/** Copyright (c) 2010, 2013, Oracle and/or its affiliates. All rights reserved.* ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.*********************/package java.lang;import java.util.WeakHashMap;import java.lang.ref.WeakReference;import java.util.concurrent.atomic.AtomicInteger;import static java.lang.ClassValue.ClassValueMap.probeHomeLocation;import static java.lang.ClassValue.ClassValueMap.probeBackupLocations;/*** Lazily associate a computed value with (potentially) every type.* For example, if a dynamic language needs to construct a message dispatch* table for each class encountered at a message send call site,* it can use a {@code ClassValue} to cache information needed to* perform the message send quickly, for each class encountered.* @author John Rose, JSR 292 EG* @since 1.7*/public abstract class ClassValue<T> {/*** Sole constructor. (For invocation by subclass constructors, typically* implicit.)*/protected ClassValue() {}/*** Computes the given class's derived value for this {@code ClassValue}.* <p>* This method will be invoked within the first thread that accesses* the value with the {@link #get get} method.* <p>* Normally, this method is invoked at most once per class,* but it may be invoked again if there has been a call to* {@link #remove remove}.* <p>* If this method throws an exception, the corresponding call to {@code get}* will terminate abnormally with that exception, and no class value will be recorded.** @param type the type whose class value must be computed* @return the newly computed value associated with this {@code ClassValue}, for the given class or interface* @see #get* @see #remove*/protected abstract T computeValue(Class<?> type);/*** Returns the value for the given class.* If no value has yet been computed, it is obtained by* an invocation of the {@link #computeValue computeValue} method.* <p>* The actual installation of the value on the class* is performed atomically.* At that point, if several racing threads have* computed values, one is chosen, and returned to* all the racing threads.* <p>* The {@code type} parameter is typically a class, but it may be any type,* such as an interface, a primitive type (like {@code int.class}), or {@code void.class}.* <p>* In the absence of {@code remove} calls, a class value has a simple* state diagram: uninitialized and initialized.* When {@code remove} calls are made,* the rules for value observation are more complex.* See the documentation for {@link #remove remove} for more information.** @param type the type whose class value must be computed or retrieved* @return the current value associated with this {@code ClassValue}, for the given class or interface* @throws NullPointerException if the argument is null* @see #remove* @see #computeValue*/public T get(Class<?> type) {// non-racing this.hashCodeForCache : final intEntry<?>[] cache;Entry<T> e = probeHomeLocation(cache = getCacheCarefully(type), this);// racing e : current value <=> stale value from current cache or from stale cache// invariant: e is null or an Entry with readable Entry.version and Entry.valueif (match(e))// invariant: No false positive matches. False negatives are OK if rare.// The key fact that makes this work: if this.version == e.version,// then this thread has a right to observe (final) e.value.return e.value();// The fast path can fail for any of these reasons:// 1. no entry has been computed yet// 2. hash code collision (before or after reduction mod cache.length)// 3. an entry has been removed (either on this type or another)// 4. the GC has somehow managed to delete e.version and clear the referencereturn getFromBackup(cache, type);}/*** Removes the associated value for the given class.* If this value is subsequently {@linkplain #get read} for the same class,* its value will be reinitialized by invoking its {@link #computeValue computeValue} method.* This may result in an additional invocation of the* {@code computeValue} method for the given class.* <p>* In order to explain the interaction between {@code get} and {@code remove} calls,* we must model the state transitions of a class value to take into account* the alternation between uninitialized and initialized states.* To do this, number these states sequentially from zero, and note that* uninitialized (or removed) states are numbered with even numbers,* while initialized (or re-initialized) states have odd numbers.