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NativeArray.cs 28.28 KB
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Unity Technologies 提交于 2020年04月14日 22:50 +08:00 . Unity 202020a7 C# reference source code
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using Unity.Burst;
using Unity.Jobs;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.Internal;
namespace Unity.Collections
{
public enum NativeArrayOptions
{
UninitializedMemory = 0,
ClearMemory = 1
}
[StructLayout(LayoutKind.Sequential)]
[NativeContainer]
[NativeContainerSupportsMinMaxWriteRestriction]
[NativeContainerSupportsDeallocateOnJobCompletion]
[NativeContainerSupportsDeferredConvertListToArray]
[DebuggerDisplay("Length = {Length}")]
[DebuggerTypeProxy(typeof(NativeArrayDebugView<>))]
public unsafe struct NativeArray<T> : IDisposable, IEnumerable<T>, IEquatable<NativeArray<T>> where T : struct
{
[NativeDisableUnsafePtrRestriction]
internal void* m_Buffer;
internal int m_Length;
internal int m_MinIndex;
internal int m_MaxIndex;
internal AtomicSafetyHandle m_Safety;
[NativeSetClassTypeToNullOnSchedule]
internal DisposeSentinel m_DisposeSentinel;
// TODO: Once Burst supports internal/external functions in static initializers, this can become
// static readonly int s_staticSafetyId = AtomicSafetyHandle.NewStaticSafetyId<NativeArray<T>>();
// and InitStaticSafetyId() can be replaced with a call to AtomicSafetyHandle.SetStaticSafetyId();
static int s_staticSafetyId;
[BurstDiscard]
static void InitStaticSafetyId(ref AtomicSafetyHandle handle)
{
if (s_staticSafetyId == 0)
s_staticSafetyId = AtomicSafetyHandle.NewStaticSafetyId<NativeArray<T>>();
AtomicSafetyHandle.SetStaticSafetyId(ref handle, s_staticSafetyId);
}
internal Allocator m_AllocatorLabel;
public NativeArray(int length, Allocator allocator, NativeArrayOptions options = NativeArrayOptions.ClearMemory)
{
Allocate(length, allocator, out this);
if ((options & NativeArrayOptions.ClearMemory) == NativeArrayOptions.ClearMemory)
UnsafeUtility.MemClear(m_Buffer, (long)Length * UnsafeUtility.SizeOf<T>());
}
public NativeArray(T[] array, Allocator allocator)
{
if (array == null)
throw new ArgumentNullException(nameof(array));
Allocate(array.Length, allocator, out this);
Copy(array, this);
}
public NativeArray(NativeArray<T> array, Allocator allocator)
{
Allocate(array.Length, allocator, out this);
Copy(array, this);
}
static void Allocate(int length, Allocator allocator, out NativeArray<T> array)
{
var totalSize = UnsafeUtility.SizeOf<T>() * (long)length;
// Native allocation is only valid for Temp, Job and Persistent.
if (allocator <= Allocator.None)
throw new ArgumentException("Allocator must be Temp, TempJob or Persistent", nameof(allocator));
if (length < 0)
throw new ArgumentOutOfRangeException(nameof(length), "Length must be >= 0");
IsUnmanagedAndThrow();
// Make sure we cannot allocate more than int.MaxValue (2,147,483,647 bytes)
// because the underlying UnsafeUtility.Malloc is expecting a int.
