// Unity C# reference source// Copyright (c) Unity Technologies. For terms of use, see// https://unity3d.com/legal/licenses/Unity_Reference_Only_Licenseusing System;namespace UnityEngine{public partial class GameObject{[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)][System.Obsolete("GameObject.SampleAnimation(AnimationClip, float) has been deprecated. Use AnimationClip.SampleAnimation(GameObject, float) instead (UnityUpgradable).", true)]public void SampleAnimation(UnityEngine.Object clip, float time){throw new NotSupportedException("GameObject.SampleAnimation is deprecated");}[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)][System.Obsolete("GameObject.AddComponent with string argument has been deprecated. Use GameObject.AddComponent<T>() instead. (UnityUpgradable).", true)]public Component AddComponent(string className){throw new NotSupportedException("AddComponent(string) is deprecated");}[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)][Obsolete("Property rigidbody has been deprecated. Use GetComponent<Rigidbody>() instead. (UnityUpgradable)", true)]public Component rigidbody{get { throw new NotSupportedException("rigidbody property has been deprecated"); }}[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)][Obsolete("Property rigidbody2D has been deprecated. Use GetComponent<Rigidbody2D>() instead. (UnityUpgradable)", true)]public Component rigidbody2D{get { throw new NotSupportedException("rigidbody2D property has been deprecated"); }}[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)][Obsolete("Property camera has been deprecated. Use GetComponent<Camera>() instead. (UnityUpgradable)", true)]public Component camera{get { throw new NotSupportedException("camera property has been deprecated"); }}[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)][Obsolete("Property light has been deprecated. Use GetComponent<Light>() instead. (UnityUpgradable)", true)]public Component light{get { throw new NotSupportedException("light property has been deprecated"); }}[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)][Obsolete("Property animation has been deprecated. Use GetComponent<Animation>() instead. (UnityUpgradable)", true)]public Component animation{get { throw new NotSupportedException("animation property has been deprecated"); }}[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)][Obsolete("Property constantForce has been deprecated. Use GetComponent<ConstantForce>() instead. (UnityUpgradable)", true)]public Component constantForce{get { throw new NotSupportedException("constantForce property has been deprecated"); }}[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)][Obsolete("Property renderer has been deprecated. Use GetComponent<Renderer>() instead. (UnityUpgradable)", true)]public Component renderer{get { throw new NotSupportedException("renderer property has been deprecated"); }}[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)][Obsolete("Property audio has been deprecated. Use GetComponent<AudioSource>() instead. (UnityUpgradable)", true)]public Component audio{get { throw new NotSupportedException("audio property has been deprecated"); }}[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)][Obsolete("Property networkView has been deprecated. Use GetComponent<NetworkView>() instead. (UnityUpgradable)", true)]public Component networkView{get { throw new NotSupportedException("networkView property has been deprecated"); }}[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)][Obsolete("Property collider has been deprecated. Use GetComponent<Collider>() instead. (UnityUpgradable)", true)]public Component collider{get { throw new NotSupportedException("collider property has been deprecated"); }}[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)][Obsolete("Property collider2D has been deprecated. Use GetComponent<Collider2D>() instead. (UnityUpgradable)", true)]public Component collider2D{get { throw new NotSupportedException("collider2D property has been deprecated"); }}[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)][Obsolete("Property hingeJoint has been deprecated. Use GetComponent<HingeJoint>() instead. (UnityUpgradable)", true)]public Component hingeJoint{get { throw new NotSupportedException("hingeJoint property has been deprecated"); }}[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)][Obsolete("Property particleSystem has been deprecated. Use GetComponent<ParticleSystem>() instead. (UnityUpgradable)", true)]public Component particleSystem{get { throw new NotSupportedException("particleSystem property has been deprecated"); }}[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)][Obsolete("gameObject.PlayAnimation is not supported anymore. Use animation.Play()", true)]public void PlayAnimation(UnityEngine.Object animation){throw new NotSupportedException("gameObject.PlayAnimation is not supported anymore. Use animation.Play();");}[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)][Obsolete("gameObject.StopAnimation is not supported anymore. Use animation.Stop()", true)]public void StopAnimation(){throw new NotSupportedException("gameObject.StopAnimation(); is not supported anymore. Use animation.Stop();");}}}
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