* <p>* When a thread {@code T} removes a class value in state {@code 2N},* nothing happens, since the class value is already uninitialized.* Otherwise, the state is advanced atomically to {@code 2N+1}.* <p>* When a thread {@code T} queries a class value in state {@code 2N},* the thread first attempts to initialize the class value to state {@code 2N+1}* by invoking {@code computeValue} and installing the resulting value.* <p>* When {@code T} attempts to install the newly computed value,* if the state is still at {@code 2N}, the class value will be initialized* with the computed value, advancing it to state {@code 2N+1}.* <p>* Otherwise, whether the new state is even or odd,* {@code T} will discard the newly computed value* and retry the {@code get} operation.* <p>* Discarding and retrying is an important proviso,* since otherwise {@code T} could potentially install* a disastrously stale value. For example:* <ul>* <li>{@code T} calls {@code CV.get(C)} and sees state {@code 2N}* <li>{@code T} quickly computes a time-dependent value {@code V0} and gets ready to install it* <li>{@code T} is hit by an unlucky paging or scheduling event, and goes to sleep for a long time* <li>...meanwhile, {@code T2} also calls {@code CV.get(C)} and sees state {@code 2N}* <li>{@code T2} quickly computes a similar time-dependent value {@code V1} and installs it on {@code CV.get(C)}* <li>{@code T2} (or a third thread) then calls {@code CV.remove(C)}, undoing {@code T2}'s work* <li> the previous actions of {@code T2} are repeated several times* <li> also, the relevant computed values change over time: {@code V1}, {@code V2}, ...* <li>...meanwhile, {@code T} wakes up and attempts to install {@code V0}; <em>this must fail</em>* </ul>* We can assume in the above scenario that {@code CV.computeValue} uses locks to properly* observe the time-dependent states as it computes {@code V1}, etc.* This does not remove the threat of a stale value, since there is a window of time* between the return of {@code computeValue} in {@code T} and the installation* of the new value. No user synchronization is possible during this time.** @param type the type whose class value must be removed* @throws NullPointerException if the argument is null*/public void remove(Class<?> type) {ClassValueMap map = getMap(type);map.removeEntry(this);}// Possible functionality for JSR 292 MR 1/*public*/ void put(Class<?> type, T value) {ClassValueMap map = getMap(type);map.changeEntry(this, value);}/// --------/// Implementation.../// --------/** Return the cache, if it exists, else a dummy empty cache. */private static Entry<?>[] getCacheCarefully(Class<?> type) {// racing type.classValueMap{.cacheArray} : null => new Entry[X] <=> new Entry[Y]ClassValueMap map = type.classValueMap;if (map == null) return EMPTY_CACHE;Entry<?>[] cache = map.getCache();return cache;// invariant: returned value is safe to dereference and check for an Entry}/** Initial, one-element, empty cache used by all Class instances. Must never be filled. */private static final Entry<?>[] EMPTY_CACHE = { null };/*** Slow tail of ClassValue.get to retry at nearby locations in the cache,* or take a slow lock and check the hash table.* Called only if the first probe was empty or a collision.* This is a separate method, so compilers can process it independently.*/private T getFromBackup(Entry<?>[] cache, Class<?> type) {Entry<T> e = probeBackupLocations(cache, this);if (e != null)return e.value();return getFromHashMap(type);}// Hack to suppress warnings on the (T) cast, which is a no-op.@SuppressWarnings("unchecked")Entry<T> castEntry(Entry<?> e) { return (Entry<T>) e; }/** Called when the fast path of get fails, and cache reprobe also fails.*/private T getFromHashMap(Class<?> type) {// The fail-safe recovery is to fall back to the underlying classValueMap.ClassValueMap map = getMap(type);for (;;) {Entry<T> e = map.startEntry(this);if (!e.isPromise())return e.value();try {// Try to make a real entry for the promised version.e = makeEntry(e.version(), computeValue(type));} finally {// Whether computeValue throws or returns normally,// be sure to remove the empty entry.e = map.finishEntry(this, e);}if (e != null)return e.value();// else try again, in case a racing thread called remove (so e == null)}}/** Check that e is non-null, matches this ClassValue, and is live. */boolean match(Entry<?