#include <Button.h>/*** Return 0 if button not pressed* 1 if button is short pressed* 2 if button is long pressed*/int Button::isButtonPressed(void){button.loop(); // Must call firstif (button.isPressed()){pressedTime = millis();isPressing = true;isLongDetected = false;}if (button.isReleased()){isPressing = false;releasedTime = millis();long pressDuration = releasedTime - pressedTime;if (pressDuration < SHORT_PRESS_TIME)return 1;}// TODO: Trim implementation, right now you have two way of signaling longpress// One is the return of the function, one is the longPressedFlagif (isPressing == true && isLongDetected == false){long pressDuration = millis() - pressedTime;if (pressDuration > LONG_PRESS_TIME){isLongDetected = true;longPressedFlag = true;return 2;}}return 0;}void Button::loop(){button.loop();}// Pass through functionvoid Button::setDebounceTime(unsigned long time){button.setDebounceTime(time);}
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