#include "Material.h"#include "utils.h"#include "VertexData.h"Material::Material() {mBaseRenderPass = nullptr;mAdditiveRenderPass = nullptr;}void Material::Bind(Camera*camera) {mBaseRenderPass->Bind(camera);}void Material::SetMatrix4(const char *uniform_name, float*mat4) {if (mBaseRenderPass!=nullptr){mBaseRenderPass->SetMatrix4(uniform_name, mat4);}if (mAdditiveRenderPass != nullptr) {mAdditiveRenderPass->SetMatrix4(uniform_name, mat4);}}void Material::SetVec4(const char *uniform_name, float*ptr) {if (mBaseRenderPass != nullptr) {mBaseRenderPass->SetVec4(uniform_name, ptr);}if (mAdditiveRenderPass != nullptr) {mAdditiveRenderPass->SetVec4(uniform_name, ptr);}}
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