/** ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.*********************//******* Written by Doug Lea with assistance from members of JCP JSR-166* Expert Group and released to the public domain, as explained at* http://creativecommons.org/publicdomain/zero/1.0/*/package java.util.concurrent;import java.lang.invoke.MethodHandles;import java.lang.invoke.VarHandle;import java.util.concurrent.locks.LockSupport;/*** A cancellable asynchronous computation. This class provides a base* implementation of {@link Future}, with methods to start and cancel* a computation, query to see if the computation is complete, and* retrieve the result of the computation. The result can only be* retrieved when the computation has completed; the {@code get}* methods will block if the computation has not yet completed. Once* the computation has completed, the computation cannot be restarted* or cancelled (unless the computation is invoked using* {@link #runAndReset}).** <p>A {@code FutureTask} can be used to wrap a {@link Callable} or* {@link Runnable} object. Because {@code FutureTask} implements* {@code Runnable}, a {@code FutureTask} can be submitted to an* {@link Executor} for execution.** <p>In addition to serving as a standalone class, this class provides* {@code protected} functionality that may be useful when creating* customized task classes.** @since 1.5* @author Doug Lea* @param <V> The result type returned by this FutureTask's {@code get} methods*/public class FutureTask<V> implements RunnableFuture<V> {/** Revision notes: This differs from previous versions of this* class that relied on AbstractQueuedSynchronizer, mainly to* avoid surprising users about retaining interrupt status during* cancellation races. Sync control in the current design relies* on a "state" field updated via CAS to track completion, along* with a simple Treiber stack to hold waiting threads.*//*** The run state of this task, initially NEW. The run state* transitions to a terminal state only in methods set,* setException, and cancel. During completion, state may take on* transient values of COMPLETING (while outcome is being set) or* INTERRUPTING (only while interrupting the runner to satisfy a* cancel(true)). Transitions from these intermediate to final* states use cheaper ordered/lazy writes because values are unique* and cannot be further modified.** Possible state transitions:* NEW -> COMPLETING -> NORMAL* NEW -> COMPLETING -> EXCEPTIONAL* NEW -> CANCELLED* NEW -> INTERRUPTING -> INTERRUPTED*/private volatile int state;private static final int NEW = 0;private static final int COMPLETING = 1;private static final int NORMAL = 2;private static final int EXCEPTIONAL = 3;private static final int CANCELLED = 4;private static final int INTERRUPTING = 5;private static final int INTERRUPTED = 6;/** The underlying callable; nulled out after running */private Callable<V> callable;/** The result to return or exception to throw from get() */private Object outcome; // non-volatile, protected by state reads/writes/** The thread running the callable; CASed during run() */private volatile Thread runner;/** Treiber stack of waiting threads */private volatile WaitNode waiters;/*** Returns result or throws exception for completed task.** @param s completed state value*/@SuppressWarnings("unchecked")private V report(int s) throws ExecutionException {Object x = outcome;if (s == NORMAL)return (V)x;if (s >= CANCELLED)throw new CancellationException();throw new ExecutionException((Throwable)x);}/*** Creates a {@code FutureTask} that will, upon running, execute the* given {@code Callable}.** @param callable the callable task* @throws NullPointerException if the callable is null*/public FutureTask(Callable<V> callable) {if (callable == null)throw new NullPointerException();this.callable = callable;this.state = NEW; // ensure visibility of callable}/*** Creates a {@code FutureTask} that will, upon running, execute the* given {@code Runnable}, and arrange that {@code get} will return the* given result on successful completion.** @param runnable the runnable task* @param result the result to return on successful completion. If* you don't need a particular result, consider using* constructions of the form:* {@code Future<?> f = new FutureTask<Void>(runnable, null)}* @throws NullPointerException if the runnable is null*/public FutureTask(Runnable runnable, V result) {this.callable = Executors.callable(runnable, result);this.state = NEW; // ensure visibility of callable}public boolean isCancelled() {return state >= CANCELLED;}public boolean isDone() {return state != NEW;}public boolean cancel(boolean mayInterruptIfRunning) {if (!