#include "util/map.hpp"#include "runtime/universe.hpp"#include "object/hiObject.hpp"#include "memory/heap.hpp"#include "memory/oopClosure.hpp"template<typename K, typename V>Map<K, V>::Map(){_entries = new MapEntry<K, V>[8];_length = 8;_size = 0;}template<typename K, typename V>MapEntry<K, V>::MapEntry(const MapEntry<K, V>& entry){_k = entry._k;_v = entry._v;}template<typename K, typename V>void Map<K, V>::put(K k, V v){for (int i = 0; i < _size; i++) {if (_entries[i]._k->equal(k) == (HiObject*)Universe::HiTrue) {_entries[i]._v = v;return;}}expand();_entries[_size++] = MapEntry<K, V>(k, v);}template<typename K, typename V>V Map<K, V>::get(K k){int i = index(k);if (i < 0) {return Universe::HiNone;} else {return _entries[i]._v;}}template<typename K, typename V>bool Map<K, V>::has_key(K k){int i = index(k);return i >= 0;}template<typename K, typename V>int Map<K, V>::index(K k){for (int i = 0; i < _size; i++) {if (_entries[i]._k->equal(k) == (HiObject*)Universe::HiTrue) {return i;}}return -1;}template<typename K, typename V>void Map<K, V>::expand(){if (_size >= _length) {MapEntry<K, V>* new_entries = new MapEntry<K, V>[_length << 1];for (int i = 0; i < _size; i++) {new_entries[i] = _entries[i];}_length <<= 1;_entries = new_entries;}}/*** @brief 哈希删除* 1. 由于map中的元素是没有先后顺序要求的,所有键值对可以任意排列* 2. 当要删除容器中的某一个元素的时,只需要将最后一个元素与待删除元素交换位置,这样待删除元素就会在最后一位* 3. 这样删除最后一位就可以了** @tparam K* @tparam V* @param k* @return V*/template<typename K, typename V>V Map<K, V>::remove(K k){int i = index(k);if (i < 0) {return 0;}V v = _entries[i]._v;_entries[i] = _entries[--_size];return v;}template<typename K, typename V>K Map<K, V>::get_key(int index){return _entries[index]._k;}template<typename K, typename V>V Map<K, V>::get_value(int index){return _entries[index]._v;}template<typename K, typename V>void* MapEntry<K, V>::operator new[](size_t size){return Universe::heap->allocate(size);}template<typename K, typename V>void Map<K, V>::oops_do(OopClosure* closure){closure->do_raw_mem((char**)(&_entries), _length * sizeof(MapEntry<K, V>));for (int i = 0; i < _size; i++) {closure->do_oop(&(_entries[i]._k));closure->do_oop(&(_entries[i]._v));}}template <typename K, typename V>void* Map<K, V>::operator new(size_t size){return Universe::heap->allocate(size);}template class Map<HiObject*, HiObject*>;
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