former binding

 Bind *fun* to mouse-button-release events on this turtle. If *fun* is
 ``None``, existing bindings are removed.

 .. doctest::
 :skipif: _tkinter is None

 >>> class MyTurtle(Turtle):
 ... def glow(self,x,y):
 ... self.fillcolor("red")
 ... def unglow(self,x,y):
 ... self.fillcolor("")
 ...
 >>> turtle = MyTurtle()
 >>> turtle.onclick(turtle.glow) # clicking on turtle turns fillcolor red,
 >>> turtle.onrelease(turtle.unglow) # releasing turns it to transparent.


.. function:: ondrag(fun, btn=1, add=None)

 :param fun: a function with two arguments which will be called with the
 coordinates of the clicked point on the canvas
 :param btn: number of the mouse-button, defaults to 1 (left mouse button)
 :param add: ``True`` or ``False`` -- if ``True``, a new binding will be
 added, otherwise it will replace a former binding

 Bind *fun* to mouse-move events on this turtle. If *fun* is ``None``,
 existing bindings are removed.

 Remark: Every sequence of mouse-move-events on a turtle is preceded by a
 mouse-click event on that turtle.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.ondrag(turtle.goto)

 Subsequently, clicking and dragging the Turtle will move it across
 the screen thereby producing handdrawings (if pen is down).


Special Turtle methods

.. function:: begin_poly()

 Start recording the vertices of a polygon. Current turtle position is first
 vertex of polygon.


.. function:: end_poly()

 Stop recording the vertices of a polygon. Current turtle position is last
 vertex of polygon. This will be connected with the first vertex.


.. function:: get_poly()

 Return the last recorded polygon.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.home()
 >>> turtle.begin_poly()
 >>> turtle.fd(100)
 >>> turtle.left(20)
 >>> turtle.fd(30)
 >>> turtle.left(60)
 >>> turtle.fd(50)
 >>> turtle.end_poly()
 >>> p = turtle.get_poly()
 >>> register_shape("myFavouriteShape", p)


.. function:: clone()

 Create and return a clone of the turtle with same position, heading and
 turtle properties.

 .. doctest::
 :skipif: _tkinter is None

 >>> mick = Turtle()
 >>> joe = mick.clone()


.. function:: getturtle()
 getpen()

 Return the Turtle object itself. Only reasonable use: as a function to
 return the "anonymous turtle":

 .. doctest::
 :skipif: _tkinter is None

 >>> pet = getturtle()
 >>> pet.fd(50)
 >>> pet
 <turtle.Turtle object at 0x...>


.. function:: getscreen()

 Return the :class:`TurtleScreen` object the turtle is drawing on.
 TurtleScreen methods can then be called for that object.

 .. doctest::
 :skipif: _tkinter is None

 >>> ts = turtle.getscreen()
 >>> ts
 <turtle._Screen object at 0x...>
 >>> ts.bgcolor("pink")


.. function:: setundobuffer(size)

 :param size: an integer or ``None``

 Set or disable undobuffer. If *size* is an integer an empty undobuffer of
 given size is installed. *size* gives the maximum number of turtle actions
 that can be undone by the :func:`undo` method/function. If *size* is
 ``None``, the undobuffer is disabled.

 .. doctest::
 :skipif: _tkinter is None

 >>> turtle.setundobuffer(42)


.. function:: undobufferentries()

 Return number of entries in the undobuffer.

 .. doctest::
 :skipif: _tkinter is None

 >>> while undobufferentries():
 ... undo()



Compound shapes

To use compound turtle shapes, which consist of several polygons of different color, you must use the helper class :class:`Shape` explicitly as described below:

  1. Create an empty Shape object of type "compound".

  2. Add as many components to this object as desired, using the :meth:`addcomponent` method.

    For example:

    >>> s = Shape("compound")
    >>> poly1 = ((0,0),(10,-5),(0,10),(-10,-5))
    >>> s.addcomponent(poly1, "red", "blue")
    >>> poly2 = ((0,0),(10,-5),(-10,-5))
    >>> s.addcomponent(poly2, "blue", "red")
    
  3. Now add the Shape to the Screen's shapelist and use it:

    >>> register_shape("myshape", s)
    >>> shape("myshape")
    

Note

The :class:`Shape` class is used internally by the :func:`register_shape` method in different ways. The application programmer has to deal with the Shape class only when using compound shapes like shown above!