(state == NEW && STATE.compareAndSet(this, NEW, mayInterruptIfRunning ? INTERRUPTING : CANCELLED)))return false;try { // in case call to interrupt throws exceptionif (mayInterruptIfRunning) {try {Thread t = runner;if (t != null)t.interrupt();} finally { // final stateSTATE.setRelease(this, INTERRUPTED);}}} finally {finishCompletion();}return true;}/*** @throws CancellationException {@inheritDoc}*/public V get() throws InterruptedException, ExecutionException {int s = state;if (s <= COMPLETING)s = awaitDone(false, 0L);return report(s);}/*** @throws CancellationException {@inheritDoc}*/public V get(long timeout, TimeUnit unit)throws InterruptedException, ExecutionException, TimeoutException {if (unit == null)throw new NullPointerException();int s = state;if (s <= COMPLETING &&(s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING)throw new TimeoutException();return report(s);}/*** Protected method invoked when this task transitions to state* {@code isDone} (whether normally or via cancellation). The* default implementation does nothing. Subclasses may override* this method to invoke completion callbacks or perform* bookkeeping. Note that you can query status inside the* implementation of this method to determine whether this task* has been cancelled.*/protected void done() { }/*** Sets the result of this future to the given value unless* this future has already been set or has been cancelled.** <p>This method is invoked internally by the {@link #run} method* upon successful completion of the computation.** @param v the value*/protected void set(V v) {if (STATE.compareAndSet(this, NEW, COMPLETING)) {outcome = v;STATE.setRelease(this, NORMAL); // final statefinishCompletion();}}/*** Causes this future to report an {@link ExecutionException}* with the given throwable as its cause, unless this future has* already been set or has been cancelled.** <p>This method is invoked internally by the {@link #run} method* upon failure of the computation.** @param t the cause of failure*/protected void setException(Throwable t) {if (STATE.compareAndSet(this, NEW, COMPLETING)) {outcome = t;STATE.setRelease(this, EXCEPTIONAL); // final statefinishCompletion();}}public void run() {if (state != NEW ||!RUNNER.compareAndSet(this, null, Thread.currentThread()))return;try {Callable<V> c = callable;if (c != null && state == NEW) {V result;boolean ran;try {result = c.call();ran = true;} catch (Throwable ex) {result = null;ran = false;setException(ex);}if (ran)set(result);}} finally {// runner must be non-null until state is settled to// prevent concurrent calls to run()runner = null;// state must be re-read after nulling runner to prevent// leaked interruptsint s = state;if (s >= INTERRUPTING)handlePossibleCancellationInterrupt(s);}}/*** Executes the computation without setting its result, and then* resets this future to initial state, failing to do so if the* computation encounters an exception or is cancelled. This is* designed for use with tasks that intrinsically execute more* than once.** @return {@code true} if successfully run and reset*/protected boolean runAndReset() {if (state != NEW ||!RUNNER.compareAndSet(this, null, Thread.currentThread()))return false;boolean ran = false;int s = state;try {Callable<V> c = callable;if (c != null && s == NEW) {try {c.call(); // don't set resultran = true;} catch (Throwable ex) {setException(ex);}}} finally {// runner must be non-null until state is settled to// prevent concurrent calls to run()runner = null;// state must be re-read after nulling runner to prevent// leaked interruptss = state;if (s >= INTERRUPTING)handlePossibleCancellationInterrupt(s);}return ran && s == NEW;}/*** Ensures that any interrupt from a possible cancel(true) is only* delivered to a task while in run or runAndReset.*/private void handlePossibleCancellationInterrupt(int s) {// It is possible for our interrupter to stall before getting a// chance to interrupt us. Let's spin-wait patiently.if (s == INTERRUPTING)while (state == INTERRUPTING)Thread.yield(); // wait out pending interrupt// assert state == INTERRUPTED;// We want to clear any interrupt we may have received from// cancel(true). However, it is permissible to use interrupts// as an independent mechanism for a task to communicate with// its caller, and there is no way to clear only the// cancellation interrupt.//// Thread.interrupted();}/*** Simple linked list nodes to record waiting threads in a Treiber* stack. See other classes such as Phaser and SynchronousQueue* for more detailed explanation.