/** Copyright (c) 1999, 2016, Oracle and/or its affiliates. All rights reserved.* ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.*********************/package java.lang;import java.util.Random;import jdk.internal.math.DoubleConsts;import jdk.internal.HotSpotIntrinsicCandidate;/*** The class {@code StrictMath} contains methods for performing basic* numeric operations such as the elementary exponential, logarithm,* square root, and trigonometric functions.** <p>To help ensure portability of Java programs, the definitions of* some of the numeric functions in this package require that they* produce the same results as certain published algorithms. These* algorithms are available from the well-known network library* {@code netlib} as the package "Freely Distributable Math* Library," <a* href="ftp://ftp.netlib.org/fdlibm.tar">{@code fdlibm}</a>. These* algorithms, which are written in the C programming language, are* then to be understood as executed with all floating-point* operations following the rules of Java floating-point arithmetic.** <p>The Java math library is defined with respect to* {@code fdlibm} version 5.3. Where {@code fdlibm} provides* more than one definition for a function (such as* {@code acos}), use the "IEEE 754 core function" version* (residing in a file whose name begins with the letter* {@code e}). The methods which require {@code fdlibm}* semantics are {@code sin}, {@code cos}, {@code tan},* {@code asin}, {@code acos}, {@code atan},* {@code exp}, {@code log}, {@code log10},* {@code cbrt}, {@code atan2}, {@code pow},* {@code sinh}, {@code cosh}, {@code tanh},* {@code hypot}, {@code expm1}, and {@code log1p}.** <p>* The platform uses signed two's complement integer arithmetic with* int and long primitive types. The developer should choose* the primitive type to ensure that arithmetic operations consistently* produce correct results, which in some cases means the operations* will not overflow the range of values of the computation.* The best practice is to choose the primitive type and algorithm to avoid* overflow. In cases where the size is {@code int} or {@code long} and* overflow errors need to be detected, the methods {@code addExact},* {@code subtractExact}, {@code multiplyExact}, and {@code toIntExact}* throw an {@code ArithmeticException} when the results overflow.* For other arithmetic operations such as divide, absolute value,* increment by one, decrement by one, and negation overflow occurs only with* a specific minimum or maximum value and should be checked against* the minimum or maximum as appropriate.** @author unascribed* @author Joseph D. Darcy* @since 1.3*/public final class StrictMath {/*** Don't let anyone instantiate this class.*/private StrictMath() {}/*** The {@code double} value that is closer than any other to* <i>e</i>, the base of the natural logarithms.*/public static final double E = 2.7182818284590452354;/*** The {@code double} value that is closer than any other to* <i>pi</i>, the ratio of the circumference of a circle to its* diameter.*/public static final double PI = 3.14159265358979323846;/*** Constant by which to multiply an angular value in degrees to obtain an* angular value in radians.*/private static final double DEGREES_TO_RADIANS = 0.017453292519943295;/*** Constant by which to multiply an angular value in radians to obtain an* angular value in degrees.*/private static final double RADIANS_TO_DEGREES = 57.29577951308232;/*** Returns the trigonometric sine of an angle. Special cases:* <ul><li>If the argument is NaN or an infinity, then the* result is NaN.* <li>If the argument is zero, then the result is a zero with the* same sign as the argument.</ul>** @param a an angle, in radians.* @return the sine of the argument.*/public static native double sin(double a);/*** Returns the trigonometric cosine of an angle. Special cases:* <ul><li>If the argument is NaN or an infinity, then the* result is NaN.</ul>** @param a an angle, in radians.* @return the cosine of the argument.*/public static native double cos(double a);/*** Returns the trigonometric tangent of an angle. Special cases:* <ul><li>If the argument is NaN or an infinity, then the result* is NaN.* <li>If the argument is zero, then the result is a zero with the* same sign as the argument.</ul>** @param a an angle, in radians.* @return the tangent of the argument.*/public static native double tan(double a);/*** Returns the arc sine of a value; the returned angle is in the* range -<i>pi</i>/2 through <i>pi</i>/2. Special cases:* <ul><li>If the argument is NaN or its absolute value is greater* than 1, then the result is NaN.* <li>If the argument is zero, then the result is a zero with the* same sign as the argument.</ul>** @param a the value whose arc sine is to be returned.* @return the arc sine of the argument.*/public static native double asin(double a);/*** Returns the arc cosine of a value; the returned angle is in the* range 0.0 through <i>pi</i>. Special case:* <ul><li>If the argument is NaN or its absolute value is greater* than 1, then the result is NaN.</ul>** @param a the value whose arc cosine is to be returned.* @return the arc cosine of the argument.*/public static native double acos(double a);/*** Returns the arc tangent of a value; the returned angle is in the* range -<i>pi</i>/2 through <i>pi</i>/2. Special cases:* <ul><li>If the argument is NaN, then the result is NaN.* <li>If the argument is zero, then the result is a zero with the* same sign as the argument.</ul>** @param a the value whose arc tangent is to be returned.* @return the arc tangent of the argument.*/public static native double atan(double a);/*** Converts an angle measured in degrees to an approximately* equivalent angle measured in radians. The conversion from* degrees to radians is generally inexact.** @param angdeg an angle, in degrees* @return the measurement of the angle {@code angdeg}* in radians.*/public static strictfp double toRadians(double angdeg) {// Do not delegate to Math.toRadians(angdeg) because// this method has the strictfp modifier.return angdeg * DEGREES_TO_RADIANS;}/*** Converts an angle measured in radians to an approximately* equivalent angle measured in degrees. The conversion from* radians to degrees is generally inexact; users should* <i>not</i> expect {@code cos(toRadians(90.0))} to exactly* equal {@code 0.0}.** @param angrad an angle, in radians* @return the measurement of the angle {@code angrad}* in degrees.*/public static strictfp double toDegrees(double angrad) {// Do not delegate to Math.toDegrees(angrad) because// this method has the strictfp modifier.return angrad * RADIANS_TO_DEGREES;}/*** Returns Euler's number <i>e</i> raised to the power of a* {@code double} value. Special cases:* <ul><li>If the argument is NaN, the result is NaN.* <li>If the argument is positive infinity, then the result is* positive infinity.* <li>If the argument is negative infinity, then the result is* positive zero.</ul>** @param a the exponent to raise <i>e</i> to.* @return the value <i>e</i><sup>{@code a}</sup>,* where <i>e</i> is the base of the natural logarithms.*/public static double exp(double a) {return FdLibm.Exp.compute(a);}/*** Returns the natural logarithm (base <i>e</i>) of a {@code double}* value. Special cases:* <ul><li>If the argument is NaN or less than zero, then the result* is NaN.* <li>If the argument is positive infinity, then the result is* positive infinity.* <li>If the argument is positive zero or negative zero, then the* result is negative infinity.</ul>** @param a a value* @return the value ln {@code a}, the natural logarithm of* {@code a}.