/** ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.*********************//******* Written by Doug Lea with assistance from members of JCP JSR-166* Expert Group and released to the public domain, as explained at* http://creativecommons.org/publicdomain/zero/1.0/*/package java.util.concurrent;import java.lang.invoke.MethodHandles;import java.lang.invoke.VarHandle;import java.util.concurrent.atomic.AtomicReference;import java.util.concurrent.locks.LockSupport;/*** A reusable synchronization barrier, similar in functionality to* {@link CyclicBarrier} and {@link CountDownLatch} but supporting* more flexible usage.** <p><b>Registration.</b> Unlike the case for other barriers, the* number of parties <em>registered</em> to synchronize on a phaser* may vary over time. Tasks may be registered at any time (using* methods {@link #register}, {@link #bulkRegister}, or forms of* constructors establishing initial numbers of parties), and* optionally deregistered upon any arrival (using {@link* #arriveAndDeregister}). As is the case with most basic* synchronization constructs, registration and deregistration affect* only internal counts; they do not establish any further internal* bookkeeping, so tasks cannot query whether they are registered.* (However, you can introduce such bookkeeping by subclassing this* class.)** <p><b>Synchronization.</b> Like a {@code CyclicBarrier}, a {@code* Phaser} may be repeatedly awaited. Method {@link* #arriveAndAwaitAdvance} has effect analogous to {@link* java.util.concurrent.CyclicBarrier#await CyclicBarrier.await}. Each* generation of a phaser has an associated phase number. The phase* number starts at zero, and advances when all parties arrive at the* phaser, wrapping around to zero after reaching {@code* Integer.MAX_VALUE}. The use of phase numbers enables independent* control of actions upon arrival at a phaser and upon awaiting* others, via two kinds of methods that may be invoked by any* registered party:** <ul>** <li><b>Arrival.</b> Methods {@link #arrive} and* {@link #arriveAndDeregister} record arrival. These methods* do not block, but return an associated <em>arrival phase* number</em>; that is, the phase number of the phaser to which* the arrival applied. When the final party for a given phase* arrives, an optional action is performed and the phase* advances. These actions are performed by the party* triggering a phase advance, and are arranged by overriding* method {@link #onAdvance(int, int)}, which also controls* termination. Overriding this method is similar to, but more* flexible than, providing a barrier action to a {@code* CyclicBarrier}.** <li><b>Waiting.</b> Method {@link #awaitAdvance} requires an* argument indicating an arrival phase number, and returns when* the phaser advances to (or is already at) a different phase.* Unlike similar constructions using {@code CyclicBarrier},* method {@code awaitAdvance} continues to wait even if the* waiting thread is interrupted. Interruptible and timeout* versions are also available, but exceptions encountered while* tasks wait interruptibly or with timeout do not change the* state of the phaser. If necessary, you can perform any* associated recovery within handlers of those exceptions,* often after invoking {@code forceTermination}. Phasers may* also be used by tasks executing in a {@link ForkJoinPool}.* Progress is ensured if the pool's parallelismLevel can* accommodate the maximum number of simultaneously blocked* parties.** </ul>** <p><b>Termination.</b> A phaser may enter a <em>termination</em>* state, that may be checked using method {@link #isTerminated}. Upon* termination, all synchronization methods immediately return without* waiting for advance, as indicated by a negative return value.* Similarly, attempts to register upon termination have no effect.* Termination is triggered when an invocation of {@code onAdvance}* returns {@code true}. The default implementation returns {@code* true} if a deregistration has caused the number of registered* parties to become zero. As illustrated below, when phasers control* actions with a fixed number of iterations, it is often convenient* to override this method to cause termination when the current phase* number reaches a threshold. Method {@link #forceTermination} is* also available to abruptly release waiting threads and allow them* to terminate.** <p><b>Tiering.