Methods of TurtleScreen/Screen and corresponding functions

Most of the examples in this section refer to a TurtleScreen instance called screen.

>>> screen = Screen()

Window control

.. function:: bgcolor(*args)

 :param args: a color string or three numbers in the range 0..colormode or a
 3-tuple of such numbers


 Set or return background color of the TurtleScreen.

 .. doctest::
 :skipif: _tkinter is None

 >>> screen.bgcolor("orange")
 >>> screen.bgcolor()
 'orange'
 >>> screen.bgcolor("#800080")
 >>> screen.bgcolor()
 (128.0, 0.0, 128.0)


.. function:: bgpic(picname=None)

 :param picname: a string, name of a gif-file or ``"nopic"``, or ``None``

 Set background image or return name of current backgroundimage. If *picname*
 is a filename, set the corresponding image as background. If *picname* is
 ``"nopic"``, delete background image, if present. If *picname* is ``None``,
 return the filename of the current backgroundimage. ::

 >>> screen.bgpic()
 'nopic'
 >>> screen.bgpic("landscape.gif")
 >>> screen.bgpic()
 "landscape.gif"


.. function:: clear()
 clearscreen()

 Delete all drawings and all turtles from the TurtleScreen. Reset the now
 empty TurtleScreen to its initial state: white background, no background
 image, no event bindings and tracing on.

 .. note::
 This TurtleScreen method is available as a global function only under the
 name ``clearscreen``. The global function ``clear`` is a different one
 derived from the Turtle method ``clear``.


.. function:: reset()
 resetscreen()

 Reset all Turtles on the Screen to their initial state.

 .. note::
 This TurtleScreen method is available as a global function only under the
 name ``resetscreen``. The global function ``reset`` is another one
 derived from the Turtle method ``reset``.


.. function:: screensize(canvwidth=None, canvheight=None, bg=None)

 :param canvwidth: positive integer, new width of canvas in pixels
 :param canvheight: positive integer, new height of canvas in pixels
 :param bg: colorstring or color-tuple, new background color

 If no arguments are given, return current (canvaswidth, canvasheight). Else
 resize the canvas the turtles are drawing on. Do not alter the drawing
 window. To observe hidden parts of the canvas, use the scrollbars. With this
 method, one can make visible those parts of a drawing which were outside the
 canvas before.

 >>> screen.screensize()
 (400, 300)
 >>> screen.screensize(2000,1500)
 >>> screen.screensize()
 (2000, 1500)

 e.g. to search for an erroneously escaped turtle ;-)


.. function:: setworldcoordinates(llx, lly, urx, ury)

 :param llx: a number, x-coordinate of lower left corner of canvas
 :param lly: a number, y-coordinate of lower left corner of canvas
 :param urx: a number, x-coordinate of upper right corner of canvas
 :param ury: a number, y-coordinate of upper right corner of canvas

 Set up user-defined coordinate system and switch to mode "world" if
 necessary. This performs a ``screen.reset()``. If mode "world" is already
 active, all drawings are redrawn according to the new coordinates.

 **ATTENTION**: in user-defined coordinate systems angles may appear
 distorted.

 .. doctest::
 :skipif: _tkinter is None

 >>> screen.reset()
 >>> screen.setworldcoordinates(-50,-7.5,50,7.5)
 >>> for _ in range(72):
 ... left(10)
 ...
 >>> for _ in range(8):
 ... left(45); fd(2) # a regular octagon

 .. doctest::
 :skipif: _tkinter is None
 :hide:

 >>> screen.reset()
 >>> for t in turtles():
 ... t.reset()


Animation control

.. function:: delay(delay=None)

 :param delay: positive integer

 Set or return the drawing *delay* in milliseconds. (This is approximately
 the time interval between two consecutive canvas updates.) The longer the
 drawing delay, the slower the animation.