*/public static native double log(double a);/*** Returns the base 10 logarithm of a {@code double} value.* Special cases:** <ul><li>If the argument is NaN or less than zero, then the result* is NaN.* <li>If the argument is positive infinity, then the result is* positive infinity.* <li>If the argument is positive zero or negative zero, then the* result is negative infinity.* <li> If the argument is equal to 10<sup><i>n</i></sup> for* integer <i>n</i>, then the result is <i>n</i>.* </ul>** @param a a value* @return the base 10 logarithm of {@code a}.* @since 1.5*/public static native double log10(double a);/*** Returns the correctly rounded positive square root of a* {@code double} value.* Special cases:* <ul><li>If the argument is NaN or less than zero, then the result* is NaN.* <li>If the argument is positive infinity, then the result is positive* infinity.* <li>If the argument is positive zero or negative zero, then the* result is the same as the argument.</ul>* Otherwise, the result is the {@code double} value closest to* the true mathematical square root of the argument value.** @param a a value.* @return the positive square root of {@code a}.*/@HotSpotIntrinsicCandidatepublic static native double sqrt(double a);/*** Returns the cube root of a {@code double} value. For* positive finite {@code x}, {@code cbrt(-x) ==* -cbrt(x)}; that is, the cube root of a negative value is* the negative of the cube root of that value's magnitude.* Special cases:** <ul>** <li>If the argument is NaN, then the result is NaN.** <li>If the argument is infinite, then the result is an infinity* with the same sign as the argument.** <li>If the argument is zero, then the result is a zero with the* same sign as the argument.** </ul>** @param a a value.* @return the cube root of {@code a}.* @since 1.5*/public static double cbrt(double a) {return FdLibm.Cbrt.compute(a);}/*** Computes the remainder operation on two arguments as prescribed* by the IEEE 754 standard.* The remainder value is mathematically equal to* <code>f1 - f2</code> × <i>n</i>,* where <i>n</i> is the mathematical integer closest to the exact* mathematical value of the quotient {@code f1/f2}, and if two* mathematical integers are equally close to {@code f1/f2},* then <i>n</i> is the integer that is even. If the remainder is* zero, its sign is the same as the sign of the first argument.* Special cases:* <ul><li>If either argument is NaN, or the first argument is infinite,* or the second argument is positive zero or negative zero, then the* result is NaN.* <li>If the first argument is finite and the second argument is* infinite, then the result is the same as the first argument.</ul>** @param f1 the dividend.* @param f2 the divisor.* @return the remainder when {@code f1} is divided by* {@code f2}.*/public static native double IEEEremainder(double f1, double f2);/*** Returns the smallest (closest to negative infinity)* {@code double} value that is greater than or equal to the* argument and is equal to a mathematical integer. Special cases:* <ul><li>If the argument value is already equal to a* mathematical integer, then the result is the same as the* argument. <li>If the argument is NaN or an infinity or* positive zero or negative zero, then the result is the same as* the argument. <li>If the argument value is less than zero but* greater than -1.0, then the result is negative zero.</ul> Note* that the value of {@code StrictMath.ceil(x)} is exactly the* value of {@code -StrictMath.floor(-x)}.** @param a a value.* @return the smallest (closest to negative infinity)* floating-point value that is greater than or equal to* the argument and is equal to a mathematical integer.*/public static double ceil(double a) {return floorOrCeil(a, -0.0, 1.0, 1.0);}/*** Returns the largest (closest to positive infinity)* {@code double} value that is less than or equal to the* argument and is equal to a mathematical integer. Special cases:* <ul><li>If the argument value is already equal to a* mathematical integer, then the result is the same as the* argument. <li>If the argument is NaN or an infinity or* positive zero or negative zero, then the result is the same as* the argument.</ul>** @param a a value.* @return the largest (closest to positive infinity)* floating-point value that less than or equal to the argument* and is equal to a mathematical integer.*/public static double floor(double a) {return floorOrCeil(a, -1.0, 0.0, -1.0);}/*** Internal method to share logic between floor and ceil.** @param a the value to be floored or ceiled* @param negativeBoundary result for values in (-1, 0)* @param positiveBoundary result for values in (0, 1)* @param increment value to add when the argument is non-integral*/private static double floorOrCeil(double a,double negativeBoundary,double positiveBoundary,double sign) {int exponent = Math.getExponent(a);if (exponent < 0) {/** Absolute value of argument is less than 1.* floorOrceil(-0.0) => -0.0* floorOrceil(+0.0) => +0.0*/return ((a == 0.0) ? a :( (a < 0.0) ? negativeBoundary : positiveBoundary) );} else if (exponent >= 52) {/** Infinity, NaN, or a value so large it must be integral.*/return a;}// Else the argument is either an integral value already XOR it// has to be rounded to one.assert exponent >= 0 && exponent <= 51;long doppel = Double.doubleToRawLongBits(a);long mask = DoubleConsts.SIGNIF_BIT_MASK >> exponent;if ( (mask & doppel) == 0L )return a; // integral valueelse {double result = Double.longBitsToDouble(doppel & (~mask));if (sign*a > 0.0)result = result + sign;return result;}}/*** Returns the {@code double} value that is closest in value* to the argument and is equal to a mathematical integer. If two* {@code double} values that are mathematical integers are* equally close to the value of the argument, the result is the* integer value that is even. Special cases:* <ul><li>If the argument value is already equal to a mathematical* integer, then the result is the same as the argument.* <li>If the argument is NaN or an infinity or positive zero or negative* zero, then the result is the same as the argument.</ul>** @param a a value.* @return the closest floating-point value to {@code a} that is* equal to a mathematical integer.* @author Joseph D. Darcy*/public static double rint(double a) {/** If the absolute value of a is not less than 2^52, it* is either a finite integer (the double format does not have* enough significand bits for a number that large to have any* fractional portion), an infinity, or a NaN. In any of* these cases, rint of the argument is the argument.** Otherwise, the sum (twoToThe52 + a ) will properly round* away any fractional portion of a since ulp(twoToThe52) ==* 1.0; subtracting out twoToThe52 from this sum will then be* exact and leave the rounded integer portion of a.** This method does *not* need to be declared strictfp to get* fully reproducible results. Whether or not a method is* declared strictfp can only make a difference in the* returned result if some operation would overflow or* underflow with strictfp semantics. The operation* (twoToThe52 + a ) cannot overflow since large values of a* are screened out; the add cannot underflow since twoToThe52* is too large. The subtraction ((twoToThe52 + a ) -* twoToThe52) will be exact as discussed above and thus* cannot overflow or meaningfully underflow. Finally, the* last multiply in the return statement is by plus or minus* 1.0, which is exact too.