</b> Phasers may be <em>tiered</em> (i.e.,* constructed in tree structures) to reduce contention. Phasers with* large numbers of parties that would otherwise experience heavy* synchronization contention costs may instead be set up so that* groups of sub-phasers share a common parent. This may greatly* increase throughput even though it incurs greater per-operation* overhead.** <p>In a tree of tiered phasers, registration and deregistration of* child phasers with their parent are managed automatically.* Whenever the number of registered parties of a child phaser becomes* non-zero (as established in the {@link #Phaser(Phaser,int)}* constructor, {@link #register}, or {@link #bulkRegister}), the* child phaser is registered with its parent. Whenever the number of* registered parties becomes zero as the result of an invocation of* {@link #arriveAndDeregister}, the child phaser is deregistered* from its parent.** <p><b>Monitoring.</b> While synchronization methods may be invoked* only by registered parties, the current state of a phaser may be* monitored by any caller. At any given moment there are {@link* #getRegisteredParties} parties in total, of which {@link* #getArrivedParties} have arrived at the current phase ({@link* #getPhase}). When the remaining ({@link #getUnarrivedParties})* parties arrive, the phase advances. The values returned by these* methods may reflect transient states and so are not in general* useful for synchronization control. Method {@link #toString}* returns snapshots of these state queries in a form convenient for* informal monitoring.** <p><b>Sample usages:</b>** <p>A {@code Phaser} may be used instead of a {@code CountDownLatch}* to control a one-shot action serving a variable number of parties.* The typical idiom is for the method setting this up to first* register, then start all the actions, then deregister, as in:** <pre> {@code* void runTasks(List<Runnable> tasks) {* Phaser startingGate = new Phaser(1); // "1" to register self* // create and start threads* for (Runnable task : tasks) {* startingGate.register();* new Thread(() -> {* startingGate.arriveAndAwaitAdvance();* task.run();* }).start();* }** // deregister self to allow threads to proceed* startingGate.arriveAndDeregister();* }}</pre>** <p>One way to cause a set of threads to repeatedly perform actions* for a given number of iterations is to override {@code onAdvance}:** <pre> {@code* void startTasks(List<Runnable> tasks, int iterations) {* Phaser phaser = new Phaser() {* protected boolean onAdvance(int phase, int registeredParties) {* return phase >= iterations - 1 || registeredParties == 0;* }* };* phaser.register();* for (Runnable task : tasks) {* phaser.register();* new Thread(() -> {* do {* task.run();* phaser.arriveAndAwaitAdvance();* } while (!phaser.isTerminated());* }).start();* }* // allow threads to proceed; don't wait for them* phaser.arriveAndDeregister();* }}</pre>** If the main task must later await termination, it* may re-register and then execute a similar loop:* <pre> {@code* // ...* phaser.register();* while (!phaser.isTerminated())* phaser.arriveAndAwaitAdvance();}</pre>** <p>Related constructions may be used to await particular phase numbers* in contexts where you are sure that the phase will never wrap around* {@code Integer.MAX_VALUE}. For example:** <pre> {@code* void awaitPhase(Phaser phaser, int phase) {* int p = phaser.register(); // assumes caller not already registered* while (p < phase) {* if (phaser.isTerminated())* // ... deal with unexpected termination* else* p = phaser.arriveAndAwaitAdvance();* }* phaser.arriveAndDeregister();* }}</pre>** <p>To create a set of {@code n} tasks using a tree of phasers, you* could use code of the following form, assuming a Task class with a* constructor accepting a {@code Phaser} that it registers with upon* construction. After invocation of {@code build(new Task[n], 0, n,* new Phaser())}, these tasks could then be started, for example by* submitting to a pool:** <pre> {@code* void build(Task[] tasks, int lo, int hi, Phaser ph) {* if (hi - lo > TASKS_PER_PHASER) {* for (int i = lo; i < hi; i += TASKS_PER_PHASER) {* int j = Math.min(i + TASKS_PER_PHASER, hi);* build(tasks, i, j, new Phaser(ph));* }* } else {* for (int i = lo; i < hi; ++i)* tasks[i] = new Task(ph);* // assumes new Task(ph) performs ph.register()* }* }}</pre>** The best value of {@code TASKS_PER_PHASER} depends mainly on* expected synchronization rates. A value as low as four may* be appropriate for extremely small per-phase task bodies (thus* high rates), or up to hundreds for extremely large ones.