// Unity C# reference source// Copyright (c) Unity Technologies. For terms of use, see// https://unity3d.com/legal/licenses/Unity_Reference_Only_Licenseusing System;namespace UnityEngine{[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = false)]public class UnityAPICompatibilityVersionAttribute : Attribute{[Obsolete("This overload of the attribute has been deprecated. Use the constructor that takes the version and a boolean", true)]public UnityAPICompatibilityVersionAttribute(string version){_version = version;}///<summary>///Instructs APIUpdater to only check Unity version when deciding whether assemblies should///be inspected for obsolete API usages, ignoring any other sources of update configurations.///This overload is meant to be used only during development cycle in scenarios in which///game code is built outside unity and imported as assemblies. As an alternative you should consider///passing disable-assembly-updater as a command line argument (see Unity manual for more details.)///</summary>///<params>///</param>public UnityAPICompatibilityVersionAttribute(string version, bool checkOnlyUnityVersion){if (!checkOnlyUnityVersion)throw new ArgumentException("You must pass 'true' to checkOnlyUnityVersion parameter.");_version = version;}public UnityAPICompatibilityVersionAttribute(string version, string[] configurationAssembliesHashes){_version = version;_configurationAssembliesHashes = configurationAssembliesHashes;}public string version { get { return _version; } }internal string[] configurationAssembliesHashes => _configurationAssembliesHashes;private string _version;private string[] _configurationAssembliesHashes;}}
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