*/double twoToThe52 = (double)(1L << 52); // 2^52double sign = Math.copySign(1.0, a); // preserve sign infoa = Math.abs(a);if (a < twoToThe52) { // E_min <= ilogb(a) <= 51a = ((twoToThe52 + a ) - twoToThe52);}return sign * a; // restore original sign}/*** Returns the angle <i>theta</i> from the conversion of rectangular* coordinates ({@code x}, {@code y}) to polar* coordinates (r, <i>theta</i>).* This method computes the phase <i>theta</i> by computing an arc tangent* of {@code y/x} in the range of -<i>pi</i> to <i>pi</i>. Special* cases:* <ul><li>If either argument is NaN, then the result is NaN.* <li>If the first argument is positive zero and the second argument* is positive, or the first argument is positive and finite and the* second argument is positive infinity, then the result is positive* zero.* <li>If the first argument is negative zero and the second argument* is positive, or the first argument is negative and finite and the* second argument is positive infinity, then the result is negative zero.* <li>If the first argument is positive zero and the second argument* is negative, or the first argument is positive and finite and the* second argument is negative infinity, then the result is the* {@code double} value closest to <i>pi</i>.* <li>If the first argument is negative zero and the second argument* is negative, or the first argument is negative and finite and the* second argument is negative infinity, then the result is the* {@code double} value closest to -<i>pi</i>.* <li>If the first argument is positive and the second argument is* positive zero or negative zero, or the first argument is positive* infinity and the second argument is finite, then the result is the* {@code double} value closest to <i>pi</i>/2.* <li>If the first argument is negative and the second argument is* positive zero or negative zero, or the first argument is negative* infinity and the second argument is finite, then the result is the* {@code double} value closest to -<i>pi</i>/2.* <li>If both arguments are positive infinity, then the result is the* {@code double} value closest to <i>pi</i>/4.* <li>If the first argument is positive infinity and the second argument* is negative infinity, then the result is the {@code double}* value closest to 3*<i>pi</i>/4.* <li>If the first argument is negative infinity and the second argument* is positive infinity, then the result is the {@code double} value* closest to -<i>pi</i>/4.* <li>If both arguments are negative infinity, then the result is the* {@code double} value closest to -3*<i>pi</i>/4.</ul>** @param y the ordinate coordinate* @param x the abscissa coordinate* @return the <i>theta</i> component of the point* (<i>r</i>, <i>theta</i>)* in polar coordinates that corresponds to the point* (<i>x</i>, <i>y</i>) in Cartesian coordinates.*/public static native double atan2(double y, double x);/*** Returns the value of the first argument raised to the power of the* second argument. Special cases:** <ul><li>If the second argument is positive or negative zero, then the* result is 1.0.* <li>If the second argument is 1.0, then the result is the same as the* first argument.* <li>If the second argument is NaN, then the result is NaN.* <li>If the first argument is NaN and the second argument is nonzero,* then the result is NaN.** <li>If* <ul>* <li>the absolute value of the first argument is greater than 1* and the second argument is positive infinity, or* <li>the absolute value of the first argument is less than 1 and* the second argument is negative infinity,* </ul>* then the result is positive infinity.** <li>If* <ul>* <li>the absolute value of the first argument is greater than 1 and* the second argument is negative infinity, or* <li>the absolute value of the* first argument is less than 1 and the second argument is positive* infinity,* </ul>* then the result is positive zero.** <li>If the absolute value of the first argument equals 1 and the* second argument is infinite, then the result is NaN.** <li>If* <ul>* <li>the first argument is positive zero and the second argument* is greater than zero, or* <li>the first argument is positive infinity and the second* argument is less than zero,* </ul>* then the result is positive zero.** <li>If* <ul>* <li>the first argument is positive zero and the second argument* is less than zero, or* <li>the first argument is positive infinity and the second* argument is greater than zero,* </ul>* then the result is positive infinity.** <li>If* <ul>* <li>the first argument is negative zero and the second argument* is greater than zero but not a finite odd integer, or* <li>the first argument is negative infinity and the second* argument is less than zero but not a finite odd integer,* </ul>* then the result is positive zero.** <li>If* <ul>* <li>the first argument is negative zero and the second argument* is a positive finite odd integer, or* <li>the first argument is negative infinity and the second* argument is a negative finite odd integer,* </ul>* then the result is negative zero.** <li>If* <ul>* <li>the first argument is negative zero and the second argument* is less than zero but not a finite odd integer, or* <li>the first argument is negative infinity and the second* argument is greater than zero but not a finite odd integer,* </ul>* then the result is positive infinity.** <li>If* <ul>* <li>the first argument is negative zero and the second argument* is a negative finite odd integer, or* <li>the first argument is negative infinity and the second* argument is a positive finite odd integer,* </ul>* then the result is negative infinity.** <li>If the first argument is finite and less than zero* <ul>* <li> if the second argument is a finite even integer, the* result is equal to the result of raising the absolute value of* the first argument to the power of the second argument** <li>if the second argument is a finite odd integer, the result* is equal to the negative of the result of raising the absolute* value of the first argument to the power of the second* argument** <li>if the second argument is finite and not an integer, then* the result is NaN.* </ul>** <li>If both arguments are integers, then the result is exactly equal* to the mathematical result of raising the first argument to the power* of the second argument if that result can in fact be represented* exactly as a {@code double} value.</ul>** <p>(In the foregoing descriptions, a floating-point value is* considered to be an integer if and only if it is finite and a* fixed point of the method {@link #ceil ceil} or,* equivalently, a fixed point of the method {@link #floor* floor}. A value is a fixed point of a one-argument* method if and only if the result of applying the method to the* value is equal to the value.)** @param a base.* @param b the exponent.* @return the value {@code a}<sup>{@code b}</sup>.*/public static double pow(double a, double b) {return FdLibm.Pow.compute(a, b);}/*** Returns the closest {@code int} to the argument, with ties* rounding to positive infinity.** <p>Special cases:* <ul><li>If the argument is NaN, the result is 0.* <li>If the argument is negative infinity or any value less than or* equal to the value of {@code Integer.MIN_VALUE}, the result is* equal to the value of {@code Integer.MIN_VALUE}.* <li>If the argument is positive infinity or any value greater than or* equal to the value of {@code Integer.MAX_VALUE}, the result is* equal to the value of {@code Integer.MAX_VALUE}.</ul>** @param a a floating-point value to be rounded to an integer.* @return the value of the argument rounded to the nearest* {@code int} value.* @see java.lang.Integer#MAX_VALUE* @see java.lang.Integer#MIN_VALUE*/public static int round(float a) {return Math.round(a);}/*** Returns the closest {@code long} to the argument, with ties* rounding to positive infinity.