 Optional argument:

 .. doctest::
 :skipif: _tkinter is None

 >>> screen.delay()
 10
 >>> screen.delay(5)
 >>> screen.delay()
 5


.. function:: tracer(n=None, delay=None)

 :param n: nonnegative integer
 :param delay: nonnegative integer

 Turn turtle animation on/off and set delay for update drawings. If
 *n* is given, only each n-th regular screen update is really
 performed. (Can be used to accelerate the drawing of complex
 graphics.) When called without arguments, returns the currently
 stored value of n. Second argument sets delay value (see
 :func:`delay`).

 .. doctest::
 :skipif: _tkinter is None

 >>> screen.tracer(8, 25)
 >>> dist = 2
 >>> for i in range(200):
 ... fd(dist)
 ... rt(90)
 ... dist += 2


.. function:: update()

 Perform a TurtleScreen update. To be used when tracer is turned off.

See also the RawTurtle/Turtle method :func:`speed`.

Using screen events

.. function:: listen(xdummy=None, ydummy=None)

 Set focus on TurtleScreen (in order to collect key-events). Dummy arguments
 are provided in order to be able to pass :func:`listen` to the onclick method.


.. function:: onkey(fun, key)
 onkeyrelease(fun, key)

 :param fun: a function with no arguments or ``None``
 :param key: a string: key (e.g. "a") or key-symbol (e.g. "space")

 Bind *fun* to key-release event of key. If *fun* is ``None``, event bindings
 are removed. Remark: in order to be able to register key-events, TurtleScreen
 must have the focus. (See method :func:`listen`.)

 .. doctest::
 :skipif: _tkinter is None

 >>> def f():
 ... fd(50)
 ... lt(60)
 ...
 >>> screen.onkey(f, "Up")
 >>> screen.listen()


.. function:: onkeypress(fun, key=None)

 :param fun: a function with no arguments or ``None``
 :param key: a string: key (e.g. "a") or key-symbol (e.g. "space")

 Bind *fun* to key-press event of key if key is given,
 or to any key-press-event if no key is given.
 Remark: in order to be able to register key-events, TurtleScreen
 must have focus. (See method :func:`listen`.)

 .. doctest::
 :skipif: _tkinter is None

 >>> def f():
 ... fd(50)
 ...
 >>> screen.onkey(f, "Up")
 >>> screen.listen()


.. function:: onclick(fun, btn=1, add=None)
 onscreenclick(fun, btn=1, add=None)

 :param fun: a function with two arguments which will be called with the
 coordinates of the clicked point on the canvas
 :param btn: number of the mouse-button, defaults to 1 (left mouse button)
 :param add: ``True`` or ``False`` -- if ``True``, a new binding will be
 added, otherwise it will replace a former binding

 Bind *fun* to mouse-click events on this screen. If *fun* is ``None``,
 existing bindings are removed.

 Example for a TurtleScreen instance named ``screen`` and a Turtle instance
 named turtle:

 .. doctest::
 :skipif: _tkinter is None

 >>> screen.onclick(turtle.goto) # Subsequently clicking into the TurtleScreen will
 >>> # make the turtle move to the clicked point.
 >>> screen.onclick(None) # remove event binding again

 .. note::
 This TurtleScreen method is available as a global function only under the
 name ``onscreenclick``. The global function ``onclick`` is another one
 derived from the Turtle method ``onclick``.


.. function:: ontimer(fun, t=0)

 :param fun: a function with no arguments
 :param t: a number >= 0

 Install a timer that calls *fun* after *t* milliseconds.