*/static final class WaitNode {volatile Thread thread;volatile WaitNode next;WaitNode() { thread = Thread.currentThread(); }}/*** Removes and signals all waiting threads, invokes done(), and* nulls out callable.*/private void finishCompletion() {// assert state > COMPLETING;for (WaitNode q; (q = waiters) != null;) {if (WAITERS.weakCompareAndSet(this, q, null)) {for (;;) {Thread t = q.thread;if (t != null) {q.thread = null;LockSupport.unpark(t);}WaitNode next = q.next;if (next == null)break;q.next = null; // unlink to help gcq = next;}break;}}done();callable = null; // to reduce footprint}/*** Awaits completion or aborts on interrupt or timeout.** @param timed true if use timed waits* @param nanos time to wait, if timed* @return state upon completion or at timeout*/private int awaitDone(boolean timed, long nanos)throws InterruptedException {// The code below is very delicate, to achieve these goals:// - call nanoTime exactly once for each call to park// - if nanos <= 0L, return promptly without allocation or nanoTime// - if nanos == Long.MIN_VALUE, don't underflow// - if nanos == Long.MAX_VALUE, and nanoTime is non-monotonic// and we suffer a spurious wakeup, we will do no worse than// to park-spin for a whilelong startTime = 0L; // Special value 0L means not yet parkedWaitNode q = null;boolean queued = false;for (;;) {int s = state;if (s > COMPLETING) {if (q != null)q.thread = null;return s;}else if (s == COMPLETING)// We may have already promised (via isDone) that we are done// so never return empty-handed or throw InterruptedExceptionThread.yield();else if (Thread.interrupted()) {removeWaiter(q);throw new InterruptedException();}else if (q == null) {if (timed && nanos <= 0L)return s;q = new WaitNode();}else if (!queued)queued = WAITERS.weakCompareAndSet(this, q.next = waiters, q);else if (timed) {final long parkNanos;if (startTime == 0L) { // first timestartTime = System.nanoTime();if (startTime == 0L)startTime = 1L;parkNanos = nanos;} else {long elapsed = System.nanoTime() - startTime;if (elapsed >= nanos) {removeWaiter(q);return state;}parkNanos = nanos - elapsed;}// nanoTime may be slow; recheck before parkingif (state < COMPLETING)LockSupport.parkNanos(this, parkNanos);}elseLockSupport.park(this);}}/*** Tries to unlink a timed-out or interrupted wait node to avoid* accumulating garbage. Internal nodes are simply unspliced* without CAS since it is harmless if they are traversed anyway* by releasers. To avoid effects of unsplicing from already* removed nodes, the list is retraversed in case of an apparent* race. This is slow when there are a lot of nodes, but we don't* expect lists to be long enough to outweigh higher-overhead* schemes.*/private void removeWaiter(WaitNode node) {if (node != null) {node.thread = null;retry:for (;;) { // restart on removeWaiter racefor (WaitNode pred = null, q = waiters, s; q != null; q = s) {s = q.next;if (q.thread != null)pred = q;else if (pred != null) {pred.next = s;if (pred.thread == null) // check for racecontinue retry;}else if (!WAITERS.compareAndSet(this, q, s))continue retry;}break;}}}/*** Returns a string representation of this FutureTask.** @implSpec* The default implementation returns a string identifying this* FutureTask, as well as its completion state. The state, in* brackets, contains one of the strings {@code "Completed Normally"},* {@code "Completed Exceptionally"}, {@code "Cancelled"}, or {@code* "Not completed"}.** @return a string representation of this FutureTask*/public String toString() {final String status;switch (state) {case NORMAL:status = "[Completed normally]";break;case EXCEPTIONAL:status = "[Completed exceptionally: " + outcome + "]";break;case CANCELLED:case INTERRUPTING:case INTERRUPTED:status = "[Cancelled]";break;default:final Callable<?> callable = this.callable;status = (callable == null)? "[Not completed]": "[Not completed, task = " + callable + "]";}return super.toString() + status;}// VarHandle mechanicsprivate static final VarHandle STATE;private static final VarHandle RUNNER;private static final VarHandle WAITERS;static {try {MethodHandles.Lookup l = MethodHandles.lookup();STATE = l.findVarHandle(FutureTask.class, "state", int.class);RUNNER = l.findVarHandle(FutureTask.class, "runner", Thread.class);WAITERS = l.findVarHandle(FutureTask.class, "waiters", WaitNode.class);} catch (ReflectiveOperationException e) {throw new ExceptionInInitializerError(e);}// Reduce the risk of rare disastrous classloading in first call to// LockSupport.park: https://bugs.openjdk.java.net/browse/JDK-8074773Class<?> ensureLoaded = LockSupport.class;}}
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