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#include "SelectItemsPopup.h"#include "ui_SelectItemsPopup.h"#include <QPushButton>SelectItemsPopup::SelectItemsPopup(const std::vector<std::string>& available, const std::vector<std::string>& selected, QWidget* parent) :QDialog(parent),ui(new Ui::SelectItemsPopup){ui->setupUi(this);setWindowFlags(Qt::Popup);// Load initial itemsfor(const auto& s : available){if(std::find(selected.begin(), selected.end(), s) == selected.end())new QListWidgetItem(QString::fromStdString(s), ui->listAvailable);}for(const auto& s : selected)new QListWidgetItem(QString::fromStdString(s), ui->listSelected);}SelectItemsPopup::~SelectItemsPopup(){delete ui;}std::vector<std::string> SelectItemsPopup::selectedItems() const{std::vector<std::string> result;for(int i=0;i<ui->listSelected->count();i++)result.push_back(ui->listSelected->item(i)->text().toStdString());return result;}void SelectItemsPopup::selectItem(const QModelIndex& idx){// Get currently selected iitem if none was providedQListWidgetItem* item;if(idx.isValid())item = ui->listAvailable->item(idx.row());elseitem = ui->listAvailable->currentItem();if(!item)return;// Add it to the selected items listnew QListWidgetItem(item->text(), ui->listSelected);// Remove it from available items listdelete item;}void SelectItemsPopup::unselectItem(const QModelIndex& idx){// Get currently selected iitem if none was providedQListWidgetItem* item;if(idx.isValid())item = ui->listSelected->item(idx.row());elseitem = ui->listSelected->currentItem();if(!item)return;// Add it to the available items listnew QListWidgetItem(item->text(), ui->listAvailable);// Remove it from selected items listdelete item;}void SelectItemsPopup::resizeEvent(QResizeEvent*){// We modify the shape of the dialog to add an arrow shaped edge. See the ascii art image below for details. The edges// are numbered, their order is the same as in the polygon definition./*/3\/ \1---2 4--------5| || |7------------------6*/const int arrow_height = ui->spacer->geometry().height();const int arrow_width = arrow_height * 3;const int arrow_position_div = 5;QPolygon poly;poly << QPoint(rect().x(), rect().y() + arrow_height)<< QPoint(rect().x() + rect().width() / arrow_position_div - arrow_width / 2, rect().y() + arrow_height)<< QPoint(rect().x() + rect().width() / arrow_position_div, rect().y())<< QPoint(rect().x() + rect().width() / arrow_position_div + arrow_width / 2, rect().y() + arrow_height)<< QPoint(rect().x() + rect().width(), rect().y() + arrow_height)<< QPoint(rect().x() + rect().width(), rect().y() + rect().height())<< QPoint(rect().x(), rect().y() + rect().height());setMask(QRegion(poly));}void SelectItemsPopup::buttonBoxClicked(QAbstractButton* button){if(button == ui->buttonBox->button(QDialogButtonBox::Apply))accept();}void SelectItemsPopup::moveItemUp(){moveCurrentItem(false);}void SelectItemsPopup::moveItemDown(){moveCurrentItem(true);}void SelectItemsPopup::moveCurrentItem(bool down){// Get current row number and calculate row number after the movement. Check the valuesint currentRow = ui->listSelected->currentRow();if(currentRow == -1)return;int newRow = currentRow + (down ? 1 : -1);if(newRow < 0)return;if(newRow >= ui->listSelected->count())return;// Swap itemsui->listSelected->insertItem(newRow, ui->listSelected->takeItem(currentRow));// Select old item at new positionui->listSelected->setCurrentRow(newRow);}
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