// Unity C# reference source// Copyright (c) Unity Technologies. For terms of use, see// https://unity3d.com/legal/licenses/Unity_Reference_Only_Licenseusing System;using System.Runtime.CompilerServices;using System.Runtime.InteropServices;using System.Collections;using System.Collections.Generic;using UnityEngine.Scripting;using UnityEngineInternal;namespace UnityEngine{// A class used as a stand-in when a script, used by a ObjectStoredSerializableManagedRef, is missing.[StructLayout(LayoutKind.Sequential)][RequiredByNativeCode][NativeClass(null)][ExcludeFromObjectFactory]class FailedToLoadScriptObject : Object{private FailedToLoadScriptObject() {}}}
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