> e) {// racing e.version : null (blank) => unique Version token => null (GC-ed version)// non-racing this.version : v1 => v2 => ... (updates are read faithfully from volatile)return (e != null && e.get() == this.version);// invariant: No false positives on version match. Null is OK for false negative.// invariant: If version matches, then e.value is readable (final set in Entry.<init>)}/** Internal hash code for accessing Class.classValueMap.cacheArray. */final int hashCodeForCache = nextHashCode.getAndAdd(HASH_INCREMENT) & HASH_MASK;/** Value stream for hashCodeForCache. See similar structure in ThreadLocal. */private static final AtomicInteger nextHashCode = new AtomicInteger();/** Good for power-of-two tables. See similar structure in ThreadLocal. */private static final int HASH_INCREMENT = 0x61c88647;/** Mask a hash code to be positive but not too large, to prevent wraparound. */static final int HASH_MASK = (-1 >>> 2);/*** Private key for retrieval of this object from ClassValueMap.*/static class Identity {}/*** This ClassValue's identity, expressed as an opaque object.* The main object {@code ClassValue.this} is incorrect since* subclasses may override {@code ClassValue.equals}, which* could confuse keys in the ClassValueMap.*/final Identity identity = new Identity();/*** Current version for retrieving this class value from the cache.* Any number of computeValue calls can be cached in association with one version.* But the version changes when a remove (on any type) is executed.* A version change invalidates all cache entries for the affected ClassValue,* by marking them as stale. Stale cache entries do not force another call* to computeValue, but they do require a synchronized visit to a backing map.* <p>* All user-visible state changes on the ClassValue take place under* a lock inside the synchronized methods of ClassValueMap.* Readers (of ClassValue.get) are notified of such state changes* when this.version is bumped to a new token.* This variable must be volatile so that an unsynchronized reader* will receive the notification without delay.* <p>* If version were not volatile, one thread T1 could persistently hold onto* a stale value this.value == V1, while another thread T2 advances* (under a lock) to this.value == V2. This will typically be harmless,* but if T1 and T2 interact causally via some other channel, such that* T1's further actions are constrained (in the JMM) to happen after* the V2 event, then T1's observation of V1 will be an error.* <p>* The practical effect of making this.version be volatile is that it cannot* be hoisted out of a loop (by an optimizing JIT) or otherwise cached.* Some machines may also require a barrier instruction to execute* before this.version.*/private volatile Version<T> version = new Version<>(this);Version<T> version() { return version; }void bumpVersion() { version = new Version<>(this); }static class Version<T> {private final ClassValue<T> classValue;private final Entry<T> promise = new Entry<>(this);Version(ClassValue<T> classValue) { this.classValue = classValue; }ClassValue<T> classValue() { return classValue; }Entry<T> promise() { return promise; }boolean isLive() { return classValue.version() == this; }}/** One binding of a value to a class via a ClassValue.* States are:<ul>* <li> promise if value == Entry.this* <li> else dead if version == null* <li> else stale if version != classValue.version* <li> else live </ul>* Promises are never put into the cache; they only live in the* backing map while a computeValue call is in flight.* Once an entry goes stale, it can be reset at any time* into the dead state.*/static class Entry<T> extends WeakReference<Version<T>> {final Object value; // usually of type T, but sometimes (Entry)thisEntry(Version<T> version, T value) {super(version);this.value = value; // for a regular entry, value is of type T}private void assertNotPromise() { assert(!isPromise()); }/** For creating a promise. */Entry(Version<T> version) {super(version);this.value = this; // for a promise, value is not of type T, but Entry!