 .. doctest::
 :skipif: _tkinter is None

 >>> running = True
 >>> def f():
 ... if running:
 ... fd(50)
 ... lt(60)
 ... screen.ontimer(f, 250)
 >>> f() ### makes the turtle march around
 >>> running = False


.. function:: mainloop()
 done()

 Starts event loop - calling Tkinter's mainloop function.
 Must be the last statement in a turtle graphics program.
 Must *not* be used if a script is run from within IDLE in -n mode
 (No subprocess) - for interactive use of turtle graphics. ::

 >>> screen.mainloop()


Input methods

.. function:: textinput(title, prompt)

 :param title: string
 :param prompt: string

 Pop up a dialog window for input of a string. Parameter title is
 the title of the dialog window, prompt is a text mostly describing
 what information to input.
 Return the string input. If the dialog is canceled, return ``None``. ::

 >>> screen.textinput("NIM", "Name of first player:")


.. function:: numinput(title, prompt, default=None, minval=None, maxval=None)

 :param title: string
 :param prompt: string
 :param default: number (optional)
 :param minval: number (optional)
 :param maxval: number (optional)

 Pop up a dialog window for input of a number. title is the title of the
 dialog window, prompt is a text mostly describing what numerical information
 to input. default: default value, minval: minimum value for input,
 maxval: maximum value for input
 The number input must be in the range minval .. maxval if these are
 given. If not, a hint is issued and the dialog remains open for
 correction.
 Return the number input. If the dialog is canceled, return ``None``. ::

 >>> screen.numinput("Poker", "Your stakes:", 1000, minval=10, maxval=10000)


Settings and special methods

.. function:: mode(mode=None)

 :param mode: one of the strings "standard", "logo" or "world"

 Set turtle mode ("standard", "logo" or "world") and perform reset. If mode
 is not given, current mode is returned.

 Mode "standard" is compatible with old :mod:`turtle`. Mode "logo" is
 compatible with most Logo turtle graphics. Mode "world" uses user-defined
 "world coordinates". **Attention**: in this mode angles appear distorted if
 ``x/y`` unit-ratio doesn't equal 1.

 ============ ========================= ===================
 Mode Initial turtle heading positive angles
 ============ ========================= ===================
 "standard" to the right (east) counterclockwise
 "logo" upward (north) clockwise
 ============ ========================= ===================

 .. doctest::
 :skipif: _tkinter is None

 >>> mode("logo") # resets turtle heading to north
 >>> mode()
 'logo'


.. function:: colormode(cmode=None)

 :param cmode: one of the values 1.0 or 255

 Return the colormode or set it to 1.0 or 255. Subsequently *r*, *g*, *b*
 values of color triples have to be in the range 0..\ *cmode*.

 .. doctest::
 :skipif: _tkinter is None

 >>> screen.colormode(1)
 >>> turtle.pencolor(240, 160, 80)
 Traceback (most recent call last):
 ...
 TurtleGraphicsError: bad color sequence: (240, 160, 80)
 >>> screen.colormode()
 1.0
 >>> screen.colormode(255)
 >>> screen.colormode()
 255
 >>> turtle.pencolor(240,160,80)


.. function:: getcanvas()

 Return the Canvas of this TurtleScreen. Useful for insiders who know what to
 do with a Tkinter Canvas.

 .. doctest::
 :skipif: _tkinter is None

 >>> cv = screen.getcanvas()
 >>> cv
 <turtle.ScrolledCanvas object ...>


.. function:: getshapes()

 Return a list of names of all currently available turtle shapes.

 .. doctest::
 :skipif: _tkinter is None

 >>> screen.getshapes()
 ['arrow', 'blank', 'circle', ..., 'turtle']


.. function:: register_shape(name, shape=None)
 addshape(name, shape=None)

 There are three different ways to call this function:

 (1) *name* is the name of a gif-file and *shape* is ``None``: Install the
 corresponding image shape. ::

 >>> screen.register_shape("turtle.gif")

 .. note::
 Image shapes *do not* rotate when turning the turtle, so they do not
 display the heading of the turtle!

 (2) *name* is an arbitrary string and *shape* is a tuple of pairs of
 coordinates: Install the corresponding polygon shape.

 .. doctest::
 :skipif: _tkinter is None

 >>> screen.register_shape("triangle", ((5,-3), (0,5), (-5,-3)))

 (3) *name* is an arbitrary string and shape is a (compound) :class:`Shape`
 object: Install the corresponding compound shape.

 Add a turtle shape to TurtleScreen's shapelist. Only thusly registered
 shapes can be used by issuing the command ``shape(shapename)``.


.. function:: turtles()

 Return the list of turtles on the screen.