** <p><b>Implementation notes</b>: This implementation restricts the* maximum number of parties to 65535. Attempts to register additional* parties result in {@code IllegalStateException}. However, you can and* should create tiered phasers to accommodate arbitrarily large sets* of participants.** @since 1.7* @author Doug Lea*/public class Phaser {/** This class implements an extension of X10 "clocks". Thanks to* Vijay Saraswat for the idea, and to Vivek Sarkar for* enhancements to extend functionality.*//*** Primary state representation, holding four bit-fields:** unarrived -- the number of parties yet to hit barrier (bits 0-15)* parties -- the number of parties to wait (bits 16-31)* phase -- the generation of the barrier (bits 32-62)* terminated -- set if barrier is terminated (bit 63 / sign)** Except that a phaser with no registered parties is* distinguished by the otherwise illegal state of having zero* parties and one unarrived parties (encoded as EMPTY below).** To efficiently maintain atomicity, these values are packed into* a single (atomic) long. Good performance relies on keeping* state decoding and encoding simple, and keeping race windows* short.** All state updates are performed via CAS except initial* registration of a sub-phaser (i.e., one with a non-null* parent). In this (relatively rare) case, we use built-in* synchronization to lock while first registering with its* parent.** The phase of a subphaser is allowed to lag that of its* ancestors until it is actually accessed -- see method* reconcileState.*/private volatile long state;private static final int MAX_PARTIES = 0xffff;private static final int MAX_PHASE = Integer.MAX_VALUE;private static final int PARTIES_SHIFT = 16;private static final int PHASE_SHIFT = 32;private static final int UNARRIVED_MASK = 0xffff; // to mask intsprivate static final long PARTIES_MASK = 0xffff0000L; // to mask longsprivate static final long COUNTS_MASK = 0xffffffffL;private static final long TERMINATION_BIT = 1L << 63;// some special valuesprivate static final int ONE_ARRIVAL = 1;private static final int ONE_PARTY = 1 << PARTIES_SHIFT;private static final int ONE_DEREGISTER = ONE_ARRIVAL|ONE_PARTY;private static final int EMPTY = 1;// The following unpacking methods are usually manually inlinedprivate static int unarrivedOf(long s) {int counts = (int)s;return (counts == EMPTY) ? 0 : (counts & UNARRIVED_MASK);}private static int partiesOf(long s) {return (int)s >>> PARTIES_SHIFT;}private static int phaseOf(long s) {return (int)(s >>> PHASE_SHIFT);}private static int arrivedOf(long s) {int counts = (int)s;return (counts == EMPTY) ? 0 :(counts >>> PARTIES_SHIFT) - (counts & UNARRIVED_MASK);}/*** The parent of this phaser, or null if none.*/private final Phaser parent;/*** The root of phaser tree. Equals this if not in a tree.*/private final Phaser root;/*** Heads of Treiber stacks for waiting threads. To eliminate* contention when releasing some threads while adding others, we* use two of them, alternating across even and odd phases.* Subphasers share queues with root to speed up releases.*/private final AtomicReference<QNode> evenQ;private final AtomicReference<QNode> oddQ;/*** Returns message string for bounds exceptions on arrival.*/private String badArrive(long s) {return "Attempted arrival of unregistered party for " +stateToString(s);}/*** Returns message string for bounds exceptions on registration.*/private String badRegister(long s) {return "Attempt to register more than " +MAX_PARTIES + " parties for " + stateToString(s);}/*** Main implementation for methods arrive and arriveAndDeregister.* Manually tuned to speed up and minimize race windows for the* common case of just decrementing unarrived field.** @param adjust value to subtract from state;* ONE_ARRIVAL for arrive,* ONE_DEREGISTER for arriveAndDeregister*/private int doArrive(int adjust) {final Phaser root = this.root;for (;;) {long s = (root == this) ? state : reconcileState();int phase = (int)(s >>> PHASE_SHIFT);if (phase < 0)return phase;int counts = (int)s;int unarrived = (counts == EMPTY) ? 0 : (counts & UNARRIVED_MASK);if (unarrived <= 0)throw new IllegalStateException(badArrive(s));if (STATE.compareAndSet(this, s, s-=adjust)) {if (unarrived == 1) {long n = s & PARTIES_MASK; // base of next stateint nextUnarrived = (int)n >>> PARTIES_SHIFT;if (root == this) {if (onAdvance(phase, nextUnarrived))n |= TERMINATION_BIT;else if (nextUnarrived == 0)n |= EMPTY;elsen |= nextUnarrived;int nextPhase = (phase + 1) & MAX_PHASE;n |= (long)nextPhase << PHASE_SHIFT;STATE.compareAndSet(this, s, n);releaseWaiters(phase);}else if (nextUnarrived == 0) { // propagate deregistrationphase = parent.doArrive(ONE_DEREGISTER);STATE.compareAndSet(this, s, s | EMPTY);}elsephase = parent.doArrive(ONE_ARRIVAL);}return phase;}}}/*** Implementation of register, bulkRegister.