}/** Fetch the value. This entry must not be a promise. */@SuppressWarnings("unchecked") // if !isPromise, type is TT value() { assertNotPromise(); return (T) value; }boolean isPromise() { return value == this; }Version<T> version() { return get(); }ClassValue<T> classValueOrNull() {Version<T> v = version();return (v == null) ? null : v.classValue();}boolean isLive() {Version<T> v = version();if (v == null) return false;if (v.isLive()) return true;clear();return false;}Entry<T> refreshVersion(Version<T> v2) {assertNotPromise();@SuppressWarnings("unchecked") // if !isPromise, type is TEntry<T> e2 = new Entry<>(v2, (T) value);clear();// value = null -- caller must dropreturn e2;}static final Entry<?> DEAD_ENTRY = new Entry<>(null, null);}/** Return the backing map associated with this type. */private static ClassValueMap getMap(Class<?> type) {// racing type.classValueMap : null (blank) => unique ClassValueMap// if a null is observed, a map is created (lazily, synchronously, uniquely)// all further access to that map is synchronizedClassValueMap map = type.classValueMap;if (map != null) return map;return initializeMap(type);}private static final Object CRITICAL_SECTION = new Object();private static ClassValueMap initializeMap(Class<?> type) {ClassValueMap map;synchronized (CRITICAL_SECTION) { // private object to avoid deadlocks// happens about once per typeif ((map = type.classValueMap) == null)type.classValueMap = map = new ClassValueMap();}return map;}static <T> Entry<T> makeEntry(Version<T> explicitVersion, T value) {// Note that explicitVersion might be different from this.version.return new Entry<>(explicitVersion, value);// As soon as the Entry is put into the cache, the value will be// reachable via a data race (as defined by the Java Memory Model).// This race is benign, assuming the value object itself can be// read safely by multiple threads. This is up to the user.//// The entry and version fields themselves can be safely read via// a race because they are either final or have controlled states.// If the pointer from the entry to the version is still null,// or if the version goes immediately dead and is nulled out,// the reader will take the slow path and retry under a lock.}// The following class could also be top level and non-public:/** A backing map for all ClassValues.* Gives a fully serialized "true state" for each pair (ClassValue cv, Class type).* Also manages an unserialized fast-path cache.*/static class ClassValueMap extends WeakHashMap<ClassValue.Identity, Entry<?>> {private Entry<?>[] cacheArray;private int cacheLoad, cacheLoadLimit;/** Number of entries initially allocated to each type when first used with any ClassValue.* It would be pointless to make this much smaller than the Class and ClassValueMap objects themselves.* Must be a power of 2.*/private static final int INITIAL_ENTRIES = 32;/** Build a backing map for ClassValues.* Also, create an empty cache array and install it on the class.*/ClassValueMap() {sizeCache(INITIAL_ENTRIES);}Entry<?>[] getCache() { return cacheArray; }/** Initiate a query. Store a promise (placeholder) if there is no value yet. */synchronized<T> Entry<T> startEntry(ClassValue<T> classValue) {@SuppressWarnings("unchecked") // one map has entries for all value types <T>Entry<T> e = (Entry<T>) get(classValue.identity);Version<T> v = classValue.version();if (e == null) {e = v.promise();// The presence of a promise means that a value is pending for v.// Eventually, finishEntry will overwrite the promise.put(classValue.identity, e);// Note that the promise is never entered into the cache!return e;} else if (e.isPromise()) {// Somebody else has asked the same question.// Let the races begin!if (e.version() != v) {e = v.promise();put(classValue.identity, e);}return e;} else {// there is already a completed entry here; report itif (e.version() != v) {// There is a stale but valid entry here; make it fresh again.// Once an entry is in the hash table, we don't care what its version is.e = e.refreshVersion(v);put(classValue.identity, e);}// Add to the cache, to enable the fast path, next time.checkCacheLoad();addToCache(classValue, e);return e;}}/** Finish a query. Overwrite a matching placeholder. Drop stale incoming values. */synchronized<T> Entry<T> finishEntry(ClassValue<T> classValue, Entry<T> e) {@SuppressWarnings("unchecked") // one map has entries for all value types <T>Entry<T> e0 = (Entry<T>) get(classValue.identity);if (e == e0) {// We can get here during exception processing, unwinding from computeValue.assert(e.isPromise());remove(classValue.identity);return null;} else if (e0 != null && e0.isPromise() && e0.version() == e.version()) {// If e0 matches the intended entry, there has not been a remove call// between the previous startEntry and now. So now overwrite e0.Version<T> v = classValue.version();if (e.version() != v)e = e.refreshVersion(v);put(classValue.identity, e);// Add to the cache, to enable the fast path, next time.checkCacheLoad();addToCache(classValue, e);return e;} else {// Some sort of mismatch; caller must try again.return null;}}/** Remove an entry. */synchronizedvoid removeEntry(ClassValue<?