/** Copyright (c) 1999, 2017, Oracle and/or its affiliates. All rights reserved.* ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.*********************/package java.util;import java.util.Date;import java.util.concurrent.atomic.AtomicInteger;/*** A facility for threads to schedule tasks for future execution in a* background thread. Tasks may be scheduled for one-time execution, or for* repeated execution at regular intervals.** <p>Corresponding to each {@code Timer} object is a single background* thread that is used to execute all of the timer's tasks, sequentially.* Timer tasks should complete quickly. If a timer task takes excessive time* to complete, it "hogs" the timer's task execution thread. This can, in* turn, delay the execution of subsequent tasks, which may "bunch up" and* execute in rapid succession when (and if) the offending task finally* completes.** <p>After the last live reference to a {@code Timer} object goes away* <i>and</i> all outstanding tasks have completed execution, the timer's task* execution thread terminates gracefully (and becomes subject to garbage* collection). However, this can take arbitrarily long to occur. By* default, the task execution thread does not run as a <i>daemon thread</i>,* so it is capable of keeping an application from terminating. If a caller* wants to terminate a timer's task execution thread rapidly, the caller* should invoke the timer's {@code cancel} method.** <p>If the timer's task execution thread terminates unexpectedly, for* example, because its {@code stop} method is invoked, any further* attempt to schedule a task on the timer will result in an* {@code IllegalStateException}, as if the timer's {@code cancel}* method had been invoked.** <p>This class is thread-safe: multiple threads can share a single* {@code Timer} object without the need for external synchronization.** <p>This class does <i>not</i> offer real-time guarantees: it schedules* tasks using the {@code Object.wait(long)} method.** <p>Java 5.0 introduced the {@code java.util.concurrent} package and* one of the concurrency utilities therein is the {@link* java.util.concurrent.ScheduledThreadPoolExecutor* ScheduledThreadPoolExecutor} which is a thread pool for repeatedly* executing tasks at a given rate or delay. It is effectively a more* versatile replacement for the {@code Timer}/{@code TimerTask}* combination, as it allows multiple service threads, accepts various* time units, and doesn't require subclassing {@code TimerTask} (just* implement {@code Runnable}). Configuring {@code* ScheduledThreadPoolExecutor} with one thread makes it equivalent to* {@code Timer}.** <p>Implementation note: This class scales to large numbers of concurrently* scheduled tasks (thousands should present no problem). Internally,* it uses a binary heap to represent its task queue, so the cost to schedule* a task is O(log n), where n is the number of concurrently scheduled tasks.** <p>Implementation note: All constructors start a timer thread.** @author Josh Bloch* @see TimerTask* @see Object#wait(long)* @since 1.3*/public class Timer {/*** The timer task queue. This data structure is shared with the timer* thread. The timer produces tasks, via its various schedule calls,* and the timer thread consumes, executing timer tasks as appropriate,* and removing them from the queue when they're obsolete.*/private final TaskQueue queue = new TaskQueue();/*** The timer thread.*/private final TimerThread thread = new TimerThread(queue);/*** This object causes the timer's task execution thread to exit* gracefully when there are no live references to the Timer object and no* tasks in the timer queue. It is used in preference to a finalizer on* Timer as such a finalizer would be susceptible to a subclass's* finalizer forgetting to call it.*/private final Object threadReaper = new Object() {@SuppressWarnings("deprecation")protected void finalize() throws Throwable {synchronized(queue) {thread.newTasksMayBeScheduled = false;queue.notify(); // In case queue is empty.}}};/*** This ID is used to generate thread names.*/private static final AtomicInteger nextSerialNumber = new AtomicInteger(0);private static int serialNumber() {return nextSerialNumber.getAndIncrement();}/*** Creates a new timer. The associated thread does <i>not</i>* {@linkplain Thread#setDaemon run as a daemon}.*/public Timer() {this("Timer-" + serialNumber());}/*** Creates a new timer whose associated thread may be specified to* {@linkplain Thread#setDaemon run as a daemon}.* A daemon thread is called for if the timer will be used to* schedule repeating "maintenance activities", which must be* performed as long as the application is running, but should not* prolong the lifetime of the application.** @param isDaemon true if the associated thread should run as a daemon.