#!/usr/bin/env python3"""A curses-based version of Conway's Game of Life.An empty board will be displayed, and the following commands are available:E : Erase the boardR : Fill the board randomlyS : Step for a single generationC : Update continuously until a key is struckQ : QuitCursor keys : Move the cursor around the boardSpace or Enter : Toggle the contents of the cursor's positionContributed by Andrew Kuchling, Mouse support and color by Dafydd Crosby."""import cursesimport randomclass LifeBoard:"""Encapsulates a Life boardAttributes:X,Y : horizontal and vertical size of the boardstate : dictionary mapping (x,y) to 0 or 1Methods:display(update_board) -- If update_board is true, compute thenext generation. Then display the stateof the board and refresh the screen.erase() -- clear the entire boardmake_random() -- fill the board randomlyset(y,x) -- set the given cell to Live; doesn't refresh the screentoggle(y,x) -- change the given cell from live to dead, or viceversa, and refresh the screen display"""def __init__(self, scr, char=ord('*')):"""Create a new LifeBoard instance.scr -- curses screen object to use for displaychar -- character used to render live cells (default: '*')"""self.state = {}self.scr = scrY, X = self.scr.getmaxyx()self.X, self.Y = X - 2, Y - 2 - 1self.char = charself.scr.clear()# Draw a border around the boardborder_line = '+' + (self.X * '-') + '+'self.scr.addstr(0, 0, border_line)self.scr.addstr(self.Y + 1, 0, border_line)for y in range(0, self.Y):self.scr.addstr(1 + y, 0, '|')self.scr.addstr(1 + y, self.X + 1, '|')self.scr.refresh()def set(self, y, x):"""Set a cell to the live state"""if x < 0 or self.X <= x or y < 0 or self.Y <= y:raise ValueError("Coordinates out of range %i,%i" % (y, x))self.state[x, y] = 1def toggle(self, y, x):"""Toggle a cell's state between live and dead"""if x < 0 or self.X <= x or y < 0 or self.Y <= y:raise ValueError("Coordinates out of range %i,%i" % (y, x))if (x, y) in self.state:del self.state[x, y]self.scr.addch(y + 1, x + 1, ' ')else:self.state[x, y] = 1if curses.has_colors():# Let's pick a random color!self.scr.attrset(curses.color_pair(random.randrange(1, 7)))self.scr.addch(y + 1, x + 1, self.char)self.scr.attrset(0)self.scr.refresh()def erase(self):"""Clear the entire board and update the board display"""self.state = {}self.display(update_board=False)def display(self, update_board=True):"""Display the whole board, optionally computing one generation"""M, N = self.X, self.Yif not update_board:for i in range(0, M):for j in range(0, N):if (i, j) in self.state:self.scr.addch(j + 1, i + 1, self.char)else:self.scr.addch(j + 1, i + 1, ' ')self.scr.refresh()returnd = {}self.boring = 1for i in range(0, M):L = range(max(0, i - 1), min(M, i + 2))for j in range(0, N):s = 0live = (i, j) in self.statefor k in range(max(0, j - 1), min(N, j + 2)):for l in L:if (l, k) in self.state:s += 1s -= liveif s == 3:# Birthd[i, j] = 1if curses.has_colors():# Let's pick a random color!self.scr.attrset(curses.color_pair(random.randrange(1, 7)))self.scr.addch(j + 1, i + 1, self.char)self.scr.attrset(0)if not live:self.boring = 0elif s == 2 and live:# Survivald[i, j] = 1elif live:# Deathself.scr.addch(j + 1, i + 1, ' ')self.boring = 0self.state = dself.scr.refresh()def make_random(self):"Fill the board with a random pattern"self.state = {}for i in range(0, self.X):for j in range(0, self.Y):if random.random() > 0.5:self.set(j, i)def erase_menu(stdscr, menu_y):"Clear the space where the menu resides"stdscr.move(menu_y, 0)stdscr.clrtoeol()stdscr.move(menu_y + 1, 0)stdscr.clrtoeol()def display_menu(stdscr, menu_y):"Display the menu of possible keystroke commands"erase_menu(stdscr, menu_y)# If color, then light the menu up :-)if curses.has_colors():stdscr.attrset(curses.color_pair(1))stdscr.addstr(menu_y, 4,'Use the cursor keys to move, and space or Enter to toggle a cell.')stdscr.addstr(menu_y + 1, 4,'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit')stdscr.attrset(0)def keyloop(stdscr):# Clear the screen and display the menu of keysstdscr.clear()stdscr_y, stdscr_x = stdscr.getmaxyx()menu_y = (stdscr_y - 3) - 1display_menu(stdscr, menu_y)# If color, then initialize the color pairsif curses.has_colors():curses.init_pair(1, curses.COLOR_BLUE, 0)curses.init_pair(2, curses.COLOR_CYAN, 0)curses.init_pair(3, curses.COLOR_GREEN, 0)curses.init_pair(4, curses.COLOR_MAGENTA, 0)curses.init_pair(5, curses.COLOR_RED, 0)curses.init_pair(6, curses.COLOR_YELLOW, 0)curses.init_pair(7, curses.COLOR_WHITE, 0)# Set up the mask to listen for mouse eventscurses.mousemask(curses.BUTTON1_CLICKED)# Allocate a subwindow for the Life board and create the board objectsubwin = stdscr.subwin(stdscr_y - 3, stdscr_x, 0, 0)board = LifeBoard(subwin, char=ord('*'))board.display(update_board=False)# xpos, ypos are the cursor's positionxpos, ypos = board.X // 2, board.Y // 2# Main loop:while True:stdscr.move(1 + ypos, 1 + xpos) # Move the cursorc = stdscr.getch() # Get a keystrokeif 0 < c < 256:c = chr(c)if c in ' \n':board.toggle(ypos, xpos)elif c in 'Cc':erase_menu(stdscr, menu_y)stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously ''updating the screen.')stdscr.refresh()# Activate nodelay mode; getch() will return -1# if no keystroke is available, instead of waiting.stdscr.nodelay(1)while True:c = stdscr.getch()if c != -1:breakstdscr.addstr(0, 0, '/')stdscr.refresh()board.display()stdscr.addstr(0, 0, '+')stdscr.refresh()stdscr.nodelay(0) # Disable nodelay modedisplay_menu(stdscr, menu_y)elif c in 'Ee':board.erase()elif c in 'Qq':breakelif c in 'Rr':board.make_random()board.display(update_board=False)elif c in 'Ss':board.display()else:# Ignore incorrect keyspasselif c == curses.KEY_UP and ypos > 0:ypos -= 1elif c == curses.KEY_DOWN and ypos + 1 < board.Y:ypos += 1elif c == curses.KEY_LEFT and xpos > 0:xpos -= 1elif c == curses.KEY_RIGHT and xpos + 1 < board.X:xpos += 1elif c == curses.KEY_MOUSE:mouse_id, mouse_x, mouse_y, mouse_z, button_state = curses.getmouse()if (mouse_x > 0 and mouse_x < board.X + 1 andmouse_y > 0 and mouse_y < board.Y + 1):xpos = mouse_x - 1ypos = mouse_y - 1board.toggle(ypos, xpos)else:# They've clicked outside the boardcurses.flash()else:# Ignore incorrect keyspassdef main(stdscr):keyloop(stdscr) # Enter the main loopif __name__ == '__main__':curses.wrapper(main)
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