package msg;import net.MyServer;import entity.RoomPojo;/*** 客户端判定赢棋之后,向服务器发送的报文类* @author john**/public class ClientGameOver extends BaseMsg{private int roomid;private boolean isleft;public int getRoomid() {return roomid;}public void setRoomid(int roomid) {this.roomid = roomid;}public boolean isIsleft() {return isleft;}public void setIsleft(boolean isleft) {this.isleft = isleft;}public ClientGameOver(int roomid, boolean isleft) {super();this.roomid = roomid;this.isleft = isleft;}public void doBiz() {RoomPojo roompojo=MyServer.getMyServer().getRooms().get(roomid);roompojo.setLeftReady(false);roompojo.setRightReady(false);MyServer.getMyServer().getRooms().set(roomid,roompojo);if(isleft){MyServer.getMyServer().updateWinNum(roompojo.getLeftPlayer());MyServer.getMyServer().updateLoseNum(roompojo.getLeftPlayer());ServerWinMsg msg=new ServerWinMsg();MyServer.getMyServer().sendMsgToClient(msg, roompojo.getLeftPlayer());ServerDefeatmsg msg2=new ServerDefeatmsg();MyServer.getMyServer().sendMsgToClient(msg2, roompojo.getRightPlayer());}else{MyServer.getMyServer().updateWinNum(roompojo.getRightPlayer());MyServer.getMyServer().updateLoseNum(roompojo.getRightPlayer());ServerWinMsg msg=new ServerWinMsg();MyServer.getMyServer().sendMsgToClient(msg, roompojo.getRightPlayer());ServerDefeatmsg msg2=new ServerDefeatmsg();MyServer.getMyServer().sendMsgToClient(msg2, roompojo.getLeftPlayer());}}}
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