/** Copyright 2011-2018 Branimir Karadzic. All rights reserved.* License: https://github.com/bkaradzic/bx#license-bsd-2-clause*/#include "bx_p.h"#include <bx/math.h>#include <bx/uint32_t.h>namespace bx{const float kPi = 3.1415926535897932384626433832795f;const float kPi2 = 6.2831853071795864769252867665590f;const float kInvPi = 1.0f/kPi;const float kPiHalf = 1.5707963267948966192313216916398f;const float kPiQuarter = 0.7853981633974483096156608458199f;const float kSqrt2 = 1.4142135623730950488016887242097f;const float kLogNat10 = 2.3025850929940456840179914546844f;const float kInvLogNat2 = 1.4426950408889634073599246810019f;const float kLogNat2Hi = 0.6931471805599453094172321214582f;const float kLogNat2Lo = 1.90821492927058770002e-10f;const float kE = 2.7182818284590452353602874713527f;const float kNearZero = 1.0f/float(1 << 28);const float kFloatMin = 1.175494e-38f;const float kFloatMax = 3.402823e+38f;const float kInfinity = bitsToFloat(UINT32_C(0x7f800000) );namespace{static const float kSinC2 = -0.16666667163372039794921875f;static const float kSinC4 = 8.333347737789154052734375e-3f;static const float kSinC6 = -1.9842604524455964565277099609375e-4f;static const float kSinC8 = 2.760012648650445044040679931640625e-6f;static const float kSinC10 = -2.50293279435709337121807038784027099609375e-8f;static const float kCosC2 = -0.5f;static const float kCosC4 = 4.166664183139801025390625e-2f;static const float kCosC6 = -1.388833043165504932403564453125e-3f;static const float kCosC8 = 2.47562347794882953166961669921875e-5f;static const float kCosC10 = -2.59630184018533327616751194000244140625e-7f;} // namespaceBX_CONST_FUNC float cos(float _a){const float scaled = _a * 2.0f*kInvPi;const float real = floor(scaled);const float xx = _a - real * kPiHalf;const int32_t bits = int32_t(real) & 3;float c0, c2, c4, c6, c8, c10;if (bits == 0|| bits == 2){c0 = 1.0f;c2 = kCosC2;c4 = kCosC4;c6 = kCosC6;c8 = kCosC8;c10 = kCosC10;}else{c0 = xx;c2 = kSinC2;c4 = kSinC4;c6 = kSinC6;c8 = kSinC8;c10 = kSinC10;}const float xsq = square(xx);const float tmp0 = mad(c10, xsq, c8 );const float tmp1 = mad(tmp0, xsq, c6 );const float tmp2 = mad(tmp1, xsq, c4 );const float tmp3 = mad(tmp2, xsq, c2 );const float tmp4 = mad(tmp3, xsq, 1.0);const float result = tmp4 * c0;return bits == 1 || bits == 2? -result: result;}namespace{static const float kAcosC0 = 1.5707288f;static const float kAcosC1 = -0.2121144f;static const float kAcosC2 = 0.0742610f;static const float kAcosC3 = -0.0187293f;} // namespaceBX_CONST_FUNC float acos(float _a){const float absa = abs(_a);const float tmp0 = mad(kAcosC3, absa, kAcosC2);const float tmp1 = mad(tmp0, absa, kAcosC1);const float tmp2 = mad(tmp1, absa, kAcosC0);const float tmp3 = tmp2 * sqrt(1.0f - absa);const float negate = float(_a < 0.0f);const float tmp4 = tmp3 - 2.0f*negate*tmp3;const float result = negate*kPi + tmp4;return result;}namespace{static const float kAtan2C0 = -0.013480470f;static const float kAtan2C1 = 0.057477314f;static const float kAtan2C2 = -0.121239071f;static const float kAtan2C3 = 0.195635925f;static const float