/*** 2008 February 16**** The author disclaims copyright to this source code. In place of** a legal notice, here is a blessing:**** May you do good and not evil.** May you find forgiveness for yourself and forgive others.** May you share freely, never taking more than you give.***************************************************************************** This file implements an object that represents a fixed-length** bitmap. Bits are numbered starting with 1.**** A bitmap is used to record which pages of a database file have been** journalled during a transaction, or which pages have the "dont-write"** property. Usually only a few pages are meet either condition.** So the bitmap is usually sparse and has low cardinality.** But sometimes (for example when during a DROP of a large table) most** or all of the pages in a database can get journalled. In those cases,** the bitmap becomes dense with high cardinality. The algorithm needs** to handle both cases well.**** The size of the bitmap is fixed when the object is created.**** All bits are clear when the bitmap is created. Individual bits** may be set or cleared one at a time.**** Test operations are about 100 times more common that set operations.** Clear operations are exceedingly rare. There are usually between** 5 and 500 set operations per Bitvec object, though the number of sets can** sometimes grow into tens of thousands or larger. The size of the** Bitvec object is the number of pages in the database file at the** start of a transaction, and is thus usually less than a few thousand,** but can be as large as 2 billion for a really big database.*/#include "sqliteInt.h"/* Size of the Bitvec structure in bytes. */#define BITVEC_SZ 512/* Round the union size down to the nearest pointer boundary, since that's how** it will be aligned within the Bitvec struct. */#define BITVEC_USIZE \(((BITVEC_SZ-(3*sizeof(u32)))/sizeof(Bitvec*))*sizeof(Bitvec*))/* Type of the array "element" for the bitmap representation.** Should be a power of 2, and ideally, evenly divide into BITVEC_USIZE.** Setting this to the "natural word" size of your CPU may improve** performance. */#define BITVEC_TELEM u8/* Size, in bits, of the bitmap element. */#define BITVEC_SZELEM 8/* Number of elements in a bitmap array. */#define BITVEC_NELEM (BITVEC_USIZE/sizeof(BITVEC_TELEM))/* Number of bits in the bitmap array. */#define BITVEC_NBIT (BITVEC_NELEM*BITVEC_SZELEM)/* Number of u32 values in hash table. */#define BITVEC_NINT (BITVEC_USIZE/sizeof(u32))/* Maximum number of entries in hash table before** sub-dividing and re-hashing. */#define BITVEC_MXHASH (BITVEC_NINT/2)/* Hashing function for the aHash representation.** Empirical testing showed that the *37 multiplier** (an arbitrary prime)in the hash function provided** no fewer collisions than the no-op *1. */#define BITVEC_HASH(X) (((X)*1)%BITVEC_NINT)#define BITVEC_NPTR ((u32)(BITVEC_USIZE/sizeof(Bitvec *)))/*** A bitmap is an instance of the following structure.**** This bitmap records the existence of zero or more bits** with values between 1 and iSize, inclusive.**** There are three possible representations of the bitmap.** If iSize<=BITVEC_NBIT, then Bitvec.u.aBitmap[] is a straight** bitmap. The least significant bit is bit 1.**** If iSize>BITVEC_NBIT and iDivisor==0 then Bitvec.u.aHash[] is** a hash table that will hold up to BITVEC_MXHASH distinct values.**** Otherwise, the value i is redirected into one of BITVEC_NPTR** sub-bitmaps pointed to by Bitvec.u.apSub[]. Each subbitmap** handles up to iDivisor separate values of i. apSub[0] holds** values between 1 and iDivisor. apSub[1] holds values between** iDivisor+1 and 2*iDivisor. apSub[N] holds values between** N*iDivisor+1 and (N+1)*iDivisor. Each subbitmap is normalized** to hold deal with values between 1 and iDivisor.