** @param registrations number to add to both parties and* unarrived fields. Must be greater than zero.*/private int doRegister(int registrations) {// adjustment to statelong adjust = ((long)registrations << PARTIES_SHIFT) | registrations;final Phaser parent = this.parent;int phase;for (;;) {long s = (parent == null) ? state : reconcileState();int counts = (int)s;int parties = counts >>> PARTIES_SHIFT;int unarrived = counts & UNARRIVED_MASK;if (registrations > MAX_PARTIES - parties)throw new IllegalStateException(badRegister(s));phase = (int)(s >>> PHASE_SHIFT);if (phase < 0)break;if (counts != EMPTY) { // not 1st registrationif (parent == null || reconcileState() == s) {if (unarrived == 0) // wait out advanceroot.internalAwaitAdvance(phase, null);else if (STATE.compareAndSet(this, s, s + adjust))break;}}else if (parent == null) { // 1st root registrationlong next = ((long)phase << PHASE_SHIFT) | adjust;if (STATE.compareAndSet(this, s, next))break;}else {synchronized (this) { // 1st sub registrationif (state == s) { // recheck under lockphase = parent.doRegister(1);if (phase < 0)break;// finish registration whenever parent registration// succeeded, even when racing with termination,// since these are part of the same "transaction".while (!STATE.weakCompareAndSet(this, s,((long)phase << PHASE_SHIFT) | adjust)) {s = state;phase = (int)(root.state >>> PHASE_SHIFT);// assert (int)s == EMPTY;}break;}}}}return phase;}/*** Resolves lagged phase propagation from root if necessary.* Reconciliation normally occurs when root has advanced but* subphasers have not yet done so, in which case they must finish* their own advance by setting unarrived to parties (or if* parties is zero, resetting to unregistered EMPTY state).** @return reconciled state*/private long reconcileState() {final Phaser root = this.root;long s = state;if (root != this) {int phase, p;// CAS to root phase with current parties, tripping unarrivedwhile ((phase = (int)(root.state >>> PHASE_SHIFT)) !=(int)(s >>> PHASE_SHIFT) &&!STATE.weakCompareAndSet(this, s,s = (((long)phase << PHASE_SHIFT) |((phase < 0) ? (s & COUNTS_MASK) :(((p = (int)s >>> PARTIES_SHIFT) == 0) ? EMPTY :((s & PARTIES_MASK) | p))))))s = state;}return s;}/*** Creates a new phaser with no initially registered parties, no* parent, and initial phase number 0. Any thread using this* phaser will need to first register for it.*/public Phaser() {this(null, 0);}/*** Creates a new phaser with the given number of registered* unarrived parties, no parent, and initial phase number 0.** @param parties the number of parties required to advance to the* next phase* @throws IllegalArgumentException if parties less than zero* or greater than the maximum number of parties supported*/public Phaser(int parties) {this(null, parties);}/*** Equivalent to {@link #Phaser(Phaser, int) Phaser(parent, 0)}.** @param parent the parent phaser*/public Phaser(Phaser parent) {this(parent, 0);}/*** Creates a new phaser with the given parent and number of* registered unarrived parties. When the given parent is non-null* and the given number of parties is greater than zero, this* child phaser is registered with its parent.** @param parent the parent phaser* @param parties the number of parties required to advance to the* next phase* @throws IllegalArgumentException if parties less than zero* or greater than the maximum number of parties supported*/public Phaser(Phaser parent, int parties) {if (parties >>> PARTIES_SHIFT != 0)throw new IllegalArgumentException("Illegal number of parties");int phase = 0;this.parent = parent;if (parent != null) {final Phaser root = parent.root;this.root = root;this.evenQ = root.evenQ;this.oddQ = root.oddQ;if (parties != 0)phase = parent.doRegister(1);}else {this.root = this;this.evenQ = new AtomicReference<QNode>();this.oddQ = new AtomicReference<QNode>();}this.state = (parties == 0) ? (long)EMPTY :((long)phase << PHASE_SHIFT) |((long)parties << PARTIES_SHIFT) |((long)parties);}/*** Adds a new unarrived party to this phaser. If an ongoing* invocation of {@link #onAdvance} is in progress, this method* may await its completion before returning. If this phaser has* a parent, and this phaser previously had no registered parties,* this child phaser is also registered with its parent. If* this phaser is terminated, the attempt to register has* no effect, and a negative value is returned.