kAtan2C4 = -0.332994597f;static const float kAtan2C5 = 0.999995630f;} // namespaceBX_CONST_FUNC float atan2(float _y, float _x){const float ax = abs(_x);const float ay = abs(_y);const float maxaxy = max(ax, ay);const float minaxy = min(ax, ay);if (maxaxy == 0.0f){return 0.0f*sign(_y);}const float mxy = minaxy / maxaxy;const float mxysq = square(mxy);const float tmp0 = mad(kAtan2C0, mxysq, kAtan2C1);const float tmp1 = mad(tmp0, mxysq, kAtan2C2);const float tmp2 = mad(tmp1, mxysq, kAtan2C3);const float tmp3 = mad(tmp2, mxysq, kAtan2C4);const float tmp4 = mad(tmp3, mxysq, kAtan2C5);const float tmp5 = tmp4 * mxy;const float tmp6 = ay > ax ? kPiHalf - tmp5 : tmp5;const float tmp7 = _x < 0.0f ? kPi - tmp6 : tmp6;const float result = sign(_y)*tmp7;return result;}BX_CONST_FUNC float ldexp(float _a, int32_t _b){const uint32_t ftob = floatToBits(_a);const uint32_t masked = uint32_and(ftob, UINT32_C(0xff800000) );const uint32_t expsign0 = uint32_sra(masked, 23);const uint32_t tmp = uint32_iadd(expsign0, _b);const uint32_t expsign1 = uint32_sll(tmp, 23);const uint32_t mantissa = uint32_and(ftob, UINT32_C(0x007fffff) );const uint32_t bits = uint32_or(mantissa, expsign1);const float result = bitsToFloat(bits);return result;}float frexp(float _a, int32_t* _outExp){const uint32_t ftob = floatToBits(_a);const uint32_t masked0 = uint32_and(ftob, UINT32_C(0x7f800000) );const uint32_t exp0 = uint32_srl(masked0, 23);const uint32_t masked1 = uint32_and(ftob, UINT32_C(0x807fffff) );const uint32_t bits = uint32_or(masked1, UINT32_C(0x3f000000) );const float result = bitsToFloat(bits);*_outExp = int32_t(exp0 - 0x7e);return result;}namespace{static const float kExpC0 = 1.66666666666666019037e-01f;static const float kExpC1 = -2.77777777770155933842e-03f;static const float kExpC2 = 6.61375632143793436117e-05f;static const float kExpC3 = -1.65339022054652515390e-06f;static const float kExpC4 = 4.13813679705723846039e-08f;} // namespaceBX_CONST_FUNC float exp(float _a){if (abs(_a) <= kNearZero){return _a + 1.0f;}const float kk = round(_a*kInvLogNat2);const float hi = _a - kk*kLogNat2Hi;const float lo = kk*kLogNat2Lo;const float hml = hi - lo;const float hmlsq = square(hml);const float tmp0 = mad(kExpC4, hmlsq, kExpC3);const float tmp1 = mad(tmp0, hmlsq, kExpC2);const float tmp2 = mad(tmp1, hmlsq, kExpC1);const float tmp3 = mad(tmp2, hmlsq, kExpC0);const float tmp4 = hml - hmlsq * tmp3;const float tmp5 = hml*tmp4/(2.0f-tmp4);const float tmp6 = 1.0f - ( (lo - tmp5) - hi);const float result = ldexp(tmp6, int32_t(kk) );return result;}namespace{static const float kLogC0 = 6.666666666666735130e-01f;static const float kLogC1 = 3.999999999940941908e-01f;static const float kLogC2 = 2.857142874366239149e-01f;static const float kLogC3 = 2.222219843214978396e-01f;static const float kLogC4 = 1.818357216161805012e-01f;static const float kLogC5 = 1.531383769920937332e-01f;static const float kLogC6 = 1.479819860511658591e-01f;} // namespaceBX_CONST_FUNC float log(float _a){int32_t exp;float ff = frexp(_a, &exp);if (ff < kSqrt2*0.5f){ff *= 2.0f;--exp;}ff -= 1.0f;const