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/** C++ Design Patterns: Proxy* Author: Jakub Vojvoda [github.com/JakubVojvoda]* 2016** Source code is licensed under MIT License* (for more details see LICENSE)**/#include <iostream>/** Subject* defines the common interface for RealSubject and Proxy* so that a Proxy can be used anywhere a RealSubject is expected*/class Subject{public:virtual ~Subject() { /* ... */ }virtual void request() = 0;// ...};/** Real Subject* defines the real object that the proxy represents*/class RealSubject : public Subject{public:void request(){std::cout << "Real Subject request" << std::endl;}// ...};/** Proxy* maintains a reference that lets the proxy access the real subject*/class Proxy : public Subject{public:Proxy(){subject = new RealSubject();}~Proxy(){delete subject;}void request(){subject->request();}// ...private:RealSubject *subject;};int main(){Proxy *proxy = new Proxy();proxy->request();delete proxy;return 0;}
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