 .. doctest::
 :skipif: _tkinter is None

 >>> for turtle in screen.turtles():
 ... turtle.color("red")


.. function:: window_height()

 Return the height of the turtle window. ::

 >>> screen.window_height()
 480


.. function:: window_width()

 Return the width of the turtle window. ::

 >>> screen.window_width()
 640


Methods specific to Screen, not inherited from TurtleScreen

.. function:: bye()

 Shut the turtlegraphics window.


.. function:: exitonclick()

 Bind bye() method to mouse clicks on the Screen.


 If the value "using_IDLE" in the configuration dictionary is ``False``
 (default value), also enter mainloop. Remark: If IDLE with the ``-n`` switch
 (no subprocess) is used, this value should be set to ``True`` in
 :file:`turtle.cfg`. In this case IDLE's own mainloop is active also for the
 client script.


.. function:: setup(width=_CFG["width"], height=_CFG["height"], startx=_CFG["leftright"], starty=_CFG["topbottom"])

 Set the size and position of the main window. Default values of arguments
 are stored in the configuration dictionary and can be changed via a
 :file:`turtle.cfg` file.

 :param width: if an integer, a size in pixels, if a float, a fraction of the
 screen; default is 50% of screen
 :param height: if an integer, the height in pixels, if a float, a fraction of
 the screen; default is 75% of screen
 :param startx: if positive, starting position in pixels from the left
 edge of the screen, if negative from the right edge, if ``None``,
 center window horizontally
 :param starty: if positive, starting position in pixels from the top
 edge of the screen, if negative from the bottom edge, if ``None``,
 center window vertically

 .. doctest::
 :skipif: _tkinter is None

 >>> screen.setup (width=200, height=200, startx=0, starty=0)
 >>> # sets window to 200x200 pixels, in upper left of screen
 >>> screen.setup(width=.75, height=0.5, startx=None, starty=None)
 >>> # sets window to 75% of screen by 50% of screen and centers


.. function:: title(titlestring)

 :param titlestring: a string that is shown in the titlebar of the turtle
 graphics window

 Set title of turtle window to *titlestring*.

 .. doctest::
 :skipif: _tkinter is None

 >>> screen.title("Welcome to the turtle zoo!")


Public classes

param canvas: a :class:`tkinter.Canvas`, a :class:`ScrolledCanvas` or a :class:`TurtleScreen`

Create a turtle. The turtle has all methods described above as "methods of Turtle/RawTurtle".

Subclass of RawTurtle, has the same interface but draws on a default :class:`Screen` object created automatically when needed for the first time.

param cv: a :class:`tkinter.Canvas`

Provides screen oriented methods like :func:`setbg` etc. that are described above.

Subclass of TurtleScreen, with :ref:`four methods added <screenspecific>`.

param master: some Tkinter widget to contain the ScrolledCanvas, i.e. a Tkinter-canvas with scrollbars added

Used by class Screen, which thus automatically provides a ScrolledCanvas as playground for the turtles.

param type_: one of the strings "polygon", "image", "compound"

Data structure modeling shapes. The pair (type_, data) must follow this specification:

type_ data
"polygon" a polygon-tuple, i.e. a tuple of pairs of coordinates
"image" an image (in this form only used internally!)
"compound" None (a compound shape has to be constructed using the :meth:`addcomponent` method)
.. method:: addcomponent(poly, fill, outline=None)

 :param poly: a polygon, i.e. a tuple of pairs of numbers
 :param fill: a color the *poly* will be filled with
 :param outline: a color for the poly's outline (if given)

 Example:

 .. doctest::
 :skipif: _tkinter is None

 >>> poly = ((0,0),(10,-5),(0,10),(-10,-5))
 >>> s = Shape("compound")
 >>> s.addcomponent(poly, "red", "blue")
 >>> # ... add more components and then use register_shape()

 See :ref:`compoundshapes`.

A two-dimensional vector class, used as a helper class for implementing turtle graphics. May be useful for turtle graphics programs too. Derived from tuple, so a vector is a tuple!