> classValue) {Entry<?> e = remove(classValue.identity);if (e == null) {// Uninitialized, and no pending calls to computeValue. No change.} else if (e.isPromise()) {// State is uninitialized, with a pending call to finishEntry.// Since remove is a no-op in such a state, keep the promise// by putting it back into the map.put(classValue.identity, e);} else {// In an initialized state. Bump forward, and de-initialize.classValue.bumpVersion();// Make all cache elements for this guy go stale.removeStaleEntries(classValue);}}/** Change the value for an entry. */synchronized<T> void changeEntry(ClassValue<T> classValue, T value) {@SuppressWarnings("unchecked") // one map has entries for all value types <T>Entry<T> e0 = (Entry<T>) get(classValue.identity);Version<T> version = classValue.version();if (e0 != null) {if (e0.version() == version && e0.value() == value)// no value change => no version change neededreturn;classValue.bumpVersion();removeStaleEntries(classValue);}Entry<T> e = makeEntry(version, value);put(classValue.identity, e);// Add to the cache, to enable the fast path, next time.checkCacheLoad();addToCache(classValue, e);}/// --------/// Cache management./// --------// Statics do not need synchronization./** Load the cache entry at the given (hashed) location. */static Entry<?> loadFromCache(Entry<?>[] cache, int i) {// non-racing cache.length : constant// racing cache[i & (mask)] : null <=> Entryreturn cache[i & (cache.length-1)];// invariant: returned value is null or well-constructed (ready to match)}/** Look in the cache, at the home location for the given ClassValue. */static <T> Entry<T> probeHomeLocation(Entry<?>[] cache, ClassValue<T> classValue) {return classValue.castEntry(loadFromCache(cache, classValue.hashCodeForCache));}/** Given that first probe was a collision, retry at nearby locations. */static <T> Entry<T> probeBackupLocations(Entry<?>[] cache, ClassValue<T> classValue) {if (PROBE_LIMIT <= 0) return null;// Probe the cache carefully, in a range of slots.int mask = (cache.length-1);int home = (classValue.hashCodeForCache & mask);Entry<?> e2 = cache[home]; // victim, if we find the real guyif (e2 == null) {return null; // if nobody is at home, no need to search nearby}// assume !classValue.match(e2), but do not assert, because of racesint pos2 = -1;for (int i = home + 1; i < home + PROBE_LIMIT; i++) {Entry<?> e = cache[i & mask];if (e == null) {break; // only search within non-null runs}if (classValue.match(e)) {// relocate colliding entry e2 (from cache[home]) to first empty slotcache[home] = e;if (pos2 >= 0) {cache[i & mask] = Entry.DEAD_ENTRY;} else {pos2 = i;}cache[pos2 & mask] = ((entryDislocation(cache, pos2, e2) < PROBE_LIMIT)? e2 // put e2 here if it fits: Entry.DEAD_ENTRY);return classValue.castEntry(e);}// Remember first empty slot, if any:if (!e.isLive() && pos2 < 0) pos2 = i;}return null;}/** How far out of place is e? */private static int entryDislocation(Entry<?>[] cache, int pos, Entry<?> e) {ClassValue<?> cv = e.classValueOrNull();if (cv == null) return 0; // entry is not live!int mask = (cache.length-1);return (pos - cv.hashCodeForCache) & mask;}/// --------/// Below this line all functions are private, and assume synchronized access./// --------private void sizeCache(int length) {assert((length & (length-1)) == 0); // must be power of 2cacheLoad = 0;cacheLoadLimit = (int) ((double) length * CACHE_LOAD_LIMIT / 100);cacheArray = new Entry<?>[length];}/** Make sure the cache load stays below its limit, if possible. */private void checkCacheLoad() {if (cacheLoad >= cacheLoadLimit) {reduceCacheLoad();}}private void reduceCacheLoad() {removeStaleEntries();if (cacheLoad < cacheLoadLimit)return; // winEntry<?