*/public Timer(boolean isDaemon) {this("Timer-" + serialNumber(), isDaemon);}/*** Creates a new timer whose associated thread has the specified name.* The associated thread does <i>not</i>* {@linkplain Thread#setDaemon run as a daemon}.** @param name the name of the associated thread* @throws NullPointerException if {@code name} is null* @since 1.5*/public Timer(String name) {thread.setName(name);thread.start();}/*** Creates a new timer whose associated thread has the specified name,* and may be specified to* {@linkplain Thread#setDaemon run as a daemon}.** @param name the name of the associated thread* @param isDaemon true if the associated thread should run as a daemon* @throws NullPointerException if {@code name} is null* @since 1.5*/public Timer(String name, boolean isDaemon) {thread.setName(name);thread.setDaemon(isDaemon);thread.start();}/*** Schedules the specified task for execution after the specified delay.** @param task task to be scheduled.* @param delay delay in milliseconds before task is to be executed.* @throws IllegalArgumentException if {@code delay} is negative, or* {@code delay + System.currentTimeMillis()} is negative.* @throws IllegalStateException if task was already scheduled or* cancelled, timer was cancelled, or timer thread terminated.* @throws NullPointerException if {@code task} is null*/public void schedule(TimerTask task, long delay) {if (delay < 0)throw new IllegalArgumentException("Negative delay.");sched(task, System.currentTimeMillis()+delay, 0);}/*** Schedules the specified task for execution at the specified time. If* the time is in the past, the task is scheduled for immediate execution.** @param task task to be scheduled.* @param time time at which task is to be executed.* @throws IllegalArgumentException if {@code time.getTime()} is negative.* @throws IllegalStateException if task was already scheduled or* cancelled, timer was cancelled, or timer thread terminated.* @throws NullPointerException if {@code task} or {@code time} is null*/public void schedule(TimerTask task, Date time) {sched(task, time.getTime(), 0);}/*** Schedules the specified task for repeated <i>fixed-delay execution</i>,* beginning after the specified delay. Subsequent executions take place* at approximately regular intervals separated by the specified period.** <p>In fixed-delay execution, each execution is scheduled relative to* the actual execution time of the previous execution. If an execution* is delayed for any reason (such as garbage collection or other* background activity), subsequent executions will be delayed as well.* In the long run, the frequency of execution will generally be slightly* lower than the reciprocal of the specified period (assuming the system* clock underlying {@code Object.wait(long)} is accurate).** <p>Fixed-delay execution is appropriate for recurring activities* that require "smoothness." In other words, it is appropriate for* activities where it is more important to keep the frequency accurate* in the short run than in the long run. This includes most animation* tasks, such as blinking a cursor at regular intervals. It also includes* tasks wherein regular activity is performed in response to human* input, such as automatically repeating a character as long as a key* is held down.** @param task task to be scheduled.* @param delay delay in milliseconds before task is to be executed.* @param period time in milliseconds between successive task executions.* @throws IllegalArgumentException if {@code delay < 0}, or* {@code delay + System.currentTimeMillis() < 0}, or* {@code period <= 0}* @throws IllegalStateException if task was already scheduled or* cancelled, timer was cancelled, or timer thread terminated.* @throws NullPointerException if {@code task} is null*/public void schedule(TimerTask task, long delay, long period) {if (delay < 0)throw new IllegalArgumentException("Negative delay.");if (period <= 0)throw new IllegalArgumentException("Non-positive period.");sched(task, System.currentTimeMillis()+delay, -period);}/*** Schedules the specified task for repeated <i>fixed-delay execution</i>,* beginning at the specified time. Subsequent executions take place at* approximately regular intervals, separated by the specified period.** <p>In fixed-delay execution, each execution is scheduled relative to* the actual execution time of the previous execution. If an execution* is delayed for any reason (such as garbage collection or other* background activity), subsequent executions will be delayed as well.* In the long run, the frequency of execution will generally be slightly* lower than the reciprocal of the specified period (assuming the system* clock underlying {@code Object.wait(long)} is accurate). As a* consequence of the above, if the scheduled first time is in the past,* it is scheduled for immediate execution.