float kk = float(exp);const float hi = kk*kLogNat2Hi;const float lo = kk*kLogNat2Lo;const float ss = ff / (2.0f + ff);const float s2 = square(ss);const float s4 = square(s2);const float tmp0 = mad(kLogC6, s4, kLogC4);const float tmp1 = mad(tmp0, s4, kLogC2);const float tmp2 = mad(tmp1, s4, kLogC0);const float t1 = s2*tmp2;const float tmp3 = mad(kLogC5, s4, kLogC3);const float tmp4 = mad(tmp3, s4, kLogC1);const float t2 = s4*tmp4;const float t12 = t1 + t2;const float hfsq = 0.5f*square(ff);const float result = hi - ( (hfsq - (ss*(hfsq+t12) + lo) ) - ff);return result;}BX_CONST_FUNC float floor(float _a){if (_a < 0.0f){const float fr = fract(-_a);const float result = -_a - fr;return -(0.0f != fr? result + 1.0f: result);}return _a - fract(_a);}void mtxLookAtImpl(float* _result, const float* _eye, const float* _view, const float* _up){float up[3] = { 0.0f, 1.0f, 0.0f };if (NULL != _up){up[0] = _up[0];up[1] = _up[1];up[2] = _up[2];}float tmp[4];vec3Cross(tmp, up, _view);float right[4];vec3Norm(right, tmp);vec3Cross(up, _view, right);memSet(_result, 0, sizeof(float)*16);_result[ 0] = right[0];_result[ 1] = up[0];_result[ 2] = _view[0];_result[ 4] = right[1];_result[ 5] = up[1];_result[ 6] = _view[1];_result[ 8] = right[2];_result[ 9] = up[2];_result[10] = _view[2];_result[12] = -vec3Dot(right, _eye);_result[13] = -vec3Dot(up, _eye);_result[14] = -vec3Dot(_view, _eye);_result[15] = 1.0f;}void mtxLookAtLh(float* _result, const float* _eye, const float* _at, const float* _up){float tmp[4];vec3Sub(tmp, _at, _eye);float view[4];vec3Norm(view, tmp);mtxLookAtImpl(_result, _eye, view, _up);}void mtxLookAtRh(float* _result, const float* _eye, const float* _at, const float* _up){float tmp[4];vec3Sub(tmp, _eye, _at);float view[4];vec3Norm(view, tmp);mtxLookAtImpl(_result, _eye, view, _up);}void mtxLookAt(float* _result, const float* _eye, const float* _at, const float* _up){mtxLookAtLh(_result, _eye, _at, _up);}template<Handness::Enum HandnessT>void mtxProjXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, float _far, bool _oglNdc){const float diff = _far-_near;const float aa = _oglNdc ? ( _far+_near)/diff : _far/diff;const float bb = _oglNdc ? (2.0f*_far*_near)/diff : _near*aa;memSet(_result, 0, sizeof(float)*16);_result[ 0] = _width;_result[ 5] = _height;_result[ 8] = (Handness::Right == HandnessT) ? _x : -_x;_result[ 9] = (Handness::Right == HandnessT) ? _y : -_y;_result[10] = (Handness::Right == HandnessT) ? -aa : aa;_result[11] = (Handness::Right == HandnessT) ? -1.0f : 1.0f;_result[14] = -bb;}template<Handness::Enum HandnessT>void mtxProjImpl(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc){const float invDiffRl = 1.0f/(_rt - _lt);const float invDiffUd = 1.0f/(_ut - _dt);const float width = 2.0f*_near * invDiffRl;const float height = 2.0f*_near * invDiffUd;const float xx = (_rt + _lt) * invDiffRl;const float yy = (_ut + _dt) * invDiffUd;mtxProjXYWH<HandnessT>(_result, xx, yy, width, height, _near, _far, _oglNdc);}template<Handness::Enum HandnessT>void