/* Author: Toby Dickenson <htrd90@zepler.org>** Copyright (c) 1999 Toby Dickenson** Permission to use this software in any way is granted without* fee, provided that the copyright notice above appears in all* copies. This software is provided "as is" without any warranty.*//* Modified by Guido van Rossum *//* Beep added by Mark Hammond *//* Win9X Beep and platform identification added by Uncle Timmy *//* Example:import winsoundimport time# Play wav filewinsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME)# Play sound from control panel settingswinsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)# Play wav file from memorydata=open('c:/windows/media/Chimes.wav',"rb").read()winsound.PlaySound(data, winsound.SND_MEMORY)# Start playing the first bit of wav file asynchronouslywinsound.PlaySound('c:/windows/media/Chord.wav',winsound.SND_FILENAME|winsound.SND_ASYNC)# But don't let it go for too long...time.sleep(0.1)# ...Before stopping itwinsound.PlaySound(None, 0)*/#include <Python.h>#include <windows.h>#include <mmsystem.h>PyDoc_STRVAR(sound_module_doc,"PlaySound(sound, flags) - play a sound\n""SND_FILENAME - sound is a wav file name\n""SND_ALIAS - sound is a registry sound association name\n""SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n""SND_MEMORY - sound is a memory image of a wav file\n""SND_PURGE - stop all instances of the specified sound\n""SND_ASYNC - PlaySound returns immediately\n""SND_NODEFAULT - Do not play a default beep if the sound can not be found\n""SND_NOSTOP - Do not interrupt any sounds currently playing\n" // Raising RuntimeError if needed"SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors"\n""Beep(frequency, duration) - Make a beep through the PC speaker.\n""MessageBeep(type) - Call Windows MessageBeep.");/*[clinic input]module winsound[clinic start generated code]*//*[clinic end generated code: output=da39a3ee5e6b4b0d input=a18401142d97b8d5]*/#include "clinic/winsound.c.h"/*[clinic input]winsound.PlaySoundsound: objectThe sound to play; a filename, data, or None.flags: intFlag values, ored together. See module documentation.A wrapper around the Windows PlaySound API.[clinic start generated code]*/static PyObject *winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags)/*[clinic end generated code: output=49a0fd16a372ebeb input=c63e1f2d848da2f2]*/{int ok;wchar_t *wsound;Py_buffer view = {NULL, NULL};if (sound == Py_None) {wsound = NULL;} else if (flags & SND_MEMORY) {if (flags & SND_ASYNC) {/* Sidestep reference counting headache; unfortunately this alsoprevent SND_LOOP from memory. */PyErr_SetString(PyExc_RuntimeError,"Cannot play asynchronously from memory");return NULL;}if (PyObject_GetBuffer(sound, &view, PyBUF_SIMPLE) < 0) {return NULL;}wsound = (wchar_t *)view.buf;} else {if (!PyUnicode_Check(sound)) {PyErr_Format(PyExc_TypeError,"'sound' must be str or None, not '%s'",Py_TYPE(sound)->tp_name);return NULL;}wsound = PyUnicode_AsWideCharString(sound, NULL);if (wsound == NULL) {return NULL;}}Py_BEGIN_ALLOW_THREADSok = PlaySoundW(wsound, NULL, flags);Py_END_ALLOW_THREADSif (view.obj) {PyBuffer_Release(&view);} else if (sound != Py_None) {PyMem_Free(wsound);}if (!ok) {PyErr_SetString(PyExc_RuntimeError, "Failed to play sound");return NULL;}Py_RETURN_NONE;}/*[clinic input]winsound.Beepfrequency: intFrequency of the sound in hertz.Must be in the range 37 through 32,767.duration: intHow long the sound should play, in milliseconds.A wrapper around the Windows Beep API.[clinic start generated code]*/static PyObject *winsound_Beep_impl(PyObject *module, int frequency, int duration)/*[clinic end generated code: output=f32382e52ee9b2fb input=40e360cfa00a5cf0]*/{BOOL ok;if (frequency < 37 || frequency > 32767) {PyErr_SetString(PyExc_ValueError,"frequency must be in 37 thru 32767");return NULL;}Py_BEGIN_ALLOW_THREADSok = Beep(frequency, duration);Py_END_ALLOW_THREADSif (!ok) {PyErr_SetString(PyExc_RuntimeError,"Failed to beep");return NULL;}Py_RETURN_NONE;}/*[clinic input]winsound.MessageBeeptype: int(c_default="MB_OK") = MB_OKCall Windows MessageBeep(x).x defaults to MB_OK.[clinic start generated code]*/static PyObject *winsound_MessageBeep_impl(PyObject *module, int type)/*[clinic end generated code: output=120875455121121f input=db185f741ae21401]*/{BOOL ok;Py_BEGIN_ALLOW_THREADSok = MessageBeep(type);Py_END_ALLOW_THREADSif (!ok) {PyErr_SetExcFromWindowsErr(PyExc_RuntimeError, 0);return NULL;}Py_RETURN_NONE;}static struct PyMethodDef sound_methods[] ={WINSOUND_PLAYSOUND_METHODDEFWINSOUND_BEEP_METHODDEFWINSOUND_MESSAGEBEEP_METHODDEF{NULL, NULL}};static voidadd_define(PyObject *dict, const char *key, long value){PyObject *k = PyUnicode_FromString(key);PyObject *v = PyLong_FromLong(value);if (v && k) {PyDict_SetItem(dict, k, v);}Py_XDECREF(k);Py_XDECREF(v);}#define ADD_DEFINE(tok) add_define(dict,#tok,tok)static struct PyModuleDef winsoundmodule = {PyModuleDef_HEAD_INIT,"winsound",sound_module_doc,-1,sound_methods,NULL,NULL,NULL,NULL};PyMODINIT_FUNCPyInit_winsound(void){PyObject *dict;PyObject *module = PyModule_Create(&winsoundmodule);if (module == NULL)return NULL;dict = PyModule_GetDict(module);ADD_DEFINE(SND_ASYNC);ADD_DEFINE(SND_NODEFAULT);ADD_DEFINE(SND_NOSTOP);ADD_DEFINE(SND_NOWAIT);ADD_DEFINE(SND_ALIAS);ADD_DEFINE(SND_FILENAME);ADD_DEFINE(SND_MEMORY);ADD_DEFINE(SND_PURGE);ADD_DEFINE(SND_LOOP);ADD_DEFINE(SND_APPLICATION);ADD_DEFINE(MB_OK);ADD_DEFINE(MB_ICONASTERISK);ADD_DEFINE(MB_ICONEXCLAMATION);ADD_DEFINE(MB_ICONHAND);ADD_DEFINE(MB_ICONQUESTION);return module;}
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