** <p>Fixed-delay execution is appropriate for recurring activities* that require "smoothness." In other words, it is appropriate for* activities where it is more important to keep the frequency accurate* in the short run than in the long run. This includes most animation* tasks, such as blinking a cursor at regular intervals. It also includes* tasks wherein regular activity is performed in response to human* input, such as automatically repeating a character as long as a key* is held down.** @param task task to be scheduled.* @param firstTime First time at which task is to be executed.* @param period time in milliseconds between successive task executions.* @throws IllegalArgumentException if {@code firstTime.getTime() < 0}, or* {@code period <= 0}* @throws IllegalStateException if task was already scheduled or* cancelled, timer was cancelled, or timer thread terminated.* @throws NullPointerException if {@code task} or {@code firstTime} is null*/public void schedule(TimerTask task, Date firstTime, long period) {if (period <= 0)throw new IllegalArgumentException("Non-positive period.");sched(task, firstTime.getTime(), -period);}/*** Schedules the specified task for repeated <i>fixed-rate execution</i>,* beginning after the specified delay. Subsequent executions take place* at approximately regular intervals, separated by the specified period.** <p>In fixed-rate execution, each execution is scheduled relative to the* scheduled execution time of the initial execution. If an execution is* delayed for any reason (such as garbage collection or other background* activity), two or more executions will occur in rapid succession to* "catch up." In the long run, the frequency of execution will be* exactly the reciprocal of the specified period (assuming the system* clock underlying {@code Object.wait(long)} is accurate).** <p>Fixed-rate execution is appropriate for recurring activities that* are sensitive to <i>absolute</i> time, such as ringing a chime every* hour on the hour, or running scheduled maintenance every day at a* particular time. It is also appropriate for recurring activities* where the total time to perform a fixed number of executions is* important, such as a countdown timer that ticks once every second for* ten seconds. Finally, fixed-rate execution is appropriate for* scheduling multiple repeating timer tasks that must remain synchronized* with respect to one another.** @param task task to be scheduled.* @param delay delay in milliseconds before task is to be executed.* @param period time in milliseconds between successive task executions.* @throws IllegalArgumentException if {@code delay < 0}, or* {@code delay + System.currentTimeMillis() < 0}, or* {@code period <= 0}* @throws IllegalStateException if task was already scheduled or* cancelled, timer was cancelled, or timer thread terminated.* @throws NullPointerException if {@code task} is null*/public void scheduleAtFixedRate(TimerTask task, long delay, long period) {if (delay < 0)throw new IllegalArgumentException("Negative delay.");if (period <= 0)throw new IllegalArgumentException("Non-positive period.");sched(task, System.currentTimeMillis()+delay, period);}/*** Schedules the specified task for repeated <i>fixed-rate execution</i>,* beginning at the specified time. Subsequent executions take place at* approximately regular intervals, separated by the specified period.** <p>In fixed-rate execution, each execution is scheduled relative to the* scheduled execution time of the initial execution. If an execution is* delayed for any reason (such as garbage collection or other background* activity), two or more executions will occur in rapid succession to* "catch up." In the long run, the frequency of execution will be* exactly the reciprocal of the specified period (assuming the system* clock underlying {@code Object.wait(long)} is accurate). As a* consequence of the above, if the scheduled first time is in the past,* then any "missed" executions will be scheduled for immediate "catch up"* execution.** <p>Fixed-rate execution is appropriate for recurring activities that* are sensitive to <i>absolute</i> time, such as ringing a chime every* hour on the hour, or running scheduled maintenance every day at a* particular time. It is also appropriate for recurring activities* where the total time to perform a fixed number of executions is* important, such as a countdown timer that ticks once every second for* ten seconds. Finally, fixed-rate execution is appropriate for* scheduling multiple repeating timer tasks that must remain synchronized* with respect to one another.** @param task task to be scheduled.* @param firstTime First time at which task is to be executed.* @param period time in milliseconds between successive task executions.* @throws IllegalArgumentException if {@code firstTime.getTime() < 0} or* {@code period <= 0}* @throws IllegalStateException if task was already scheduled or* cancelled, timer was cancelled, or timer thread terminated.