>[] oldCache = getCache();if (oldCache.length > HASH_MASK)return; // losesizeCache(oldCache.length * 2);for (Entry<?> e : oldCache) {if (e != null && e.isLive()) {addToCache(e);}}}/** Remove stale entries in the given range.* Should be executed under a Map lock.*/private void removeStaleEntries(Entry<?>[] cache, int begin, int count) {if (PROBE_LIMIT <= 0) return;int mask = (cache.length-1);int removed = 0;for (int i = begin; i < begin + count; i++) {Entry<?> e = cache[i & mask];if (e == null || e.isLive())continue; // skip null and live entriesEntry<?> replacement = null;if (PROBE_LIMIT > 1) {// avoid breaking up a non-null runreplacement = findReplacement(cache, i);}cache[i & mask] = replacement;if (replacement == null) removed += 1;}cacheLoad = Math.max(0, cacheLoad - removed);}/** Clearing a cache slot risks disconnecting following entries* from the head of a non-null run, which would allow them* to be found via reprobes. Find an entry after cache[begin]* to plug into the hole, or return null if none is needed.*/private Entry<?> findReplacement(Entry<?>[] cache, int home1) {Entry<?> replacement = null;int haveReplacement = -1, replacementPos = 0;int mask = (cache.length-1);for (int i2 = home1 + 1; i2 < home1 + PROBE_LIMIT; i2++) {Entry<?> e2 = cache[i2 & mask];if (e2 == null) break; // End of non-null run.if (!e2.isLive()) continue; // Doomed anyway.int dis2 = entryDislocation(cache, i2, e2);if (dis2 == 0) continue; // e2 already optimally placedint home2 = i2 - dis2;if (home2 <= home1) {// e2 can replace entry at cache[home1]if (home2 == home1) {// Put e2 exactly where he belongs.haveReplacement = 1;replacementPos = i2;replacement = e2;} else if (haveReplacement <= 0) {haveReplacement = 0;replacementPos = i2;replacement = e2;}// And keep going, so we can favor larger dislocations.}}if (haveReplacement >= 0) {if (cache[(replacementPos+1) & mask] != null) {// Be conservative, to avoid breaking up a non-null run.cache[replacementPos & mask] = (Entry<?>) Entry.DEAD_ENTRY;} else {cache[replacementPos & mask] = null;cacheLoad -= 1;}}return replacement;}/** Remove stale entries in the range near classValue. */private void removeStaleEntries(ClassValue<?> classValue) {removeStaleEntries(getCache(), classValue.hashCodeForCache, PROBE_LIMIT);}/** Remove all stale entries, everywhere. */private void removeStaleEntries() {Entry<?>[] cache = getCache();removeStaleEntries(cache, 0, cache.length + PROBE_LIMIT - 1);}/** Add the given entry to the cache, in its home location, unless it is out of date. */private <T> void addToCache(Entry<T> e) {ClassValue<T> classValue = e.classValueOrNull();if (classValue != null)addToCache(classValue, e);}/** Add the given entry to the cache, in its home location. */private <T> void addToCache(ClassValue<T> classValue, Entry<T> e) {if (PROBE_LIMIT <= 0) return; // do not fill cache// Add e to the cache.Entry<?>[] cache = getCache();int mask = (cache.length-1);int home = classValue.hashCodeForCache & mask;Entry<?> e2 = placeInCache(cache, home, e, false);if (e2 == null) return; // doneif (PROBE_LIMIT > 1) {// try to move e2 somewhere else in his probe rangeint dis2 = entryDislocation(cache, home, e2);int home2 = home - dis2;for (int i2 = home2; i2 < home2 + PROBE_LIMIT; i2++) {if (placeInCache(cache, i2 & mask, e2, true) == null) {return;}}}// Note: At this point, e2 is just dropped from the cache.}/** Store the given entry. Update cacheLoad, and return any live victim.* 'Gently' means return self rather than dislocating a live victim.*/private Entry<?> placeInCache(Entry<?>[] cache, int pos, Entry<?> e, boolean gently) {Entry<?> e2 = overwrittenEntry(cache[pos]);if (gently && e2 != null) {// do not overwrite a live entryreturn e;} else {cache[pos] = e;return e2;}}/** Note an entry that is about to be overwritten.* If it is not live, quietly replace it by null.* If it is an actual null, increment cacheLoad,* because the caller is going to store something* in its place.*/private <T> Entry<T> overwrittenEntry(Entry<T> e2) {if (e2 == null) cacheLoad += 1;else if (e2.isLive()) return e2;return null;}/** Percent loading of cache before resize. */private static final int CACHE_LOAD_LIMIT = 67; // 0..100/** Maximum number of probes to attempt. */private static final int PROBE_LIMIT = 6; // 1..// N.B. Set PROBE_LIMIT=0 to disable all fast paths.}}
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。