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UnityGameFramework
/
Scripts
/
Runtime
/
ObjectPool
/
ObjectPoolComponent.cs
UnityGameFramework
/
Scripts
/
Runtime
/
ObjectPool
/
ObjectPoolComponent.cs
ObjectPoolComponent.cs 46.89 KB
一键复制 编辑 原始数据 按行查看 历史
Jiang Yin 提交于 2018年12月17日 17:24 +08:00 . 更新版权信息
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//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2019 Jiang Yin. All rights reserved.
// Homepage: http://gameframework.cn/
// Feedback: mailto:jiangyin@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GameFramework.ObjectPool;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 对象池组件。
/// </summary>
[DisallowMultipleComponent]
[AddComponentMenu("Game Framework/Object Pool")]
public sealed class ObjectPoolComponent : GameFrameworkComponent
{
private IObjectPoolManager m_ObjectPoolManager = null;
/// <summary>
/// 游戏框架组件初始化。
/// </summary>
protected override void Awake()
{
base.Awake();
m_ObjectPoolManager = GameFrameworkEntry.GetModule<IObjectPoolManager>();
if (m_ObjectPoolManager == null)
{
Log.Fatal("Object pool manager is invalid.");
return;
}
}
private void Start()
{
}
/// <summary>
/// 获取对象池数量。
/// </summary>
public int Count
{
get
{
return m_ObjectPoolManager.Count;
}
}
/// <summary>
/// 检查是否存在对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <returns>是否存在对象池。</returns>
public bool HasObjectPool<T>() where T : ObjectBase
{
return m_ObjectPoolManager.HasObjectPool<T>();
}
/// <summary>
/// 检查是否存在对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <returns>是否存在对象池。</returns>
public bool HasObjectPool(Type objectType)
{
return m_ObjectPoolManager.HasObjectPool(objectType);
}
/// <summary>
/// 检查是否存在对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <returns>是否存在对象池。</returns>
public bool HasObjectPool<T>(string name) where T : ObjectBase
{
return m_ObjectPoolManager.HasObjectPool<T>(name);
}
/// <summary>
/// 检查是否存在对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <returns>是否存在对象池。</returns>
public bool HasObjectPool(Type objectType, string name)
{
return m_ObjectPoolManager.HasObjectPool(objectType, name);
}
/// <summary>
/// 检查是否存在对象池。
/// </summary>
/// <param name="fullName">对象池完整名称。</param>
/// <returns>是否存在对象池。</returns>
public bool HasObjectPool(string fullName)
{
return m_ObjectPoolManager.HasObjectPool(fullName);
}
/// <summary>
/// 检查是否存在对象池。
/// </summary>
/// <param name="condition">要检查的条件。</param>
/// <returns>是否存在对象池。</returns>
public bool HasObjectPool(Predicate<ObjectPoolBase> condition)
{
return m_ObjectPoolManager.HasObjectPool(condition);
}
/// <summary>
/// 获取对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <returns>要获取的对象池。</returns>
public IObjectPool<T> GetObjectPool<T>() where T : ObjectBase
{
return m_ObjectPoolManager.GetObjectPool<T>();
}
/// <summary>
/// 获取对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <returns>要获取的对象池。</returns>
public ObjectPoolBase GetObjectPool(Type objectType)
{
return m_ObjectPoolManager.GetObjectPool(objectType);
}
/// <summary>
/// 获取对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <returns>要获取的对象池。</returns>
public IObjectPool<T> GetObjectPool<T>(string name) where T : ObjectBase
{
return m_ObjectPoolManager.GetObjectPool<T>(name);
}
/// <summary>
/// 获取对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <returns>要获取的对象池。</returns>
public ObjectPoolBase GetObjectPool(Type objectType, string name)
{
return m_ObjectPoolManager.GetObjectPool(objectType, name);
}
/// <summary>
/// 获取对象池。
/// </summary>
/// <param name="fullName">对象池完整名称。</param>
/// <returns>要获取的对象池。</returns>
public ObjectPoolBase GetObjectPool(string fullName)
{
return m_ObjectPoolManager.GetObjectPool(fullName);
}
/// <summary>
/// 获取对象池。
/// </summary>
/// <param name="condition">要检查的条件。</param>
/// <returns>要获取的对象池。</returns>
public ObjectPoolBase GetObjectPool(Predicate<ObjectPoolBase> condition)
{
return m_ObjectPoolManager.GetObjectPool(condition);
}
/// <summary>
/// 获取对象池。
/// </summary>
/// <param name="condition">要检查的条件。</param>
/// <returns>要获取的对象池。</returns>
public ObjectPoolBase[] GetObjectPools(Predicate<ObjectPoolBase> condition)
{
return m_ObjectPoolManager.GetObjectPools(condition);
}
/// <summary>
/// 获取对象池。
/// </summary>
/// <param name="condition">要检查的条件。</param>
/// <param name="results">要获取的对象池。</param>
public void GetObjectPools(Predicate<ObjectPoolBase> condition, List<ObjectPoolBase> results)
{
m_ObjectPoolManager.GetObjectPools(condition, results);
}
/// <summary>
/// 获取所有对象池。
/// </summary>
public ObjectPoolBase[] GetAllObjectPools()
{
return m_ObjectPoolManager.GetAllObjectPools();
}
/// <summary>
/// 获取所有对象池。
/// </summary>
/// <param name="results">所有对象池。</param>
public void GetAllObjectPools(List<ObjectPoolBase> results)
{
m_ObjectPoolManager.GetAllObjectPools(results);
}
/// <summary>
/// 获取所有对象池。
/// </summary>
/// <param name="sort">是否根据对象池的优先级排序。</param>
/// <returns>所有对象池。</returns>
public ObjectPoolBase[] GetAllObjectPools(bool sort)
{
return m_ObjectPoolManager.GetAllObjectPools(sort);
}
/// <summary>
/// 获取所有对象池。
/// </summary>
/// <param name="sort">是否根据对象池的优先级排序。</param>
/// <param name="results">所有对象池。</param>
public void GetAllObjectPools(bool sort, List<ObjectPoolBase> results)
{
m_ObjectPoolManager.GetAllObjectPools(sort, results);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <returns>要创建的允许单次获取的对象池。</returns>
public IObjectPool<T> CreateSingleSpawnObjectPool<T>() where T : ObjectBase
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>();
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType)
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name) where T : ObjectBase
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name)