mtxProjImpl(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc){mtxProjImpl<HandnessT>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _far, _oglNdc);}template<Handness::Enum HandnessT>void mtxProjImpl(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc){const float height = 1.0f/tan(toRad(_fovy)*0.5f);const float width = height * 1.0f/_aspect;mtxProjXYWH<HandnessT>(_result, 0.0f, 0.0f, width, height, _near, _far, _oglNdc);}void mtxProj(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc){mtxProjImpl<Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _far, _oglNdc);}void mtxProj(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc){mtxProjImpl<Handness::Left>(_result, _fov, _near, _far, _oglNdc);}void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc){mtxProjImpl<Handness::Left>(_result, _fovy, _aspect, _near, _far, _oglNdc);}void mtxProjLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc){mtxProjImpl<Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _far, _oglNdc);}void mtxProjLh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc){mtxProjImpl<Handness::Left>(_result, _fov, _near, _far, _oglNdc);}void mtxProjLh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc){mtxProjImpl<Handness::Left>(_result, _fovy, _aspect, _near, _far, _oglNdc);}void mtxProjRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc){mtxProjImpl<Handness::Right>(_result, _ut, _dt, _lt, _rt, _near, _far, _oglNdc);}void mtxProjRh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc){mtxProjImpl<Handness::Right>(_result, _fov, _near, _far, _oglNdc);}void mtxProjRh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc){mtxProjImpl<Handness::Right>(_result, _fovy, _aspect, _near, _far, _oglNdc);}template<NearFar::Enum NearFarT, Handness::Enum HandnessT>void mtxProjInfXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, bool _oglNdc){float aa;float bb;if (BX_ENABLED(NearFar::Reverse == NearFarT) ){aa = _oglNdc ? -1.0f : 0.0f;bb = _oglNdc ? -2.0f*_near : -_near;}else{aa = 1.0f;bb = _oglNdc ? 2.0f*_near : _near;}memSet(_result, 0, sizeof(float)*16);_result[ 0] = _width;_result[ 5] = _height;_result[ 8] = (Handness::Right == HandnessT) ? _x : -_x;_result[ 9] = (Handness::Right == HandnessT) ? _y : -_y;_result[10] = (Handness::Right == HandnessT) ? -aa : aa;_result[11] = (Handness::Right == HandnessT) ? -1.0f : 1.0f;_result[14] = -bb;}template<NearFar::Enum NearFarT, Handness::Enum HandnessT>void mtxProjInfImpl(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc){const float invDiffRl = 1.0f/(_rt - _lt);const float invDiffUd = 1.0f/(_ut - _dt);const float width = 2.0f*_near * invDiffRl;const float height = 2.0f*_near * invDiffUd;const float xx = (_rt + _lt) * invDiffRl;const float yy = (_ut + _dt) * invDiffUd;mtxProjInfXYWH<NearFarT,HandnessT>(_result, xx, yy, width, height, _near, _oglNdc);}template<NearFar::Enum NearFarT, Handness::Enum HandnessT>void mtxProjInfImpl(float* _result, const float _fov[4], float _near, bool _oglNdc){mtxProjInfImpl<NearFarT,HandnessT>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _oglNdc);}template<NearFar::Enum NearFarT, Handness::Enum HandnessT>void