// Unity C# reference source// Copyright (c) Unity Technologies. For terms of use, see// https://unity3d.com/legal/licenses/Unity_Reference_Only_Licenseusing System;using System.Runtime.InteropServices;using UnityEngine.Scripting;namespace UnityEngine{internal static class EventCommandNames{//Some of these strings are also hardcoded on the native side. Change them at your own risk!public const string Cut = "Cut";public const string Copy = "Copy";public const string Paste = "Paste";public const string SelectAll = "SelectAll";public const string DeselectAll = "DeselectAll";public const string InvertSelection = "InvertSelection";public const string Duplicate = "Duplicate";public const string Rename = "Rename";public const string Delete = "Delete";public const string SoftDelete = "SoftDelete";public const string Find = "Find";public const string SelectChildren = "SelectChildren";public const string SelectPrefabRoot = "SelectPrefabRoot";public const string UndoRedoPerformed = "UndoRedoPerformed";public const string OnLostFocus = "OnLostFocus";//Used by IMGUIContainer to force editing textfield when focus is changed with tabpublic const string NewKeyboardFocus = "NewKeyboardFocus";public const string ModifierKeysChanged = "ModifierKeysChanged";//Used by ColorPickerpublic const string EyeDropperUpdate = "EyeDropperUpdate";public const string EyeDropperClicked = "EyeDropperClicked";public const string EyeDropperCancelled = "EyeDropperCancelled";public const string ColorPickerChanged = "ColorPickerChanged";public const string FrameSelected = "FrameSelected";public const string FrameSelectedWithLock = "FrameSelectedWithLock";/*public const string = "";public const string = "";public const string = "";public const string = "";*/}}
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