* @throws NullPointerException if {@code task} or {@code firstTime} is null*/public void scheduleAtFixedRate(TimerTask task, Date firstTime,long period) {if (period <= 0)throw new IllegalArgumentException("Non-positive period.");sched(task, firstTime.getTime(), period);}/*** Schedule the specified timer task for execution at the specified* time with the specified period, in milliseconds. If period is* positive, the task is scheduled for repeated execution; if period is* zero, the task is scheduled for one-time execution. Time is specified* in Date.getTime() format. This method checks timer state, task state,* and initial execution time, but not period.** @throws IllegalArgumentException if {@code time} is negative.* @throws IllegalStateException if task was already scheduled or* cancelled, timer was cancelled, or timer thread terminated.* @throws NullPointerException if {@code task} is null*/private void sched(TimerTask task, long time, long period) {if (time < 0)throw new IllegalArgumentException("Illegal execution time.");// Constrain value of period sufficiently to prevent numeric// overflow while still being effectively infinitely large.if (Math.abs(period) > (Long.MAX_VALUE >> 1))period >>= 1;synchronized(queue) {if (!thread.newTasksMayBeScheduled)throw new IllegalStateException("Timer already cancelled.");synchronized(task.lock) {if (task.state != TimerTask.VIRGIN)throw new IllegalStateException("Task already scheduled or cancelled");task.nextExecutionTime = time;task.period = period;task.state = TimerTask.SCHEDULED;}queue.add(task);if (queue.getMin() == task)queue.notify();}}/*** Terminates this timer, discarding any currently scheduled tasks.* Does not interfere with a currently executing task (if it exists).* Once a timer has been terminated, its execution thread terminates* gracefully, and no more tasks may be scheduled on it.** <p>Note that calling this method from within the run method of a* timer task that was invoked by this timer absolutely guarantees that* the ongoing task execution is the last task execution that will ever* be performed by this timer.** <p>This method may be called repeatedly; the second and subsequent* calls have no effect.*/public void cancel() {synchronized(queue) {thread.newTasksMayBeScheduled = false;queue.clear();queue.notify(); // In case queue was already empty.}}/*** Removes all cancelled tasks from this timer's task queue. <i>Calling* this method has no effect on the behavior of the timer</i>, but* eliminates the references to the cancelled tasks from the queue.* If there are no external references to these tasks, they become* eligible for garbage collection.** <p>Most programs will have no need to call this method.* It is designed for use by the rare application that cancels a large* number of tasks. Calling this method trades time for space: the* runtime of the method may be proportional to n + c log n, where n* is the number of tasks in the queue and c is the number of cancelled* tasks.** <p>Note that it is permissible to call this method from within* a task scheduled on this timer.** @return the number of tasks removed from the queue.* @since 1.5*/public int purge() {int result = 0;synchronized(queue) {for (int i = queue.size(); i > 0; i--) {if (queue.get(i).state == TimerTask.CANCELLED) {queue.quickRemove(i);result++;}}if (result != 0)queue.heapify();}return result;}}/*** This "helper class" implements the timer's task execution thread, which* waits for tasks on the timer queue, executions them when they fire,* reschedules repeating tasks, and removes cancelled tasks and spent* non-repeating tasks from the queue.*/class TimerThread extends Thread {/*** This flag is set to false by the reaper to inform us that there* are no more live references to our Timer object. Once this flag* is true and there are no more tasks in our queue, there is no* work left for us to do, so we terminate gracefully. Note that* this field is protected by queue's monitor!*/boolean newTasksMayBeScheduled = true;/*** Our Timer's queue. We store this reference in preference to* a reference to the Timer so the reference graph remains acyclic.* Otherwise, the Timer would never be garbage-collected and this* thread would never go away.*/private TaskQueue queue;TimerThread(TaskQueue queue) {this.queue = queue;}public void run() {try {mainLoop();} finally {// Someone killed this Thread, behave as if Timer cancelledsynchronized(queue) {newTasksMayBeScheduled = false;queue.clear(); // Eliminate obsolete references}}}/*** The main timer loop. (See class comment.)