Provides (for a, b vectors, k number):

  • a + b vector addition
  • a - b vector subtraction
  • a * b inner product
  • k * a and a * k multiplication with scalar
  • abs(a) absolute value of a
  • a.rotate(angle) rotation

Help and configuration

How to use help

The public methods of the Screen and Turtle classes are documented extensively via docstrings. So these can be used as online-help via the Python help facilities:

  • When using IDLE, tooltips show the signatures and first lines of the docstrings of typed in function-/method calls.

  • Calling :func:`help` on methods or functions displays the docstrings:

    >>> help(Screen.bgcolor)
    Help on method bgcolor in module turtle:
    
    bgcolor(self, *args) unbound turtle.Screen method
     Set or return backgroundcolor of the TurtleScreen.
    
     Arguments (if given): a color string or three numbers
     in the range 0..colormode or a 3-tuple of such numbers.
    
    
     >>> screen.bgcolor("orange")
     >>> screen.bgcolor()
     "orange"
     >>> screen.bgcolor(0.5,0,0.5)
     >>> screen.bgcolor()
     "#800080"
    
    >>> help(Turtle.penup)
    Help on method penup in module turtle:
    
    penup(self) unbound turtle.Turtle method
     Pull the pen up -- no drawing when moving.
    
     Aliases: penup | pu | up
    
     No argument
    
     >>> turtle.penup()
    
  • The docstrings of the functions which are derived from methods have a modified form:

    >>> help(bgcolor)
    Help on function bgcolor in module turtle:
    
    bgcolor(*args)
     Set or return backgroundcolor of the TurtleScreen.
    
     Arguments (if given): a color string or three numbers
     in the range 0..colormode or a 3-tuple of such numbers.
    
     Example::
    
     >>> bgcolor("orange")
     >>> bgcolor()
     "orange"
     >>> bgcolor(0.5,0,0.5)
     >>> bgcolor()
     "#800080"
    
    >>> help(penup)
    Help on function penup in module turtle:
    
    penup()
     Pull the pen up -- no drawing when moving.
    
     Aliases: penup | pu | up
    
     No argument
    
     Example:
     >>> penup()
    

These modified docstrings are created automatically together with the function definitions that are derived from the methods at import time.

Translation of docstrings into different languages

There is a utility to create a dictionary the keys of which are the method names and the values of which are the docstrings of the public methods of the classes Screen and Turtle.

.. function:: write_docstringdict(filename="turtle_docstringdict")

 :param filename: a string, used as filename

 Create and write docstring-dictionary to a Python script with the given
 filename. This function has to be called explicitly (it is not used by the
 turtle graphics classes). The docstring dictionary will be written to the
 Python script :file:`{filename}.py`. It is intended to serve as a template
 for translation of the docstrings into different languages.

If you (or your students) want to use :mod:`turtle` with online help in your native language, you have to translate the docstrings and save the resulting file as e.g. :file:`turtle_docstringdict_german.py`.

If you have an appropriate entry in your :file:`turtle.cfg` file this dictionary will be read in at import time and will replace the original English docstrings.

At the time of this writing there are docstring dictionaries in German and in Italian. (Requests please to glingl@aon.at.)

How to configure Screen and Turtles

The built-in default configuration mimics the appearance and behaviour of the old turtle module in order to retain best possible compatibility with it.

If you want to use a different configuration which better reflects the features of this module or which better fits to your needs, e.g. for use in a classroom, you can prepare a configuration file turtle.cfg which will be read at import time and modify the configuration according to its settings.

The built in configuration would correspond to the following turtle.cfg:

width = 0.5
height = 0.75
leftright = None
topbottom = None
canvwidth = 400
canvheight = 300
mode = standard
colormode = 1.0
delay = 10
undobuffersize = 1000
shape = classic
pencolor = black
fillcolor = black
resizemode = noresize
visible = True
language = english
exampleturtle = turtle
examplescreen = screen
title = Python Turtle Graphics
using_IDLE = False

Short explanation of selected entries:

