// Unity C# reference source// Copyright (c) Unity Technologies. For terms of use, see// https://unity3d.com/legal/licenses/Unity_Reference_Only_Licenseusing RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttribute;using System;namespace UnityEngine{public partial class AsyncOperation : YieldInstruction{internal IntPtr m_Ptr;~AsyncOperation(){InternalDestroy(m_Ptr);}private System.Action<AsyncOperation> m_completeCallback;[RequiredByNativeCode]internal void InvokeCompletionEvent(){if (m_completeCallback != null){m_completeCallback(this);m_completeCallback = null;}}public event System.Action<AsyncOperation> completed{add{if (isDone){value(this);}else{m_completeCallback += value;}}remove{m_completeCallback -= value;}}}}
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