// TODO: change UnsafeUtility.Malloc to accept a UIntPtr length instead to match C++ API
if (totalSize > int.MaxValue)
throw new ArgumentOutOfRangeException(nameof(length), $"Length * sizeof(T) cannot exceed {int.MaxValue} bytes");
array = default(NativeArray<T>);
array.m_Buffer = UnsafeUtility.Malloc(totalSize, UnsafeUtility.AlignOf<T>(), allocator);
array.m_Length = length;
array.m_AllocatorLabel = allocator;
array.m_MinIndex = 0;
array.m_MaxIndex = length - 1;
DisposeSentinel.Create(out array.m_Safety, out array.m_DisposeSentinel, 1, allocator);
InitStaticSafetyId(ref array.m_Safety);
}
public int Length => m_Length;
[BurstDiscard]
internal static void IsUnmanagedAndThrow()
{
if (!UnsafeUtility.IsValidNativeContainerElementType<T>())
{
throw new InvalidOperationException(
$"{typeof(T)} used in NativeArray<{typeof(T)}> must be unmanaged (contain no managed types) and cannot itself be a native container type.");
}
}
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
void CheckElementReadAccess(int index)
{
if (index < m_MinIndex || index > m_MaxIndex)
FailOutOfRangeError(index);
var versionPtr = (int*)m_Safety.versionNode;
if (m_Safety.version != ((*versionPtr) & AtomicSafetyHandle.ReadCheck))
AtomicSafetyHandle.CheckReadAndThrowNoEarlyOut(m_Safety);
}
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
void CheckElementWriteAccess(int index)
{
if (index < m_MinIndex || index > m_MaxIndex)
FailOutOfRangeError(index);
var versionPtr = (int*)m_Safety.versionNode;
if (m_Safety.version != ((*versionPtr) & AtomicSafetyHandle.WriteCheck))
AtomicSafetyHandle.CheckWriteAndThrowNoEarlyOut(m_Safety);
}
public T this[int index]
{
get
{
CheckElementReadAccess(index);
return UnsafeUtility.ReadArrayElement<T>(m_Buffer, index);
}
[WriteAccessRequired]
set
{
CheckElementWriteAccess(index);
UnsafeUtility.WriteArrayElement(m_Buffer, index, value);
}
}
public bool IsCreated => m_Buffer != null;
[WriteAccessRequired]
public void Dispose()
{
if (m_AllocatorLabel == Allocator.Invalid)
{
throw new InvalidOperationException("The NativeArray can not be Disposed because it was not allocated with a valid allocator.");
}
if (m_Buffer == null)
{
throw new InvalidOperationException("The NativeArray is already disposed.");
}
if (m_AllocatorLabel > Allocator.None)
{
DisposeSentinel.Dispose(ref m_Safety, ref m_DisposeSentinel);
UnsafeUtility.Free(m_Buffer, m_AllocatorLabel);
m_AllocatorLabel = Allocator.Invalid;
}
m_Buffer = null;
m_Length = 0;
}
/// <summary>
/// Safely disposes of this container and deallocates its memory when the jobs that use it have completed.
/// </summary>
/// <remarks>You can call this function dispose of the container immediately after scheduling the job. Pass
/// the [JobHandle](https://docs.unity3d.com/ScriptReference/Unity.Jobs.JobHandle.html) returned by
/// the [Job.Schedule](https://docs.unity3d.com/ScriptReference/Unity.Jobs.IJobExtensions.Schedule.html)
/// method using the `jobHandle` parameter so the job scheduler can dispose the container after all jobs
/// using it have run.</remarks>
/// <param name="jobHandle">The job handle or handles for any scheduled jobs that use this container.</param>
/// <returns>A new job handle containing the prior handles as well as the handle for the job that deletes
/// the container.</returns>
public JobHandle Dispose(JobHandle inputDeps)
{
if (m_AllocatorLabel == Allocator.Invalid)
{
throw new InvalidOperationException("The NativeArray can not be Disposed because it was not allocated with a valid allocator.");
}
if (m_Buffer == null)
{
throw new InvalidOperationException("The NativeArray is already disposed.");
}
if (m_AllocatorLabel > Allocator.None)
{
// [DeallocateOnJobCompletion] is not supported, but we want the deallocation
// to happen in a thread. DisposeSentinel needs to be cleared on main thread.
// AtomicSafetyHandle can be destroyed after the job was scheduled (Job scheduling
// will check that no jobs are writing to the container).
