同步操作将从 jzt/UnityFun 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
-- package.path = package.path .. ";lua_source/common/?.lua"-- local breakSocketHandle,debugXpCall = require("LuaDebug")("localhost",7003)Profiler = CS.UnityEngine.ProfilerTime = CS.UnityEngine.TimeGameObject = CS.UnityEngine.GameObjectVector2 = CS.UnityEngine.Vector2Vector3 = CS.UnityEngine.Vector3Quaternion = CS.UnityEngine.QuaternionRect = CS.UnityEngine.RectPlane = CS.UnityEngine.PlaneCamera = CS.UnityEngine.CameraScreen = CS.UnityEngine.ScreenInput = CS.UnityEngine.InputPhysics = CS.UnityEngine.PhysicsBoxCollider = CS.UnityEngine.BoxColliderSkinnedMeshRenderer = CS.UnityEngine.SkinnedMeshRendererSprite = CS.UnityEngine.SpriteSpriteRenderer = CS.UnityEngine.SpriteRendererFont = CS.UnityEngine.FontColor = CS.UnityEngine.ColorRectTransform = CS.UnityEngine.RectTransformImage = CS.UnityEngine.UI.ImageText = CS.UnityEngine.UI.TextTextAnchor = CS.UnityEngine.TextAnchorButton = CS.UnityEngine.UI.ButtonSlider = CS.UnityEngine.UI.SliderEventTrigger = CS.UnityEngine.EventSystems.EventTriggerEventTriggerType = CS.UnityEngine.EventSystems.EventTriggerTypeXLuaImportFix = CS.XLuaImportFixAssetLoadTool = CS.AssetLoadToolLogTool = CS.LogToolrequire("base.class")require("base.asset_load_system")require("base.network_system")require("base.task_system")require("base.cookie_system")require("base.effect_system")require("base.camera_system")require("base.ui_system")require("base.ui_view")require("base.scroll_view")require("scene.entity_render_texture")require("utils.utils")require("math.math")require("finite_state_machine.finite_state_machine")require("scene.scene_manager")require("game_rpg.login_view")require("game_rpg.create_player_view")require("game_rpg.main_ui_view")require("game_rpg.loading_view")require("game_rpg.common_bg_view")require("game_rpg.common_base_view")require("game_rpg.mini_map_view")require("game_rpg.character_dialog_view")require("game_rpg.mail_view")require("game_rpg.bag_view")require("game_rts.rts_manager")require("turn_based_combat.tb_combat_manager")require("test")function start()---------#mark DontDestroyOnLoad--GameObject.DontDestroyOnLoad(Camera.main.gameObject)local uiRoot = GameObject.Find("UIRoot")if uiRoot thenGameObject.DontDestroyOnLoad(uiRoot)endlocal eventSystem = GameObject.Find("EventSystem")if eventSystem thenGameObject.DontDestroyOnLoad(eventSystem)end---------#mark end---------#mark game subsystem initTaskSystem.getInstance()UISystem.getInstance()SceneManager.getInstance()EffectSystem.getInstance()CameraSystem.getInstance()NetworkSystem.getInstance()--TBCombatManager.getInstance()--RTSManager.getInstance()---------#mark endLoginView.getInstance():openView()endfunction update()TaskSystem.getInstance():update()SceneManager.getInstance():update()CameraSystem.getInstance():update()NetworkSystem.getInstance():update()endfunction reload()print("reload")for k, v in pairs(package.loaded) doif k ~= '_G' and k ~= 'string' and k ~= 'package' and k ~= 'table' and k ~= 'module' and k ~= 'io' and k ~= 'coroutine'and k ~= 'utf8' and k ~= 'os' and k ~= 'debug' and k ~= 'math' thenpackage.loaded[k] = nilrequire(k)endendendfunction destroy()print("lua destroy")NetworkSystem.getInstance():disconnect()end
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