#!/usr/bin/env python# This example demonstrates the use of vtkVectorText and vtkFollower.# vtkVectorText is used to create 3D annotation. vtkFollower is used to# position the 3D text and to ensure that the text always faces the# renderer's active camera (i.e., the text is always readable).import vtk# Create the axes and the associated mapper and actor.axes = vtk.vtkAxes()axes.SetOrigin(0, 0, 0)axesMapper = vtk.vtkPolyDataMapper()axesMapper.SetInputConnection(axes.GetOutputPort())axesActor = vtk.vtkActor()axesActor.SetMapper(axesMapper)# Create the 3D text and the associated mapper and follower (a type of# actor). Position the text so it is displayed over the origin of the# axes.atext = vtk.vtkVectorText()atext.SetText("Origin")textMapper = vtk.vtkPolyDataMapper()textMapper.SetInputConnection(atext.GetOutputPort())textActor = vtk.vtkFollower()textActor.SetMapper(textMapper)textActor.SetScale(0.2, 0.2, 0.2)textActor.AddPosition(0, -0.1, 0)# Create the Renderer, RenderWindow, and RenderWindowInteractor.ren = vtk.vtkRenderer()renWin = vtk.vtkRenderWindow()renWin.AddRenderer(ren)iren = vtk.vtkRenderWindowInteractor()iren.SetRenderWindow(renWin)# Add the actors to the renderer.ren.AddActor(axesActor)ren.AddActor(textActor)# Zoom in closer.ren.ResetCamera()ren.GetActiveCamera().Zoom(1.6)# Reset the clipping range of the camera; set the camera of the# follower; render.ren.ResetCameraClippingRange()textActor.SetCamera(ren.GetActiveCamera())iren.Initialize()renWin.Render()iren.Start()
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