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="capacity">对象池的容量。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity) where T : ObjectBase
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(capacity);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="capacity">对象池的容量。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity)
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, capacity);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public IObjectPool<T> CreateSingleSpawnObjectPool<T>(float expireTime) where T : ObjectBase
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(expireTime);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, float expireTime)
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, expireTime);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity) where T : ObjectBase
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name, capacity);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity)
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name, capacity);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, float expireTime) where T : ObjectBase
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name, expireTime);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, float expireTime)
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name, expireTime);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity, float expireTime) where T : ObjectBase
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(capacity, expireTime);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity, float expireTime)
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, capacity, expireTime);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="capacity">对象池的容量。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity, int priority) where T : ObjectBase
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(capacity, priority);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity, int priority)
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, capacity, priority);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public IObjectPool<T> CreateSingleSpawnObjectPool<T>(float expireTime, int priority) where T : ObjectBase
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(expireTime, priority);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, float expireTime, int priority)
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, expireTime, priority);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity, float expireTime) where T : ObjectBase
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name, capacity, expireTime);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, float expireTime)
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name, capacity, expireTime);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity, int priority) where T : ObjectBase
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name, capacity, priority);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, int priority)
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name, capacity, priority);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, float expireTime, int priority) where T : ObjectBase
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name, expireTime, priority);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, float expireTime, int priority)
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name, expireTime, priority);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity, float expireTime, int priority) where T : ObjectBase
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(capacity, expireTime, priority);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity, float expireTime, int priority)
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, capacity, expireTime, priority);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity, float expireTime, int priority) where T : ObjectBase
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name, capacity, expireTime, priority);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, float expireTime, int priority)
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name, capacity, expireTime, priority);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, float autoReleaseInterval, int capacity, float expireTime, int priority) where T : ObjectBase
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name, autoReleaseInterval, capacity, expireTime, priority);
}
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, float autoReleaseInterval, int capacity, float expireTime, int priority)
{
return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name, autoReleaseInterval, capacity, expireTime, priority);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <returns>要创建的允许多次获取的对象池。</returns>
public IObjectPool<T> CreateMultiSpawnObjectPool<T>() where T : ObjectBase
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>();
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType)
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name) where T : ObjectBase
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name)
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="capacity">对象池的容量。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity) where T : ObjectBase
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(capacity);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="capacity">对象池的容量。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity)
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, capacity);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(float expireTime) where T : ObjectBase
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(expireTime);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, float expireTime)