DisposeSentinel.Clear(ref m_DisposeSentinel);
var jobHandle = new NativeArrayDisposeJob { Data = new NativeArrayDispose { m_Buffer = m_Buffer, m_AllocatorLabel = m_AllocatorLabel, m_Safety = m_Safety } }.Schedule(inputDeps);
AtomicSafetyHandle.Release(m_Safety);
m_Buffer = null;
m_Length = 0;
m_AllocatorLabel = Allocator.Invalid;
return jobHandle;
}
m_Buffer = null;
m_Length = 0;
return inputDeps;
}
[WriteAccessRequired]
public void CopyFrom(T[] array)
{
Copy(array, this);
}
[WriteAccessRequired]
public void CopyFrom(NativeArray<T> array)
{
Copy(array, this);
}
public void CopyTo(T[] array)
{
Copy(this, array);
}
public void CopyTo(NativeArray<T> array)
{
Copy(this, array);
}
public T[] ToArray()
{
var array = new T[Length];
Copy(this, array, Length);
return array;
}
void FailOutOfRangeError(int index)
{
if (index < Length && (m_MinIndex != 0 || m_MaxIndex != Length - 1))
throw new IndexOutOfRangeException(
$"Index {index} is out of restricted IJobParallelFor range [{m_MinIndex}...{m_MaxIndex}] in ReadWriteBuffer.\n" +
"ReadWriteBuffers are restricted to only read & write the element at the job index. " +
"You can use double buffering strategies to avoid race conditions due to " +
"reading & writing in parallel to the same elements from a job.");
throw new IndexOutOfRangeException($"Index {index} is out of range of '{Length}' Length.");
}
public Enumerator GetEnumerator()
{
return new Enumerator(ref this);
}
IEnumerator<T> IEnumerable<T>.GetEnumerator()
{
return new Enumerator(ref this);
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
[ExcludeFromDocs]
public struct Enumerator : IEnumerator<T>
{
NativeArray<T> m_Array;
int m_Index;
public Enumerator(ref NativeArray<T> array)
{
m_Array = array;
m_Index = -1;
}
public void Dispose()
{
}
public bool MoveNext()
{
m_Index++;
return m_Index < m_Array.Length;
}
public void Reset()
{
m_Index = -1;
}
// Let NativeArray indexer check for out of range.
public T Current => m_Array[m_Index];
object IEnumerator.Current => Current;
}
public bool Equals(NativeArray<T> other)
{
return m_Buffer == other.m_Buffer && m_Length == other.m_Length;
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
return obj is NativeArray<T> && Equals((NativeArray<T>)obj);
}
public override int GetHashCode()
{
unchecked
{
return ((int)m_Buffer * 397) ^ m_Length;
}
}
public static bool operator==(NativeArray<T> left, NativeArray<T> right)
{
return left.Equals(right);
}
public static bool operator!=(NativeArray<T> left, NativeArray<T> right)
{
return !left.Equals(right);
}
public static void Copy(NativeArray<T> src, NativeArray<T> dst)
{
AtomicSafetyHandle.CheckReadAndThrow(src.m_Safety);
AtomicSafetyHandle.CheckWriteAndThrow(dst.m_Safety);
if (src.Length != dst.Length)
throw new ArgumentException("source and destination length must be the same");
Copy(src, 0, dst, 0, src.Length);
}
public static void Copy(T[] src, NativeArray<T> dst)
{
AtomicSafetyHandle.CheckWriteAndThrow(dst.m_Safety);
if (src.Length != dst.Length)
throw new ArgumentException("source and destination length must be the same");
Copy(src, 0, dst, 0, src.Length);
}
public static void Copy(NativeArray<T> src, T[] dst)
{
AtomicSafetyHandle.CheckReadAndThrow(src.m_Safety);
if (src.Length != dst.Length)
throw new ArgumentException("source and destination length must be the same");
Copy(src, 0, dst, 0, src.Length);
}
public static void Copy(NativeArray<T> src, NativeArray<T> dst, int length)
{
Copy(src, 0, dst, 0, length);
}
public static void Copy(T[] src, NativeArray<T> dst, int length)
{
Copy(src, 0, dst, 0, length);
}
public static void Copy(NativeArray<T> src, T[] dst, int length)
{
Copy(src, 0, dst, 0, length);
}
public static void Copy(NativeArray<T> src, int srcIndex, NativeArray<T> dst, int dstIndex, int length)
{
AtomicSafetyHandle.CheckReadAndThrow(src.m_Safety);