** <p>Special cases:* <ul><li>If the argument is NaN, the result is 0.* <li>If the argument is negative infinity or any value less than or* equal to the value of {@code Long.MIN_VALUE}, the result is* equal to the value of {@code Long.MIN_VALUE}.* <li>If the argument is positive infinity or any value greater than or* equal to the value of {@code Long.MAX_VALUE}, the result is* equal to the value of {@code Long.MAX_VALUE}.</ul>** @param a a floating-point value to be rounded to a* {@code long}.* @return the value of the argument rounded to the nearest* {@code long} value.* @see java.lang.Long#MAX_VALUE* @see java.lang.Long#MIN_VALUE*/public static long round(double a) {return Math.round(a);}private static final class RandomNumberGeneratorHolder {static final Random randomNumberGenerator = new Random();}/*** Returns a {@code double} value with a positive sign, greater* than or equal to {@code 0.0} and less than {@code 1.0}.* Returned values are chosen pseudorandomly with (approximately)* uniform distribution from that range.** <p>When this method is first called, it creates a single new* pseudorandom-number generator, exactly as if by the expression** <blockquote>{@code new java.util.Random()}</blockquote>** This new pseudorandom-number generator is used thereafter for* all calls to this method and is used nowhere else.** <p>This method is properly synchronized to allow correct use by* more than one thread. However, if many threads need to generate* pseudorandom numbers at a great rate, it may reduce contention* for each thread to have its own pseudorandom-number generator.** @return a pseudorandom {@code double} greater than or equal* to {@code 0.0} and less than {@code 1.0}.* @see Random#nextDouble()*/public static double random() {return RandomNumberGeneratorHolder.randomNumberGenerator.nextDouble();}/*** Returns the sum of its arguments,* throwing an exception if the result overflows an {@code int}.** @param x the first value* @param y the second value* @return the result* @throws ArithmeticException if the result overflows an int* @see Math#addExact(int,int)* @since 1.8*/public static int addExact(int x, int y) {return Math.addExact(x, y);}/*** Returns the sum of its arguments,* throwing an exception if the result overflows a {@code long}.** @param x the first value* @param y the second value* @return the result* @throws ArithmeticException if the result overflows a long* @see Math#addExact(long,long)* @since 1.8*/public static long addExact(long x, long y) {return Math.addExact(x, y);}/*** Returns the difference of the arguments,* throwing an exception if the result overflows an {@code int}.** @param x the first value* @param y the second value to subtract from the first* @return the result* @throws ArithmeticException if the result overflows an int* @see Math#subtractExact(int,int)* @since 1.8*/public static int subtractExact(int x, int y) {return Math.subtractExact(x, y);}/*** Returns the difference of the arguments,* throwing an exception if the result overflows a {@code long}.** @param x the first value* @param y the second value to subtract from the first* @return the result* @throws ArithmeticException if the result overflows a long* @see Math#subtractExact(long,long)* @since 1.8*/public static long subtractExact(long x, long y) {return Math.subtractExact(x, y);}/*** Returns the product of the arguments,* throwing an exception if the result overflows an {@code int}.** @param x the first value* @param y the second value* @return the result* @throws ArithmeticException if the result overflows an int* @see Math#multiplyExact(int,int)* @since 1.8*/public static int multiplyExact(int x, int y) {return Math.multiplyExact(x, y);}/*** Returns the product of the arguments, throwing an exception if the result* overflows a {@code long}.** @param x the first value* @param y the second value* @return the result* @throws ArithmeticException if the result overflows a long* @see Math#multiplyExact(long,int)* @since 9*/public static long multiplyExact(long x, int y) {return Math.multiplyExact(x, y);}/*** Returns the product of the arguments,* throwing an exception if the result overflows a {@code long}.** @param x the first value* @param y the second value* @return the result* @throws ArithmeticException if the result overflows a long* @see Math#multiplyExact(long,long)* @since 1.8*/public static long multiplyExact(long x, long y) {return Math.multiplyExact(x, y);}/*** Returns the value of the {@code long} argument;* throwing an exception if the value overflows an {@code int}.** @param value the long value* @return the argument as an int* @throws ArithmeticException if the {@code argument} overflows an int* @see Math#toIntExact(long)* @since 1.8*/public static int toIntExact(long value) {return Math.toIntExact(value);}/*** Returns the exact mathematical product of the arguments.** @param x the first value* @param y the second value* @return the result* @see Math#multiplyFull(int,int)* @since 9*/public static long multiplyFull(int x, int y) {return Math.multiplyFull(x, y);}/*** Returns as a {@code long} the most significant 64 bits of the 128-bit* product of two 64-bit factors.** @param x the first value* @param y the second value* @return the result* @see Math#multiplyHigh(long,long)* @since 9*/public static long multiplyHigh(long x, long y) {return Math.multiplyHigh(x, y);}/*** Returns the largest (closest to positive infinity)* {@code int} value that is less than or equal to the algebraic quotient.* There is one special case, if the dividend is the* {@linkplain Integer#MIN_VALUE Integer.MIN_VALUE} and the divisor is {@code -1},* then integer overflow occurs and* the result is equal to the {@code Integer.MIN_VALUE}.* <p>* See {@link Math#floorDiv(int, int) Math.floorDiv} for examples and* a comparison to the integer division {@code /} operator.** @param x the dividend* @param y the divisor* @return the largest (closest to positive infinity)* {@code int} value that is less than or equal to the algebraic quotient.* @throws ArithmeticException if the divisor {@code y} is zero* @see Math#floorDiv(int, int)* @see Math#floor(double)* @since 1.8*/public static int floorDiv(int x, int y) {return Math.floorDiv(x, y);}/*** Returns the largest (closest to positive infinity)* {@code long} value that is less than or equal to the algebraic quotient.* There is one special case, if the dividend is the* {@linkplain Long#MIN_VALUE Long.MIN_VALUE} and the divisor is {@code -1},* then integer overflow occurs and* the result is equal to {@code Long.MIN_VALUE}.* <p>* See {@link Math#floorDiv(int, int) Math.floorDiv} for examples and* a comparison to the integer division {@code /} operator.** @param x the dividend* @param y the divisor* @return the largest (closest to positive infinity)* {@code int} value that is less than or equal to the algebraic quotient.* @throws ArithmeticException if the divisor {@code y} is zero* @see Math#floorDiv(long, int)* @see Math#floor(double)* @since 9*/public static long floorDiv(long x, int y) {return Math.floorDiv(x, y);}/*** Returns the largest (closest to positive infinity)* {@code long} value that is less than or equal to the algebraic quotient.* There is one special case, if the dividend is the* {@linkplain Long#MIN_VALUE Long.MIN_VALUE} and the divisor is {@code -1},* then integer overflow occurs and* the result is equal to the {@code Long.MIN_VALUE}.* <p>* See {@link Math#floorDiv(int, int) Math.floorDiv} for examples and* a comparison to the integer division {@code /} operator.