mtxProjInfImpl(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc){const float height = 1.0f/tan(toRad(_fovy)*0.5f);const float width = height * 1.0f/_aspect;mtxProjInfXYWH<NearFarT,HandnessT>(_result, 0.0f, 0.0f, width, height, _near, _oglNdc);}void mtxProjInf(float* _result, const float _fov[4], float _near, bool _oglNdc){mtxProjInfImpl<NearFar::Default,Handness::Left>(_result, _fov, _near, _oglNdc);}void mtxProjInf(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc){mtxProjInfImpl<NearFar::Default,Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);}void mtxProjInf(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc){mtxProjInfImpl<NearFar::Default,Handness::Left>(_result, _fovy, _aspect, _near, _oglNdc);}void mtxProjInfLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc){mtxProjInfImpl<NearFar::Default,Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);}void mtxProjInfLh(float* _result, const float _fov[4], float _near, bool _oglNdc){mtxProjInfImpl<NearFar::Default,Handness::Left>(_result, _fov, _near, _oglNdc);}void mtxProjInfLh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc){mtxProjInfImpl<NearFar::Default,Handness::Left>(_result, _fovy, _aspect, _near, _oglNdc);}void mtxProjInfRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc){mtxProjInfImpl<NearFar::Default,Handness::Right>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);}void mtxProjInfRh(float* _result, const float _fov[4], float _near, bool _oglNdc){mtxProjInfImpl<NearFar::Default,Handness::Right>(_result, _fov, _near, _oglNdc);}void mtxProjInfRh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc){mtxProjInfImpl<NearFar::Default,Handness::Right>(_result, _fovy, _aspect, _near, _oglNdc);}void mtxProjRevInfLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc){mtxProjInfImpl<NearFar::Reverse,Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);}void mtxProjRevInfLh(float* _result, const float _fov[4], float _near, bool _oglNdc){mtxProjInfImpl<NearFar::Reverse,Handness::Left>(_result, _fov, _near, _oglNdc);}void mtxProjRevInfLh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc){mtxProjInfImpl<NearFar::Reverse,Handness::Left>(_result, _fovy, _aspect, _near, _oglNdc);}void mtxProjRevInfRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc){mtxProjInfImpl<NearFar::Reverse,Handness::Right>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);}void mtxProjRevInfRh(float* _result, const float _fov[4], float _near, bool _oglNdc){mtxProjInfImpl<NearFar::Reverse,Handness::Right>(_result, _fov, _near, _oglNdc);}void mtxProjRevInfRh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc){mtxProjInfImpl<NearFar::Reverse,Handness::Right>(_result, _fovy, _aspect, _near, _oglNdc);}template<Handness::Enum HandnessT>void mtxOrthoImpl(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset, bool _oglNdc){const float aa = 2.0f/(_right - _left);const float bb = 2.0f/(_top - _bottom);const float cc = (_oglNdc ? 