*/struct Bitvec {u32 iSize; /* Maximum bit index. Max iSize is 4,294,967,296. */u32 nSet; /* Number of bits that are set - only valid for aHash** element. Max is BITVEC_NINT. For BITVEC_SZ of 512,** this would be 125. */u32 iDivisor; /* Number of bits handled by each apSub[] entry. *//* Should >=0 for apSub element. *//* Max iDivisor is max(u32) / BITVEC_NPTR + 1. *//* For a BITVEC_SZ of 512, this would be 34,359,739. */union {BITVEC_TELEM aBitmap[BITVEC_NELEM]; /* Bitmap representation */u32 aHash[BITVEC_NINT]; /* Hash table representation */Bitvec *apSub[BITVEC_NPTR]; /* Recursive representation */} u;};/*** Create a new bitmap object able to handle bits between 0 and iSize,** inclusive. Return a pointer to the new object. Return NULL if** malloc fails.*/Bitvec *sqlite3BitvecCreate(u32 iSize){Bitvec *p;assert( sizeof(*p)==BITVEC_SZ );p = sqlite3MallocZero( sizeof(*p) );if( p ){p->iSize = iSize;}return p;}/*** Check to see if the i-th bit is set. Return true or false.** If p is NULL (if the bitmap has not been created) or if** i is out of range, then return false.*/int sqlite3BitvecTestNotNull(Bitvec *p, u32 i){assert( p!=0 );i--;if( i>=p->iSize ) return 0;while( p->iDivisor ){u32 bin = i/p->iDivisor;i = i%p->iDivisor;p = p->u.apSub[bin];if (!p) {return 0;}}if( p->iSize<=BITVEC_NBIT ){return (p->u.aBitmap[i/BITVEC_SZELEM] & (1<<(i&(BITVEC_SZELEM-1))))!=0;} else{u32 h = BITVEC_HASH(i++);while( p->u.aHash[h] ){if( p->u.aHash[h]==i ) return 1;h = (h+1) % BITVEC_NINT;}return 0;}}int sqlite3BitvecTest(Bitvec *p, u32 i){return p!=0 && sqlite3BitvecTestNotNull(p,i);}/*** Set the i-th bit. Return 0 on success and an error code if** anything goes wrong.**** This routine might cause sub-bitmaps to be allocated. Failing** to get the memory needed to hold the sub-bitmap is the only** that can go wrong with an insert, assuming p and i are valid.**** The calling function must ensure that p is a valid Bitvec object** and that the value for "i" is within range of the Bitvec object.** Otherwise the behavior is undefined.*/int sqlite3BitvecSet(Bitvec *p, u32 i){u32 h;if( p==0 ) return SQLITE_OK;assert( i>0 );assert( i<=p->iSize );i--;while((p->iSize > BITVEC_NBIT) && p->iDivisor) {u32 bin = i/p->iDivisor;i = i%p->iDivisor;if( p->u.apSub[bin]==0 ){p->u.apSub[bin] = sqlite3BitvecCreate( p->iDivisor );if( p->u.apSub[bin]==0 ) return SQLITE_NOMEM_BKPT;}p = p->u.apSub[bin];}if( p->iSize<=BITVEC_NBIT ){p->u.aBitmap[i/BITVEC_SZELEM] |= 1 << (i&(BITVEC_SZELEM-1));return SQLITE_OK;}h = BITVEC_HASH(i++);/* if there wasn't a hash collision, and this doesn't *//* completely fill the hash, then just add it without *//* worrying about sub-dividing and re-hashing. */if( !p->u.aHash[h] ){if (p->nSet<(BITVEC_NINT-1)) {goto bitvec_set_end;} else {goto bitvec_set_rehash;}}/* there was a collision, check to see if it's already *//* in hash, if not, try to find a spot for it */do {if( p->u.aHash[h]==i ) return SQLITE_OK;h++;if( h>=BITVEC_NINT ) h = 0;} while( p->u.aHash[h] );/* we didn't find it in the hash. h points to the first *//* available free spot. check to see if this is going to *//* make our hash too "full". */bitvec_set_rehash:if( p->nSet>=BITVEC_MXHASH ){unsigned int j;int rc;u32 *aiValues = sqlite3StackAllocRaw(0, sizeof(p->u.aHash));if( aiValues==0 ){return SQLITE_NOMEM_BKPT;}else{memcpy(aiValues, p->u.aHash, sizeof(p->u.aHash));memset(p->u.apSub, 0, sizeof(p->u.apSub));p->iDivisor = (p->iSize + BITVEC_NPTR - 1)/BITVEC_NPTR;rc = sqlite3BitvecSet(p, i);for(j=0; j<BITVEC_NINT; j++){if( aiValues[j] ) rc |= sqlite3BitvecSet(p, aiValues[j]);}sqlite3StackFree(0, aiValues);return rc;}}bitvec_set_end:p->nSet++;p->u.aHash[h] = i;return SQLITE_OK;}/*** Clear the i-th bit.**** pBuf must be a pointer to at least BITVEC_SZ bytes of temporary storage** that BitvecClear can use to rebuilt its hash table.