#include "MaterialProperty.h"MaterialProperty::MaterialProperty(MaterialUniformPropertyType t, const char * name) {mType = t;memset(mName, 0, 64);strcpy(mName, name);}MaterialPropertyMatrix4::MaterialPropertyMatrix4(const char * name):MaterialProperty(kMaterialUniformPropertyTypeMatrix4,name) {mPropertyValue = nullptr;}MaterialPropertyVec4::MaterialPropertyVec4(const char * name):MaterialProperty(kMaterialUniformPropertyTypeVec4,name) {mPropertyValue = nullptr;}MaterialProperty*MaterialPropertyMatrix4::Clone() {MaterialPropertyMatrix4*ret= new MaterialPropertyMatrix4(mName);ret->mPropertyValue = mPropertyValue;return ret;}MaterialProperty*MaterialPropertyVec4::Clone() {MaterialPropertyVec4*ret = new MaterialPropertyVec4(mName);ret->mPropertyValue = mPropertyValue;return ret;}MaterialPropertySampler2D::MaterialPropertySampler2D(const char* name) :MaterialProperty(kMaterialUniformPropertyTypeSampler2D, name) {mTextureName = 0;}MaterialProperty* MaterialPropertySampler2D::Clone() {MaterialPropertySampler2D* ret = new MaterialPropertySampler2D(mName);ret->mTextureName = mTextureName;return ret;}
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