2.0f : 1.0f) / (_far - _near);const float dd = (_left + _right )/(_left - _right);const float ee = (_top + _bottom)/(_bottom - _top );const float ff = _oglNdc? (_near + _far)/(_near - _far): _near /(_near - _far);memSet(_result, 0, sizeof(float)*16);_result[ 0] = aa;_result[ 5] = bb;_result[10] = (Handness::Right == HandnessT) ? -cc : cc;_result[12] = dd + _offset;_result[13] = ee;_result[14] = ff;_result[15] = 1.0f;}void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset, bool _oglNdc){mtxOrthoImpl<Handness::Left>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);}void mtxOrthoLh(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset, bool _oglNdc){mtxOrthoImpl<Handness::Left>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);}void mtxOrthoRh(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset, bool _oglNdc){mtxOrthoImpl<Handness::Right>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);}void mtxRotateX(float* _result, float _ax){const float sx = sin(_ax);const float cx = cos(_ax);memSet(_result, 0, sizeof(float)*16);_result[ 0] = 1.0f;_result[ 5] = cx;_result[ 6] = -sx;_result[ 9] = sx;_result[10] = cx;_result[15] = 1.0f;}void mtxRotateY(float* _result, float _ay){const float sy = sin(_ay);const float cy = cos(_ay);memSet(_result, 0, sizeof(float)*16);_result[ 0] = cy;_result[ 2] = sy;_result[ 5] = 1.0f;_result[ 8] = -sy;_result[10] = cy;_result[15] = 1.0f;}void mtxRotateZ(float* _result, float _az){const float sz = sin(_az);const float cz = cos(_az);memSet(_result, 0, sizeof(float)*16);_result[ 0] = cz;_result[ 1] = -sz;_result[ 4] = sz;_result[ 5] = cz;_result[10] = 1.0f;_result[15] = 1.0f;}void mtxRotateXY(float* _result, float _ax, float _ay){const float sx = sin(_ax);const float cx = cos(_ax);const float sy = sin(_ay);const float cy = cos(_ay);memSet(_result, 0, sizeof(float)*16);_result[ 0] = cy;_result[ 2] = sy;_result[ 4] = sx*sy;_result[ 5] = cx;_result[ 6] = -sx*cy;_result[ 8] = -cx*sy;_result[ 9] = sx;_result[10] = cx*cy;_result[15] = 1.0f;}void mtxRotateXYZ(float* _result, float _ax, float _ay, float _az){const float sx = sin(_ax);const float cx = cos(_ax);const float sy = sin(_ay);const float cy = cos(_ay);const float sz = sin(_az);const float cz = cos(_az);memSet(_result, 0, sizeof(float)*16);_result[ 0] = cy*cz;_result[ 1] = -cy*sz;_result[ 2] = sy;_result[ 4] = cz*sx*sy + cx*sz;_result[ 5] = cx*cz - sx*sy*sz;_result[ 6] = -cy*sx;_result[ 8] = -cx*cz*sy + sx*sz;_result[ 9] = cz*sx + cx*sy*sz;_result[10] = cx*cy;_result[15] = 1.0f;}void mtxRotateZYX(float* _result, float _ax, float _ay, float _az){const float sx = sin(_ax);const float cx = cos(_ax);const float sy = sin(_ay);const float cy = cos(_ay);const float sz = sin(_az);const float cz = cos(_az);memSet(_result, 0, sizeof(float)*16);_result[ 0] = cy*cz;_result[ 1] = cz*sx*sy-cx*sz;_result[ 2] = cx*cz*sy+sx*sz;_result[ 4] = cy*sz;_result[ 5] = cx*cz + sx*sy*sz;_result[ 6] = -cz*sx + cx*sy*sz;_result[ 8] = -sy;_result[ 9] = cy*sx;_result[10] = cx*cy;_result[15] = 1.0f;};void mtxSRT(float* _result, float _sx, float _sy, float _sz, float _ax, float _ay, float _az, float _tx, float _ty, float _tz){const float sx = sin(_ax);const float cx = cos(_ax);const float sy = sin(_ay);const