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CameraParameterEstimation-Unix-build
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CameraParameterEstimation-Unix-build
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CameraParameterEstimation-Unix-build
ScanNet
/
ScannerApp
/
Scanner
/
ViewController.h
ScanNet
/
ScannerApp
/
Scanner
/
ViewController.h
ViewController.h 9.59 KB
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Manolis Savva authored 2017年08月17日 04:59 +08:00 . [ScannerApp] Refactor data server url to Config.h file
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/*
This file is part of the Structure SDK.
Copyright © 2015 Occipital, Inc. All rights reserved.
http://structure.io
*/
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
#import <CoreMotion/CoreMotion.h>
#define HAS_LIBCXX
#import <Structure/Structure.h>
#import "GPUImage.h"
#include <string>
#include <vector>
#import "Config.h"
struct Options //TODO get rid of mesh view/tracking params
{
// Whether we should use depth aligned to the color viewpoint when Structure Sensor was calibrated.
// This setting may get overwritten to false if no color camera can be used.
bool useHardwareRegisteredDepth = false;
// Focus position for the color camera (between 0 and 1). Must remain fixed one depth streaming
// has started when using hardware registered depth.
const float lensPosition = 0.75f;
unsigned int colorEncodeBitrate = 5000;
//meta-data (res, intrinsics)
unsigned int colorWidth = 640;
unsigned int colorHeight = 480;
unsigned int depthWidth = 640;
unsigned int depthHeight = 480;
float colorFocalX = 578.0f; float colorFocalY = 578.0f; float colorCenterX = 320.0f; float colorCenterY = 240.0f; //default for VGA
float depthFocalX = 570.5f; float depthFocalY = 570.5f; float depthCenterX = 320.0f; float depthCenterY = 240.0f; //default for VGA
bool useHalfResColor = false;
float colorToDepthExtrinsics[16];
std::string sceneLabel = "";
std::string deviceId = "";
std::string deviceName = "";
std::string specifiedSceneType = "";
std::string userName = "";
};
enum ScannerState
{
// scene label - wait for label (can't can until have one)
ScannerStateSceneLabelling = 0,
// before scanning (let user toggle awb, find good first frame)
ScannerStateCubePlacement,
// Scanning (scan!)
ScannerStateScanning,
// View all uploads
ScannerStateViewing,
NumStates
};
// SLAM-related members.
struct SlamData
{
SlamData ()
: initialized (false)
, scannerState (ScannerStateCubePlacement)
{}
BOOL initialized;
BOOL showingMemoryWarning = false;
NSTimeInterval prevFrameTimeStamp = -1.0;
ScannerState scannerState;
};
struct AppStatus
{
NSString* const pleaseConnectSensorMessage = @"Please connect Structure Sensor.";
NSString* const pleaseChargeSensorMessage = @"Please charge Structure Sensor.";
NSString* const needColorCameraAccessMessage = @"This app requires camera access to capture color.\nAllow access by going to Settings → Privacy → Camera.";
NSString* const needIntrinsicsMessage = @"No intrinsics received. Please restart the app.";
enum SensorStatus
{
SensorStatusOk,
SensorStatusNeedsUserToConnect,
SensorStatusNeedsUserToCharge,
SensorStatusNeedsIntrinsics,
};
// Structure Sensor status.
SensorStatus sensorStatus = SensorStatusOk;
// Whether iOS camera access was granted by the user.
bool colorCameraIsAuthorized = true;
// Whether there is currently a message to show.
bool needsDisplayOfStatusMessage = false;
// Flag to disable entirely status message display.
bool statusMessageDisabled = false;
};
// Display related members.
struct DisplayData
{
DisplayData ()
{
}
~DisplayData ()
{
if (lumaTexture)
{
CFRelease (lumaTexture);
lumaTexture = NULL;
}
if (chromaTexture)
{
CFRelease (chromaTexture);
lumaTexture = NULL;
}
if (videoTextureCache)
{
CFRelease(videoTextureCache);
videoTextureCache = NULL;
}
/*
if (corners)
{
corners = NULL;
}*/
}
// OpenGL context.
EAGLContext *context;
// OpenGL Texture reference for y images.
CVOpenGLESTextureRef lumaTexture;
// OpenGL Texture reference for color images.
CVOpenGLESTextureRef chromaTexture;
// OpenGL Texture cache for the color camera.
CVOpenGLESTextureCacheRef videoTextureCache;
// Shader to render a GL texture as a simple quad.
STGLTextureShaderYCbCr *yCbCrTextureShader;
STGLTextureShaderRGBA *rgbaTextureShader;
STGLTextureShaderGray *grayTextureShader;
GLuint depthAsRgbaTexture;
GLuint grayTexture;
//uint8_t* cornerBuffer;
// Renders the volume boundaries as a cube.
//STCubeRenderer *cubeRenderer;
// OpenGL viewport.
GLfloat viewport[4];
// OpenGL projection matrix for the color camera.
GLKMatrix4 colorCameraGLProjectionMatrix = GLKMatrix4Identity;
// OpenGL projection matrix for the depth camera.
GLKMatrix4 depthCameraGLProjectionMatrix = GLKMatrix4Identity;
};
@interface ViewController : UIViewController <STBackgroundTaskDelegate, //MeshViewDelegate,
UIPopoverControllerDelegate, UIGestureRecognizerDelegate, NSURLSessionTaskDelegate, UITableViewDelegate, UITableViewDataSource, UIPickerViewDataSource, UIPickerViewDelegate>
{
// Structure Sensor controller.
