同步操作将从 Leon/ComputerGraphics 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
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// Fill out your copyright notice in the Description page of Project Settings.using UnrealBuildTool;public class ComputerGraphics : ModuleRules{public ComputerGraphics(ReadOnlyTargetRules Target) : base(Target){PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });PrivateDependencyModuleNames.AddRange(new string[] { "RawMesh", "ProceduralMeshComponent" });// Uncomment if you are using Slate UI// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });// Uncomment if you are using online features// PrivateDependencyModuleNames.Add("OnlineSubsystem");// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true}}
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