*/private void mainLoop() {while (true) {try {TimerTask task;boolean taskFired;synchronized(queue) {// Wait for queue to become non-emptywhile (queue.isEmpty() && newTasksMayBeScheduled)queue.wait();if (queue.isEmpty())break; // Queue is empty and will forever remain; die// Queue nonempty; look at first evt and do the right thinglong currentTime, executionTime;task = queue.getMin();synchronized(task.lock) {if (task.state == TimerTask.CANCELLED) {queue.removeMin();continue; // No action required, poll queue again}currentTime = System.currentTimeMillis();executionTime = task.nextExecutionTime;if (taskFired = (executionTime<=currentTime)) {if (task.period == 0) { // Non-repeating, removequeue.removeMin();task.state = TimerTask.EXECUTED;} else { // Repeating task, reschedulequeue.rescheduleMin(task.period<0 ? currentTime - task.period: executionTime + task.period);}}}if (!taskFired) // Task hasn't yet fired; waitqueue.wait(executionTime - currentTime);}if (taskFired) // Task fired; run it, holding no lockstask.run();} catch(InterruptedException e) {}}}}/*** This class represents a timer task queue: a priority queue of TimerTasks,* ordered on nextExecutionTime. Each Timer object has one of these, which it* shares with its TimerThread. Internally this class uses a heap, which* offers log(n) performance for the add, removeMin and rescheduleMin* operations, and constant time performance for the getMin operation.*/class TaskQueue {/*** Priority queue represented as a balanced binary heap: the two children* of queue[n] are queue[2*n] and queue[2*n+1]. The priority queue is* ordered on the nextExecutionTime field: The TimerTask with the lowest* nextExecutionTime is in queue[1] (assuming the queue is nonempty). For* each node n in the heap, and each descendant of n, d,* n.nextExecutionTime <= d.nextExecutionTime.*/private TimerTask[] queue = new TimerTask[128];/*** The number of tasks in the priority queue. (The tasks are stored in* queue[1] up to queue[size]).*/private int size = 0;/*** Returns the number of tasks currently on the queue.*/int size() {return size;}/*** Adds a new task to the priority queue.*/void add(TimerTask task) {// Grow backing store if necessaryif (size + 1 == queue.length)queue = Arrays.copyOf(queue, 2*queue.length);queue[++size] = task;fixUp(size);}/*** Return the "head task" of the priority queue. (The head task is an* task with the lowest nextExecutionTime.)*/TimerTask getMin() {return queue[1];}/*** Return the ith task in the priority queue, where i ranges from 1 (the* head task, which is returned by getMin) to the number of tasks on the* queue, inclusive.*/TimerTask get(int i) {return queue[i];}/*** Remove the head task from the priority queue.*/void removeMin() {queue[1] = queue[size];queue[size--] = null; // Drop extra reference to prevent memory leakfixDown(1);}/*** Removes the ith element from queue without regard for maintaining* the heap invariant. Recall that queue is one-based, so* 1 <= i <= size.*/void quickRemove(int i) {assert i <= size;queue[i] = queue[size];queue[size--] = null; // Drop extra ref to prevent memory leak}/*** Sets the nextExecutionTime associated with the head task to the* specified value, and adjusts priority queue accordingly.*/void rescheduleMin(long newTime) {queue[1].nextExecutionTime = newTime;fixDown(1);}/*** Returns true if the priority queue contains no elements.*/boolean isEmpty() {return size==0;}/*** Removes all elements from the priority queue.*/void clear() {// Null out task references to prevent memory leakfor (int i=1; i<=size; i++)queue[i] = null;size = 0;}/*** Establishes the heap invariant (described above) assuming the heap* satisfies the invariant except possibly for the leaf-node indexed by k* (which may have a nextExecutionTime less than its parent's).** This method functions by "promoting" queue[k] up the hierarchy* (by swapping it with its parent) repeatedly until queue[k]'s* nextExecutionTime is greater than or equal to that of its parent.*/private void fixUp(int k) {while (k > 1) {int j = k >> 1;if (queue[j].nextExecutionTime <= queue[k].nextExecutionTime)break;TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp;k = j;}}/*** Establishes the heap invariant (described above) in the subtree* rooted at k, which is assumed to satisfy the heap invariant except* possibly for node k itself (which may have a nextExecutionTime greater* than its children's).** This method functions by "demoting" queue[k] down the hierarchy* (by swapping it with its smaller child) repeatedly until queue[k]'s* nextExecutionTime is less than or equal to those of its children.*/private void fixDown(int k) {int j;while ((j = k << 1) <= size && j > 0) {if (j < size &&queue[j].nextExecutionTime > queue[j+1].nextExecutionTime)j++; // j indexes smallest kidif (queue[k].nextExecutionTime <= queue[j].nextExecutionTime)break;TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp;k = j;}}/*** Establishes the heap invariant (described above) in the entire tree,* assuming nothing about the order of the elements prior to the call.*/void heapify() {for (int i = size/2; i >= 1; i--)fixDown(i);}}
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