// Unity C# reference source// Copyright (c) Unity Technologies. For terms of use, see// https://unity3d.com/legal/licenses/Unity_Reference_Only_Licenseusing System;using System.Runtime.CompilerServices;using System.Runtime.InteropServices;using System.Collections;using System.Collections.Generic;using UnityEngineInternal;using UnityEngine.SceneManagement;using UnityEngine.Bindings;using UnityEngine.Scripting;using uei = UnityEngine.Internal;namespace UnityEngine{[ExcludeFromPreset][UsedByNativeCode][NativeHeader("Runtime/Export/Scripting/GameObject.bindings.h")]public sealed partial class GameObject : Object{[FreeFunction("GameObjectBindings::CreatePrimitive")]public extern static GameObject CreatePrimitive(PrimitiveType type);[System.Security.SecuritySafeCritical]public unsafe T GetComponent<T>(){var h = new CastHelper<T>();GetComponentFastPath(typeof(T), new System.IntPtr(&h.onePointerFurtherThanT));return h.t;}[TypeInferenceRule(TypeInferenceRules.TypeReferencedByFirstArgument)][FreeFunction(Name = "GameObjectBindings::GetComponentFromType", HasExplicitThis = true, ThrowsException = true)]public extern Component GetComponent(Type type);[FreeFunction(Name = "GameObjectBindings::GetComponentFastPath", HasExplicitThis = true, ThrowsException = true)][NativeWritableSelf]internal extern void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue);[FreeFunction(Name = "Scripting::GetScriptingWrapperOfComponentOfGameObject", HasExplicitThis = true)]internal extern Component GetComponentByName(string type);public Component GetComponent(string type){return GetComponentByName(type);}[TypeInferenceRule(TypeInferenceRules.TypeReferencedByFirstArgument)][FreeFunction(Name = "GameObjectBindings::GetComponentInChildren", HasExplicitThis = true, ThrowsException = true)]public extern Component GetComponentInChildren(Type type, bool includeInactive);[TypeInferenceRule(TypeInferenceRules.TypeReferencedByFirstArgument)]public Component GetComponentInChildren(Type type){return GetComponentInChildren(type, false);}[uei.ExcludeFromDocs]public T GetComponentInChildren<T>(){bool includeInactive = false;return GetComponentInChildren<T>(includeInactive);}public T GetComponentInChildren<T>([uei.DefaultValue("false")] bool includeInactive){return (T)(object)GetComponentInChildren(typeof(T), includeInactive);}[TypeInferenceRule(TypeInferenceRules.TypeReferencedByFirstArgument)][FreeFunction(Name = "GameObjectBindings::GetComponentInParent", HasExplicitThis = true, ThrowsException = true)]public extern Component GetComponentInParent(Type type, bool includeInactive);[TypeInferenceRule(TypeInferenceRules.TypeReferencedByFirstArgument)]public Component GetComponentInParent(Type type){return GetComponentInParent(type, false);}[uei.ExcludeFromDocs]public T GetComponentInParent<T>(){bool includeInactive = false;return GetComponentInParent<T>(includeInactive);}public T GetComponentInParent<T>([uei.DefaultValue("false")] bool includeInactive){return (T)(object)GetComponentInParent(typeof(T), includeInactive);}[FreeFunction(Name = "GameObjectBindings::GetComponentsInternal", HasExplicitThis = true, ThrowsException = true)]private extern System.Array GetComponentsInternal(Type type, bool useSearchTypeAsArrayReturnType, bool recursive, bool includeInactive, bool reverse, object resultList);public Component[] GetComponents(Type type){return (Component[])GetComponentsInternal(type, false, false, true, false, null);}public T[] GetComponents<T>(){return (T[])GetComponentsInternal(typeof(T), true, false, true, false, null);}public void GetComponents(Type type, List<Component> results){GetComponentsInternal(type, false, false, true, false, results);}public void GetComponents<T>(List<T> results){GetComponentsInternal(typeof(T), false, false, true, false, results);}[uei.ExcludeFromDocs]public Component[] GetComponentsInChildren(Type