** @param x the dividend* @param y the divisor* @return the largest (closest to positive infinity)* {@code long} value that is less than or equal to the algebraic quotient.* @throws ArithmeticException if the divisor {@code y} is zero* @see Math#floorDiv(long, long)* @see Math#floor(double)* @since 1.8*/public static long floorDiv(long x, long y) {return Math.floorDiv(x, y);}/*** Returns the floor modulus of the {@code int} arguments.* <p>* The floor modulus is {@code x - (floorDiv(x, y) * y)},* has the same sign as the divisor {@code y}, and* is in the range of {@code -abs(y) < r < +abs(y)}.* <p>* The relationship between {@code floorDiv} and {@code floorMod} is such that:* <ul>* <li>{@code floorDiv(x, y) * y + floorMod(x, y) == x}* </ul>* <p>* See {@link Math#floorMod(int, int) Math.floorMod} for examples and* a comparison to the {@code %} operator.** @param x the dividend* @param y the divisor* @return the floor modulus {@code x - (floorDiv(x, y) * y)}* @throws ArithmeticException if the divisor {@code y} is zero* @see Math#floorMod(int, int)* @see StrictMath#floorDiv(int, int)* @since 1.8*/public static int floorMod(int x, int y) {return Math.floorMod(x , y);}/*** Returns the floor modulus of the {@code long} and {@code int} arguments.* <p>* The floor modulus is {@code x - (floorDiv(x, y) * y)},* has the same sign as the divisor {@code y}, and* is in the range of {@code -abs(y) < r < +abs(y)}.** <p>* The relationship between {@code floorDiv} and {@code floorMod} is such that:* <ul>* <li>{@code floorDiv(x, y) * y + floorMod(x, y) == x}* </ul>* <p>* See {@link Math#floorMod(int, int) Math.floorMod} for examples and* a comparison to the {@code %} operator.** @param x the dividend* @param y the divisor* @return the floor modulus {@code x - (floorDiv(x, y) * y)}* @throws ArithmeticException if the divisor {@code y} is zero* @see Math#floorMod(long, int)* @see StrictMath#floorDiv(long, int)* @since 9*/public static int floorMod(long x, int y) {return Math.floorMod(x , y);}/*** Returns the floor modulus of the {@code long} arguments.* <p>* The floor modulus is {@code x - (floorDiv(x, y) * y)},* has the same sign as the divisor {@code y}, and* is in the range of {@code -abs(y) < r < +abs(y)}.* <p>* The relationship between {@code floorDiv} and {@code floorMod} is such that:* <ul>* <li>{@code floorDiv(x, y) * y + floorMod(x, y) == x}* </ul>* <p>* See {@link Math#floorMod(int, int) Math.floorMod} for examples and* a comparison to the {@code %} operator.** @param x the dividend* @param y the divisor* @return the floor modulus {@code x - (floorDiv(x, y) * y)}* @throws ArithmeticException if the divisor {@code y} is zero* @see Math#floorMod(long, long)* @see StrictMath#floorDiv(long, long)* @since 1.8*/public static long floorMod(long x, long y) {return Math.floorMod(x, y);}/*** Returns the absolute value of an {@code int} value.* If the argument is not negative, the argument is returned.* If the argument is negative, the negation of the argument is returned.** <p>Note that if the argument is equal to the value of* {@link Integer#MIN_VALUE}, the most negative representable* {@code int} value, the result is that same value, which is* negative.** @param a the argument whose absolute value is to be determined.* @return the absolute value of the argument.*/public static int abs(int a) {return Math.abs(a);}/*** Returns the absolute value of a {@code long} value.* If the argument is not negative, the argument is returned.* If the argument is negative, the negation of the argument is returned.** <p>Note that if the argument is equal to the value of* {@link Long#MIN_VALUE}, the most negative representable* {@code long} value, the result is that same value, which* is negative.** @param a the argument whose absolute value is to be determined.* @return the absolute value of the argument.*/public static long abs(long a) {return Math.abs(a);}/*** Returns the absolute value of a {@code float} value.* If the argument is not negative, the argument is returned.* If the argument is negative, the negation of the argument is returned.* Special cases:* <ul><li>If the argument is positive zero or negative zero, the* result is positive zero.* <li>If the argument is infinite, the result is positive infinity.* <li>If the argument is NaN, the result is NaN.</ul>** @apiNote As implied by the above, one valid implementation of* this method is given by the expression below which computes a* {@code float} with the same exponent and significand as the* argument but with a guaranteed zero sign bit indicating a* positive value: <br>* {@code Float.intBitsToFloat(0x7fffffff & Float.floatToRawIntBits(a))}** @param a the argument whose absolute value is to be determined* @return the absolute value of the argument.*/public static float abs(float a) {return Math.abs(a);}/*** Returns the absolute value of a {@code double} value.* If the argument is not negative, the argument is returned.* If the argument is negative, the negation of the argument is returned.* Special cases:* <ul><li>If the argument is positive zero or negative zero, the result* is positive zero.* <li>If the argument is infinite, the result is positive infinity.* <li>If the argument is NaN, the result is NaN.</ul>** @apiNote As implied by the above, one valid implementation of* this method is given by the expression below which computes a* {@code double} with the same exponent and significand as the* argument but with a guaranteed zero sign bit indicating a* positive value: <br>* {@code Double.longBitsToDouble((Double.doubleToRawLongBits(a)<<1)>>>1)}** @param a the argument whose absolute value is to be determined* @return the absolute value of the argument.*/public static double abs(double a) {return Math.abs(a);}/*** Returns the greater of two {@code int} values. That is, the* result is the argument closer to the value of* {@link Integer#MAX_VALUE}. If the arguments have the same value,* the result is that same value.** @param a an argument.* @param b another argument.* @return the larger of {@code a} and {@code b}.*/@HotSpotIntrinsicCandidatepublic static int max(int a, int b) {return Math.max(a, b);}/*** Returns the greater of two {@code long} values. That is, the* result is the argument closer to the value of* {@link Long#MAX_VALUE}. If the arguments have the same value,* the result is that same value.** @param a an argument.* @param b another argument.* @return the larger of {@code a} and {@code b}.*/public static long max(long a, long b) {return Math.max(a, b);}/*** Returns the greater of two {@code float} values. That is,* the result is the argument closer to positive infinity. If the* arguments have the same value, the result is that same* value. If either value is NaN, then the result is NaN. Unlike* the numerical comparison operators, this method considers* negative zero to be strictly smaller than positive zero. If one* argument is positive zero and the other negative zero, the* result is positive zero.** @param a an argument.* @param b another argument.* @return the larger of {@code a} and {@code b}.*/public static float max(float a, float b) {return Math.max(a, b);}/*** Returns the greater of two {@code double} values. That* is, the result is the argument closer to positive infinity. If* the arguments have the same value, the result is that same* value. If either value is NaN, then the result is NaN. Unlike* the numerical comparison operators, this method considers* negative zero to be strictly smaller than positive zero. If one* argument is positive zero and the other negative zero, the* result is positive zero.** @param a an argument.* @param b another argument.* @return the larger of {@code a} and {@code b}.