#!/usr/bin/env python# This example demonstrates the use of 2D text the old way by using a# vtkTextMapper and a vtkScaledTextActor.import vtk# Create a sphere source, mapper, and actorsphere = vtk.vtkSphereSource()sphereMapper = vtk.vtkPolyDataMapper()sphereMapper.SetInputConnection(sphere.GetOutputPort())sphereActor = vtk.vtkLODActor()sphereActor.SetMapper(sphereMapper)# Create a text mapper.textMapper = vtk.vtkTextMapper()textMapper.SetInput("This is a sphere")# Set the text, font, justification, and text properties (bold,# italics, etc.).tprop = textMapper.GetTextProperty()tprop.SetFontSize(18)tprop.SetFontFamilyToArial()tprop.SetJustificationToCentered()tprop.BoldOn()tprop.ItalicOn()tprop.ShadowOn()tprop.SetColor(0, 0, 1)# Create a scaled text actor. Set the position of the text.textActor = vtk.vtkScaledTextActor()textActor.SetMapper(textMapper)textActor.SetDisplayPosition(90, 50)# Create the Renderer, RenderWindow, RenderWindowInteractorren = vtk.vtkRenderer()renWin = vtk.vtkRenderWindow()renWin.AddRenderer(ren)iren = vtk.vtkRenderWindowInteractor()iren.SetRenderWindow(renWin)# Add the actors to the renderer; set the background and size; zoom# in; and render.ren.AddActor2D(textActor)ren.AddActor(sphereActor)ren.SetBackground(1, 1, 1)renWin.SetSize(250, 125)ren.ResetCamera()ren.GetActiveCamera().Zoom(1.5)iren.Initialize()renWin.Render()iren.Start()
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