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郭志杰/bldc

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bldc
/
buffer.c
bldc
/
buffer.c
buffer.c 4.78 KB
一键复制 编辑 原始数据 按行查看 历史
/*
Copyright 2016 Benjamin Vedder benjamin@vedder.se
This file is part of the VESC firmware.
The VESC firmware is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
The VESC firmware is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "buffer.h"
#include <math.h>
#include <stdbool.h>
void buffer_append_int16(uint8_t* buffer, int16_t number, int32_t *index) {
buffer[(*index)++] = number >> 8;
buffer[(*index)++] = number;
}
void buffer_append_uint16(uint8_t* buffer, uint16_t number, int32_t *index) {
buffer[(*index)++] = number >> 8;
buffer[(*index)++] = number;
}
void buffer_append_int32(uint8_t* buffer, int32_t number, int32_t *index) {
buffer[(*index)++] = number >> 24;
buffer[(*index)++] = number >> 16;
buffer[(*index)++] = number >> 8;
buffer[(*index)++] = number;
}
void buffer_append_uint32(uint8_t* buffer, uint32_t number, int32_t *index) {
buffer[(*index)++] = number >> 24;
buffer[(*index)++] = number >> 16;
buffer[(*index)++] = number >> 8;
buffer[(*index)++] = number;
}
void buffer_append_float16(uint8_t* buffer, float number, float scale, int32_t *index) {
buffer_append_int16(buffer, (int16_t)(number * scale), index);
}
void buffer_append_float32(uint8_t* buffer, float number, float scale, int32_t *index) {
buffer_append_int32(buffer, (int32_t)(number * scale), index);
}
/*
* See my question:
* http://stackoverflow.com/questions/40416682/portable-way-to-serialize-float-as-32-bit-integer
*
* Regarding the float32_auto functions:
*
* Noticed that frexp and ldexp fit the format of the IEEE float representation, so
* they should be quite fast. They are (more or less) equivalent with the following:
*
* float frexp_slow(float f, int *e) {
* if (f == 0.0) {
* *e = 0;
* return 0.0;
* }
*
* *e = ceilf(log2f(fabsf(f)));
* float res = f / powf(2.0, (float)*e);
*
* if (res >= 1.0) {
* res -= 0.5;
* *e += 1;
* }
*
* if (res <= -1.0) {
* res += 0.5;
* *e += 1;
* }
*
* return res;
* }
*
* float ldexp_slow(float f, int e) {
* return f * powf(2.0, (float)e);
* }
*
* 8388608.0 is 2^23, which scales the result to fit within 23 bits if sig_abs < 1.0.
*
* This should be a relatively fast and efficient way to serialize
* floating point numbers in a fully defined manner.
*/
void buffer_append_float32_auto(uint8_t* buffer, float number, int32_t *index) {
int e = 0;
float sig = frexpf(number, &e);
float sig_abs = fabsf(sig);
uint32_t sig_i = 0;
if (sig_abs >= 0.5) {
sig_i = (uint32_t)((sig_abs - 0.5f) * 2.0f * 8388608.0f);
e += 126;
}
uint32_t res = ((e & 0xFF) << 23) | (sig_i & 0x7FFFFF);
if (sig < 0) {
res |= 1U << 31;
}
buffer_append_uint32(buffer, res, index);
}
int16_t buffer_get_int16(const uint8_t *buffer, int32_t *index) {
int16_t res = ((uint16_t) buffer[*index]) << 8 |
((uint16_t) buffer[*index + 1]);
*index += 2;
return res;
}
uint16_t buffer_get_uint16(const uint8_t *buffer, int32_t *index) {
uint16_t res = ((uint16_t) buffer[*index]) << 8 |
((uint16_t) buffer[*index + 1]);
*index += 2;
return res;
}
int32_t buffer_get_int32(const uint8_t *buffer, int32_t *index) {
int32_t res = ((uint32_t) buffer[*index]) << 24 |
((uint32_t) buffer[*index + 1]) << 16 |
((uint32_t) buffer[*index + 2]) << 8 |
((uint32_t) buffer[*index + 3]);
*index += 4;
return res;
}
uint32_t buffer_get_uint32(const uint8_t *buffer, int32_t *index) {
uint32_t res = ((uint32_t) buffer[*index]) << 24 |
((uint32_t) buffer[*index + 1]) << 16 |
((uint32_t) buffer[*index + 2]) << 8 |
((uint32_t) buffer[*index + 3]);
*index += 4;
return res;
}
float buffer_get_float16(const uint8_t *buffer, float scale, int32_t *index) {
return (float)buffer_get_int16(buffer, index) / scale;
}
float buffer_get_float32(const uint8_t *buffer, float scale, int32_t *index) {
return (float)buffer_get_int32(buffer, index) / scale;
}
float buffer_get_float32_auto(const uint8_t *buffer, int32_t *index) {
uint32_t res = buffer_get_uint32(buffer, index);
int e = (res >> 23) & 0xFF;
uint32_t sig_i = res & 0x7FFFFF;
bool neg = res & (1U << 31);
float sig = 0.0;
if (e != 0 || sig_i != 0) {
sig = (float)sig_i / (8388608.0 * 2.0) + 0.5;
e -= 126;
}
if (neg) {
sig = -sig;
}
return ldexpf(sig, e);
}
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The code for my custom BLDC controller.
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