AtomicSafetyHandle.CheckWriteAndThrow(dst.m_Safety);
if (length < 0)
throw new ArgumentOutOfRangeException(nameof(length), "length must be equal or greater than zero.");
if (srcIndex < 0 || srcIndex > src.Length || (srcIndex == src.Length && src.Length > 0))
throw new ArgumentOutOfRangeException(nameof(srcIndex), "srcIndex is outside the range of valid indexes for the source NativeArray.");
if (dstIndex < 0 || dstIndex > dst.Length || (dstIndex == dst.Length && dst.Length > 0))
throw new ArgumentOutOfRangeException(nameof(dstIndex), "dstIndex is outside the range of valid indexes for the destination NativeArray.");
if (srcIndex + length > src.Length)
throw new ArgumentException("length is greater than the number of elements from srcIndex to the end of the source NativeArray.", nameof(length));
if (dstIndex + length > dst.Length)
throw new ArgumentException("length is greater than the number of elements from dstIndex to the end of the destination NativeArray.", nameof(length));
UnsafeUtility.MemCpy(
(byte*)dst.m_Buffer + dstIndex * UnsafeUtility.SizeOf<T>(),
(byte*)src.m_Buffer + srcIndex * UnsafeUtility.SizeOf<T>(),
length * UnsafeUtility.SizeOf<T>());
}
public static void Copy(T[] src, int srcIndex, NativeArray<T> dst, int dstIndex, int length)
{
AtomicSafetyHandle.CheckWriteAndThrow(dst.m_Safety);
if (src == null)
throw new ArgumentNullException(nameof(src));
if (length < 0)
throw new ArgumentOutOfRangeException(nameof(length), "length must be equal or greater than zero.");
if (srcIndex < 0 || srcIndex > src.Length || (srcIndex == src.Length && src.Length > 0))
throw new ArgumentOutOfRangeException(nameof(srcIndex), "srcIndex is outside the range of valid indexes for the source array.");
if (dstIndex < 0 || dstIndex > dst.Length || (dstIndex == dst.Length && dst.Length > 0))
throw new ArgumentOutOfRangeException(nameof(dstIndex), "dstIndex is outside the range of valid indexes for the destination NativeArray.");
if (srcIndex + length > src.Length)
throw new ArgumentException("length is greater than the number of elements from srcIndex to the end of the source array.", nameof(length));
if (dstIndex + length > dst.Length)
throw new ArgumentException("length is greater than the number of elements from dstIndex to the end of the destination NativeArray.", nameof(length));
var handle = GCHandle.Alloc(src, GCHandleType.Pinned);
var addr = handle.AddrOfPinnedObject();
UnsafeUtility.MemCpy(
(byte*)dst.m_Buffer + dstIndex * UnsafeUtility.SizeOf<T>(),
(byte*)addr + srcIndex * UnsafeUtility.SizeOf<T>(),
length * UnsafeUtility.SizeOf<T>());
handle.Free();
}
public static void Copy(NativeArray<T> src, int srcIndex, T[] dst, int dstIndex, int length)
{
AtomicSafetyHandle.CheckReadAndThrow(src.m_Safety);
if (dst == null)
throw new ArgumentNullException(nameof(dst));
if (length < 0)
throw new ArgumentOutOfRangeException(nameof(length), "length must be equal or greater than zero.");
if (srcIndex < 0 || srcIndex > src.Length || (srcIndex == src.Length && src.Length > 0))
throw new ArgumentOutOfRangeException(nameof(srcIndex), "srcIndex is outside the range of valid indexes for the source NativeArray.");
if (dstIndex < 0 || dstIndex > dst.Length || (dstIndex == dst.Length && dst.Length > 0))
throw new ArgumentOutOfRangeException(nameof(dstIndex), "dstIndex is outside the range of valid indexes for the destination array.");
if (srcIndex + length > src.Length)
throw new ArgumentException("length is greater than the number of elements from srcIndex to the end of the source NativeArray.", nameof(length));
if (dstIndex + length > dst.Length)
throw new ArgumentException("length is greater than the number of elements from dstIndex to the end of the destination array.", nameof(length));
var handle = GCHandle.Alloc(dst, GCHandleType.Pinned);
var addr = handle.AddrOfPinnedObject();
UnsafeUtility.MemCpy(
