//------------------------------------------------------------// Game Framework// Copyright © 2013-2019 Jiang Yin. All rights reserved.// Homepage: http://gameframework.cn/// Feedback: mailto:jiangyin@gameframework.cn//------------------------------------------------------------using GameFramework;using System;using UnityEngine;namespace UnityGameFramework.Runtime{public sealed partial class DebuggerComponent : GameFrameworkComponent{/// <summary>/// 日志记录结点。/// </summary>public sealed class LogNode : IReference{private DateTime m_LogTime;private LogType m_LogType;private string m_LogMessage;private string m_StackTrack;/// <summary>/// 填充日志记录结点。/// </summary>/// <param name="logType">日志类型。</param>/// <param name="logMessage">日志内容。</param>/// <param name="stackTrack">日志堆栈信息。</param>/// <returns></returns>public LogNode Fill(LogType logType, string logMessage, string stackTrack){m_LogTime = DateTime.Now;m_LogType = logType;m_LogMessage = logMessage;m_StackTrack = stackTrack;return this;}/// <summary>/// 获取日志时间。/// </summary>public DateTime LogTime{get{return m_LogTime;}}/// <summary>/// 获取日志类型。/// </summary>public LogType LogType{get{return m_LogType;}}/// <summary>/// 获取日志内容。/// </summary>public string LogMessage{get{return m_LogMessage;}}/// <summary>/// 获取日志堆栈信息。/// </summary>public string StackTrack{get{return m_StackTrack;}}/// <summary>/// 清理日志记录结点。/// </summary>public void Clear(){m_LogTime = default(DateTime);m_LogType = default(LogType);m_LogMessage = default(string);m_StackTrack = default(string);}}}}
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