  • The first four lines correspond to the arguments of the :meth:`Screen.setup` method.
  • Line 5 and 6 correspond to the arguments of the method :meth:`Screen.screensize`.
  • shape can be any of the built-in shapes, e.g: arrow, turtle, etc. For more info try help(shape).
  • If you want to use no fillcolor (i.e. make the turtle transparent), you have to write fillcolor = "" (but all nonempty strings must not have quotes in the cfg-file).
  • If you want to reflect the turtle its state, you have to use resizemode = auto.
  • If you set e.g. language = italian the docstringdict :file:`turtle_docstringdict_italian.py` will be loaded at import time (if present on the import path, e.g. in the same directory as :mod:`turtle`.
  • The entries exampleturtle and examplescreen define the names of these objects as they occur in the docstrings. The transformation of method-docstrings to function-docstrings will delete these names from the docstrings.
  • using_IDLE: Set this to True if you regularly work with IDLE and its -n switch ("no subprocess"). This will prevent :func:`exitonclick` to enter the mainloop.

There can be a :file:`turtle.cfg` file in the directory where :mod:`turtle` is stored and an additional one in the current working directory. The latter will override the settings of the first one.

The :file:`Lib/turtledemo` directory contains a :file:`turtle.cfg` file. You can study it as an example and see its effects when running the demos (preferably not from within the demo-viewer).

:mod:`turtledemo` --- Demo scripts

.. module:: turtledemo
 :synopsis: A viewer for example turtle scripts

The :mod:`turtledemo` package includes a set of demo scripts. These scripts can be run and viewed using the supplied demo viewer as follows:

python -m turtledemo

Alternatively, you can run the demo scripts individually. For example,

python -m turtledemo.bytedesign

The :mod:`turtledemo` package directory contains:

  • A demo viewer :file:`__main__.py` which can be used to view the sourcecode of the scripts and run them at the same time.
  • Multiple scripts demonstrating different features of the :mod:`turtle` module. Examples can be accessed via the Examples menu. They can also be run standalone.
  • A :file:`turtle.cfg` file which serves as an example of how to write and use such files.

The demo scripts are:

.. tabularcolumns:: |l|L|L|

Name Description Features
bytedesign complex classical turtle graphics pattern :func:`tracer`, delay, :func:`update`
chaos graphs Verhulst dynamics, shows that computer's computations can generate results sometimes against the common sense expectations world coordinates
clock analog clock showing time of your computer turtles as clock's hands, ontimer
colormixer experiment with r, g, b :func:`ondrag`
forest 3 breadth-first trees randomization
fractalcurves Hilbert & Koch curves recursion
lindenmayer ethnomathematics (indian kolams) L-System
minimal_hanoi Towers of Hanoi Rectangular Turtles as Hanoi discs (shape, shapesize)
nim play the classical nim game with three heaps of sticks against the computer. turtles as nimsticks, event driven (mouse, keyboard)
paint super minimalistic drawing program :func:`onclick`
peace elementary turtle: appearance and animation
penrose aperiodic tiling with kites and darts :func:`stamp`
planet_and_moon simulation of gravitational system compound shapes, :class:`Vec2D`
round_dance dancing turtles rotating pairwise in opposite direction compound shapes, clone shapesize, tilt, get_shapepoly, update
sorting_animate visual demonstration of different sorting methods simple alignment, randomization
tree a (graphical) breadth first tree (using generators) :func:`clone`
two_canvases simple design turtles on two canvases
wikipedia a pattern from the wikipedia article on turtle graphics :func:`clone`, :func:`undo`
yinyang another elementary example :func:`circle`

Have fun!

Changes since Python 2.6

Changes since Python 3.0

>>> for turtle in turtles():
... turtle.reset()
>>> turtle.penup()
>>> turtle.goto(-200,25)
>>> turtle.pendown()
>>> turtle.write("No one expects the Spanish Inquisition!",
... font=("Arial", 20, "normal"))
>>> turtle.penup()
>>> turtle.goto(-100,-50)
>>> turtle.pendown()
>>> turtle.write("Our two chief Turtles are...",
... font=("Arial", 16, "normal"))
>>> turtle.penup()
>>> turtle.goto(-450,-75)
>>> turtle.write(str(turtles()))
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