(byte*)addr + dstIndex * UnsafeUtility.SizeOf<T>(),
(byte*)src.m_Buffer + srcIndex * UnsafeUtility.SizeOf<T>(),
length * UnsafeUtility.SizeOf<T>());
handle.Free();
}
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
private void CheckReinterpretLoadRange<U>(int sourceIndex) where U : struct
{
long tsize = UnsafeUtility.SizeOf<T>();
AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
long usize = UnsafeUtility.SizeOf<U>();
long byteSize = Length * tsize;
long firstByte = sourceIndex * tsize;
long lastByte = firstByte + usize;
if (firstByte < 0 || lastByte > byteSize)
throw new ArgumentOutOfRangeException(nameof(sourceIndex), "loaded byte range must fall inside container bounds");
}
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
private void CheckReinterpretStoreRange<U>(int destIndex) where U : struct
{
long tsize = UnsafeUtility.SizeOf<T>();
AtomicSafetyHandle.CheckWriteAndThrow(m_Safety);
long usize = UnsafeUtility.SizeOf<U>();
long byteSize = Length * tsize;
long firstByte = destIndex * tsize;
long lastByte = firstByte + usize;
if (firstByte < 0 || lastByte > byteSize)
throw new ArgumentOutOfRangeException(nameof(destIndex), "stored byte range must fall inside container bounds");
}
public U ReinterpretLoad<U>(int sourceIndex) where U : struct
{
CheckReinterpretLoadRange<U>(sourceIndex);
byte* src_ptr = ((byte*)m_Buffer) + ((long)UnsafeUtility.SizeOf<T>()) * sourceIndex;
return UnsafeUtility.ReadArrayElement<U>(src_ptr, 0);
}
public void ReinterpretStore<U>(int destIndex, U data) where U : struct
{
CheckReinterpretStoreRange<U>(destIndex);
byte* dst_ptr = ((byte*)m_Buffer) + ((long)UnsafeUtility.SizeOf<T>()) * destIndex;
UnsafeUtility.WriteArrayElement<U>(dst_ptr, 0, data);
}
private NativeArray<U> InternalReinterpret<U>(int length) where U : struct
{
var result = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray<U>(m_Buffer, length, m_AllocatorLabel);
NativeArrayUnsafeUtility.SetAtomicSafetyHandle(ref result, m_Safety);
SetDisposeSentinel(ref result);
return result;
}
// DisposeSentinel is a class so that's not supported in Burst. However, in Burst it's guaranteed
// that the sentinel is null anyway, so we can just use BurstDiscard on the place that works on it.
[BurstDiscard]
void SetDisposeSentinel<U>(ref NativeArray<U> result) where U : struct
{
result.m_DisposeSentinel = m_DisposeSentinel;
}
public NativeArray<U> Reinterpret<U>() where U : struct
{
if (UnsafeUtility.SizeOf<T>() != UnsafeUtility.SizeOf<U>())
{
throw new InvalidOperationException($"Types {typeof(T)} and {typeof(U)} are different sizes - direct reinterpretation is not possible. If this is what you intended, use Reinterpret(<type size>)");
}
return InternalReinterpret<U>(Length);
}
public NativeArray<U> Reinterpret<U>(int expectedTypeSize) where U : struct
{
long tSize = UnsafeUtility.SizeOf<T>();
long uSize = UnsafeUtility.SizeOf<U>();
long byteLen = ((long)Length) * tSize;
long uLen = byteLen / uSize;
if (tSize != expectedTypeSize)
{
throw new InvalidOperationException($"Type {typeof(T)} was expected to be {expectedTypeSize} but is {tSize} bytes");
}
if (uLen * uSize != byteLen)
{
throw new InvalidOperationException($"Types {typeof(T)} (array length {Length}) and {typeof(U)} cannot be aliased due to size constraints. The size of the types and lengths involved must line up.");
}
return InternalReinterpret<U>((int)uLen);
}
public NativeArray<T> GetSubArray(int start, int length)
{
if (start < 0)
{
throw new ArgumentOutOfRangeException(nameof(start), "start must be >= 0");
}
if (start + length > Length)
{
throw new ArgumentOutOfRangeException(nameof(length), $"sub array range {start}-{start+length-1} is outside the range of the native array 0-{Length-1}");
}
var result = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray<T>(((byte*)m_Buffer) + ((long)UnsafeUtility.SizeOf<T>()) * start, length, Allocator.Invalid);