** @return the arrival phase number to which this registration* applied. If this value is negative, then this phaser has* terminated, in which case registration has no effect.* @throws IllegalStateException if attempting to register more* than the maximum supported number of parties*/public int register() {return doRegister(1);}/*** Adds the given number of new unarrived parties to this phaser.* If an ongoing invocation of {@link #onAdvance} is in progress,* this method may await its completion before returning. If this* phaser has a parent, and the given number of parties is greater* than zero, and this phaser previously had no registered* parties, this child phaser is also registered with its parent.* If this phaser is terminated, the attempt to register has no* effect, and a negative value is returned.** @param parties the number of additional parties required to* advance to the next phase* @return the arrival phase number to which this registration* applied. If this value is negative, then this phaser has* terminated, in which case registration has no effect.* @throws IllegalStateException if attempting to register more* than the maximum supported number of parties* @throws IllegalArgumentException if {@code parties < 0}*/public int bulkRegister(int parties) {if (parties < 0)throw new IllegalArgumentException();if (parties == 0)return getPhase();return doRegister(parties);}/*** Arrives at this phaser, without waiting for others to arrive.** <p>It is a usage error for an unregistered party to invoke this* method. However, this error may result in an {@code* IllegalStateException} only upon some subsequent operation on* this phaser, if ever.** @return the arrival phase number, or a negative value if terminated* @throws IllegalStateException if not terminated and the number* of unarrived parties would become negative*/public int arrive() {return doArrive(ONE_ARRIVAL);}/*** Arrives at this phaser and deregisters from it without waiting* for others to arrive. Deregistration reduces the number of* parties required to advance in future phases. If this phaser* has a parent, and deregistration causes this phaser to have* zero parties, this phaser is also deregistered from its parent.** <p>It is a usage error for an unregistered party to invoke this* method. However, this error may result in an {@code* IllegalStateException} only upon some subsequent operation on* this phaser, if ever.** @return the arrival phase number, or a negative value if terminated* @throws IllegalStateException if not terminated and the number* of registered or unarrived parties would become negative*/public int arriveAndDeregister() {return doArrive(ONE_DEREGISTER);}/*** Arrives at this phaser and awaits others. Equivalent in effect* to {@code awaitAdvance(arrive())}. If you need to await with* interruption or timeout, you can arrange this with an analogous* construction using one of the other forms of the {@code* awaitAdvance} method. If instead you need to deregister upon* arrival, use {@code awaitAdvance(arriveAndDeregister())}.** <p>It is a usage error for an unregistered party to invoke this* method. However, this error may result in an {@code* IllegalStateException} only upon some subsequent operation on* this phaser, if ever.** @return the arrival phase number, or the (negative)* {@linkplain #getPhase() current phase} if terminated* @throws IllegalStateException if not terminated and the number* of unarrived parties would become negative*/public int arriveAndAwaitAdvance() {// Specialization of doArrive+awaitAdvance eliminating some reads/pathsfinal Phaser root = this.root;for (;;) {long s = (root == this) ? state : reconcileState();int phase = (int)(s >>> PHASE_SHIFT);if (phase < 0)return phase;int counts = (int)s;int unarrived = (counts == EMPTY) ? 0 : (counts & UNARRIVED_MASK);if (unarrived <= 0)throw new IllegalStateException(badArrive(s));if (STATE.compareAndSet(this, s, s -= ONE_ARRIVAL)) {if (unarrived > 1)return root.internalAwaitAdvance(phase, null);if (root != this)return parent.arriveAndAwaitAdvance();long n = s & PARTIES_MASK; // base of next stateint nextUnarrived = (int)n >>> PARTIES_SHIFT;if (onAdvance(phase, nextUnarrived))n |= TERMINATION_BIT;else if (nextUnarrived == 0)n |= EMPTY;elsen |= nextUnarrived;int nextPhase = (phase + 1) & MAX_PHASE;n |= (long)nextPhase << PHASE_SHIFT;if (!STATE.compareAndSet(this, s, n))return (int)(state >>> PHASE_SHIFT); // terminatedreleaseWaiters(phase);return nextPhase;}}}/*** Awaits the phase of this phaser to advance from the given phase* value, returning immediately if the current phase is not equal* to the given phase value or this phaser is terminated.