*/public static double max(double a, double b) {return Math.max(a, b);}/*** Returns the smaller of two {@code int} values. That is,* the result the argument closer to the value of* {@link Integer#MIN_VALUE}. If the arguments have the same* value, the result is that same value.** @param a an argument.* @param b another argument.* @return the smaller of {@code a} and {@code b}.*/@HotSpotIntrinsicCandidatepublic static int min(int a, int b) {return Math.min(a, b);}/*** Returns the smaller of two {@code long} values. That is,* the result is the argument closer to the value of* {@link Long#MIN_VALUE}. If the arguments have the same* value, the result is that same value.** @param a an argument.* @param b another argument.* @return the smaller of {@code a} and {@code b}.*/public static long min(long a, long b) {return Math.min(a, b);}/*** Returns the smaller of two {@code float} values. That is,* the result is the value closer to negative infinity. If the* arguments have the same value, the result is that same* value. If either value is NaN, then the result is NaN. Unlike* the numerical comparison operators, this method considers* negative zero to be strictly smaller than positive zero. If* one argument is positive zero and the other is negative zero,* the result is negative zero.** @param a an argument.* @param b another argument.* @return the smaller of {@code a} and {@code b.}*/public static float min(float a, float b) {return Math.min(a, b);}/*** Returns the smaller of two {@code double} values. That* is, the result is the value closer to negative infinity. If the* arguments have the same value, the result is that same* value. If either value is NaN, then the result is NaN. Unlike* the numerical comparison operators, this method considers* negative zero to be strictly smaller than positive zero. If one* argument is positive zero and the other is negative zero, the* result is negative zero.** @param a an argument.* @param b another argument.* @return the smaller of {@code a} and {@code b}.*/public static double min(double a, double b) {return Math.min(a, b);}/*** Returns the fused multiply add of the three arguments; that is,* returns the exact product of the first two arguments summed* with the third argument and then rounded once to the nearest* {@code double}.** The rounding is done using the {@linkplain* java.math.RoundingMode#HALF_EVEN round to nearest even* rounding mode}.** In contrast, if {@code a * b + c} is evaluated as a regular* floating-point expression, two rounding errors are involved,* the first for the multiply operation, the second for the* addition operation.** <p>Special cases:* <ul>* <li> If any argument is NaN, the result is NaN.** <li> If one of the first two arguments is infinite and the* other is zero, the result is NaN.** <li> If the exact product of the first two arguments is infinite* (in other words, at least one of the arguments is infinite and* the other is neither zero nor NaN) and the third argument is an* infinity of the opposite sign, the result is NaN.** </ul>** <p>Note that {@code fusedMac(a, 1.0, c)} returns the same* result as ({@code a + c}). However,* {@code fusedMac(a, b, +0.0)} does <em>not</em> always return the* same result as ({@code a * b}) since* {@code fusedMac(-0.0, +0.0, +0.0)} is {@code +0.0} while* ({@code -0.0 * +0.0}) is {@code -0.0}; {@code fusedMac(a, b, -0.0)} is* equivalent to ({@code a * b}) however.** @apiNote This method corresponds to the fusedMultiplyAdd* operation defined in IEEE 754-2008.** @param a a value* @param b a value* @param c a value** @return (<i>a</i> × <i>b</i> + <i>c</i>)* computed, as if with unlimited range and precision, and rounded* once to the nearest {@code double} value** @since 9*/public static double fma(double a, double b, double c) {return Math.fma(a, b, c);}/*** Returns the fused multiply add of the three arguments; that is,* returns the exact product of the first two arguments summed* with the third argument and then rounded once to the nearest* {@code float}.** The rounding is done using the {@linkplain* java.math.RoundingMode#HALF_EVEN round to nearest even* rounding mode}.** In contrast, if {@code a * b + c} is evaluated as a regular* floating-point expression, two rounding errors are involved,* the first for the multiply operation, the second for the* addition operation.** <p>Special cases:* <ul>* <li> If any argument is NaN, the result is NaN.** <li> If one of the first two arguments is infinite and the* other is zero, the result is NaN.** <li> If the exact product of the first two arguments is infinite* (in other words, at least one of the arguments is infinite and* the other is neither zero nor NaN) and the third argument is an* infinity of the opposite sign, the result is NaN.** </ul>** <p>Note that {@code fma(a, 1.0f, c)} returns the same* result as ({@code a + c}). However,* {@code fma(a, b, +0.0f)} does <em>not</em> always return the* same result as ({@code a * b}) since* {@code fma(-0.0f, +0.0f, +0.0f)} is {@code +0.0f} while* ({@code -0.0f * +0.0f}) is {@code -0.0f}; {@code fma(a, b, -0.0f)} is* equivalent to ({@code a * b}) however.** @apiNote This method corresponds to the fusedMultiplyAdd* operation defined in IEEE 754-2008.** @param a a value* @param b a value* @param c a value** @return (<i>a</i> × <i>b</i> + <i>c</i>)* computed, as if with unlimited range and precision, and rounded* once to the nearest {@code float} value** @since 9*/public static float fma(float a, float b, float c) {return Math.fma(a, b, c);}/*** Returns the size of an ulp of the argument. An ulp, unit in* the last place, of a {@code double} value is the positive* distance between this floating-point value and the {@code* double} value next larger in magnitude. Note that for non-NaN* <i>x</i>, <code>ulp(-<i>x</i>) == ulp(<i>x</i>)</code>.** <p>Special Cases:* <ul>* <li> If the argument is NaN, then the result is NaN.* <li> If the argument is positive or negative infinity, then the* result is positive infinity.* <li> If the argument is positive or negative zero, then the result is* {@code Double.MIN_VALUE}.* <li> If the argument is ±{@code Double.MAX_VALUE}, then* the result is equal to 2<sup>971</sup>.* </ul>** @param d the floating-point value whose ulp is to be returned* @return the size of an ulp of the argument* @author Joseph D. Darcy* @since 1.5*/public static double ulp(double d) {return Math.ulp(d);}/*** Returns the size of an ulp of the argument. An ulp, unit in* the last place, of a {@code float} value is the positive* distance between this floating-point value and the {@code* float} value next larger in magnitude. Note that for non-NaN* <i>x</i>, <code>ulp(-<i>x</i>) == ulp(<i>x</i>)</code>.** <p>Special Cases:* <ul>* <li> If the argument is NaN, then the result is NaN.* <li> If the argument is positive or negative infinity, then the* result is positive infinity.* <li> If the argument is positive or negative zero, then the result is* {@code Float.MIN_VALUE}.* <li> If the argument is ±{@code Float.MAX_VALUE}, then* the result is equal to 2<sup>104</sup>.* </ul>** @param f the floating-point value whose ulp is to be returned* @return the size of an ulp of the argument* @author Joseph D. Darcy* @since 1.5*/public static float ulp(float f) {return Math.ulp(f);}/*** Returns the signum function of the argument; zero if the argument* is zero, 1.0 if the argument is greater than zero, -1.0 if the* argument is less than zero.** <p>Special Cases:* <ul>* <li> If the argument is NaN, then the result is NaN.* <li> If the argument is positive zero or negative zero, then the* result is the same as the argument.