STSensorController *_sensorController;
STStreamConfig _structureStreamConfig;
SlamData _slamState;
Options _options;
// Manages the app status messages.
AppStatus _appStatus;
DisplayData _display;
// Most recent gravity vector from IMU.
GLKVector3 _lastGravity;
// Scale of the scanning volume.
//PinchScaleState _volumeScale;
// IMU handling.
CMMotionManager *_motionManager;
NSOperationQueue *_imuQueue;
NSOperationQueue *_uploadQueue;
NSOperationQueue *_verifyQueue;
STDepthToRgba *_depthAsRgbaVisualizer;
bool _useColorCamera;
bool _renderDepthOverlay;
FILE *g_imuFile;
NSLock* g_imuLock;
unsigned int g_numIMUmeasurements;
FILE *g_cameraFile;
NSLock* g_cameraLock;
std::vector<NSTimeInterval> _colorTimestamps; // NSTimeInterval : double
std::vector<NSTimeInterval> _depthTimestamps; // NSTimeInterval : double
NSTimer *uploadErrorTimer;
NSUInteger blinkCounter;
NSMutableArray *myScanData;
NSMutableArray *sceneTypes;
NSString* specifiedSceneType;
NSMutableArray *corners;
//For Upload Task
NSURLSession *defaultSession;
int numPreviousCorners[12];
int numPrevFramesTracked;
NSArray *exposureLevels;
NSString* exposureValue;
}
@property (weak, nonatomic) IBOutlet UIButton *toggleDepthButton;
@property (weak, nonatomic) IBOutlet UIButton *uploadButton;
@property (weak, nonatomic) IBOutlet UITextField *sceneLabelField;
@property (weak, nonatomic) IBOutlet UIView *sceneLabelFieldView;
@property (weak, nonatomic) IBOutlet UIProgressView *memProgressView;
@property (weak, nonatomic) IBOutlet UIView *memProgressFieldView;
@property (weak, nonatomic) IBOutlet UITextField *userNameField;
@property (weak, nonatomic) IBOutlet UIView *optionsView;
@property (weak, nonatomic) IBOutlet UISegmentedControl *colorResControl;
@property (nonatomic, retain) AVCaptureSession *avCaptureSession;
@property (nonatomic, retain) AVCaptureDevice *videoDevice;
@property (weak, nonatomic) IBOutlet UILabel *appStatusMessageLabel;
@property (weak, nonatomic) IBOutlet UIButton *scanButton;
@property (weak, nonatomic) IBOutlet UIButton *resetButton;
@property (weak, nonatomic) IBOutlet UIButton *doneButton;
@property (weak, nonatomic) IBOutlet UILabel *trackingLostLabel;
@property (weak, nonatomic) IBOutlet UIProgressView *progressView;
@property (weak, nonatomic) IBOutlet UILabel *uploadErrorIndicator;
@property (weak, nonatomic) IBOutlet UIButton *viewScans;
@property (weak, nonatomic) IBOutlet UITableView *exposureTable;
@property (nonatomic, retain) IBOutlet UITableView *tableView;
@property (weak, nonatomic) IBOutlet UILabel *tooCloseLabel;
@property (weak, nonatomic) IBOutlet UIProgressView *numCornersProgressView;
@property (weak, nonatomic) IBOutlet UIButton *changeExposure;
@property (weak, nonatomic) IBOutlet UILabel *AWBLabel;
//@property (weak, nonatomic) IBOutlet UILabel *percentTooClose;
@property (weak, nonatomic) IBOutlet UILabel *losingTrackingLabel;
@property (weak, nonatomic) IBOutlet UIPickerView *pickSceneType;
@property (weak, nonatomic) IBOutlet UILabel *uploadErrorDescription;
@property (weak, nonatomic) IBOutlet UISwitch *AWBSwitch;
- (IBAction)awbSwitchChanged:(id)sender;
- (IBAction)indexChanged:(UISegmentedControl *)sender;
//- (IBAction)enableNewTrackerSwitchChanged:(id)sender;
- (IBAction)scanButtonPressed:(id)sender;
- (IBAction)resetButtonPressed:(id)sender;
- (IBAction)doneButtonPressed:(id)sender;
- (IBAction)uploadButtonPressed:(id)sender;
- (IBAction)sceneLabelFieldEdited:(id)sender;
- (IBAction)toggleDepthButtonPressed:(id)sender;
- (IBAction)viewScansPressed:(id)sender;
- (IBAction)userNameFieldEdited:(id)sender;
- (IBAction)changeExposurePressed:(id)sender;
//- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section;
//- (UITableView *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath;
- (BOOL)isConnectedToWIFI;
- (void)enterSceneLabellingState;
- (void)enterCubePlacementState;
- (void)enterScanningState;
- (void)enterViewingState;
- (void)updateAppStatusMessage;
- (BOOL)currentStateNeedsSensor;
- (void)updateIdleTimer;
- (void)showTrackingMessage:(NSString*)message;
- (void)hideTrackingErrorMessage;
- (void)updateColorRes:(NSInteger)index;
- (void)loadOptions;
- (void)loadSceneLabel;
- (void)cleanUpAndReset;
- (void)blinkUploadErrorIndicator;
@end
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