NativeArrayUnsafeUtility.SetAtomicSafetyHandle(ref result, m_Safety);
result.m_DisposeSentinel = null;
return result;
}
public ReadOnly AsReadOnly()
{
return new ReadOnly(m_Buffer, m_Length, ref m_Safety);
}
[NativeContainer]
[NativeContainerIsReadOnly]
public unsafe struct ReadOnly
{
[NativeDisableUnsafePtrRestriction]
internal void* m_Buffer;
internal int m_Length;
internal AtomicSafetyHandle m_Safety;
internal ReadOnly(void* buffer, int length, ref AtomicSafetyHandle safety)
{
m_Buffer = buffer;
m_Length = length;
m_Safety = safety;
}
public T this[int index]
{
get
{
CheckElementReadAccess(index);
return UnsafeUtility.ReadArrayElement<T>(m_Buffer, index);
}
}
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
void CheckElementReadAccess(int index)
{
if (index < 0
&& index >= m_Length)
{
throw new IndexOutOfRangeException($"Index {index} is out of range (must be between 0 and {m_Length-1}).");
}
var versionPtr = (int*)m_Safety.versionNode;
if (m_Safety.version != ((*versionPtr) & AtomicSafetyHandle.ReadCheck))
AtomicSafetyHandle.CheckReadAndThrowNoEarlyOut(m_Safety);
}
}
}
[NativeContainer]
internal unsafe struct NativeArrayDispose
{
[NativeDisableUnsafePtrRestriction]
internal void* m_Buffer;
internal Allocator m_AllocatorLabel;
internal AtomicSafetyHandle m_Safety;
public void Dispose()
{
UnsafeUtility.Free(m_Buffer, m_AllocatorLabel);
}
}
// [BurstCompile] - can't use attribute since it's inside com.unity.collections.
internal struct NativeArrayDisposeJob : IJob
{
internal NativeArrayDispose Data;
public void Execute()
{
Data.Dispose();
}
}
/// <summary>
/// DebuggerTypeProxy for <see cref="NativeArray{T}"/>
/// </summary>
internal sealed class NativeArrayDebugView<T> where T : struct
{
NativeArray<T> m_Array;
public NativeArrayDebugView(NativeArray<T> array)
{
m_Array = array;
}
public T[] Items => m_Array.ToArray();
}
}
namespace Unity.Collections.LowLevel.Unsafe
{
public static class NativeArrayUnsafeUtility
{
public static AtomicSafetyHandle GetAtomicSafetyHandle<T>(NativeArray<T> array) where T : struct
{
return array.m_Safety;
}
public static void SetAtomicSafetyHandle<T>(ref NativeArray<T> array, AtomicSafetyHandle safety) where T : struct
{
array.m_Safety = safety;
}
/// Internal method used typically by other systems to provide a view on them.
/// The caller is still the owner of the data.
public static unsafe NativeArray<T> ConvertExistingDataToNativeArray<T>(void* dataPointer, int length, Allocator allocator) where T : struct
{
if (length < 0)
throw new ArgumentOutOfRangeException(nameof(length), "Length must be >= 0");
NativeArray<T>.IsUnmanagedAndThrow();
var totalSize = UnsafeUtility.SizeOf<T>() * (long)length;
// Make sure we cannot allocate more than int.MaxValue (2,147,483,647 bytes)
// because the underlying UnsafeUtility.Malloc is expecting a int.
// TODO: change UnsafeUtility.Malloc to accept a UIntPtr length instead to match C++ API
if (totalSize > int.MaxValue)
throw new ArgumentOutOfRangeException(nameof(length), $"Length * sizeof(T) cannot exceed {int.MaxValue} bytes");
var newArray = new NativeArray<T>
{
m_Buffer = dataPointer,
m_Length = length,
m_AllocatorLabel = allocator,
m_MinIndex = 0,
m_MaxIndex = length - 1,
};
return newArray;
}
public static unsafe void* GetUnsafePtr<T>(this NativeArray<T> nativeArray) where T : struct
{
AtomicSafetyHandle.CheckWriteAndThrow(nativeArray.m_Safety);
return nativeArray.m_Buffer;
}
public static unsafe void* GetUnsafeReadOnlyPtr<T>(this NativeArray<T> nativeArray) where T : struct
{
AtomicSafetyHandle.CheckReadAndThrow(nativeArray.m_Safety);
return nativeArray.m_Buffer;
}
public static unsafe void* GetUnsafeBufferPointerWithoutChecks<T>(NativeArray<T> nativeArray) where T : struct
{
return nativeArray.m_Buffer;
}
}
}
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