* </ul>** @param d the floating-point value whose signum is to be returned* @return the signum function of the argument* @author Joseph D. Darcy* @since 1.5*/public static double signum(double d) {return Math.signum(d);}/*** Returns the signum function of the argument; zero if the argument* is zero, 1.0f if the argument is greater than zero, -1.0f if the* argument is less than zero.** <p>Special Cases:* <ul>* <li> If the argument is NaN, then the result is NaN.* <li> If the argument is positive zero or negative zero, then the* result is the same as the argument.* </ul>** @param f the floating-point value whose signum is to be returned* @return the signum function of the argument* @author Joseph D. Darcy* @since 1.5*/public static float signum(float f) {return Math.signum(f);}/*** Returns the hyperbolic sine of a {@code double} value.* The hyperbolic sine of <i>x</i> is defined to be* (<i>e<sup>x</sup> - e<sup>-x</sup></i>)/2* where <i>e</i> is {@linkplain Math#E Euler's number}.** <p>Special cases:* <ul>** <li>If the argument is NaN, then the result is NaN.** <li>If the argument is infinite, then the result is an infinity* with the same sign as the argument.** <li>If the argument is zero, then the result is a zero with the* same sign as the argument.** </ul>** @param x The number whose hyperbolic sine is to be returned.* @return The hyperbolic sine of {@code x}.* @since 1.5*/public static native double sinh(double x);/*** Returns the hyperbolic cosine of a {@code double} value.* The hyperbolic cosine of <i>x</i> is defined to be* (<i>e<sup>x</sup> + e<sup>-x</sup></i>)/2* where <i>e</i> is {@linkplain Math#E Euler's number}.** <p>Special cases:* <ul>** <li>If the argument is NaN, then the result is NaN.** <li>If the argument is infinite, then the result is positive* infinity.** <li>If the argument is zero, then the result is {@code 1.0}.** </ul>** @param x The number whose hyperbolic cosine is to be returned.* @return The hyperbolic cosine of {@code x}.* @since 1.5*/public static native double cosh(double x);/*** Returns the hyperbolic tangent of a {@code double} value.* The hyperbolic tangent of <i>x</i> is defined to be* (<i>e<sup>x</sup> - e<sup>-x</sup></i>)/(<i>e<sup>x</sup> + e<sup>-x</sup></i>),* in other words, {@linkplain Math#sinh* sinh(<i>x</i>)}/{@linkplain Math#cosh cosh(<i>x</i>)}. Note* that the absolute value of the exact tanh is always less than* 1.** <p>Special cases:* <ul>** <li>If the argument is NaN, then the result is NaN.** <li>If the argument is zero, then the result is a zero with the* same sign as the argument.** <li>If the argument is positive infinity, then the result is* {@code +1.0}.** <li>If the argument is negative infinity, then the result is* {@code -1.0}.** </ul>** @param x The number whose hyperbolic tangent is to be returned.* @return The hyperbolic tangent of {@code x}.* @since 1.5*/public static native double tanh(double x);/*** Returns sqrt(<i>x</i><sup>2</sup> +<i>y</i><sup>2</sup>)* without intermediate overflow or underflow.** <p>Special cases:* <ul>** <li> If either argument is infinite, then the result* is positive infinity.** <li> If either argument is NaN and neither argument is infinite,* then the result is NaN.** </ul>** @param x a value* @param y a value* @return sqrt(<i>x</i><sup>2</sup> +<i>y</i><sup>2</sup>)* without intermediate overflow or underflow* @since 1.5*/public static double hypot(double x, double y) {return FdLibm.Hypot.compute(x, y);}/*** Returns <i>e</i><sup>x</sup> -1. Note that for values of* <i>x</i> near 0, the exact sum of* {@code expm1(x)} + 1 is much closer to the true* result of <i>e</i><sup>x</sup> than {@code exp(x)}.** <p>Special cases:* <ul>* <li>If the argument is NaN, the result is NaN.** <li>If the argument is positive infinity, then the result is* positive infinity.** <li>If the argument is negative infinity, then the result is* -1.0.** <li>If the argument is zero, then the result is a zero with the* same sign as the argument.** </ul>** @param x the exponent to raise <i>e</i> to in the computation of* <i>e</i><sup>{@code x}</sup> -1.* @return the value <i>e</i><sup>{@code x}</sup> - 1.* @since 1.5*/public static native double expm1(double x);/*** Returns the natural logarithm of the sum of the argument and 1.* Note that for small values {@code x}, the result of* {@code log1p(x)} is much closer to the true result of ln(1* + {@code x}) than the floating-point evaluation of* {@code log(1.0+x)}.** <p>Special cases:* <ul>** <li>If the argument is NaN or less than -1, then the result is* NaN.** <li>If the argument is positive infinity, then the result is* positive infinity.** <li>If the argument is negative one, then the result is* negative infinity.** <li>If the argument is zero, then the result is a zero with the* same sign as the argument.** </ul>** @param x a value* @return the value ln({@code x} + 1), the natural* log of {@code x} + 1* @since 1.5*/public static native double log1p(double x);/*** Returns the first floating-point argument with the sign of the* second floating-point argument. For this method, a NaN* {@code sign} argument is always treated as if it were* positive.** @param magnitude the parameter providing the magnitude of the result* @param sign the parameter providing the sign of the result* @return a value with the magnitude of {@code magnitude}* and the sign of {@code sign}.* @since 1.6*/public static double copySign(double magnitude, double sign) {return Math.copySign(magnitude, (Double.isNaN(sign)?1.0d:sign));}/*** Returns the first floating-point argument with the sign of the* second floating-point argument. For this method, a NaN* {@code sign} argument is always treated as if it were* positive.** @param magnitude the parameter providing the magnitude of the result* @param sign the parameter providing the sign of the result* @return a value with the magnitude of {@code magnitude}* and the sign of {@code sign}.* @since 1.6*/public static float copySign(float magnitude, float sign) {return Math.copySign(magnitude, (Float.isNaN(sign)?1.0f:sign));}/*** Returns the unbiased exponent used in the representation of a* {@code float}. Special cases:** <ul>* <li>If the argument is NaN or infinite, then the result is* {@link Float#MAX_EXPONENT} + 1.* <li>If the argument is zero or subnormal, then the result is* {@link Float#MIN_EXPONENT} -1.* </ul>* @param f a {@code float} value* @return the unbiased exponent of the argument* @since 1.6*/public static int getExponent(float f) {return Math.getExponent(f);}/*** Returns the unbiased exponent used in the representation of a* {@code double}. Special cases:** <ul>* <li>If the argument is NaN or infinite, then the result is* {@link Double#MAX_EXPONENT} + 1.* <li>If the argument is zero or subnormal, then the result is* {@link Double#MIN_EXPONENT} -1.* </ul>* @param d a {@code double} value* @return the unbiased exponent of the argument* @since 1.6*/public static int getExponent(double d) {return Math.getExponent(d);}/*** Returns the floating-point number adjacent to the first* argument in the direction of the second argument. If both* arguments compare as equal the second argument is returned.** <p>Special cases:* <ul>* <li> If either argument is a NaN, then NaN is returned.** <li> If both arguments are signed zeros, {@code direction}* is returned unchanged (as implied by the requirement of* returning the second argument if the arguments compare as* equal).** <li> If {@code start} is* ±{@link Double#MIN_VALUE} and {@code direction}* has a value such that the result should have a smaller* magnitude, then a zero with the same sign as {@code start}* is returned.