*/void sqlite3BitvecClear(Bitvec *p, u32 i, void *pBuf){if( p==0 ) return;assert( i>0 );i--;while( p->iDivisor ){u32 bin = i/p->iDivisor;i = i%p->iDivisor;p = p->u.apSub[bin];if (!p) {return;}}if( p->iSize<=BITVEC_NBIT ){p->u.aBitmap[i/BITVEC_SZELEM] &= ~(BITVEC_TELEM)(1<<(i&(BITVEC_SZELEM-1)));}else{unsigned int j;u32 *aiValues = pBuf;memcpy(aiValues, p->u.aHash, sizeof(p->u.aHash));memset(p->u.aHash, 0, sizeof(p->u.aHash));p->nSet = 0;for(j=0; j<BITVEC_NINT; j++){if( aiValues[j] && aiValues[j]!=(i+1) ){u32 h = BITVEC_HASH(aiValues[j]-1);p->nSet++;while( p->u.aHash[h] ){h++;if( h>=BITVEC_NINT ) h = 0;}p->u.aHash[h] = aiValues[j];}}}}/*** Destroy a bitmap object. Reclaim all memory used.*/void sqlite3BitvecDestroy(Bitvec *p){if( p==0 ) return;if( p->iDivisor ){unsigned int i;for(i=0; i<BITVEC_NPTR; i++){sqlite3BitvecDestroy(p->u.apSub[i]);}}sqlite3_free(p);}/*** Return the value of the iSize parameter specified when Bitvec *p** was created.*/u32 sqlite3BitvecSize(Bitvec *p){return p->iSize;}#ifndef SQLITE_UNTESTABLE/*** Let V[] be an array of unsigned characters sufficient to hold** up to N bits. Let I be an integer between 0 and N. 0<=I<N.** Then the following macros can be used to set, clear, or test** individual bits within V.*/#define SETBIT(V,I) V[I>>3] |= (1<<(I&7))#define CLEARBIT(V,I) V[I>>3] &= ~(BITVEC_TELEM)(1<<(I&7))#define TESTBIT(V,I) (V[I>>3]&(1<<(I&7)))!=0/*** This routine runs an extensive test of the Bitvec code.**** The input is an array of integers that acts as a program** to test the Bitvec. The integers are opcodes followed** by 0, 1, or 3 operands, depending on the opcode. Another** opcode follows immediately after the last operand.**** There are 6 opcodes numbered from 0 through 5. 0 is the** "halt" opcode and causes the test to end.**** 0 Halt and return the number of errors** 1 N S X Set N bits beginning with S and incrementing by X** 2 N S X Clear N bits beginning with S and incrementing by X** 3 N Set N randomly chosen bits** 4 N Clear N randomly chosen bits** 5 N S X Set N bits from S increment X in array only, not in bitvec**** The opcodes 1 through 4 perform set and clear operations are performed** on both a Bitvec object and on a linear array of bits obtained from malloc.** Opcode 5 works on the linear array only, not on the Bitvec.** Opcode 5 is used to deliberately induce a fault in order to** confirm that error detection works.**** At the conclusion of the test the linear array is compared** against the Bitvec object. If there are any differences,** an error is returned. If they are the same, zero is returned.**** If a memory allocation error occurs, return -1.*/int sqlite3BitvecBuiltinTest(int sz, int *aOp){Bitvec *pBitvec = 0;unsigned char *pV = 0;int rc = -1;int i, nx, pc, op;void *pTmpSpace;/* Allocate the Bitvec to be tested and a linear array of** bits to act as the reference */pBitvec = sqlite3BitvecCreate( sz );pV = sqlite3MallocZero( (7+(i64)sz)/8 + 1 );pTmpSpace = sqlite3_malloc64(BITVEC_SZ);if( pBitvec==0 || pV==0 || pTmpSpace==0 ) goto bitvec_end;/* NULL pBitvec tests */sqlite3BitvecSet(0, 1);sqlite3BitvecClear(0, 1, pTmpSpace);/* Run the program */pc = i = 0;while( (op = aOp[pc])!=0 ){switch( op ){case 1:case 2:case 5: {nx = 4;i = aOp[pc+2] - 1;aOp[pc+2] += aOp[pc+3];break;}case 3:case 4:default: {nx = 2;sqlite3_randomness(sizeof(i), &i);break;}}if( (--aOp[pc+1]) > 0 ) nx = 0;pc += nx;i = (i & 0x7fffffff)%sz;if( (op & 1)!=0 ){SETBIT(pV, (i+1));if( op!=5 ){if( sqlite3BitvecSet(pBitvec, i+1) ) goto bitvec_end;}}else{CLEARBIT(pV, (i+1));sqlite3BitvecClear(pBitvec, i+1, pTmpSpace);}}/* Test to make sure the linear array exactly matches the** Bitvec object. Start with the assumption that they do** match (rc==0). Change rc to non-zero if a discrepancy** is found.*/rc = sqlite3BitvecTest(0,0) + sqlite3BitvecTest(pBitvec, sz+1)+ sqlite3BitvecTest(pBitvec, 0)+ (sqlite3BitvecSize(pBitvec) - sz);for(i=1; i<=sz; i++){if( (TESTBIT(pV,i))!=sqlite3BitvecTest(pBitvec,i) ){rc = i;break;}}/* Free allocated structure */bitvec_end:sqlite3_free(pTmpSpace);sqlite3_free(pV);sqlite3BitvecDestroy(pBitvec);return rc;}#endif /* SQLITE_UNTESTABLE */
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。