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, expireTime);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity) where T : ObjectBase
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name, capacity);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity)
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name, capacity);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, float expireTime) where T : ObjectBase
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name, expireTime);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, float expireTime)
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name, expireTime);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity, float expireTime) where T : ObjectBase
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(capacity, expireTime);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity, float expireTime)
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, capacity, expireTime);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="capacity">对象池的容量。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity, int priority) where T : ObjectBase
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(capacity, priority);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity, int priority)
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, capacity, priority);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(float expireTime, int priority) where T : ObjectBase
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(expireTime, priority);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, float expireTime, int priority)
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, expireTime, priority);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity, float expireTime) where T : ObjectBase
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name, capacity, expireTime);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, float expireTime)
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name, capacity, expireTime);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity, int priority) where T : ObjectBase
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name, capacity, priority);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, int priority)
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name, capacity, priority);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, float expireTime, int priority) where T : ObjectBase
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name, expireTime, priority);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, float expireTime, int priority)
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name, expireTime, priority);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity, float expireTime, int priority) where T : ObjectBase
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(capacity, expireTime, priority);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity, float expireTime, int priority)
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, capacity, expireTime, priority);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity, float expireTime, int priority) where T : ObjectBase
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name, capacity, expireTime, priority);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, float expireTime, int priority)
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name, capacity, expireTime, priority);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, float autoReleaseInterval, int capacity, float expireTime, int priority) where T : ObjectBase
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name, autoReleaseInterval, capacity, expireTime, priority);
}
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, float autoReleaseInterval, int capacity, float expireTime, int priority)
{
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name, autoReleaseInterval, capacity, expireTime, priority);
}
/// <summary>
/// 销毁对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <returns>是否销毁对象池成功。</returns>
public bool DestroyObjectPool<T>() where T : ObjectBase
{
return m_ObjectPoolManager.DestroyObjectPool<T>();
}
/// <summary>
/// 销毁对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <returns>是否销毁对象池成功。</returns>
public bool DestroyObjectPool(Type objectType)
{
return m_ObjectPoolManager.DestroyObjectPool(objectType);
}
/// <summary>
/// 销毁对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">要销毁的对象池名称。</param>
/// <returns>是否销毁对象池成功。</returns>
public bool DestroyObjectPool<T>(string name) where T : ObjectBase
{
return m_ObjectPoolManager.DestroyObjectPool<T>(name);
}
/// <summary>
/// 销毁对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">要销毁的对象池名称。</param>
/// <returns>是否销毁对象池成功。</returns>
public bool DestroyObjectPool(Type objectType, string name)
{
return m_ObjectPoolManager.DestroyObjectPool(objectType, name);
}
/// <summary>
/// 销毁对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="objectPool">要销毁的对象池。</param>
/// <returns>是否销毁对象池成功。</returns>
public bool DestroyObjectPool<T>(IObjectPool<T> objectPool) where T : ObjectBase
{
return m_ObjectPoolManager.DestroyObjectPool(objectPool);
}
/// <summary>
/// 销毁对象池。
/// </summary>
/// <param name="objectPool">要销毁的对象池。</param>
/// <returns>是否销毁对象池成功。</returns>
public bool DestroyObjectPool(ObjectPoolBase objectPool)
{
return m_ObjectPoolManager.DestroyObjectPool(objectPool);
}
/// <summary>
/// 释放对象池中的可释放对象。
/// </summary>
public void Release()
{
Log.Info("Object pool release...");
m_ObjectPoolManager.Release();
}
/// <summary>
/// 释放对象池中的所有未使用对象。
/// </summary>
public void ReleaseAllUnused()
{
Log.Info("Object pool release all unused...");
m_ObjectPoolManager.ReleaseAllUnused();
}
}
}
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