** @param phase an arrival phase number, or negative value if* terminated; this argument is normally the value returned by a* previous call to {@code arrive} or {@code arriveAndDeregister}.* @return the next arrival phase number, or the argument if it is* negative, or the (negative) {@linkplain #getPhase() current phase}* if terminated*/public int awaitAdvance(int phase) {final Phaser root = this.root;long s = (root == this) ? state : reconcileState();int p = (int)(s >>> PHASE_SHIFT);if (phase < 0)return phase;if (p == phase)return root.internalAwaitAdvance(phase, null);return p;}/*** Awaits the phase of this phaser to advance from the given phase* value, throwing {@code InterruptedException} if interrupted* while waiting, or returning immediately if the current phase is* not equal to the given phase value or this phaser is* terminated.** @param phase an arrival phase number, or negative value if* terminated; this argument is normally the value returned by a* previous call to {@code arrive} or {@code arriveAndDeregister}.* @return the next arrival phase number, or the argument if it is* negative, or the (negative) {@linkplain #getPhase() current phase}* if terminated* @throws InterruptedException if thread interrupted while waiting*/public int awaitAdvanceInterruptibly(int phase)throws InterruptedException {final Phaser root = this.root;long s = (root == this) ? state : reconcileState();int p = (int)(s >>> PHASE_SHIFT);if (phase < 0)return phase;if (p == phase) {QNode node = new QNode(this, phase, true, false, 0L);p = root.internalAwaitAdvance(phase, node);if (node.wasInterrupted)throw new InterruptedException();}return p;}/*** Awaits the phase of this phaser to advance from the given phase* value or the given timeout to elapse, throwing {@code* InterruptedException} if interrupted while waiting, or* returning immediately if the current phase is not equal to the* given phase value or this phaser is terminated.** @param phase an arrival phase number, or negative value if* terminated; this argument is normally the value returned by a* previous call to {@code arrive} or {@code arriveAndDeregister}.* @param timeout how long to wait before giving up, in units of* {@code unit}* @param unit a {@code TimeUnit} determining how to interpret the* {@code timeout} parameter* @return the next arrival phase number, or the argument if it is* negative, or the (negative) {@linkplain #getPhase() current phase}* if terminated* @throws InterruptedException if thread interrupted while waiting* @throws TimeoutException if timed out while waiting*/public int awaitAdvanceInterruptibly(int phase,long timeout, TimeUnit unit)throws InterruptedException, TimeoutException {long nanos = unit.toNanos(timeout);final Phaser root = this.root;long s = (root == this) ? state : reconcileState();int p = (int)(s >>> PHASE_SHIFT);if (phase < 0)return phase;if (p == phase) {QNode node = new QNode(this, phase, true, true, nanos);p = root.internalAwaitAdvance(phase, node);if (node.wasInterrupted)throw new InterruptedException();else if (p == phase)throw new TimeoutException();}return p;}/*** Forces this phaser to enter termination state. Counts of* registered parties are unaffected. If this phaser is a member* of a tiered set of phasers, then all of the phasers in the set* are terminated. If this phaser is already terminated, this* method has no effect. This method may be useful for* coordinating recovery after one or more tasks encounter* unexpected exceptions.*/public void forceTermination() {// Only need to change root statefinal Phaser root = this.root;long s;while ((s = root.state) >= 0) {if (STATE.compareAndSet(root, s, s | TERMINATION_BIT)) {// signal all threadsreleaseWaiters(0); // Waiters on evenQreleaseWaiters(1); // Waiters on oddQreturn;}}}/*** Returns the current phase number. The maximum phase number is* {@code Integer.MAX_VALUE}, after which it restarts at* zero. Upon termination, the phase number is negative,* in which case the prevailing phase prior to termination* may be obtained via {@code getPhase() + Integer.MIN_VALUE}.