type){bool includeInactive = false;return GetComponentsInChildren(type, includeInactive);}public Component[] GetComponentsInChildren(Type type, [uei.DefaultValue("false")] bool includeInactive){return (Component[])GetComponentsInternal(type, false, true, includeInactive, false, null);}public T[] GetComponentsInChildren<T>(bool includeInactive){return (T[])GetComponentsInternal(typeof(T), true, true, includeInactive, false, null);}public void GetComponentsInChildren<T>(bool includeInactive, List<T> results){GetComponentsInternal(typeof(T), true, true, includeInactive, false, results);}public T[] GetComponentsInChildren<T>(){return GetComponentsInChildren<T>(false);}public void GetComponentsInChildren<T>(List<T> results){GetComponentsInChildren<T>(false, results);}[uei.ExcludeFromDocs]public Component[] GetComponentsInParent(Type type){bool includeInactive = false;return GetComponentsInParent(type, includeInactive);}public Component[] GetComponentsInParent(Type type, [uei.DefaultValue("false")] bool includeInactive){return (Component[])GetComponentsInternal(type, false, true, includeInactive, true, null);}public void GetComponentsInParent<T>(bool includeInactive, List<T> results){GetComponentsInternal(typeof(T), true, true, includeInactive, true, results);}public T[] GetComponentsInParent<T>(bool includeInactive){return (T[])GetComponentsInternal(typeof(T), true, true, includeInactive, true, null);}public T[] GetComponentsInParent<T>(){return GetComponentsInParent<T>(false);}[System.Security.SecuritySafeCritical]public unsafe bool TryGetComponent<T>(out T component){var h = new CastHelper<T>();TryGetComponentFastPath(typeof(T), new System.IntPtr(&h.onePointerFurtherThanT));component = h.t;return h.t != null;}public bool TryGetComponent(Type type, out Component component){component = TryGetComponentInternal(type);return component != null;}[TypeInferenceRule(TypeInferenceRules.TypeReferencedByFirstArgument)][FreeFunction(Name = "GameObjectBindings::TryGetComponentFromType", HasExplicitThis = true, ThrowsException = true)]internal extern Component TryGetComponentInternal(Type type);[FreeFunction(Name = "GameObjectBindings::TryGetComponentFastPath", HasExplicitThis = true, ThrowsException = true)][NativeWritableSelf]internal extern void TryGetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue);public static GameObject FindWithTag(string tag){return FindGameObjectWithTag(tag);}public void SendMessageUpwards(string methodName, SendMessageOptions options){SendMessageUpwards(methodName, null, options);}public void SendMessage(string methodName, SendMessageOptions options){SendMessage(methodName, null, options);}public void BroadcastMessage(string methodName, SendMessageOptions options){BroadcastMessage(methodName, null, options);}[FreeFunction(Name = "MonoAddComponent", HasExplicitThis = true)]internal extern Component AddComponentInternal(string className);[FreeFunction(Name = "MonoAddComponentWithType", HasExplicitThis = true)]private extern Component Internal_AddComponentWithType(Type componentType);[TypeInferenceRule(TypeInferenceRules.TypeReferencedByFirstArgument)]public Component AddComponent(Type componentType){return Internal_AddComponentWithType(componentType);}public T AddComponent<T>() where T : Component{return AddComponent(typeof(T)) as T;}public extern Transform transform{[FreeFunction("GameObjectBindings::GetTransform", HasExplicitThis = true)]get;}public extern int layer { get; set; }[Obsolete("GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.")]public extern bool active{[NativeMethod(Name = "IsActive")]get;[NativeMethod(Name = "SetSelfActive")]set;}[NativeMethod(Name = "SetSelfActive")]public extern void SetActive(bool value);public extern bool activeSelf{[NativeMethod(Name = "IsSelfActive")]get;}public extern bool activeInHierarchy{[NativeMethod(Name = "IsActive")]get;}[Obsolete("gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.")][NativeMethod(Name = "SetActiveRecursivelyDeprecated")]public extern void SetActiveRecursively(bool state);public extern bool isStatic{[NativeMethod(Name = "GetIsStaticDeprecated")]get;[NativeMethod(Name = "SetIsStaticDeprecated")]set;}internal extern bool isStaticBatchable{[NativeMethod(Name = "IsStaticBatchable")]get;}public extern string tag{[FreeFunction("GameObjectBindings::GetTag", HasExplicitThis = true, ThrowsException = true)]get;[FreeFunction("GameObjectBindings::SetTag", HasExplicitThis = true)]set;}[FreeFunction(Name = "GameObjectBindings::CompareTag", HasExplicitThis = true)]public extern bool CompareTag(string tag);[FreeFunction(Name = "GameObjectBindings::FindGameObjectWithTag", ThrowsException = true)]public static extern GameObject FindGameObjectWithTag(string tag);[FreeFunction(Name = "GameObjectBindings::FindGameObjectsWithTag", ThrowsException = true)]public static extern GameObject[] FindGameObjectsWithTag(string tag);[FreeFunction(Name = "Scripting::SendScriptingMessageUpwards", HasExplicitThis = true)]extern public void SendMessageUpwards(string methodName, [uei.DefaultValue("null")] object value , [uei.DefaultValue("SendMessageOptions.RequireReceiver")] SendMessageOptions options);[uei.ExcludeFromDocs]public void SendMessageUpwards(string methodName, object value){SendMessageOptions options = SendMessageOptions.RequireReceiver;SendMessageUpwards(methodName, value, options);}[uei.ExcludeFromDocs]public void SendMessageUpwards(string methodName){SendMessageOptions options = SendMessageOptions.RequireReceiver;object value = null;SendMessageUpwards(methodName, value, options);}[FreeFunction(Name = "Scripting::SendScriptingMessage", HasExplicitThis = true)]extern public void SendMessage(string methodName, [uei.DefaultValue("null")] object value , [uei.DefaultValue("SendMessageOptions.RequireReceiver")] SendMessageOptions options);[uei.ExcludeFromDocs]public void SendMessage(string methodName, object value){SendMessageOptions options = SendMessageOptions.RequireReceiver;SendMessage(methodName, value, options);}[uei.ExcludeFromDocs]public void SendMessage(string methodName){SendMessageOptions options = SendMessageOptions.RequireReceiver;object value = null;SendMessage(methodName, value, options);}[FreeFunction(Name = "Scripting::BroadcastScriptingMessage", HasExplicitThis = true)]extern public void BroadcastMessage(string methodName, [uei.DefaultValue("null")] object parameter , [uei.DefaultValue("SendMessageOptions.RequireReceiver")] SendMessageOptions options);[uei.ExcludeFromDocs]public void BroadcastMessage(string methodName, object parameter){SendMessageOptions options = SendMessageOptions.RequireReceiver;BroadcastMessage(methodName, parameter, options);}[uei.ExcludeFromDocs]public void BroadcastMessage(string methodName){SendMessageOptions options = SendMessageOptions.RequireReceiver;object parameter = null;BroadcastMessage(methodName, parameter, options);}public GameObject(string name){Internal_CreateGameObject(this, name);}public GameObject(){Internal_CreateGameObject(this, null);}public GameObject(string name, params Type[] components){Internal_CreateGameObject(this, name);foreach (Type t in components)AddComponent(t);}[FreeFunction(Name = "GameObjectBindings::Internal_CreateGameObject")]static extern void Internal_CreateGameObject([Writable] GameObject self, string name);[FreeFunction(Name = "GameObjectBindings::Find")]public static extern GameObject Find(string name);public extern Scene scene{[FreeFunction("GameObjectBindings::GetScene", HasExplicitThis = true)]get;}[FreeFunction(Name = "GameObjectBindings::CalculateBounds", HasExplicitThis = true)]internal extern Bounds CalculateBounds();public GameObject gameObject { get { return this; } }}}
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