package DataStructures.Heaps;/*** Interface common to heap data structures.<br>** <p>Heaps are tree-like data structures that allow storing elements in a specific way. Each node* corresponds to an element and has one parent node (except for the root) and at most two children* nodes. Every element contains a key, and those keys indicate how the tree shall be built. For* instance, for a min-heap, the key of a node shall be greater than or equal to its parent's and* lower than or equal to its children's (the opposite rule applies to a max-heap).** <p>All heap-related operations (inserting or deleting an element, extracting the min or max) are* performed in O(log n) time.** @author Nicolas Renard*/public interface Heap {/*** @return the top element in the heap, the one with lowest key for min-heap or with the highest* key for max-heap* @throws EmptyHeapException if heap is empty*/HeapElement getElement() throws EmptyHeapException;/*** Inserts an element in the heap. Adds it to then end and toggle it until it finds its right* position.** @param element an instance of the HeapElement class.*/void insertElement(HeapElement element);/*** Delete an element in the heap.** @param elementIndex int containing the position in the heap of the element to be deleted.*/void deleteElement(int elementIndex);}
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