** <li> If {@code start} is infinite and* {@code direction} has a value such that the result should* have a smaller magnitude, {@link Double#MAX_VALUE} with the* same sign as {@code start} is returned.** <li> If {@code start} is equal to ±* {@link Double#MAX_VALUE} and {@code direction} has a* value such that the result should have a larger magnitude, an* infinity with same sign as {@code start} is returned.* </ul>** @param start starting floating-point value* @param direction value indicating which of* {@code start}'s neighbors or {@code start} should* be returned* @return The floating-point number adjacent to {@code start} in the* direction of {@code direction}.* @since 1.6*/public static double nextAfter(double start, double direction) {return Math.nextAfter(start, direction);}/*** Returns the floating-point number adjacent to the first* argument in the direction of the second argument. If both* arguments compare as equal a value equivalent to the second argument* is returned.** <p>Special cases:* <ul>* <li> If either argument is a NaN, then NaN is returned.** <li> If both arguments are signed zeros, a value equivalent* to {@code direction} is returned.** <li> If {@code start} is* ±{@link Float#MIN_VALUE} and {@code direction}* has a value such that the result should have a smaller* magnitude, then a zero with the same sign as {@code start}* is returned.** <li> If {@code start} is infinite and* {@code direction} has a value such that the result should* have a smaller magnitude, {@link Float#MAX_VALUE} with the* same sign as {@code start} is returned.** <li> If {@code start} is equal to ±* {@link Float#MAX_VALUE} and {@code direction} has a* value such that the result should have a larger magnitude, an* infinity with same sign as {@code start} is returned.* </ul>** @param start starting floating-point value* @param direction value indicating which of* {@code start}'s neighbors or {@code start} should* be returned* @return The floating-point number adjacent to {@code start} in the* direction of {@code direction}.* @since 1.6*/public static float nextAfter(float start, double direction) {return Math.nextAfter(start, direction);}/*** Returns the floating-point value adjacent to {@code d} in* the direction of positive infinity. This method is* semantically equivalent to {@code nextAfter(d,* Double.POSITIVE_INFINITY)}; however, a {@code nextUp}* implementation may run faster than its equivalent* {@code nextAfter} call.** <p>Special Cases:* <ul>* <li> If the argument is NaN, the result is NaN.** <li> If the argument is positive infinity, the result is* positive infinity.** <li> If the argument is zero, the result is* {@link Double#MIN_VALUE}** </ul>** @param d starting floating-point value* @return The adjacent floating-point value closer to positive* infinity.* @since 1.6*/public static double nextUp(double d) {return Math.nextUp(d);}/*** Returns the floating-point value adjacent to {@code f} in* the direction of positive infinity. This method is* semantically equivalent to {@code nextAfter(f,* Float.POSITIVE_INFINITY)}; however, a {@code nextUp}* implementation may run faster than its equivalent* {@code nextAfter} call.** <p>Special Cases:* <ul>* <li> If the argument is NaN, the result is NaN.** <li> If the argument is positive infinity, the result is* positive infinity.** <li> If the argument is zero, the result is* {@link Float#MIN_VALUE}** </ul>** @param f starting floating-point value* @return The adjacent floating-point value closer to positive* infinity.* @since 1.6*/public static float nextUp(float f) {return Math.nextUp(f);}/*** Returns the floating-point value adjacent to {@code d} in* the direction of negative infinity. This method is* semantically equivalent to {@code nextAfter(d,* Double.NEGATIVE_INFINITY)}; however, a* {@code nextDown} implementation may run faster than its* equivalent {@code nextAfter} call.** <p>Special Cases:* <ul>* <li> If the argument is NaN, the result is NaN.** <li> If the argument is negative infinity, the result is* negative infinity.** <li> If the argument is zero, the result is* {@code -Double.MIN_VALUE}** </ul>** @param d starting floating-point value* @return The adjacent floating-point value closer to negative* infinity.* @since 1.8*/public static double nextDown(double d) {return Math.nextDown(d);}/*** Returns the floating-point value adjacent to {@code f} in* the direction of negative infinity. This method is* semantically equivalent to {@code nextAfter(f,* Float.NEGATIVE_INFINITY)}; however, a* {@code nextDown} implementation may run faster than its* equivalent {@code nextAfter} call.** <p>Special Cases:* <ul>* <li> If the argument is NaN, the result is NaN.** <li> If the argument is negative infinity, the result is* negative infinity.** <li> If the argument is zero, the result is* {@code -Float.MIN_VALUE}** </ul>** @param f starting floating-point value* @return The adjacent floating-point value closer to negative* infinity.* @since 1.8*/public static float nextDown(float f) {return Math.nextDown(f);}/*** Returns {@code d} ×* 2<sup>{@code scaleFactor}</sup> rounded as if performed* by a single correctly rounded floating-point multiply to a* member of the double value set. See the Java* Language Specification for a discussion of floating-point* value sets. If the exponent of the result is between {@link* Double#MIN_EXPONENT} and {@link Double#MAX_EXPONENT}, the* answer is calculated exactly. If the exponent of the result* would be larger than {@code Double.MAX_EXPONENT}, an* infinity is returned. Note that if the result is subnormal,* precision may be lost; that is, when {@code scalb(x, n)}* is subnormal, {@code scalb(scalb(x, n), -n)} may not equal* <i>x</i>. When the result is non-NaN, the result has the same* sign as {@code d}.** <p>Special cases:* <ul>* <li> If the first argument is NaN, NaN is returned.* <li> If the first argument is infinite, then an infinity of the* same sign is returned.* <li> If the first argument is zero, then a zero of the same* sign is returned.* </ul>** @param d number to be scaled by a power of two.* @param scaleFactor power of 2 used to scale {@code d}* @return {@code d} × 2<sup>{@code scaleFactor}</sup>* @since 1.6*/public static double scalb(double d, int scaleFactor) {return Math.scalb(d, scaleFactor);}/*** Returns {@code f} ×* 2<sup>{@code scaleFactor}</sup> rounded as if performed* by a single correctly rounded floating-point multiply to a* member of the float value set. See the Java* Language Specification for a discussion of floating-point* value sets. If the exponent of the result is between {@link* Float#MIN_EXPONENT} and {@link Float#MAX_EXPONENT}, the* answer is calculated exactly. If the exponent of the result* would be larger than {@code Float.MAX_EXPONENT}, an* infinity is returned. Note that if the result is subnormal,* precision may be lost; that is, when {@code scalb(x, n)}* is subnormal, {@code scalb(scalb(x, n), -n)} may not equal* <i>x</i>. When the result is non-NaN, the result has the same* sign as {@code f}.** <p>Special cases:* <ul>* <li> If the first argument is NaN, NaN is returned.* <li> If the first argument is infinite, then an infinity of the* same sign is returned.* <li> If the first argument is zero, then a zero of the same* sign is returned.* </ul>** @param f number to be scaled by a power of two.* @param scaleFactor power of 2 used to scale {@code f}* @return {@code f} × 2<sup>{@code scaleFactor}</sup>* @since 1.6*/public static float scalb(float f, int scaleFactor) {return Math.scalb(f, scaleFactor);}}
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