---@class G6HotFix.LuaScripts.LuaScriptManager : ObjectSingleton_1_G6HotFix_LuaScripts_LuaScriptManager_local m = {}---@return XLua.LuaEnvfunction m:GetLuaEnv() end---@return XLua.LuaTablefunction m:GetScriptEnv() end---@return booleanfunction m:LoadScripts() endfunction m:Dispose() endfunction m:GC() end---@param key string---@return XLua.LuaTablefunction m:GetLuaTable(key) end---@param deltatime numberfunction m:UpdateScript(deltatime) end---@param context UnityEngine.ResourceManagement.IResourceLocation[]---@param luaSource UnityEngine.TextAsset[]function m:SetLuaSource(context, luaSource) end---@param context UnityEngine.ResourceManagement.IResourceLocation[]---@param luaSource UnityEngine.TextAsset[]function m:ReplaceLuaSource(context, luaSource) end---@param name string---@param src stringfunction m:ReplaceLuaSrcText(name, src) end---@param luaName string---@return booleanfunction m:IsContainsLuaScript(luaName) end---@param luaName string---@return stringfunction m:GetLuaScriptText(luaName) end---@param luaName string---@return stringfunction m:GetLuaScriptBytes(luaName) end---@static---@param luaName string---@param mode string---@param env XLua.LuaTable---@return XLua.LuaFunctionfunction m.LoadLuaFile(luaName, mode, env) end---@static---@param packageName string---@return stringfunction m.ConvertPackageNameToFileFullPath(packageName) end---@static---@param filePath string---@return stringfunction m.ConvertFileFullPathToPackageName(filePath) end---@static---@param filePath string---@return stringfunction m.ConvertProjectPathToScriptPath(filePath) end---@static---@param filePath string---@return stringfunction m.ConvertScriptPathToPackageName(filePath) endG6HotFix.LuaScripts.LuaScriptManager = mreturn m
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