** @return the phase number, or a negative value if terminated*/public final int getPhase() {return (int)(root.state >>> PHASE_SHIFT);}/*** Returns the number of parties registered at this phaser.** @return the number of parties*/public int getRegisteredParties() {return partiesOf(state);}/*** Returns the number of registered parties that have arrived at* the current phase of this phaser. If this phaser has terminated,* the returned value is meaningless and arbitrary.** @return the number of arrived parties*/public int getArrivedParties() {return arrivedOf(reconcileState());}/*** Returns the number of registered parties that have not yet* arrived at the current phase of this phaser. If this phaser has* terminated, the returned value is meaningless and arbitrary.** @return the number of unarrived parties*/public int getUnarrivedParties() {return unarrivedOf(reconcileState());}/*** Returns the parent of this phaser, or {@code null} if none.** @return the parent of this phaser, or {@code null} if none*/public Phaser getParent() {return parent;}/*** Returns the root ancestor of this phaser, which is the same as* this phaser if it has no parent.** @return the root ancestor of this phaser*/public Phaser getRoot() {return root;}/*** Returns {@code true} if this phaser has been terminated.** @return {@code true} if this phaser has been terminated*/public boolean isTerminated() {return root.state < 0L;}/*** Overridable method to perform an action upon impending phase* advance, and to control termination. This method is invoked* upon arrival of the party advancing this phaser (when all other* waiting parties are dormant). If this method returns {@code* true}, this phaser will be set to a final termination state* upon advance, and subsequent calls to {@link #isTerminated}* will return true. Any (unchecked) Exception or Error thrown by* an invocation of this method is propagated to the party* attempting to advance this phaser, in which case no advance* occurs.** <p>The arguments to this method provide the state of the phaser* prevailing for the current transition. The effects of invoking* arrival, registration, and waiting methods on this phaser from* within {@code onAdvance} are unspecified and should not be* relied on.** <p>If this phaser is a member of a tiered set of phasers, then* {@code onAdvance} is invoked only for its root phaser on each* advance.** <p>To support the most common use cases, the default* implementation of this method returns {@code true} when the* number of registered parties has become zero as the result of a* party invoking {@code arriveAndDeregister}. You can disable* this behavior, thus enabling continuation upon future* registrations, by overriding this method to always return* {@code false}:** <pre> {@code* Phaser phaser = new Phaser() {* protected boolean onAdvance(int phase, int parties) { return false; }* }}</pre>** @param phase the current phase number on entry to this method,* before this phaser is advanced* @param registeredParties the current number of registered parties* @return {@code true} if this phaser should terminate*/protected boolean onAdvance(int phase, int registeredParties) {return registeredParties == 0;}/*** Returns a string identifying this phaser, as well as its* state. The state, in brackets, includes the String {@code* "phase = "} followed by the phase number, {@code "parties = "}* followed by the number of registered parties, and {@code* "arrived = "} followed by the number of arrived parties.** @return a string identifying this phaser, as well as its state*/public String toString() {return stateToString(reconcileState());}/*** Implementation of toString and string-based error messages.*/private String stateToString(long s) {return super.toString() +"[phase = " + phaseOf(s) +" parties = " + partiesOf(s) +" arrived = " + arrivedOf(s) + "]";}// Waiting mechanics/*** Removes and signals threads from queue for phase.*/private void releaseWaiters(int phase) {QNode q; // first element of queueThread t; // its threadAtomicReference<QNode> head = (phase & 1) == 0 ? evenQ : oddQ;while ((q = head.get()) != null &&q.phase != (int)(root.state >>> PHASE_SHIFT)) {if (head.compareAndSet(q, q.next) &&(t = q.thread) != null) {q.thread = null;LockSupport.unpark(t);}}}/*** Variant of releaseWaiters that additionally tries to remove any* nodes no longer waiting for advance due to timeout or* interrupt. Currently, nodes are removed only if they are at* head of queue, which suffices to reduce memory footprint in* most usages.