float cy = cos(_ay);const float sz = sin(_az);const float cz = cos(_az);const float sxsz = sx*sz;const float cycz = cy*cz;_result[ 0] = _sx * (cycz - sxsz*sy);_result[ 1] = _sx * -cx*sz;_result[ 2] = _sx * (cz*sy + cy*sxsz);_result[ 3] = 0.0f;_result[ 4] = _sy * (cz*sx*sy + cy*sz);_result[ 5] = _sy * cx*cz;_result[ 6] = _sy * (sy*sz -cycz*sx);_result[ 7] = 0.0f;_result[ 8] = _sz * -cx*sy;_result[ 9] = _sz * sx;_result[10] = _sz * cx*cy;_result[11] = 0.0f;_result[12] = _tx;_result[13] = _ty;_result[14] = _tz;_result[15] = 1.0f;}void mtx3Inverse(float* _result, const float* _a){float xx = _a[0];float xy = _a[1];float xz = _a[2];float yx = _a[3];float yy = _a[4];float yz = _a[5];float zx = _a[6];float zy = _a[7];float zz = _a[8];float det = 0.0f;det += xx * (yy*zz - yz*zy);det -= xy * (yx*zz - yz*zx);det += xz * (yx*zy - yy*zx);float invDet = 1.0f/det;_result[0] = +(yy*zz - yz*zy) * invDet;_result[1] = -(xy*zz - xz*zy) * invDet;_result[2] = +(xy*yz - xz*yy) * invDet;_result[3] = -(yx*zz - yz*zx) * invDet;_result[4] = +(xx*zz - xz*zx) * invDet;_result[5] = -(xx*yz - xz*yx) * invDet;_result[6] = +(yx*zy - yy*zx) * invDet;_result[7] = -(xx*zy - xy*zx) * invDet;_result[8] = +(xx*yy - xy*yx) * invDet;}void mtxInverse(float* _result, const float* _a){float xx = _a[ 0];float xy = _a[ 1];float xz = _a[ 2];float xw = _a[ 3];float yx = _a[ 4];float yy = _a[ 5];float yz = _a[ 6];float yw = _a[ 7];float zx = _a[ 8];float zy = _a[ 9];float zz = _a[10];float zw = _a[11];float wx = _a[12];float wy = _a[13];float wz = _a[14];float ww = _a[15];float det = 0.0f;det += xx * (yy*(zz*ww - zw*wz) - yz*(zy*ww - zw*wy) + yw*(zy*wz - zz*wy) );det -= xy * (yx*(zz*ww - zw*wz) - yz*(zx*ww - zw*wx) + yw*(zx*wz - zz*wx) );det += xz * (yx*(zy*ww - zw*wy) - yy*(zx*ww - zw*wx) + yw*(zx*wy - zy*wx) );det -= xw * (yx*(zy*wz - zz*wy) - yy*(zx*wz - zz*wx) + yz*(zx*wy - zy*wx) );float invDet = 1.0f/det;_result[ 0] = +(yy*(zz*ww - wz*zw) - yz*(zy*ww - wy*zw) + yw*(zy*wz - wy*zz) ) * invDet;_result[ 1] = -(xy*(zz*ww - wz*zw) - xz*(zy*ww - wy*zw) + xw*(zy*wz - wy*zz) ) * invDet;_result[ 2] = +(xy*(yz*ww - wz*yw) - xz*(yy*ww - wy*yw) + xw*(yy*wz - wy*yz) ) * invDet;_result[ 3] = -(xy*(yz*zw - zz*yw) - xz*(yy*zw - zy*yw) + xw*(yy*zz - zy*yz) ) * invDet;_result[ 4] = -(yx*(zz*ww - wz*zw) - yz*(zx*ww - wx*zw) + yw*(zx*wz - wx*zz) ) * invDet;_result[ 5] = +(xx*(zz*ww - wz*zw) - xz*(zx*ww - wx*zw) + xw*(zx*wz - wx*zz) ) * invDet;_result[ 6] = -(xx*(yz*ww - wz*yw) - xz*(yx*ww - wx*yw) + xw*(yx*wz - wx*yz) ) * invDet;_result[ 7] = +(xx*(yz*zw - zz*yw) - xz*(yx*zw - zx*yw) + xw*(yx*zz - zx*yz) ) * invDet;_result[ 8] = +(yx*(zy*ww - wy*zw) - yy*(zx*ww - wx*zw) + yw*(zx*wy - wx*zy) ) * invDet;_result[ 9] = -(xx*(zy*ww - wy*zw) - xy*(zx*ww - wx*zw) + xw*(zx*wy - wx*zy) ) * invDet;_result[10] = +(xx*(yy*ww - wy*yw) - xy*(yx*ww - wx*yw) + xw*(yx*wy - wx*yy) ) * invDet;_result[11] = -(xx*(yy*zw - zy*yw) - xy*(yx*zw - zx*yw) + xw*(yx*zy - zx*yy) ) * invDet;_result[12] = -(yx*(zy*wz - wy*zz) - yy*(zx*wz - wx*zz) + yz*(zx*wy - wx*zy) ) * invDet;_result[13] = +(xx*(zy*wz - wy*zz) - xy*(zx*wz - wx*zz) + xz*(zx*wy - wx*zy) ) * invDet;_result[14] = -(xx*(yy*wz - wy*yz) - xy*(yx*wz - wx*yz) + xz*(yx*wy - wx*yy) ) * invDet;_result[15] = +(xx*(yy*zz - zy*yz) - xy*(yx*zz - zx*yz) + xz*(yx*zy - zx*yy) ) * invDet;}void calcLinearFit2D(float _result[2], const void* _points, uint32_t _stride, uint32_t _numPoints){float sumX = 0.0f;float sumY = 0.0f;float sumXX = 0.0f;float sumXY = 0.0f;const uint8_t* ptr = (const uint8_t*)_points;for (uint32_t ii = 0; ii < _numPoints; ++ii, ptr += _stride){const float* point = (const float*)ptr;float xx = point[0];float yy = point[1];sumX += xx;sumY += yy;sumXX += xx*xx;sumXY += xx*yy;}// [ sum(x^2) sum(x) ] [ A ] = [ sum(x*y) ]// [ sum(x) numPoints ] [ B ] [ sum(y) ]float det = (sumXX*_numPoints - sumX*sumX);float invDet = 1.0f/det;_result[0] = (-sumX * sumY + _numPoints * sumXY) * invDet;_result[1] = (sumXX * sumY - sumX * sumXY) * invDet;}void calcLinearFit3D(float _result[3], const void* _points, uint32_t _stride, uint32_t _numPoints){float sumX = 0.0f;float sumY = 0.0f;float sumZ = 0.0f;float sumXX = 0.0f;float sumXY = 0.0f;float sumXZ = 0.0f;float sumYY = 0.0f;float sumYZ = 0.0f;const uint8_t* ptr = (const uint8_t*)_points;for (uint32_t ii = 0; ii < _numPoints; ++ii, ptr += _stride){const float* point = (const float*)ptr;float xx = point[0];float yy = point[1];float zz = point[2];sumX += xx;sumY += yy;sumZ += zz;sumXX += xx*xx;sumXY += xx*yy;sumXZ += xx*zz;sumYY += yy*yy;sumYZ += yy*zz;}// [ sum(x^2) sum(x*y) sum(x) ] [ A ] [ sum(x*z) ]// [ sum(x*y) sum(y^2) sum(y) ] [ B ] = [ sum(y*z) ]// [ sum(x) sum(y) numPoints ] [ C ] [ sum(z) ]float mtx[9] ={sumXX, sumXY, sumX,sumXY, sumYY, sumY,sumX, sumY, float(_numPoints),};float invMtx[9];mtx3Inverse(invMtx, mtx);_result[0] = invMtx[0]*sumXZ + invMtx[1]*sumYZ + invMtx[2]*sumZ;_result[1] = invMtx[3]*sumXZ + invMtx[4]*sumYZ + invMtx[5]*sumZ;_result[2] = invMtx[6]*sumXZ + invMtx[7]*sumYZ + invMtx[8]*sumZ;}void rgbToHsv(float _hsv[3], const float _rgb[3]){const float rr = _rgb[0];const float gg = _rgb[1];const float bb = _rgb[2];const float s0 = step(bb, gg);const float px = lerp(bb, gg, s0);const float py = lerp(gg, bb, s0);const float pz = lerp(-1.0f, 0.0f, s0);const float pw = lerp(2.0f/3.0f, -1.0f/3.0f, s0);const float s1 = step(px, rr);const float qx = lerp(px, rr, s1);const float qy = py;const float qz = lerp(pw, pz, s1);const float qw = lerp(rr, px, s1);const float dd = qx - min(qw, qy);const float ee = 1.0e-10f;_hsv[0] = abs(qz + (qw - qy) / (6.0f * dd + ee) );_hsv[1] = dd / (qx + ee);_hsv[2] = qx;}void hsvToRgb(float _rgb[3], const float _hsv[3]){const float hh = _hsv[0];const float ss = _hsv[1];const float vv = _hsv[2];const float px = abs(fract(hh + 1.0f ) * 6.0f - 3.0f);const float py = abs(fract(hh + 2.0f/3.0f) * 6.0f - 3.0f);const float pz = abs(fract(hh + 1.0f/3.0f) * 6.0f - 3.0f);_rgb[0] = vv * lerp(1.0f, clamp(px - 1.0f, 0.0f, 1.0f), ss);_rgb[1] = vv * lerp(1.0f, clamp(py - 1.0f, 0.0f, 1.0f), ss);_rgb[2] = vv * lerp(1.0f, clamp(pz - 1.0f, 0.0f, 1.0f), ss);}} // namespace bx
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