** @return current phase on exit*/private int abortWait(int phase) {AtomicReference<QNode> head = (phase & 1) == 0 ? evenQ : oddQ;for (;;) {Thread t;QNode q = head.get();int p = (int)(root.state >>> PHASE_SHIFT);if (q == null || ((t = q.thread) != null && q.phase == p))return p;if (head.compareAndSet(q, q.next) && t != null) {q.thread = null;LockSupport.unpark(t);}}}/** The number of CPUs, for spin control */private static final int NCPU = Runtime.getRuntime().availableProcessors();/*** The number of times to spin before blocking while waiting for* advance, per arrival while waiting. On multiprocessors, fully* blocking and waking up a large number of threads all at once is* usually a very slow process, so we use rechargeable spins to* avoid it when threads regularly arrive: When a thread in* internalAwaitAdvance notices another arrival before blocking,* and there appear to be enough CPUs available, it spins* SPINS_PER_ARRIVAL more times before blocking. The value trades* off good-citizenship vs big unnecessary slowdowns.*/static final int SPINS_PER_ARRIVAL = (NCPU < 2) ? 1 : 1 << 8;/*** Possibly blocks and waits for phase to advance unless aborted.* Call only on root phaser.** @param phase current phase* @param node if non-null, the wait node to track interrupt and timeout;* if null, denotes noninterruptible wait* @return current phase*/private int internalAwaitAdvance(int phase, QNode node) {// assert root == this;releaseWaiters(phase-1); // ensure old queue cleanboolean queued = false; // true when node is enqueuedint lastUnarrived = 0; // to increase spins upon changeint spins = SPINS_PER_ARRIVAL;long s;int p;while ((p = (int)((s = state) >>> PHASE_SHIFT)) == phase) {if (node == null) { // spinning in noninterruptible modeint unarrived = (int)s & UNARRIVED_MASK;if (unarrived != lastUnarrived &&(lastUnarrived = unarrived) < NCPU)spins += SPINS_PER_ARRIVAL;boolean interrupted = Thread.interrupted();if (interrupted || --spins < 0) { // need node to record intrnode = new QNode(this, phase, false, false, 0L);node.wasInterrupted = interrupted;}elseThread.onSpinWait();}else if (node.isReleasable()) // done or abortedbreak;else if (!queued) { // push onto queueAtomicReference<QNode> head = (phase & 1) == 0 ? evenQ : oddQ;QNode q = node.next = head.get();if ((q == null || q.phase == phase) &&(int)(state >>> PHASE_SHIFT) == phase) // avoid stale enqqueued = head.compareAndSet(q, node);}else {try {ForkJoinPool.managedBlock(node);} catch (InterruptedException cantHappen) {node.wasInterrupted = true;}}}if (node != null) {if (node.thread != null)node.thread = null; // avoid need for unpark()if (node.wasInterrupted && !node.interruptible)Thread.currentThread().interrupt();if (p == phase && (p = (int)(state >>> PHASE_SHIFT)) == phase)return abortWait(phase); // possibly clean up on abort}releaseWaiters(phase);return p;}/*** Wait nodes for Treiber stack representing wait queue.*/static final class QNode implements ForkJoinPool.ManagedBlocker {final Phaser phaser;final int phase;final boolean interruptible;final boolean timed;boolean wasInterrupted;long nanos;final long deadline;volatile Thread thread; // nulled to cancel waitQNode next;QNode(Phaser phaser, int phase, boolean interruptible,boolean timed, long nanos) {this.phaser = phaser;this.phase = phase;this.interruptible = interruptible;this.nanos = nanos;this.timed = timed;this.deadline = timed ? System.nanoTime() + nanos : 0L;thread = Thread.currentThread();}public boolean isReleasable() {if (thread == null)return true;if (phaser.getPhase() != phase) {thread = null;return true;}if (Thread.interrupted())wasInterrupted = true;if (wasInterrupted && interruptible) {thread = null;return true;}if (timed &&(nanos <= 0L || (nanos = deadline - System.nanoTime()) <= 0L)) {thread = null;return true;}return false;}public boolean block() {while (!isReleasable()) {if (timed)LockSupport.parkNanos(this, nanos);elseLockSupport.park(this);}return true;}}// VarHandle mechanicsprivate static final VarHandle STATE;static {try {MethodHandles.Lookup l = MethodHandles.lookup();STATE = l.findVarHandle(Phaser.class, "state", long.class);} catch (ReflectiveOperationException e) {throw new ExceptionInInitializerError(e);}// Reduce the risk of rare disastrous classloading in first call to// LockSupport.park: https://bugs.openjdk.java.net/browse/JDK-8074773Class<?> ensureLoaded = LockSupport.class;}}
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